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![[Post New]](/s/i/i.gif) 2010/05/15 04:08:08
Subject: Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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Me and a friend play each other quite often. He play ultramarines and fields Calgar and has been bragging about fielding more special Characters. Any tricks I can pick up to dispatch these units quickly, mainly to shut his mouth lol.
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/15 04:16:59
Subject: Re:Tactics for dealing with ultramarine special chars
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Stern Iron Priest with Thrall Bodyguard
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I have two things to say...Vindicators and Plasma Guns...just force those Invulnerable saves and his precious smurfs will be molten blueberries.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/05/15 04:20:11
Subject: Re:Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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He tends to drop pod Calgar in, any ideas on a counter to this?
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/15 04:55:29
Subject: Re:Tactics for dealing with ultramarine special chars
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Stern Iron Priest with Thrall Bodyguard
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Just let him drop pod in. He is susceptible to shooting the moment he drops because he cannot assault. This is especially perfect for an Vindicator/Plasma Ambush as he is too confined and will have to start taking wounds fast.
Calgar stands out in Close Combat, rob him of that and he is just another Space Marine with a Bolter.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/05/15 07:24:56
Subject: Tactics for dealing with ultramarine special chars
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Apprehensive Inquisitorial Apprentice
In my garden being molested by an androgynous lamb.
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What army do you collect? If you said I didn't see it. I collect Eldar as a main army and I just shoot at him wound him once then assault him with my Avatar. The battle of Sephulchre has happened the wrong way round time and time again.
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97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! |
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![[Post New]](/s/i/i.gif) 2010/05/15 10:30:23
Subject: Tactics for dealing with ultramarine special chars
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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TRISKELION7 wrote: The battle of Sephulchre has happened the wrong way round time and time again.
I have to agree with that.
Shooting down characters is often the most effective way of killing them as characters are mostly close combat monsters, but not so good at shooting. Therefore, use high strength, low AP weapons.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/05/16 06:05:38
Subject: Tactics for dealing with ultramarine special chars
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Annoyed Blood Angel Devastator
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Insta kill him with S8 shooting weapons (lascannons, multi-meltas, PLASMA).
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/16 06:47:03
Subject: Tactics for dealing with ultramarine special chars
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Storm Guard
Minnesota
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gurgle wrote:Insta kill him with S8 shooting weapons (lascannons, multi-meltas, PLASMA).
Marneus Calgar has eternal warrior and an Iron halo for a 4+ inv save. Your better bet would be weight of mass attacks, eventually he'll fail enough saves to die.
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![[Post New]](/s/i/i.gif) 2010/05/16 13:53:11
Subject: Re:Tactics for dealing with ultramarine special chars
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Mekboy Hammerin' Somethin'
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Focus on winning the mission not killing his Characters. I see this time and time again where someone over commits to killing models than actually winning the game.
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![[Post New]](/s/i/i.gif) 2010/05/16 19:35:09
Subject: Re:Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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 General_Chaos wrote:Focus on winning the mission not killing his Characters. I see this time and time again where someone over commits to killing models than actually winning the game.
I understand not concentrating on just calgar, but I wanted to know ways to dispatch him before he does enough damage to my support squads for a good flanking chance.
I play black templars, i've tried plasma and lascannons, he survives long enough to assault and then its just a chain reaction of slaughter. He's usually fielded with his honor gaurd as well which can be troublesome to even my best close combat units.
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/16 20:39:52
Subject: Re:Tactics for dealing with ultramarine special chars
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Sneaky Sniper Drone
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If you field a cruader normally then this'll only boot the squad out and add another (quite expensive) squad in it's place. Calculating maths for 8 FCing, Preffered enemy LC termies  (assuming 3 in BTB w/: MArneus Calgar).
Marneus takes 12attacks, 9hits, 8 wounds, 4 wounds
Honour Guard take 20attacks, 15 hits, 13.3333333 dead
So in other words no matter the size of the honour guard they should be dead and marneus is either dead or very close to it and hiding or being unable to regroup. This unit will then do what Marneus apparently does to you - annihalate absolutely everything it touches. And if you charge the unit you should only take damage if Calgar power swords you and then he'll inly get 1, maybe 2 kills but the unit'll still be dead.
Sicarus is a force booster and isn't that powefull in his own. He IS succeptible to ID so stick a big unit with power fist against him and snigger. Make sure you don't get a character into B2B as he has a reasonably good chance of IDing him.
Cassius is a tough nut to crack but goes down to a few high S attacks. Emps champion would mince him as even though he is hard to kill wouldn't be to much of a threat. Make sure his unit doesn't get the charge though.
Tigarus is very fragile and if you can catch him (he'll probably be gating units around) then he's basically a two wound sergeant with a FW and +1 WS. Hoods also annoy him.
Chronus is not very good for his points. If he buys him then thank yourself that he's wasted some points for little benifit.
Tellion is an annoyance but only has one wound and if you can flush his cover out (flamers, frag grenades, etc) the he'll go down as fast as almost every other scout will.
General counters - ID, weight of attacks or GKGM for IDing anyone including Calgar due to the wording.
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This message was edited 1 time. Last update was at 2010/05/17 07:32:33
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2010/05/16 22:57:50
Subject: Re:Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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Ok, what about the other Ultramarine Special Characters? Mainly the new scout sergeant and the Captain.
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/16 23:02:29
Subject: Re:Tactics for dealing with ultramarine special chars
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Long-Range Black Templar Land Speeder Pilot
Chicago
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O'shovah wrote:If you field a cruader normally then this'll only boot the squad out and add another (quite expensive) squad in it's place. Calculating maths for 8 FCing, Preffered enemy LC termies  (assuming 3 in BTB w/: MArneus Calgar).
Marneus takes 12attacks, 9hits, 8 wounds, 4 wounds
Honour Guard take 20attacks, 15 hits, 13.3333333 dead
So in other words no matter the size of the honour guard they should be dead and marneus is either dead or very close to it and hiding or being unable to regroup. This unit will then do what Marneus apparently does to you - annihalate absolutely everything it touches. And if you charge the unit you should only take damage if Calgar power swords you and then he'll inly get 1, maybe 2 kills but the unit'll still be dead. 
Glad you posted this. I was about to make the point that yes, papa SMurf may look scary, but the Black Templars are much scarier in close combat. Chances are that papa SMurf is the only competent CC unit in his army (unless he took assault termies or VV), in which case you can gang up on him and bring him down. Our FC LC terminators are one of the scariest CC units out there, especially for their cost.
If you shoot the Crusader's guns at papa SMurf first, the numbers look a bit better.
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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
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![[Post New]](/s/i/i.gif) 2010/05/16 23:07:55
Subject: Tactics for dealing with ultramarine special chars
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Towering Hierophant Bio-Titan
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Claw termies work well as said.
Not a BT player, so i dont know about any units you can take.
So ill just leave it at power weapons (lots of) throw in a chappy for the re-rolls and just hammer away with weight of attacks.
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![[Post New]](/s/i/i.gif) 2010/05/16 23:13:52
Subject: Tactics for dealing with ultramarine special chars
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Long-Range Black Templar Land Speeder Pilot
Chicago
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Ûž Jack Ûž wrote:Claw termies work well as said.
Not a BT player, so i dont know about any units you can take.
So ill just leave it at power weapons (lots of) throw in a chappy for the re-rolls and just hammer away with weight of attacks.
We get the re-roll on everything but neophytes from the EC, so chappies are by and large redundant.
We can get Furious Charge on our assault terminators. It's nasty. That's the key to killing MEQs. Wounding on 3's with a reroll to hit, reroll to wound, and no armor save is disgusting. Not to mention I5
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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
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![[Post New]](/s/i/i.gif) 2010/05/16 23:19:41
Subject: Re:Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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So Lightning claw termys and rush him in assault with the cover of the crusaders guns. Sounds easy enough. Ill give it a whirl
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/16 23:45:28
Subject: Tactics for dealing with ultramarine special chars
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Lascannon to the face.
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![[Post New]](/s/i/i.gif) 2010/05/17 02:20:29
Subject: Re:Tactics for dealing with ultramarine special chars
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Grovelin' Grot
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I like assault cannons myself for single high toughness/multi-wound guys, space marines have alot of options to carry them even TWL.
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Trukks git ya ta da killy part fasta!
Template weapons don't roll to hit. |
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![[Post New]](/s/i/i.gif) 2010/05/17 02:25:49
Subject: Re:Tactics for dealing with ultramarine special chars
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Mounted Kroot Tracker
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ChaplainofAmon wrote:Ok, what about the other Ultramarine Special Characters? Mainly the new scout sergeant and the Captain. 
The scout sergeant is just a scout, he'll be hard to kill in cover but otherwise dies just as easily as any other model.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/05/17 04:17:23
Subject: Re:Tactics for dealing with ultramarine special chars
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Implacable Black Templar Initiate
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Played my buddy again, used some tips to dispatch Calgar and It worked great. BT veterans did the trick.
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3000pts: The Aries Crusade
WIP Dark Angels
2500 Order of the Crystal Rose |
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![[Post New]](/s/i/i.gif) 2010/05/19 20:58:53
Subject: Re:Tactics for dealing with ultramarine special chars
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Death-Dealing Ultramarine Devastator
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O'shovah wrote:
Chronus is not very good for his points. If he buys him then thank yourself that he's wasted some points for little benifit.
Now, I don't have my codex in front of me, however Chronus costs 70 points(if i remember right) and he makes ANY tank have BS of 5. That means an easy 3 lascannons shooting all on a 2+ to hit. And unless im mistaken, a ST 9 weapon that hits on a 2+ is worth an extra 70 points. Thats just imo.
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![[Post New]](/s/i/i.gif) 2010/05/19 21:17:56
Subject: Re:Tactics for dealing with ultramarine special chars
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Deranged Necron Destroyer
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Snowman90 wrote:O'shovah wrote:
Chronus is not very good for his points. If he buys him then thank yourself that he's wasted some points for little benifit.
Now, I don't have my codex in front of me, however Chronus costs 70 points(if i remember right) and he makes ANY tank have BS of 5. That means an easy 3 lascannons shooting all on a 2+ to hit. And unless im mistaken, a ST 9 weapon that hits on a 2+ is worth an extra 70 points. Thats just imo.
So you have an excessively expensive tank, that gets even more expensive, and is no harder to kill? Sounds like a great plan.
Also, BS 5 doesn't offer all that big of an improvement over BS 4
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![[Post New]](/s/i/i.gif) 2010/05/19 21:19:46
Subject: Tactics for dealing with ultramarine special chars
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Rotting Sorcerer of Nurgle
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Yes I'm going to say it... you can quote me too... "Fist the SMurf Characters to death..." (in all its meanings).
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/20 00:50:49
Subject: Re:Tactics for dealing with ultramarine special chars
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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I have a friend who fields Calgar in attached to a terminator squad, i plasma cannon the squad down to a few members and bumrush the last few guys/calgar with a 3+ plasmaguns and any meltaguns nearby.
The papa SMurf is scary at times though- plague marines are not down with ap2 bolters that reroll wounds!
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![[Post New]](/s/i/i.gif) 2010/05/20 01:39:51
Subject: Re:Tactics for dealing with ultramarine special chars
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Death-Dealing Ultramarine Devastator
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Irdiumstern wrote:Snowman90 wrote:O'shovah wrote:
Chronus is not very good for his points. If he buys him then thank yourself that he's wasted some points for little benifit.
Now, I don't have my codex in front of me, however Chronus costs 70 points(if i remember right) and he makes ANY tank have BS of 5. That means an easy 3 lascannons shooting all on a 2+ to hit. And unless im mistaken, a ST 9 weapon that hits on a 2+ is worth an extra 70 points. Thats just imo.
So you have an excessively expensive tank, that gets even more expensive, and is no harder to kill? Sounds like a great plan.
Also, BS 5 doesn't offer all that big of an improvement over BS 4
Not really. I can spend what? 250 for a land raider(which i was fielding anyway) and throw an extra 70 points into it so that it can hit on a 2+. 70 points is worth it imo. 2+ over 3+ gives a .833333333 chance over a .666666666 chance. That's well worth the extra 70 points. Expecially when its going to be used on sevral guns. Not just one.
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![[Post New]](/s/i/i.gif) 2010/05/20 01:48:22
Subject: Tactics for dealing with ultramarine special chars
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Monstrous Master Moulder
Secret lab at the bottom of Lake Superior
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Just so you know: Sicarius is the named Captain, and Telion is the scout guy. Shoot the first w/ str. 8, assault the 2nd.
Don't waste too much trying to kill the special character if you're going competitive, or waste everything to smash 'em to pieces just for fun.
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Commissar NIkev wrote:
This guy......is smart |
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![[Post New]](/s/i/i.gif) 2010/05/20 03:12:40
Subject: Re:Tactics for dealing with ultramarine special chars
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Step 1: Pick Orks.
Step 2: Buy a squig.
Step 3: Paint the squig in Calgar's likeness.
Step 4: Field Old Zogwort.
Step 5: When Calgar drop-pods in, insta-squig him.
Step 6: Laugh manically and take pictures.
Step 7: Upload them to Dakka.
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![[Post New]](/s/i/i.gif) 2010/05/20 03:32:09
Subject: Re:Tactics for dealing with ultramarine special chars
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Decrepit Dakkanaut
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Dashofpepper wrote:Step 1: Pick Orks.
Step 2: Buy a squig.
Step 3: Paint the squig in Calgar's likeness.
Step 4: Field Old Zogwort.
Step 5: When Calgar drop-pods in, insta-squig him.
Step 6: Laugh manically and take pictures.
Step 7: Upload them to Dakka.
Not only that, but when he WHINES (witch he will trust me.... THATS A BS POWER WAAAAAAAAAAHHHH!!!!!*tears tears*) make sure to tell him that, this squig has WS4! So its a highly trained squig. Then laugh more as per Dashes request
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![[Post New]](/s/i/i.gif) 2010/05/20 03:53:03
Subject: Re:Tactics for dealing with ultramarine special chars
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Long-Range Black Templar Land Speeder Pilot
Chicago
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Dashofpepper wrote:Step 1: Pick Orks.
Step 2: Buy a squig.
Step 3: Paint the squig in Calgar's likeness.
Step 4: Field Old Zogwort.
Step 5: When Calgar drop-pods in, insta-squig him.
Step 6: Laugh manically and take pictures.
Step 7: Upload them to Dakka.
Step 8: ???
Step 9: Profit.
Fixed.
And to OP, please do what Dash suggests.
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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
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![[Post New]](/s/i/i.gif) 2010/05/20 17:43:56
Subject: Re:Tactics for dealing with ultramarine special chars
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Deranged Necron Destroyer
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Snowman90 wrote:
Not really. I can spend what? 250 for a land raider(which i was fielding anyway) and throw an extra 70 points into it so that it can hit on a 2+. 70 points is worth it imo. 2+ over 3+ gives a .833333333 chance over a .666666666 chance. That's well worth the extra 70 points. Expecially when its going to be used on sevral guns. Not just one.
I'm guessing you're taking the vanilla variant
First off, your guns are already twinlinked. Your chance of hitting is at .89% per shot anyway. Pumping that up to .97% sounds nice in theory, but I still don't see how its worth 70 points.
Especially on a tank with a transport capacity which should probably be moving every turn anyway, thus not firing all of its weapons.
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