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Do you Like the new nids?
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Made in us
Raging Ravener





Lufkin, Texas

Or does it seem that the tyranids need eternal warrior again.... My 10 wound doom of malan'tai died from a bad save against multi-melta.
An abundance of fething 4T creatures with bad saves screams for the return. When I am loosing warriors to "lucky Shots" that wouldn't have killed them in 4th, I believe its screaming for some alteration. Sure, We get tons of pretty new models, but why get them when one round of good rolls could knock out a majority? It may seem like our pretty present was amazing with special characters and such, but its another book with tons of downfalls. anyone else agree?

BeRzErKeR wrote:
MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.









 
   
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Potentially on some of the larger creatures but I think giving EW to any creature that is in synapse is slight overkill.

This message was edited 1 time. Last update was at 2010/01/25 14:50:49


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I think the lack of eternal warrior is fine. The Tyranid army has no vehicles which imbalances the need for vehicle killing weaponry in every army. Instant Death is the game mechanism that rebalances it.

A single lascannon or meltagun can make a smoldering wreck of a 250+ point landraider. I think it’s fair that a 30+ point warrior be susceptible to the same fate… especially since those lascannons and melta guns will most likely be pointed at your T6 stuff for lack of any reliable way to hurt it.
   
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incarna wrote:I think the lack of eternal warrior is fine. The Tyranid army has no vehicles which imbalances the need for vehicle killing weaponry in every army. Instant Death is the game mechanism that rebalances it.

A single lascannon or meltagun can make a smoldering wreck of a 250+ point landraider. I think it’s fair that a 30+ point warrior be susceptible to the same fate… especially since those lascannons and melta guns will most likely be pointed at your T6 stuff for lack of any reliable way to hurt it.


QFT

When I point a team of broadside suits at a squad of tyranid warriors who have different weaponry/wargear and unload three STR10 AP1 shots....they NEED TO DIE, not distribute three wounds amongst the group.

   
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The new Nids seem to be a bit more balanced than the one in the former incarnation,
with larger pt costs for MC's.
This makes an MC heavy army more expensive.
It like this move.

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I voted no, but not because of the lack of EW, I find it fluffy that nothing has EW in our dex, it makes more sense with nids. I voted no because Broodlords are not HQ choices, and Genestealers dont have frag nades.

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Eternal warrior in 4th was so broken. As mentioned rail guns could fire at anything with multiple wounds and not kill it.

Zonethropes have a strength 10 ap 1 lance, they always glance on 2+... for 60 points a piece they need to have a weakness to make them at all balanced.

Warriors got better in WS, BS, Wounds, and attacks. But they die to big weapons, only makes sense. But in close combat they are monsters, its all about movement and making your big 6 wound toughness 6 models take the heavy weapons.

And to even further the point. You also have 5 point termagants, that make this problem even worse. Not only when fighting nids, do i need a more than sufficient amount of heavy weapons, but i also need to gun down endless gaunts.

Personally i dont see a lot to really argue about.

Also, your comment in The Doom is the only reason he is at all balanced, he can kill things, but he is squishy, especially when he needs to get so close.

This message was edited 2 times. Last update was at 2010/01/25 17:28:19


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Raging Ravener





Lufkin, Texas

I think I am only complaining because the superthrope is a t4 with a 3+ inv.


Hive Tyrants not able to get inv. unless its swarmlord in close combat hurts.

BeRzErKeR wrote:
MagicJuggler wrote:It's not a matter of grippage. It's a matter of weight ratios. A 500-lb thrust Rokkit, cannot carry a 2-ton Warboss. And don't ask about African Rokkits.









 
   
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I like the new book. gives nids more deployment options and makes the army much more tactical overall.


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Victimized Tyrant wrote:I think I am only complaining because the superthrope is a t4 with a 3+ inv.


Hive Tyrants not able to get inv. unless its swarmlord in close combat hurts.


Well, a 3+ invulnerable is pretty darn good. Nothing in Chaos Space Marines has a 3+ invulnerable, i really doubt orks do, Eldar have eldrad, tau dont (not that i know of).

And just because he is technically a superthrope doesnt mean hes good. What makes him good is what makes him die, he has to get to close. You cant expect anything to get that close and be able to live forever.

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The Doom is a gimmick. Deep strike him into chaos lines and watch him die while the plague marines stand around laughing at him.


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orks? 3+ invulnerable? The only thing better than the Cybork 5+ is Gaz's 2+ which is only invulnerable during a WAAAAGH!!!

I desperately wish for 4+ invulnerable from cyborking (That would make the cybork grots so awesome...still a waste of points, but awesome none the less)

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Considering the Tyranids get plenty of T6 stuff that is largely immune to instant death, I don't think there's a big problem. Bugs are supposed to die while overwhelming you in waves. That's how it works.

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Victimized Tyrant wrote:I think I am only complaining because the superthrope is a t4 with a 3+ inv.


Hive Tyrants not able to get inv. unless its swarmlord in close combat hurts.


Damn the lost 6+ Invul!

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Well I guess you have to get use to it for 4 or 5 years. Codex just came out 2 weeks ago, nothing will be changing and not much we can do about.

Unless you house rule it not much can be done. Then again, they didn't have EW in RT, 2nd edtion or 3rd edtion I believe, just in 4th edtion and people did fine without it. Just be a gooed little Nid and learn to adapt. That is all we can do now. Also it's not like it's been there forever and then decided to take it away.

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Steelcity

The crying about eternal warrior sorta confuses me since people swore about how awful warriors were in the last book.. even with EW

Now theyre troops and have better stats/weapons and EW is now the deal breaker? lol.. Poor warriors, no one likes them regardless of what they have

The entire EW debate is more or less based on warriors, which a gain is ironic due to how little attention they got when they did have it

Show me a bunch of units that *need* EW and it might be a different story.. most units dont need it

This message was edited 1 time. Last update was at 2010/01/26 01:17:22


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Victimized Tyrant wrote:]Or does it seem that the tyranids need eternal warrior again.... My 10 wound doom of malan'tai died from a bad save against multi-melta.
anyone else agree?

Not in the least. The Doom worked exactly how he was supposed to. It's scary, but for 90 points, it's not supposed to be an unstoppable one model wrecking ball, which it would be if the only way to kill it was to strip it of wounds one by one, since it can so easily regenerate them. Despite what I feared when I first heard army-wide EW was being dropped, in reality it actually seems to be working out quite well.

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Has anyone noticed that the Carnifex can have Frag Grenades?
   
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One of only what, two things in the book that can?

 
   
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What else can have Frag Spines besides the Carnifex.

Something else: Spinefists on Ripper Swarms: S3 AP5 Assault 4 Twin-Linked? Nice! Even better, give them Furious Charge and go transport hunting!

I love this new codex.
   
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Lictors still have Flesh Hooks, which count as grenades in an assault in addition to it's new shooting profile.

 
   
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Two solutions to that then:

One, shoot stuff with pinning weapons.

Two, charge with Lictors and/or Carnifex and then charge in with other stuff next turn.
   
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And that's why I gave my Gaunts Stranglewebs.

 
   
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Ditto for Barbed Stranglers on my Carnifices. They're not great, but they pin, and they can take on the numbers that would otherwise swamp a Carnifex (like opposing Termagants!).
   
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I voted yes and no because while I like the Codex, there are parts of it that just annoy me (Tyranid's having special characters, fluff rectons, Pyrovores, Carnifex WS3, the huge amount of Sv4+, the lack of T5 on models that desperately needed it like the Lictor, and so on).

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Victimized Tyrant wrote:Or does it seem that the tyranids need eternal warrior again.... My 10 wound doom of malan'tai died from a bad save against multi-melta.

That's the last unit I'd give Eternal Warrior, not the best example
   
 
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