| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:01:30
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Loyal Necron Lychguard
|
Aldaris wrote:Some more news!
Bram Gaunt on Warseer strikes again:
[Ghost Ark]... makes the Warrior Unit it is joined to Ever-living.
I got my hands on a WD too. To clear a few things...
Quantum Shielding - Quantum Shielding provides a +2 bonus to AV in Front and Flank of the Vehicle until it suffers a PENETRATING Hit. Glancing will not do the trick.
The weapons on the flanks of the Ghostbark/Doomsday Ark are basically 5 Gauss Flayers that may fire on different targets.
Tesla - Tesla Weapons deal 2 additional hits for each 6 to hit that was rolled.
Staves of the Covenant ARE Power weapons.
Warscythes still add 2D6 to armourpenetration, which is pretty neat with S7.
The Command Barge enables the Lord to attack a unit it flew over, even if it moved flat-out. The lord may deal 3 strikes, which hit on 4+ (3+ if the vehicle moed less 12" or less). Each Wound roll of 6 may be allocated by the Necron Player. All aditional effects of the Lords weapon DO apply. Vehicles are always hit in the rear.
That changes quite a lot if true.
Just like to point out that Yak said that Ever-Living is an IC special rule, and doesn't work for units. Automatically Appended Next Post: Woot! 1st 100 page!!!!
|
|
This message was edited 1 time. Last update was at 2011/10/25 23:01:56
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:12:30
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Huge Hierodule
|
Warriors vs immortals will likely be the same scenario as blood claws vs grey hunters. One choice is obviously better. The points cost difference will be somewhat of a deciding factor, but I'll bet Tesla carbines add points per model rather than being a free swap.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:15:49
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Crafty Clanrat
Germany
|
We'll see. The "Quantum shielding only removed on penetrating hit" bit alone is quite a huge deal if true.
Man, I really need this book now.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:29:57
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Deranged Necron Destroyer
|
Hmm, they decided to not use a new lord model on that preview image. I wonder why.
|
malfred wrote:Buy what you like.
Paint what you love. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:31:40
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Kinebrach-Knobbling Xeno Interrogator
|
Aldaris wrote:Man, I really need this book now.
Don't we all...
|
Skalk Bloodaxe wrote:When the Death Guard and World Eater forces split after their last battle as allies, this particular Champion simply loaded his squad into the wrong Rhino and has yet to notice.
Yggdrasil wrote:"First shalt thou take out your whole Unholy Army. Then shalt thou count to Seven, no more, no less. Seven shall be the number thou shalt count, and the number of the counting shall be Seven. Eight shalt thou not count (bloody -fanatics), neither count thou six (fing sex-addicts), excepting that thou then proceed to Seven. Nine is right out (goddn mock seers) . Once the number seven, being the seventh number, be reached, then formest thou thy first Plague Marine squad. Likewise, thou shall marshall thy remaining troops in squads of Seven, and Seven shall be the number of brothers in each of your squad." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:36:59
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Depraved Slaanesh Chaos Lord
|
Aldaris wrote:Some more news!
Bram Gaunt on Warseer strikes again:
[Ghost Ark]... makes the Warrior Unit it is joined to Ever-living.
I got my hands on a WD too. To clear a few things...
Quantum Shielding - Quantum Shielding provides a +2 bonus to AV in Front and Flank of the Vehicle until it suffers a PENETRATING Hit. Glancing will not do the trick.
The weapons on the flanks of the Ghostbark/Doomsday Ark are basically 5 Gauss Flayers that may fire on different targets.
Tesla - Tesla Weapons deal 2 additional hits for each 6 to hit that was rolled.
Staves of the Covenant ARE Power weapons.
Warscythes still add 2D6 to armourpenetration, which is pretty neat with S7.
The Command Barge enables the Lord to attack a unit it flew over, even if it moved flat-out. The lord may deal 3 strikes, which hit on 4+ (3+ if the vehicle moed less 12" or less). Each Wound roll of 6 may be allocated by the Necron Player. All aditional effects of the Lords weapon DO apply. Vehicles are always hit in the rear.
I wonder, will this count as shooty weapon, or CC weapon? CC weapons as delivered from a command barge would create some interesting options.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:39:04
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Been Around the Block
|
So who else thinks that 2 squads of 3-5 court with solar pulse and lance things will be the norm. Solar pulses allow you to go second, and therefore position your doomsday arcs with no chance of retaliatory fire. You then have turn 1 and 2 of virtually no damage, as nightfighting messes up things that can kill your vehicles (Missles, dakka dreds, all devs/fangs, most 36" range guns, etc.) You also have 6 sources of anti tank. Thoughts?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:46:26
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Shadowy Grot Kommittee Memba
The Great State of New Jersey
|
I'm not sure, but I'm pretty sure things like the solar pulse, etc. are limited to one per army.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 23:47:49
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Dakka Veteran
|
chaos0xomega wrote:I'm not sure, but I'm pretty sure things like the solar pulse, etc. are limited to one per army.
Two. One per Royal Court.
|
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:03:41
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Dakka Veteran
|
Ascalam wrote:Probably huge squads of infantry, like WHFB..
Nids and orks get a boost they could use then..
I'd honestly have no issues with this oddly enough...
|
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:15:18
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Freaky Flayed One
|
123birds wrote:So who else thinks that 2 squads of 3-5 court with solar pulse and lance things will be the norm. Solar pulses allow you to go second, and therefore position your doomsday arcs with no chance of retaliatory fire. You then have turn 1 and 2 of virtually no damage, as nightfighting messes up things that can kill your vehicles (Missles, dakka dreds, all devs/fangs, most 36" range guns, etc.) You also have 6 sources of anti tank. Thoughts?
I have been talking with some local guys and depending on cost, two solar pulses will be auto include. Have to wait till the book comes out to be sure, but 2 turns of night fight for your opponent may be up there with psy-dreads for the level of awesome.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:22:17
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Shas'ui with Bonding Knife
I wanna go back to New Jersey
|
Anpu-adom wrote:Woot! 1st 100 page!!!!
At least I can make a post on the 100' th page
Also, I didn't notice the green sticks at first. My attention is more diverted to the flying light-blue Nec Row Boat
|
|
This message was edited 2 times. Last update was at 2011/10/26 00:23:11
bonbaonbardlements |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:23:08
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Avatar of the Bloody-Handed God
|
Wow people love Necrons THIS MUCH!
|
Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:24:51
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Shas'ui with Bonding Knife
I wanna go back to New Jersey
|
LunaHound wrote:Wow people love Necrons THIS MUCH! Not so much Crons in general but I do like those 5 dollar foot longs they can process.
|
|
This message was edited 3 times. Last update was at 2011/10/26 00:25:47
bonbaonbardlements |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:37:09
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Regular Dakkanaut
|
As of now, without calculating points, my list will look like this:
HQ:
Stormlord
Cheapest possible lord
Two squads of cryptek with lance things and solar pulse
Troops:
3x 10 warrior squads all in/with ghosts
Fast Attack:
1x 10 scarabs
2x 6 wraiths
Heavy Support:
1x monolith
1x doomsday
1x 3 spyders
Quick question, do spyders creating scarabs allow the squad to go over max size? if so, you could take 9 and in one turn, you get 10 scarabs to 19, the next turn means 28. If you go first, that means by the time the enemy can shoot them (guessing that night fight lifted by turn 3), ideally, you will be able to have a 37 scarab squad, multi-assaulting half the board.
|
|
This message was edited 2 times. Last update was at 2011/10/26 00:38:28
4000+ points
1500 points maybe? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:42:47
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Last Remaining Whole C'Tan
|
LunaHound wrote:Wow people love Necrons THIS MUCH!
Necrons got me into 40k. After playing Dark Crusade, I wound up getting a single immortal, and then got AOBR so I could figure out how to use it, then more necrons.
|
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:47:59
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Decrepit Dakkanaut
|
The army shot is from the back page of the upcoming WD (featuring the army that Robin is playing in the battle report).
The WD includes the full rules of the command barge and the annihilator barge as a teaser, to comply with the new "rules in every WD" policy.
Also some nice pics.
BTW the battle report has Mat Ward and Robin Cruddace as Necrons and "designer team" fight against Andrew Kendrick (as Space Marines led by Sicarius -> Fall of Damnos) and Simon Grant as Eldar (both as "WD team" ). Nice small fluff around the match. The end result:
|
|
This message was edited 1 time. Last update was at 2011/10/26 00:52:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 00:57:02
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Avatar of the Bloody-Handed God
|
Ouze wrote:LunaHound wrote:Wow people love Necrons THIS MUCH!
Necrons got me into 40k. After playing Dark Crusade, I wound up getting a single immortal, and then got AOBR so I could figure out how to use it, then more necrons.
I was shocked when Dark Eldar's update generated tons of interest. ( well THAT much i mean )
But had no idea Necrons are so popular too
Puts Warhammer Fantasy releases to shame lol
|
|
This message was edited 1 time. Last update was at 2011/10/26 01:01:23
Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:00:57
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Fell Caller - Child of Bragg
|
Anpu-adom wrote:Aldaris wrote:Some more news!
Bram Gaunt on Warseer strikes again:
[Ghost Ark]... makes the Warrior Unit it is joined to Ever-living.
I got my hands on a WD too. To clear a few things...
Quantum Shielding - Quantum Shielding provides a +2 bonus to AV in Front and Flank of the Vehicle until it suffers a PENETRATING Hit. Glancing will not do the trick.
The weapons on the flanks of the Ghostbark/Doomsday Ark are basically 5 Gauss Flayers that may fire on different targets.
Tesla - Tesla Weapons deal 2 additional hits for each 6 to hit that was rolled.
Staves of the Covenant ARE Power weapons.
Warscythes still add 2D6 to armourpenetration, which is pretty neat with S7.
The Command Barge enables the Lord to attack a unit it flew over, even if it moved flat-out. The lord may deal 3 strikes, which hit on 4+ (3+ if the vehicle moed less 12" or less). Each Wound roll of 6 may be allocated by the Necron Player. All aditional effects of the Lords weapon DO apply. Vehicles are always hit in the rear.
That changes quite a lot if true.
If the bolded turns out to be true then I will seriously have to revise my opinion regarding the point cost of the ark.
Command barge with a scythe lord could turn out to be a hilarious way to take out vehicles.
|
Over 350 points of painted Trolls and Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:01:09
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Been Around the Block
|
Ouze wrote:LunaHound wrote:Wow people love Necrons THIS MUCH!
Necrons got me into 40k. After playing Dark Crusade, I wound up getting a single immortal, and then got AOBR so I could figure out how to use it, then more necrons.
Necrons also got me into 40k years ago and now I'm ready for a new book.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:01:34
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Fell Caller - Child of Bragg
|
Kroothawk wrote:The army shot is from the back page of the upcoming WD (featuring the army that Robin is playing in the battle report).
The WD includes the full rules of the command barge and the annihilator barge as a teaser, to comply with the new "rules in every WD" policy.
Also some nice pics.
BTW the battle report has Mat Ward and Robin Cruddace as Necrons and "designer team" fight against Andrew Kendrick (as Space Marines led by Sicarius -> Fall of Damnos) and Simon Grant as Eldar (both as "WD team" ). Nice small fluff around the match. The end result:
Ha! That's way better than my games with current 'crons usually end!
|
Over 350 points of painted Trolls and Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:02:16
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Avatar of the Bloody-Handed God
|
Balor wrote:Ouze wrote:LunaHound wrote:Wow people love Necrons THIS MUCH!
Necrons got me into 40k. After playing Dark Crusade, I wound up getting a single immortal, and then got AOBR so I could figure out how to use it, then more necrons.
Necrons also got me into 40k years ago and now I'm ready for a new book.
1 generation passed by, now you are ready for some grand children Necrons
|
Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:15:19
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Decrepit Dakkanaut
|
Ostrakon wrote:If the bolded turns out to be true then I will seriously have to revise my opinion regarding the point cost of the ark.
The WD indeed confirms the bold parts of the quote.
BTW the Necron Warriors of the Ghost Ark feature battle damage (and a scarab repairing them), so these can be used for mixing with normal warriors.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:16:24
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Stalwart Space Marine
Tulsa, OK
|
Ostrakon wrote:Anpu-adom wrote:Aldaris wrote:Some more news!
Bram Gaunt on Warseer strikes again:
[Ghost Ark]... makes the Warrior Unit it is joined to Ever-living.
I got my hands on a WD too. To clear a few things...
Quantum Shielding - Quantum Shielding provides a +2 bonus to AV in Front and Flank of the Vehicle until it suffers a PENETRATING Hit. Glancing will not do the trick.
The weapons on the flanks of the Ghostbark/Doomsday Ark are basically 5 Gauss Flayers that may fire on different targets.
Tesla - Tesla Weapons deal 2 additional hits for each 6 to hit that was rolled.
Staves of the Covenant ARE Power weapons.
Warscythes still add 2D6 to armourpenetration, which is pretty neat with S7.
The Command Barge enables the Lord to attack a unit it flew over, even if it moved flat-out. The lord may deal 3 strikes, which hit on 4+ (3+ if the vehicle moed less 12" or less). Each Wound roll of 6 may be allocated by the Necron Player. All aditional effects of the Lords weapon DO apply. Vehicles are always hit in the rear.
That changes quite a lot if true.
If the bolded turns out to be true then I will seriously have to revise my opinion regarding the point cost of the ark.
Command barge with a scythe lord could turn out to be a hilarious way to take out vehicles.
The scythe is no doubt good, but you could also use the weapon with entropy and rending (cheaper?) to drop a vehicle's armor in the movement phase before you shoot.
|
4000+
4000+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:18:41
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Fell Caller - Child of Bragg
|
Kroothawk wrote:Ostrakon wrote:If the bolded turns out to be true then I will seriously have to revise my opinion regarding the point cost of the ark.
The WD indeed confirms the bold parts of the quote.
BTW the Necron Warriors of the Ghost Ark feature battle damage (and a scarab repairing them), so these can be used for mixing with normal warriors.
I went from "not sure if I'm going to run these" to "I'm going to pre-order three of them".
GG, GW.
Automatically Appended Next Post:
Trozen wrote:Ostrakon wrote:Anpu-adom wrote:Aldaris wrote:Some more news!
Bram Gaunt on Warseer strikes again:
[Ghost Ark]... makes the Warrior Unit it is joined to Ever-living.
I got my hands on a WD too. To clear a few things...
Quantum Shielding - Quantum Shielding provides a +2 bonus to AV in Front and Flank of the Vehicle until it suffers a PENETRATING Hit. Glancing will not do the trick.
The weapons on the flanks of the Ghostbark/Doomsday Ark are basically 5 Gauss Flayers that may fire on different targets.
Tesla - Tesla Weapons deal 2 additional hits for each 6 to hit that was rolled.
Staves of the Covenant ARE Power weapons.
Warscythes still add 2D6 to armourpenetration, which is pretty neat with S7.
The Command Barge enables the Lord to attack a unit it flew over, even if it moved flat-out. The lord may deal 3 strikes, which hit on 4+ (3+ if the vehicle moed less 12" or less). Each Wound roll of 6 may be allocated by the Necron Player. All aditional effects of the Lords weapon DO apply. Vehicles are always hit in the rear.
That changes quite a lot if true.
If the bolded turns out to be true then I will seriously have to revise my opinion regarding the point cost of the ark.
Command barge with a scythe lord could turn out to be a hilarious way to take out vehicles.
The scythe is no doubt good, but you could also use the weapon with entropy and rending (cheaper?) to drop a vehicle's armor in the movement phase before you shoot.
Nice. You'd only expect to lower it a point or 2, but for a lot of vehicles that turns flayer glances into penetrates.
EDIT: but then again, with the warscythe you'd expect 2ish penetrates straight up on most vehicles, which would probably be preferable.
|
|
This message was edited 2 times. Last update was at 2011/10/26 01:20:26
Over 350 points of painted Trolls and Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:22:14
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Regular Dakkanaut
|
I have been talking with some local guys and depending on cost, two solar pulses will be auto include. Have to wait till the book comes out to be sure, but 2 turns of night fight for your opponent may be up there with psy-dreads for the level of awesome.
Is anyone else worried that due to the night fighting forced on your opponent and you free from it being so powerfull we are going to see almost every necron list with storm lord and 2x solar pulse using crypteks now?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:24:44
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Fell Caller - Child of Bragg
|
zacharia wrote:I have been talking with some local guys and depending on cost, two solar pulses will be auto include. Have to wait till the book comes out to be sure, but 2 turns of night fight for your opponent may be up there with psy-dreads for the level of awesome.
Is anyone else worried that due to the night fighting forced on your opponent and you free from it being so powerfull we are going to see almost every necron list with storm lord and 2x solar pulse using crypteks now?
Doubtful. You'd need to buy Imotek, another lord, and two of those crypteks with solar pulse. That probably amounts to a solid 500 points before you even add the muscle necessary to make that work.
|
Over 350 points of painted Trolls and Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:29:52
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Regular Dakkanaut
|
Ostrakon wrote:zacharia wrote:I have been talking with some local guys and depending on cost, two solar pulses will be auto include. Have to wait till the book comes out to be sure, but 2 turns of night fight for your opponent may be up there with psy-dreads for the level of awesome.
Is anyone else worried that due to the night fighting forced on your opponent and you free from it being so powerfull we are going to see almost every necron list with storm lord and 2x solar pulse using crypteks now?
Doubtful. You'd need to buy Imotek, another lord, and two of those crypteks with solar pulse. That probably amounts to a solid 500 points before you even add the muscle necessary to make that work.
Also if your playing against a CC army like nids, I am sure they would love for you to make it night fight. The reason they gave it to necrons is because they are a shooting army, you often don't want to make it night fight.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:43:35
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Dakka Veteran
|
Also if your playing against a CC army like nids, I am sure they would love for you to make it night fight. The reason they gave it to necrons is because they are a shooting army, you often don't want to make it night fight.
Your solar pulses would still allow you to shoot on your turn, while pounding nid units with lightning each turn its night fight and messing with hive guard range. Even against cc armies, it's not useless
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 01:47:48
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
|
 |
Regular Dakkanaut
|
Also if your playing against a CC army like nids, I am sure they would love for you to make it night fight. The reason they gave it to necrons is because they are a shooting army, you often don't want to make it night fight.
Against a cc army no not a lot of use, but as for you not wanting it to be night fight, thats the point of the solar pulses. You turn it on for your opponent using the storm lord, and then in your turn you use the solar pulse to negate it. 1+ turns of night fightng for your opponent and no night fighting for you (since you use solar pulse on your first 2 turns to turn it off)
Just it does seem so powerful against shooty armies that are more numerous than cc ones, and most people here (not all but its by far the most common listed army build) are listing that combo as something they will use
|
|
|
 |
 |
|
|