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GiToRaZor wrote: Yeah it's a shame that the core rules are not available for free, especially since they added a couple over the recent releases.
I do find the 3 page rules useful though, it boils the general rules down to a set that are fairly enough for the first 2-3 games to decide if killteam is something you'd like to play more often, while not shying away from the 2 most complicated rules: cover vs. obscure and the appendix of special rules.
Were GW to actually take this free rules thing seriously, there'd be nothing to stop them from having an additional introductory rules document for learning and teaching first steps. Or integrate that into the full rules by formatting it to have basic and advanced rules and advising to stick to the basic rules for your first few games until you develop a feel for them.
If they've FAQ'd the rules, they really need to be in the most recent rules released. Necromunda is still riddled with old rules in new books.
That way, the free rules are useful to everyone, not just new players.
Skinnereal wrote: If they've FAQ'd the rules, they really need to be in the most recent rules released. Necromunda is still riddled with old rules in new books.
That way, the free rules are useful to everyone, not just new players.
We will see that in the next box release. The teaser said the rules would include everything so far. The picture however still showed the Krieg cover.
Anyway, luckily it is not like the worlds are turning in KT. The rules are fairly simple and there is only a handful of additional rules and errata. Hardly anything is a real game changer and every bespoke team rules have been very balanced so far. Even after one year I find the game fun and easy to play. Far away from the 5hrs of bookkeeping and model removal to realise the game is over by turn 2, that 40K has become. The only thing lacking is maybe more movement, there is so little you can do in 4 turns. But I haven't played the infiltration rules yet, that might change things on a terrain heavy table.
Just finished watching the first official battle report playing Into the Dark @ WH+. Dayum.
I know I said I'd probably skip the boxes of this season but Into the Dark at least is a must-buy. Both teams are very flavourful (Imperial Navy seems strong af! Didn't expect that) and I really like the compartmentalized layout of the Space Hulk boards. Playing peek-a-boo with the doors gives a whole new angle to thinking about model positioning. Plus, there is now a way to properly Overwatch Space Hulk style (a new action called Guard).
This does raise a question though - How will the Season 1 teams fare in ItD missions?
This message was edited 3 times. Last update was at 2022/08/17 13:12:31
This does raise a question though - How will the Season 1 teams fare in ItD missions?
I'd imagine that the bespoke Season 1 teams will fare alright. The Traitor Guard Trench Sweeper and Brimstone Grenadier seem to perform similarly to the Imperial Navy's Endurant and Grenadier, while the Eldar Corsair Starstorm Duelist and Shade Runner probably perform like the Kroot Cut-skin and Pistoler.
This does raise a question though - How will the Season 1 teams fare in ItD missions?
I'd imagine that the bespoke Season 1 teams will fare alright. The Traitor Guard Trench Sweeper and Brimstone Grenadier seem to perform similarly to the Imperial Navy's Endurant and Grenadier, while the Eldar Corsair Starstorm Duelist and Shade Runner probably perform like the Kroot Cut-skin and Pistoler.
All good points. It is also concievable that most Season 1 teams were already designed with close confines missions in mind; GW has long roadmaps and very often the products get released almost a year after their designs have been finalized, by the time KT21 Chalnath was out, Into the Dark would have been already conceptualized at the very least.
TLDR: -Gellerpox and Starstriders and reprints of the WD Kill teams plus new mission stuff in KT Annual 2022. -Individual releases of Gellerpox, Starstriders, Blooded, and Phobos.
I'm currently wondering if Skitarii are going to get an upgrade pack at some point.
The card doesn't show the usual arm pairing for that Omnispex pose. There's no arm upraised with a rifle on it.
This message was edited 1 time. Last update was at 2022/08/19 13:05:48
Let's goooo! I'm really, really, really happy I didn't splurge and spend $40 just to get one of the hulks. I did pick up some of the fly swarms and the thrice-head dude, but that was back when they were still cheap.
Since it's a kill team kit, I'm hoping they'll only be $60 per team, and not $80-120 like GW loves to do when they re-release OOP stuff
No kidding. They looked really good, but the tepid 'terrain' and swarm of little nurgle bug-things put me off buying the KT box.
KT has a huge advantage in bringing in more kit variety, but it needs to be integrated a bit better.
It's good to see Starstriders and Gellerpox return. I think I will pick up a second set of Gellerpox for conversion fodder.
New Warhammer+ Kill Team: Into the Dark Battle Report is played on 3D board instead of printed cardboard. The more I look at it, the less it looks like an actual plastic board awaiting to be released. If a plastic board exists, the studio table is more likely a conversion of it. Otherwise I can't figure out the maths and sprue setup required to build 22x30" board with 6x7 rooms.
This message was edited 1 time. Last update was at 2022/08/19 14:55:27
That place is the harsh dark future far left with only war left.
Jack Flask wrote: For any of the more experienced KT players, would adding Helblasters (for Intercession) and Eliminators (for Phobos) as a 1 per team heavy weapon specialist be a positive addition?
I know there's a general restriction of marine heavy weapons compared to 40k (heavy bolter and missile launcher only, other than faction specific), but would a single plasma incinerator or bolt sniper rifle be overpowered at this scale?
I was surprised they didn't include hellblasters and heavy intercessors. Then I remembered the phobos team didn't have eliminators.
We used to do an intercessor team where there was an interchangable choice of assault, normal and heavy.
Here I don't see why the Hellblaster can't be either a 4EP upgrade and the Heavy intercessor a 1 for 1 choice (2AP is pretty harsh).
Woohoo! I wanted to paint both of those Kill Teams when they came out, but didn't have the money at the time. I am definitely nabbing them this time around.
Annual is finally here. And the Gellerpox & Starstriders return, great! A shame all the BSF models were left out from the Annual, but it compiles all the WD teams so far, plus missions with Sentry phase (which I quite like), so it's looking like a definite purchase for me. Then I will have all the KT21 rules & books from Season 1 sans the Compendium, which doesn't really interest me much aside from catering for 40K Crusade spinoff games. I see Compendium as a bridge for 40K, not as a "Proper" KillTeam publication. Compendium represents the old KT18 paradigm, proper KT21 content is more than "40K lite with no vehicles".
I never bought the White Dwarf issues with the new teams in them because I knew we'd get a compilation sooner or later. And I already bought Gellerpox & Starstriders from scalpers so I just need their rules. Sweet!
This message was edited 4 times. Last update was at 2022/08/19 20:15:56
Haighus wrote: The WarCom Sunday preview says we can expect more info on "the future of kill team" this week. I guess this could outline the "season" structure?
m
What more could there be aside from box every three months, old teams and scenery from prior box getting solo release somewhere after the next box comes each time.
Haighus wrote: The WarCom Sunday preview says we can expect more info on "the future of kill team" this week. I guess this could outline the "season" structure?
Or maybe they'll do for KT what they just did for Warcry, and give the names of the next 3 boxes but no details beyond that.
Warhammer Community wrote:The Gallowdark has a history that stretches back long before its discovery by humankind. More recent Imperial additions to its ancient mass give way to strange alien craft as explorers venture further, and its time in the warp has merged its constituent parts into strange new amalgams of alien and Imperial tech.
This is a pretty juicy nugget. To me, this strongly suggests some of the later boxes will have alien ship internals, rather than human ones!