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Made in us
Regular Dakkanaut




Hillsboro, Oregon

Correct me if I'm wrong, Termagaunts can hold an objective if they are Lurking do to synaps?
In the prev. codex wasn't a lurking unit unable to hold an objective?
A lurking unit can not move but can they still go to ground?

If they can hold objectives while lurking then that is awsome.
you can just sit 10 or so on an objective in the corner on a Capture and Contol Mission and forget about them!
Not bad for 50 pts.

 
   
Made in ca
Decrepit Dakkanaut





There's nothing in the new Instinctive Behaviour rules that prevent them from holding or contesting an objective. But they might run away from an objective if it isn't in the nearest piece of area terrain, and there's nobody around to shoot at.

Furthermore: ten Termagants defending an objective? Sounds like a free objective to me.
   
Made in fi
Sneaky Striking Scorpion






Finland

Nurglitch wrote:Furthermore: ten Termagants defending an objective? Sounds like a free objective to me.


Yeah I was going to say that as well.
Even if they are scoring when lurking (which i have no clue, not a 'nid player) I'm not sure just dumping 10 termagants on a objective and believing they can hold it will work. Anyone I've played against wouldn't have a problem taking that from you, or just kill them with shooting so you aint got it anymore.

This message was edited 1 time. Last update was at 2010/01/24 19:13:39





 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
I think the idea is you offer up more pressing things to be shot at.

Panic...

   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






15 with Devourers ought to dwell here. Bit pricey, but loads of Dakka!

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Made in ca
Decrepit Dakkanaut





Panic:

That is the idea, but since the game is won on whether you can hold the most objectives, those Termagants go to the head of the list of stuff to kill.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






And yet the beauty is for a 50 point unit, your opponent will generally need considerably more points in stuff to go and flush them out, which to my mind is a win, as the bulk of my army will have less to deal with when it starts shunting the opponent off of his objectives.

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Made in gb
Hanging Out with Russ until Wolftime







Lol. 1 Unit of GH with 2 Flamers in a Pod Will Butcher that unit. That's what I'd take to grab an objective anyway, so it's not like I'm wasting points.

This message was edited 1 time. Last update was at 2010/01/24 21:32:27


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Made in us
Regular Dakkanaut




Hillsboro, Oregon

Some of you understood what i was refering to.
I'm not saying 10 gaunts can hold an objective expecially well, just saying while your tyranid hoard hunts the enemy you still have something on the objective in your deployment zone. Yes, your opp. can deepstrike or Infiltrate to contest or take that marker, however, having some cheap troop unit sitting next to a marker perhaps on or next to terrain would be useful.
Not a fool-proof plan but not a bad way to play a Capture and control mission.

 
   
Made in ca
Decrepit Dakkanaut





Sure, but the enemy isn't going to sit passively in their own backfield. They're going to actively contest objectives and hunt the Tyranids right back.
   
Made in us
Huge Hierodule





Louisiana

I like the method of dropping off gaunts w/ a tervigon in seize ground, and letting them lurk and (hopefully) make enough 4+ cover saves to stick around while the stronger 'nids are eating the opposition. In a cap/control game allowing one brood to lurk in the backfield while you focus your strong stuff on the enemy's troop units, you will tie/win more often than you lose. Against an army w/ drop pods/outflanking/deep striking units, there is much more babysitting required to keep an objective from being taken.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Gwar! wrote:Lol. 1 Unit of GH with 2 Flamers in a Pod Will Butcher that unit. That's what I'd take to grab an objective anyway, so it's not like I'm wasting points.


That be the point though. You have committed a far larger proportion of your army than I have to hold that one objective, meaning I can overpower the other objectives with relative ease. Whether or not you clear them off is immaterial at this point.

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Made in gb
Hanging Out with Russ until Wolftime







Mad Doc Grotsnik wrote:
Gwar! wrote:Lol. 1 Unit of GH with 2 Flamers in a Pod Will Butcher that unit. That's what I'd take to grab an objective anyway, so it's not like I'm wasting points.


That be the point though. You have committed a far larger proportion of your army than I have to hold that one objective, meaning I can overpower the other objectives with relative ease. Whether or not you clear them off is immaterial at this point.
No, I haven't. You have committed 1 Troops Unit, I have Committed 1 Troops Unit. Pointswise yes I have commited more but that's because 1 is Space Wolves the other Gaunts.

My Grey Hunters would have podded onto the objective ANYWAY.

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Made in us
Horrific Howling Banshee






But lets take a look at what he is saying Gwar. you dedicated one troop, as has he, meaning that FoC Wise its the same, you have put a group on them worth over a hundred points, his cost 50, so you used a unit worth double the points to get it + the drop pod, while he may have 6 troops on the table, to you're 2-4 ish (most Space marines, and indeed Wolves only run 2-4 is why i say that) are out and about. PLus that is one drop pod full of nasty he won't have to worry so much about landing next to something more important to him. I think morally and standardly its a victory for him -especially- if you drop pod a group of -anything- onto something so cheaply held

Never Say Die. 
   
Made in gb
Proud Phantom Titan







Nightrave wrote:But lets take a look at what he is saying Gwar. you dedicated one troop, as has he, meaning that FoC Wise its the same, you have put a group on them worth over a hundred points, his cost 50, so you used a unit worth double the points to get it + the drop pod, while he may have 6 troops on the table, to you're 2-4 ish (most Space marines, and indeed Wolves only run 2-4 is why i say that) are out and about. PLus that is one drop pod full of nasty he won't have to worry so much about landing next to something more important to him. I think morally and standardly its a victory for him -especially- if you drop pod a group of -anything- onto something so cheaply held
... thats rubbish, if your playing an objective game the point is to hold it. and if we're talking cheap unit holding an objective well spend a little more and shove 3 warriors on it 4+ save and 9 wounds heck you could even give one a 36" ranged gun so as to help from the back lines.
   
Made in us
Horrific Howling Banshee






you are right, the objective is to hold it, but by what turn do you wish to hold it? You don't have to garuntee hold on turn one, but with the gaunts there, they can, if they get ignored the entire game, you got the point, if someone sends a unit costing twice as much as them the first turn there and you loose it, you can always get it back later. Im not saying this is the best tactic in the world, i belive the OP's post was just that he -could- do it and their lurking behaviour wouldn't make them -not- do it. which he is correct, they would stay in the cover shoot at what comes near.

Never Say Die. 
   
 
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