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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I took 3rd at the tournament last night with Sisters of Battle.

My loss was to the ridiculous Imperial Knight, with two mini-Knights. He had three Blood Angel Captains and 15 scouts. He had an IG CP battery with Straken and a Priest.

I had a perfectly executed first turn but dice simply would not cooperate. I failed to kill anything important which was absurdly unlikely. Even Celestine and her minions couldnt kill 5 scouts.
And in my second turn, it was similar luck. Two of his captains took massive firepower to the face and lived AGAIN.

Came away feeling pretty cheated (not by him). If we played that game 10 times, I win it 8. But not this day. Lol.

It felt like good news to me because his Knight alone couldnt win it for him and he was most definitely in trouble. I just couldnt close the deal.

This message was edited 1 time. Last update was at 2018/08/19 20:44:11


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fixture of Dakka






 Jancoran wrote:
I took 3rd at the tournament last night with Sisters of Battle.

My loss was to the ridiculous Imperial Knight, with two mini-Knights. He had three Blood Angel Captains and 15 scouts. He had an IG CP battery with Straken and a Priest.

I had a perfectly executed first turn but dice simply would not cooperate. I failed to kill anything important which was absurdly unlikely. Even Celestine and her minions couldnt kill 5 scouts.
And in my second turn, it was similar luck. Two of his captains took massive firepower to the face and lived AGAIN.

Came away feeling pretty cheated (not by him). If we played that game 10 times, I win it 8. But not this day. Lol.

It felt like good news to me because his Knight alone couldnt win it for him and he was most definitely in trouble. I just couldnt close the deal.


What was your list?

   
Made in us
Outraged Witness





My local shop is just getting into tournament play. We are setting up a 750 pt tournament in Oct.

Interesting to see all the discussion about Celestine. Honestly, I'm tired of using her - or feeling that I have to. I know our options are limited at the moment. But I am working on a list for this 750pt, to build to a 1500pt later that does not require Celestine. When I do run her, I have been taking her without either of the twins. if she dies, that deep strike her somewhere else.

Without the twins she is 200pt, my 750pt battalion line up has a 195pt vanguard detachment to be used as the HtH replacement for Celestine. Not sure how well it will work, but going to test it.
Canoness: Blade of Admonition / Plasma pistol
Priest
Imagifier
Celestian Squad: Power Maul, Storm bolter x2

I know, I know everyone say don't use Celestian squads. But, I look at it that my Canoness now has 9 wounds... and with the Priest there is a total of 21 attacks coming from Canoness / Celestian team. Now only 9 of those are any -AP.

The lore of the Order of the Argent Shroud, they typically have more Seraphim and Celestian squads - lore doesn't win tournaments, but its fun.

Thoughts?
   
Made in us
Fixture of Dakka






Tournaments =/= ITC, there are many tournament rules packets, even GW has their own. Before getting worried, worked up, or happy about the rules we are talking about, its very important to know this is 1 type of rules set. All large tournaments have House Rules and House Missions that can completely change the game.

With your list, for Small/low points, for your list, IDK if an Imagifier is worth it at all, try to get some type of 5man BSS at least for more bodies or a small Seraphim to keep Celestine alive, b.c it looks like she will be doing most the worth, you have no long range at all, so you need to make up with bodies/movement.


   
Made in us
Outraged Witness





Guess I should have posted the full list.

With that Vanguard, there is a Battallion
2x Canoness
2x BSS squad w/ melta, heavy bolter, storm bolter
1x BSS squad with 3 storm bolter
1x Seraphim squad 4x inferno, 1 plasma
2x Immolator tanks w/ heavy bolters

Just testing out the 200 point allotment for Celestine with a the HtH Vanguard
   
Made in us
Stealthy Sanctus Slipping in His Blade






I get not wanting Celestine at that point level. She's a bit much for 750. At higher point levels it becomes more difficult to build a list without her.

Looking at your list, I think I would recommend you ditch the Celestians and use the points to buy wargear for your other two Canoness requirements. If you still have spare points a Hospitaller in the mix will allow you to heal more wounds on your HQ than your Celestians will let you absorb.

I may be misremembering the bodyguard rule but I believe its each unsaved wound kills a Celestian, so additional damage after the first wound kills another Celestian. It would be great if one Celestian could soak up a 6 damage lascannon shot, but it would wipe the squad in one go.

A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Amishprn86 wrote:
Tournaments =/= ITC, there are many tournament rules packets, even GW has their own. Before getting worried, worked up, or happy about the rules we are talking about, its very important to know this is 1 type of rules set. All large tournaments have House Rules and House Missions that can completely change the game.

With your list, for Small/low points, for your list, IDK if an Imagifier is worth it at all, try to get some type of 5man BSS at least for more bodies or a small Seraphim to keep Celestine alive, b.c it looks like she will be doing most the worth, you have no long range at all, so you need to make up with bodies/movement.

I know you dislike ITC (for some reason), but there's a couple points to mention for those uninitiated. Not all tournaments are ITC, but the vast majority in the US are. It's easy to find them, they're promoted well, the rules generally speak to balance, and there's a fun ranking system to compare yourself with others. But the most important part about ITC, is there are no strict rules or missions. Literally any tournament format can be ITC. I've participated in ITC highlander tournaments. ITC's only mission is to get people to play tabletop games. That's it. It's not sinister or elitist.


Automatically Appended Next Post:
 zaahul wrote:
Guess I should have posted the full list.

With that Vanguard, there is a Battallion
2x Canoness
2x BSS squad w/ melta, heavy bolter, storm bolter
1x BSS squad with 3 storm bolter
1x Seraphim squad 4x inferno, 1 plasma
2x Immolator tanks w/ heavy bolters

Just testing out the 200 point allotment for Celestine with a the HtH Vanguard
I would also suggest taking a look at some heavy bolter rets with an Imagifer. for the ~130 points you can fire 24 HB shots.The 40 point imagifer might be pricy, tho. And... obvisouly, Repressors over immolators.

This message was edited 1 time. Last update was at 2018/08/20 21:09:26


 
   
Made in us
Fixture of Dakka






 deviantduck wrote:
 Amishprn86 wrote:
Tournaments =/= ITC, there are many tournament rules packets, even GW has their own. Before getting worried, worked up, or happy about the rules we are talking about, its very important to know this is 1 type of rules set. All large tournaments have House Rules and House Missions that can completely change the game.

With your list, for Small/low points, for your list, IDK if an Imagifier is worth it at all, try to get some type of 5man BSS at least for more bodies or a small Seraphim to keep Celestine alive, b.c it looks like she will be doing most the worth, you have no long range at all, so you need to make up with bodies/movement.

I know you dislike ITC (for some reason), but there's a couple points to mention for those uninitiated. Not all tournaments are ITC, but the vast majority in the US are. It's easy to find them, they're promoted well, the rules generally speak to balance, and there's a fun ranking system to compare yourself with others. But the most important part about ITC, is there are no strict rules or missions. Literally any tournament format can be ITC. I've participated in ITC highlander tournaments. ITC's only mission is to get people to play tabletop games. That's it. It's not sinister or elitist.


Automatically Appended Next Post:
 zaahul wrote:
Guess I should have posted the full list.

With that Vanguard, there is a Battallion
2x Canoness
2x BSS squad w/ melta, heavy bolter, storm bolter
1x BSS squad with 3 storm bolter
1x Seraphim squad 4x inferno, 1 plasma
2x Immolator tanks w/ heavy bolters

Just testing out the 200 point allotment for Celestine with a the HtH Vanguard
I would also suggest taking a look at some heavy bolter rets with an Imagifer. for the ~130 points you can fire 24 HB shots.The 40 point imagifer might be pricy, tho. And... obvisouly, Repressors over immolators.


My point was that not all tournaments are ITC, i was only saying it b.c he needs to check the rules for the tournament 1st before he builds his list. This should always be your 1st thing you do when going to a tournament.

I wasnt saying it b.c of my bias against ITC, but just to help him out that not all are ITC.

This message was edited 1 time. Last update was at 2018/08/20 22:34:33


   
Made in us
Outraged Witness





The local tournament is not ITC. But it is random objectives unknown until turn 1.

So trying to create a flexible list at 750pt. I like that amount of points. Its quick and fun - but you have to plan.

Canoness x1 Admonition, plasma
Canoness x1 power maul, plasma
BSS x5 w/ 3 storm bolters
BSS x5 w/ 3 storm bolters
BSS x5 w/ 3 storm bolters
Doms w/ 4 melta
Seraphims w/ 4 inferno, 1 plasma
repentia x4
Immolator (for doms)
Rhino (canoness / repentia)

I think this list adds a little bit of everything. Using the two canoness as main HtH with repentia as fodder. Want to take death cult instead and or a priest, but then you cant use the stratagems unless they are in a separate detachment

BSS as objective holders. And Dom / Seraphims as fast antiarmor

I would add the Rets, but lack of Imagifiers and points.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Amishprn86 wrote:
 Jancoran wrote:
I took 3rd at the tournament last night with Sisters of Battle.

My loss was to the ridiculous Imperial Knight, with two mini-Knights. He had three Blood Angel Captains and 15 scouts. He had an IG CP battery with Straken and a Priest.

I had a perfectly executed first turn but dice simply would not cooperate. I failed to kill anything important which was absurdly unlikely. Even Celestine and her minions couldnt kill 5 scouts.
And in my second turn, it was similar luck. Two of his captains took massive firepower to the face and lived AGAIN.

Came away feeling pretty cheated (not by him). If we played that game 10 times, I win it 8. But not this day. Lol.

It felt like good news to me because his Knight alone couldnt win it for him and he was most definitely in trouble. I just couldnt close the deal.


What was your list?

2 exorcists(HK's), 3x5 Sisters (dual flamers), Culexus Assassin, 2 Imagifiers, Hospitaler, 2 Canoness(blade+combiflamer, and a combimelta+eviscerator), Celestine+2 Geminae, 2x10 Seraphim(inferno pistols, plasma+Power weapon)), 6 dominion and 9 Dominion (maximum melts fun), 2 Rhinos (HK), 1 Immolator (twin multimelta, hk),

Twas ITC. No house rules.

This message was edited 2 times. Last update was at 2018/08/26 04:20:05


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hooded Inquisitorial Interrogator




Did the Exorcists do anything for you? I've found them to be lack luster.
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

Rynner wrote:
Did the Exorcists do anything for you? I've found them to be lack luster.


If your opponent has not played against a Sister's army before the Exorcists will draw a great deal of fire that would otherwise be pointed at your vulnerable transports.

Even though they are not the best Heavy Support option, they are one of the few weapons that can drop fire on the enemy at great range.

My two cents,

CB

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Rynner wrote:
Did the Exorcists do anything for you? I've found them to be lack luster.

Their range allows me to assist my forward units in finishing things off with relatively little worry I will lose them. They are t8 and my army is pretty much in their face turn one so theres a lot of priorities before you get to exorcists. 12 wounds. I mean, it's not the answer to cancer but as a finisher? Pretty useful if you wait til last to fire them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Confessor Of Sins






Scranton

So.... I played at nova and ended up going 3-1 with sisters primary before brackets. I probably could have won that first game upon reflection and I have to say sisters seem to lend themselves more to "end game" win conditions more than the ITC progressive style.

To me this means we need to have better "punches" available that can kill a unit each turn while our bodies focus on having more objectives. Hopefully exorcists get updated to fill this role.

 
   
Made in us
Fixture of Dakka






 frgsinwntr wrote:
So.... I played at nova and ended up going 3-1 with sisters primary before brackets. I probably could have won that first game upon reflection and I have to say sisters seem to lend themselves more to "end game" win conditions more than the ITC progressive style.

To me this means we need to have better "punches" available that can kill a unit each turn while our bodies focus on having more objectives. Hopefully exorcists get updated to fill this role.


What was your list if you dont mind?

And i agree the Exorcist needs more punch for sure.

   
Made in us
Confessor Of Sins






Scranton

 Amishprn86 wrote:
 frgsinwntr wrote:
So.... I played at nova and ended up going 3-1 with sisters primary before brackets. I probably could have won that first game upon reflection and I have to say sisters seem to lend themselves more to "end game" win conditions more than the ITC progressive style.

To me this means we need to have better "punches" available that can kill a unit each turn while our bodies focus on having more objectives. Hopefully exorcists get updated to fill this role.


What was your list if you dont mind?

And i agree the Exorcist needs more punch for sure.


My list... was nothing special to be honest. I finished 27th overall

Rd 1, barely lost to guard/custodes/hellverns... i misplayed and could have charged a shield captain on an objective with a tank so my obsec sisters could have claimed the objective for the win...
Rd 2, beat spacewolves (dreads) and hellverns ... great guy, loved our game, his list was not optimized for nova missions.
Rd 3, beat castellan, ultra smash captain, Fire raptor, guard cp battery, and aggressors... I won pretty big here... with 5 models left on the table
Rd 4 beat Mortarion/big terminator unit/cultists/princes and ahriman.... killed morty turn 1 when he was shoved in my face, then won end game objectives as i fed units at his buffed termi unit so they couldn't kill everything.

Sororitas: Order of the Curcubita Ordoramen Brigrade
HQ cannoness with evisorator/plasma pistol 64
HQ cannoness with power sword/melta pistol 58
HQ Celestine, one friend 225
Elite 5 celestians with bolters, vet with chainsword 55
Elite 5 celestians with bolters, vet with chainsword 55
Elite imagrifier 40
troops 5 sisters, 3 storm bolters, vet with chainsword 51
troops 5 sisters, 3 storm bolters, vet with chainsword 51
troops 5 sisters, 3 storm bolters, vet with chainsword 51
troops 5 sisters, 3 storm bolters, vet with chainsword 51
troops 5 sisters, 3 storm bolters, vet with chainsword 51
troops 5 sisters, 3 storm bolters, vet with chainsword 51
fast 5 dominions with storm bolters, vet with chainsword 60
fast 5 dominions with storm bolters, vet with chainsword 60
fast 5 dominions with storm bolters, vet with chainsword 60
Heavy 5 retributors with 3 heavy bolters 75
Heavy 5 retributors with 3 heavy bolters 75
Heavy 5 retributors with bolters 45

Supreme command (BA)
HQ Blood angels hammer/shield jump captain (death visions, angels wing) 129
HQ Blood angels hammer/shield jump captain (WL, death visions, veritas vitea ) 129
Heavy whirlwind with vengence launcher 104
Heavy whirlwind with vengence launcher 104
Heavy whirlwind with vengence launcher 104

Elite callidus 80
Elite callidus 80
Elite Vindicare 90

This message was edited 1 time. Last update was at 2018/09/15 12:24:27


 
   
Made in us
Fixture of Dakka






Did the assassins help a lot?

I have a couple i used to play with, but havent in a long time, they just didnt to enough for me.

This message was edited 1 time. Last update was at 2018/09/15 12:35:53


   
Made in us
Confessor Of Sins






Scranton

 Amishprn86 wrote:
Did the assassins help a lot?


They are a highly underrated unit. I'd probably take a culexus/callidus/eversor next time

As far as not doing much... I think that most people i see try to use them as hammers. They are actually harassing units. Smash captains are hammers. A callidus is there to kill backfield units that you won't be able to shoot with your retributors, or to add a little more poke with the mortal wounds. They won't go toe to toe with tough targets... they are there to fight away from the main battle and kill the opponents supporting units

A vindicare sometimes spikes and kills things... but really they are there to make your opponent play differently... you can use the "threat" of a vindicare to force your opponent down channels that aren't optimal... basically they try to play around it and you can use this to your advantage. People are really afraid of them and try to minimize their output... which in itself is doing a lot if you can plan for that.

Eversors are closer to hammers... but still they can't be unsupported

Culexus won't do much... but they'll soak a lot of fire and they'll finish off stragglers....and with good positioning they can stop smites from things like smash captains.

This message was edited 2 times. Last update was at 2018/09/15 13:13:55


 
   
Made in us
Fixture of Dakka






Oh i dont think they are hammers at all, they are unique role that many units dont have, they just dont seem to be worth the points for me so far, around 80pts ish i could do more with in SoB,

   
Made in us
Confessor Of Sins






Scranton

 Amishprn86 wrote:
Oh i dont think they are hammers at all, they are unique role that many units dont have, they just dont seem to be worth the points for me so far, around 80pts ish i could do more with in SoB,


In nova format, they often allowed me to earn secondaries, very worth it. But in ITC, they'd likely not be worth it due to the hyperfocus ITC has on KILL KILL KILL

 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





Does anyone that has been to Warhammer world conventions or Release conventions etc asked or know if the new SoB (2019 release) are gunna be on 32mm bases or 25mm bases?

I recently (as in last year or so) converted my SoB to 32mm (have around 2k or so left to do). Just wondering if worth my time to convert over or wait out?

Sorry I didn't re-read in case was said before (I did skim a few pages. However, a lot of pages, but skimmed the last couple).

14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Spectral Ceramite wrote:
Does anyone that has been to Warhammer world conventions or Release conventions etc asked or know if the new SoB (2019 release) are gunna be on 32mm bases or 25mm bases?

I recently (as in last year or so) converted my SoB to 32mm (have around 2k or so left to do). Just wondering if worth my time to convert over or wait out?

Sorry I didn't re-read in case was said before (I did skim a few pages. However, a lot of pages, but skimmed the last couple).

It'll probably be 32mm but I would wait.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 pretre wrote:
Spectral Ceramite wrote:
Does anyone that has been to Warhammer world conventions or Release conventions etc asked or know if the new SoB (2019 release) are gunna be on 32mm bases or 25mm bases?

I recently (as in last year or so) converted my SoB to 32mm (have around 2k or so left to do). Just wondering if worth my time to convert over or wait out?

Sorry I didn't re-read in case was said before (I did skim a few pages. However, a lot of pages, but skimmed the last couple).

It'll probably be 32mm but I would wait.
Then what base will Primaris Sisters be on?

 
   
Made in us
Fixture of Dakka






I think they will be on 32's just for the "art and feel" type of reasons.

   
Made in us
Hooded Inquisitorial Interrogator




Thoughts on the FAQ? I think pure sisters are largely the same but when you start to ally we took a big hit.
   
Made in us
Regular Dakkanaut




Edmonds, WA

The 'Only 1 regenerated CP per turn, no matter the source' rule makes me think that they're going to spread that ability out to all the armies in some fashion or another.

Otherwise I'll just continue work on that Ubiquitous Guard battalion to fold in if the Chapter Approved Sisters Open Beta list has any decent Stratagems to use.

However, I notice that 'Rule of Three' for Matched Play was not made official in the same way that reserves were... Hope for Dominion Spam once more.
   
Made in us
Hooded Inquisitorial Interrogator




I'm torn on the rule of 3. Not being able to spam dominions has forced more variety into my lists and probably made them better but at the same time I want to spam dominions sooooo badly.
   
Made in us
Fixture of Dakka






Yeah we are not that effected by it, if you are like me and play celestine and 3 units of seraphim, the new fly rules you need to remember not to use fly in charge, pile in, and consolidate phases now.

If anything it helps us a lot, if we go 2nd we can have 80-120 bodies with a 2+ save turn 1 without trying.

PS: my Local has already been playing Ro3 since the 1st addition to the beta rules, its not that big of a deal, i take 3 Doms, 3 Rets, 3 Seraphim, 2 Canoness, Celestine, 3 BSS as my base every game and i highly enjoy it.

Before the Ro3 it was 6 Doms, 6 Rets, i lost some movement and weapon damage for sure, but its not as "TFG" feeling anymore.

This message was edited 1 time. Last update was at 2018/09/29 06:38:54


   
Made in ca
Stealthy Sanctus Slipping in His Blade






Rynner wrote:
I'm torn on the rule of 3. Not being able to spam dominions has forced more variety into my lists and probably made them better but at the same time I want to spam dominions sooooo badly.


My problem with the Ro3 has always been that we have so few units across all unit types. Sisters having a maximum of four HQ choices is rudiculous from a rule designed to prevent 7 flyrants from showing up that still doesn't stop you from bringing 15 hellhounds. As the CA list draws closer the idea of additional data-slates for our army is starting to smell like hope. Though we know what lies down that road...

My double Battalion all SoB list got a buff from the FAQ. Avoided the non Battle Forged CP nerf, Repressors went up to a 2+/5++ when not going first and no longer have to think about turn one deepstrike screens just to get out of my deployment zone without being assaulted. No nerfs came our way (I have never embraced the vertical weirdness of the fly rule in 8ed anyways) so for the most part all of those are buffs for us.

I think the meta loyal "32" might just become "64" to overcome the BF CP nerf, who knows, it does put its cost a bit closer to my BSS cost in a double Batt build. I don't think we have to look very far to see where the Meta will go to counter the FAQ. If CA comes the same times as last year, maybe we will get some new tricks to make a bump when it shows up.

A ton of armies and a terrain habit...


 
   
Made in au
Calm Celestian




With the Beta Codex in CA I expect the 'Rule of 3' won't be much of a concern, but that may depend on how people play...

The biggest problem I have with the rule is with the smaller games (<1001) not having the spaces to fill out a detachment.

This message was edited 2 times. Last update was at 2018/10/01 01:22:24


   
 
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