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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You can read my other battle reports for this tournament here:

Pictures of some of the armies in attendance
Round One
Round Two

Hey folks! This is the third battle report for the second Atlanta Circuit Event. They are GT in scale, although not on the official circuit this year; the organizer says that he's thinking about making one or more official GTs next year.

Coming into the third round, I have 40/40 points and am in the lead of the tournament. At 38 points are tied a Space Wolf and a Mech IG player. I don't care what the SW list is...I *KNOW* I don't want to face mech IG. Pairings go up and.....WOOOT! Space Wolf! =p Against Mech IG it largely boils down to who goes first. I linked up with the Mech IG player and we rolled it off really quick to see if I actually dodged a bullet.

Emperor's Tarot: We both roll a 2, so I get +1 to my roll off. He rolls a 6, I roll a 5; we're tied. We reroll and I beat him, so I would have gone first. Not an autowin by ANY stretch, but it would put me solidly into the game for a good fight.

Instead, I face off against Space Wolves!


Mission: Capture and Control
Deployment: Pitched Battle

*Note on Mission*
The mission structure is set up for a tie-fest (much like the last mission, where you needed double killpoints for a massacre)
If you own both objectives: 17 points, 3 for opponent.
If you own one and opponent contests one: 13 points, 7 for opponent.
If you both own one: 10 points each.



Purple People Eaters
HQ: Lelith Hesperax

Troop1: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons, Blasters x2 // Raider+Dark Lance+Horrorfex
Troop2: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons, Blasters x2 // Raider+Dark Lance+Horrorfex
Troop3: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons // Raider+Dark Lance+Horrorfex
Troop4: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons // Raider+Dark Lance+Horrorfex
Troop5: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons // Raider+Dark Lance+Horrorfex
Troop6: 5x Wyches, Succubus+Agonzier, Haywire Grenades, Wych Weapons // Raider+Dark Lance+Horrorfex

Elite1: 5x Raiders, Dark Lance // Raider+Dark Lance
Elite2: 5x Raiders, Dark Lance, Sybarite+Crucible of Malediction // Raider+Trophy Rack

Heavy1: Ravager + 3x Disintegrators
Heavy2: Ravager + 3x Disintegrators
Heavy3: Ravager + 3x Disintegrators


A note on my list: This is my 2k list that I won a Golden Ticket with last month; I scaled it back to 1750 by removing an elite and Lelith's retinue. There's also no Nightmare Doll - their rules don't allow it. I added a Trophy Rack to the raider with the Crucible on the chance that an opportunity would present itself to flat out into an enemy deployment zone, survive, and cause their psychers -2 leadership tests. With the spare points from losing the Nightmare Doll, I added Horrorfexes as a last minute expense. In hindsight, wish I had spent them on something else, but 25 points to spare in a DE list....I would have bought more blaster wyches, but I don't HAVE enough wych models toting blasters to kit out my units WYSIWYG. Horrorfexes seem like a great idea, but you can't fire a lance and the 'fex at the same time....and in a wych cult I already have few lances. If I did it again, I think I'd look for a way to get in a squad of warp beasts, or a unit of reaver jetbikes.

Also worth noting is that Lelith is by herself. She can be targeted now, but she *is* WS7 with a 2+ invulnerable save. My plan is to stick her with whatever squad has the wych powers I want her to have (typically a 12" assault). I'm hedging that statistically I should get one per turn. Its a risk, but its a new idea and I decide to run with it.
---------------------------------------------------------------------------------------------------------------------------------------------------
My opponent's list:

Mike White's Space Wolves

HQ1: Wolf Lord+Thunderwolf Mount+Storm Shield+Wolf Claw+Saga of the Warrior Born+Runic Armor, +2 Fenrisian Wolves,
HQ2: Rune Priest+JotWW+Murderous Hurricane

Troop1: 10x Grey Hunters, 2x Meltaguns
Troop2: 5x Grey Hunters, Meltagun // Rhino+Dozer
Troop3: 5x Grey Hunters, Meltagun // Rhino +Dozer
Troop4: 5x Grey Hunters, Meltagun // Rhino + Dozer

Elite1: 3x Wolf Guard Pack; 1x Power First, 1x Combi-Melta

Fast1: 4x Thunderwolf Cavalry; 1x Power Fist, 1x Storm Shield, 1x Melta Bombs (so that all 4 are equipped differently)

Heavy1: Land Raider Redeemer
Heavy2: 5x Long Fangs with Lascannons, 1x Squad Leader


Pre-Game tactical assessment:

1. First thing I ask: How many missile launchers in your list? He has none. Lascannons are also naughty, but this isn't missile launcher spam, so I'm happy.
2. I'm feeling somewhat confident. I realize that my shooting is balls, but he doesn't have a whole lot that can really threaten me at range: A land raider and his longfangs, and the land raider is only a 24" threat with the multi melta and assault cannon; flamestorms are close range. I'll try neutralizing the longfangs and shaking/stunning/anything the land raider.
3. This game *is* asking for a tie, and I've only got a two point lead over the nearest couple contenders, and 3-4 point lead on the folks next down the line....I need to play for a solid win.


-----------------------------------------------------------------------------------------------------------------------------------
We roll off and I'm feeling like I used all my luck in my test roll against the Mech IG player. He rolls a one. I roll a two. Ha! I choose to deploy and go first.

The traditional bottle of Captain! I shared a bit with my opponent; you can see it in his bottle there during the pictures.


Here's a picture of our table pre-deployment. Lots of 5+ cover, things to make me immobilize myself, no real LOS blocking terrain. I put my objective in my rear left corner behind the building. My opponent puts his in the rear right corner behind his respective building.


I also realized that we're at game 3 and aside from the margarita at lunch and cracking the bottle to share some with my opponent, I'm pretty sober. Time elapsed between first picture and this one.....less than five minutes? *hiccup*


Dark Eldar Deployment:
The other Dark Eldar player actually lost his first game to Tau. He won the roll to go first, deployed for turn1 nasties, and had the initiative stolen from him. I'm paranoid of doing the same in all my games, so I typically never put everything on the line. Here I've got a ravager behind cover as best as possible, two empty warrior raiders on either end of a screening line, and two wych raiders in the front. The one on the right has Lelith (one squad got 12", so she attached to them); I want to press onto that objective if I can. The tournament declared that there were no bunkers; that's a ruin for all intents and purposes; I have a warrior squad in it and a warrior squad on top of the building to the right of my deployment zone. Stationary lances.


Here's a top view of that vehicle deployment; doing so to try granting cover to rear vehicles.



Space Wolf Deployment:
His long fangs go 2" apart from each other over by his objective, with a rhino behind them with a grey hunter pack embarked.


On the other side of the table he puts out his land raider (with grey hunters embarked) and his thunderwolf cavalry (plus IC). After some deliberation, he spaces them out 2" and drops them into cover.


That bottlecap is his objective. Here's a picture of his deployment facing me. He kept two rhinos in reserve.


He attempts to seize and fails.

Dark Eldar Turn One:
First things first - the raider with Lelith rotates forward and scoots 12" towards his long fangs, and the squad disembarks 2". Not a guaranteed assault, but I have to try.


The rest of my army does some careful shifting. I want to shoot his land raider, but I don't want to be in range of his thunderwolf cavalry. Those are seriously nasty dudes.


An array of lances open up and I score a weapon destroyed result on his raider; I take away the assault cannon.


On the other side of the table, I explode his rhino; his grey hunters spill out.
v

Two ravagers later, both wolves are dead and his stormshield cavalry model takes a wound.


The third ravager bites into the grey hunters that came out of the rhino and kill two.


Lelith and her wych squad fleet towards the long fangs and only get 2"! I'm left 8" away or so. I roll for assault with crossed fingers and get a six! Lelith jumps into the Long Fangs.


Its 5 vs 6 and I'm only T3....he swings and I make my 4+ invulnerable saves...DENIED!


When the dust settles, the agonizers have done their work and his longfangs (and the only real credible threat to my army) are gone.


Space Wolf Turn One:
His land raider moves up 12" and pops smoke - he wants to get to my objective. His thunderwolf cavalry move up as well.

The three models in the back corner retreat away from the wyches and open up rapid fire on them. One dies.


His thunderwolf cavalry move in and assault the nearest raider (intentionally an empty warrior raider) and explode it.

---------------------------------------------------------
At this point, the TO announces 30 minutes left. Out of 2 hours. Was the first time call I heard. I don't play super fast, but I don't play slow either...my opponent was a bit slow, but not the "intentional slow play" kind of slow. I freaked out a bit, only 30 minutes left and we're about to start turn two...WTF.


Dark Eldar Turn Two:

My wyches all circle up around his thunderwolf cavalry and get out. Time is running out, time to make something happen.


The amount of firepower lined up here to take out 5 models is staggering.


I open up with lances into his land raider, and I believe it took four lances to get a penetrate, which wrecks it.


His grey hunters disembark.


My closest ravager opens up on the disembarked grey hunters. STR7 AP2 and he's in 5+ cover - he chooses to go to ground and only loses half of them.


I open up on the thunderwolf cavalry with the rest; sustained burst ravagers, dark lances, wych pistols and blasters, the whole 9 yards. He loses the stormshield mount, takes a wound on the lord and also on the melta bomb model.


I assault! My awesome invulnerable saves work their magic again; while I lose a wych or two, he loses combat by one....and fails leadership!!!!!!!!!!! AND gets away. *cheers* I consolidate a wych squad towards him to make sure he keeps going.


On the other side of the board, Lelith and friends assault into the grey hunters, and now have sole control over his objective.


Space Wolf Turn Two:
He rolls for reserve and gets his non rune priest rhino. It deploys in the corner by his objective, the grey hunters get out and rapid fire into Lelith. His thunderwolf cavalry run, but not off the board.

His other grey hunter pack is pinned and not moving.



I choose not to go to ground with Lelith's squad. She passes leadership and stays put. I was urging my opponent to go faster, he took quite some time to do...that. Like 15 minutes for a turn that involved a single rhino and its contents.

Dark Eldar Turn Three:
My escorting wych squad chases his thunderwolf cavalry and get back inside the 6" mark when they fleet. The rest of my wyches embark. One jumps onto my objective, the rest head towards his.


A ravager on the left side finishes off his grey hunters from the destroyed land raider. On the right side, I risk a couple shots with a ravager to thin out his grey hunters before assaulting and thankfully don't scatter onto myself. I follow up with an assault....victory! Lelith's squad is disappearing, but doing their job. The empty rhino gets stunned from a lance.



Space Wolves Turn Three:

His last rhino (with the rune priest) comes out of reserve. I'm playing fast, begging him to go faster...he's taking his time and contemplating his moves. Not "OMG stop f***** slow playing" but just a careful consideration of how he can try pulling off anything. Rune priest gets out with friends, drops murderous hurricane on Lelith's unit and everyone but her dies. She passes leadership, and still has her shadowfield.


Dark Eldar Turn Four:
At the time, I swore we only got through three turns, but the pictures don't lie.

Two of my raiders with wyches move flat out onto his objective, one risking a DT test.


Lances wreck the rhino on the right, and he smoked the other one....nothing I shoot at it can get through. Lelith assaults into the rune priest squad; she takes no wounds on her 2+ invulnerable, kills several, they fail leadership and she catches them (obviously); last one dies to ATSKNF (not sure if I shot at them with anything or not) and she's left alone with the rune priest.

Space Wolf Turn Four:
His rhino moves a couple inches to contest the objective. The rune priest attempts round 2 with Lelith and bites it. Time is up.


Final score 13-7. At this point, I've lost one raider and one wych squad, with a couple wyches lost from the cavalry assault, but no units. The Space Wolf player has an empty rhino left on the table contesting his objective.
----------------------------------------------
Post Game Assessment:
1. Frustrating that we ran out of time when I was one model away from tabling (and getting +7 points). I can't blame my opponent for playing....methodically. Those 7 points ended up putting him at 2nd best overall instead of nothing at all.
2. I'm not sure what I think about him reserving his rhinos. *shrugs* Then again, they kept him from a massacre.
3. He acknowledged that his long fangs that far up the table was a mistake. I don't think it would have made a huge difference; if I couldn't turn1 assault them, I would have shifted my whole army that way and poured 1750 worth of my firepower into that one squad since that was still his only credible long range threat. Three ravagers would have done good work with dark lances cleaning up the leftovers. Two long fang squads would have obviously been troublesome.


I ended the tournament with 56/60 possible Battle Points. Painting was 7/10, Sportsmanship was 30/30, and I won Best Overall and a $100 gift certificate that expired that day. =p I ended up selling the gift certificate for $80 to someone else who wanted to buy some stuff....I have Orks and Dark Eldar, and everything I would ever need for either army, and no real interest in starting another army. If I could, I would save store credit and spend it when the new DE codex comes out this fall, but that was out of the question, and with a "use it or lose it" it was sell it or give it away. I don't need more loot. I still have a 5th battlewagon, three stompas, boxes and boxes of boyz, some Lootas, nob parts, stormboyz to put together...yeah.

Doubly awesome was that the OTHER Dark Eldar player won Best General.

I think Primarch told me over the phone that there was a miscalculation of 1 point that would have made someone else best general and he gave up his prize, but I'm going to choose to ignore that part and remember where DE won Best Overall and Best General at the same tournament. 2nd Best and $60 went to SW or Mech IG, and 3rd Best went to the other of the two. I think nob bikers might have won a prize too, and I didn't keep track of best painted or sportsmanship or any of that.

I also met some cool folks from Dakka. I wish I lived in Atlanta since I have no local community where I live - I'm moving soon, but the community where I'm moving to (Jacksonville, FL) is where I left, and its fragmented and there's some real idiots there, and a couple of them apparently have butt-buddies all the way up to NC and all the way down to southern FL; I get stalked on Dakka, Stelek's blog and elsewhere by them. Even my own hatemail segment on Stelek's Ranting.

The Atlanta Circuit is a total of five events; whomever has the highest golf like score after a combination of any three of them wins. At this point, I have two points (for having come in first twice) and if I can do it one more time I'll win! =) I brought Orks the first time. I brought DE the second time and noticed some anti-ork preparation. My wife has been begging me to give the Tyranids the light of day, so the tervigon spam is going to give it a go next time.

   
Made in us
Executing Exarch






Odenton, MD

Congrats on another win, but to be fair it seems like you went to the tourney on easy-mode


You dodged the mech IG, ran into 2 Meq (including a SW that only took 1 squad of long fangs and apparently didn't realize that they have 48" range...) and faced off against mech Ork.


I want to see some battle reps that get you paired against Mech IG, Immolator Chimera spam, and Tzeench / Fiend Daemons!

Granted it is all about knowing the meta-game.... Silly MEQ players.


Well great reps as always, Cheers!
Chris

This message was edited 2 times. Last update was at 2010/05/24 21:35:25


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Clthomps wrote:Congrats on another win, but to be fair it seems like you went to the tourney on easy-mode



I can only play what I'm paired up against in any given tournament. =p

I *HAVE* played against mech IG extensively. Virtually every practice game with my DE this year has been against mech IG on purpose since I fear them the most, and I've gotten good at squeaking in wins even against them. I don't batrep non tourney games though (and not even all of those). In fact, my wife thought I was wasting my time to batrep these and thought that I shouldn't.

   
Made in us
Esteemed Veteran Space Marine





Gratz!

In fact, my wife thought I was wasting my time to batrep these and thought that I shouldn't.


I enjoy the battle reports!

This message was edited 1 time. Last update was at 2010/05/24 21:38:23


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Inquisitor_Syphonious wrote:Gratz!

In fact, my wife thought I was wasting my time to batrep these and thought that I shouldn't.


I enjoy the battle reports!


Well, the second one is going downhill fast. ><

   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Congrats Dash.

If you want to keep your winning streak alive I'd suggest against running Nids. It's your choice though so play what you think you'll have the most fun with.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in nl
Boosting Space Marine Biker



Netherlands

Thanks for the batrep and grats on the win!

There's one thing I didn't understand: you moved Lelith + raider 12" + 2" disembark + 2" fleet + 6" assault = 22". But since the deployment was pitched battle, weren't you 24" apart?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

MorbidlyObeseMonkey wrote:Congrats Dash.

If you want to keep your winning streak alive I'd suggest against running Nids. It's your choice though so play what you think you'll have the most fun with.


How I perform with Nids doesn't affect my Ork or DE stats, which are all I track. I actually have more points in Tau than either of those armies, maybe I should revive them instead; I only brought DE because they are an underrepresented and underdog army.

I did well with my Tau when I played them, just want to do something different.

   
Made in us
Executing Exarch






Odenton, MD

The width of the base gets you 1 more inch. But yea that is still missing an inch.
   
Made in us
Commoragh-bound Peer




Gainesville, FL

Well, the tournament still seemed like a good time despite some minor setbacks. Way to take out the longfangs right off the bat; definitely saved yourself alot of headache later down the road. Even if it was only a few turns.



3000
3000 
   
Made in us
Fixture of Dakka






San Jose, CA

Shrubs wrote:Thanks for the batrep and grats on the win!

There's one thing I didn't understand: you moved Lelith + raider 12" + 2" disembark + 2" fleet + 6" assault = 22". But since the deployment was pitched battle, weren't you 24" apart?
Lelith (and those Wyches) had the 12" assault drug. For difficult terrain, you still only roll 2d6, and double the highest result. So total assault range: 12" + ~3" + 2" fleet + 12" assault = ~29" (just a touch under).

Quis Custodiet Ipsos Custodes? 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

He also started the raiders sideways so he'll get an extra probably 2" off of pivoting and then flying.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

If you deploy sideways, rotate and move straight ahead, you can gain an extra 2" or so, giving you about a 31" possible range. With a 12" deployment, that only leaves the back 5" of the table safe.

This message was edited 1 time. Last update was at 2010/05/24 22:07:05


   
Made in us
Fixture of Dakka






on board Terminus Est

This thread is full of beardy tips to win. That is very interesting to say the least.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






San Jose, CA

Black Blow Fly wrote:This thread is full of beardy tips to win. That is very interesting to say the least.
What, pivoting? Given the current poll data, I don't know that you can call it "beardy" when it appears that a significant majority of people play that way.

(Maximum threat range of Lilith & co.: 2" pivot + 12" move + ~3" disembark + d6" fleet + 12" assault = ~30-35". Be aware - knowing is half the battle!)

This message was edited 2 times. Last update was at 2010/05/24 22:22:34


Quis Custodiet Ipsos Custodes? 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Dashofpepper wrote:If you deploy sideways, rotate and move straight ahead, you can gain an extra 2" or so, giving you about a 31" possible range. With a 12" deployment, that only leaves the back 5" of the table safe.


I thought pivoting was free only if you DIDN'T move??

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Fixture of Dakka






San Jose, CA

Gardeth - Read this thread, especially the rules quotes provided by Yakface at the start.

This message was edited 1 time. Last update was at 2010/05/24 22:26:42


Quis Custodiet Ipsos Custodes? 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Black Blow Fly wrote:This thread is full of beardy tips to win. That is very interesting to say the least.

G


I'm not saying I condone the sideways shuffle in deployment. But I am seeing it alot more. Storm Ravens, Valkryies with melta/demo vets, raiders, land raiders, even rhino's every once in a while. Its something to watch out for if you've never seen it it can catch you off guard.
   
Made in nl
Boosting Space Marine Biker



Netherlands

Dashofpepper wrote:If you deploy sideways, rotate and move straight ahead, you can gain an extra 2" or so, giving you about a 31" possible range. With a 12" deployment, that only leaves the back 5" of the table safe.

Thanks, didn't know this move.
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Nice reports. Good thing that you take the time to do them. I can see why most top players don't bother. You get ALOT of hate for winning


   
Made in us
Sinewy Scourge




Murfreesboro, TN

Janthkin wrote:Gardeth - Read this thread, especially the rules quotes provided by Yakface at the start.


Well Frak me sideways...

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Black Blow Fly wrote:This thread is full of beardy tips to win. That is very interesting to say the least.

G


BBF, please refrain from posting in any further threads that I author - while you walk the line of politeness on Dakka, your campaign against me across the rest of the internet is ridiculous and I'd like Dakka to be a haven against having to watch you be snide and worse.

   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Yeah, it's definitly legal to do it. And I wouldn't curse or berate someone for doing it.

I think my only issue with it is thematic. It just seems odd to start something sideways then rotate it to move it straight forwards.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Shrubs wrote:
Dashofpepper wrote:If you deploy sideways, rotate and move straight ahead, you can gain an extra 2" or so, giving you about a 31" possible range. With a 12" deployment, that only leaves the back 5" of the table safe.

Thanks, didn't know this move.


I actually just learned of it a few months ago at another GT actually. Didn't affect the game, but I didn't realize you could do that.

   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Where's the pick of me and Dave at the end of this game lol.

And it was IG second Nob bikers 3rd

This message was edited 1 time. Last update was at 2010/05/25 02:29:50


2000 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Oh yeah!

Home slices posing at the end.


   
Made in us
Esteemed Veteran Space Marine





Dashofpepper wrote:Oh yeah!

Home slices posing at the end.



That guy behind them is so... tall.
   
Made in us
Executing Exarch






Odenton, MD

I don't think he's that tall, I think they are twelve.
   
Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

Dashofpepper wrote:Oh yeah!

Home slices posing at the end.




OMG THATS ME AGAIN!!!! LOOK AT ME WOOOOOOO!

   
Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia

Clthomps wrote:I don't think he's that tall, I think they are twelve.



charlatan! I'm 25.

   
 
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