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Made in ca
Dakka Veteran





I, too, love having air bubbles in my plastic rods.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Servoarm Flailing Magos







Ostrakon wrote:I really hope all these models still come with green rods, but these just have them painted over. I swear I'm the only guy who actually likes them.


You probably aren't, but GW may have grown weary of dealing with customer complaints because they got paint on them or got frosted by using the wrong glue.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in ca
Depraved Slaanesh Chaos Lord





Here's my take on the Nerfs to the Monolith: I suspect that in 6th Ed., any penetrating damage roll of a 6 will insta-kill whatever is inside a transport. The monolith, however will never have units inside it. It can just use its unlimited-range teleporter to bring units to their destination. That will give it a huge advantage over something like a Rhino, and start to justify the Monolith's high comparative points cost.

As for the Doorway to Nowhere (or whatever it's called) of the Monolith, I'd say that models with a strength value of 5 or greater are justifiably safe from the Roomba attack. You only use a vaccuum cleaner to pick up dirt and debris, not huge chunks of trash. As for its use, well, that's just it: it sucks up hordes like an existentialist shop-vac. It's not meant to work on MCs and their ilk.
   
Made in us
Numberless Necron Warrior




Strength tests are always failed on a 6, just like many rolls fail on a 1. It could still take out a MC it will just be a 1/6 chance.

This message was edited 1 time. Last update was at 2011/10/25 21:11:15


GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

"I want to tailor this list so much that I can wear it to tournaments and win both 'best looking army' and 'best dressed'. "

2500? soon will change
W:15 L:11 D:8 
   
Made in us
Badass "Sister Sin"






Camas, WA

azazel the cat wrote: I suspect that in 6th Ed., any penetrating damage roll of a 6 will insta-kill whatever is inside a transport.

Hi there 3rd Edition Ordnance Table. I find this unlikely.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ie
Automated Space Wolves Thrall




In The Fang, Making Tea

pretre wrote:
azazel the cat wrote: I suspect that in 6th Ed., any penetrating damage roll of a 6 will insta-kill whatever is inside a transport.

Hi there 3rd Edition Ordnance Table. I find this unlikely.


I would suspect more along the lines of units inside take a S8 hit or something of the like, or maybe still S4 but ignores armour.
   
Made in ca
Depraved Slaanesh Chaos Lord





Ostrakon wrote:
Fan67 wrote:I am really starting to think about least painful method of converting current Immortals to wield tesla...

And this picture from WD... There is something wrong with it... May be the mixture of units with and without the green rods...


I really hope all these models still come with green rods, but these just have them painted over. I swear I'm the only guy who actually likes them.

The green rods are one of the top reasons I chose to play as the Necrons.

pretre wrote:
azazel the cat wrote: I suspect that in 6th Ed., any penetrating damage roll of a 6 will insta-kill whatever is inside a transport.

Hi there 3rd Edition Ordnance Table. I find this unlikely.

Forgive me for not getting the reference, but 3rd Ed. was a little before my time. I think it would make sense: if you and your friends pile into a minivan, and the minivan explodes, you do not get to disembark.
   
Made in us
Badass "Sister Sin"






Camas, WA

pretre wrote:
azazel the cat wrote: Hi there 3rd Edition Ordnance Table. I find this unlikely.

Forgive me for not getting the reference, but 3rd Ed. was a little before my time. I think it would make sense: if you and your friends pile into a minivan, and the minivan explodes, you do not get to disembark.
You're forgiven, but, having lived through that nastiness, they will probably not go there again. Otherwise you will see very few transports in 6th edition. I missed 4th, but heard that the vehicle rules made transports entangling death traps rather than annihilating ones. I doubt they'll go backward to annihilating again.

This message was edited 1 time. Last update was at 2011/10/25 21:26:03


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Myrmidon Officer





NC

It wasn't really that dynamic.

In 3rd edition, you would have "no survivors" if your transport was "annihilated" (roll a 6 on damage roll when hit with an ordinance weapon). All other instances are a simply wound on a 4+. That's it.

In 4th edition, if your vehicle moved more than 6" and you suffered ANY penetrating hit (regardless of result), the passengers would be wounded on a 4+. If your vehicle becomes wrecked/explodes and you were moving more than 6", then you do the same except you reroll the auto-wound on a 4+ if you didn't get wounded.
Death trap.

You all know 5th edition.

This message was edited 2 times. Last update was at 2011/10/25 21:41:51


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yay, lets not go there again!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Daemonic Dreadnought






AL

I just realized Creed has competition since Imotekh is called the galaxies greatest strategist in the fluff provided by Yak...

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Longtime Dakkanaut





King Pariah wrote:I just realized Creed has competition since Imotekh is called the galaxies greatest strategist in the fluff provided by Yak...

IMOTEEEEEEEEEHK! doesn't have the same ring to it.
   
Made in us
Myrmidon Officer





NC

Creed is simply a Tactical Genius. Imotekh is the Greatest Strategist.

Tactics =! Strategy
Genius =! Greatest

This message was edited 2 times. Last update was at 2011/10/25 22:03:56


 
   
Made in us
Regular Dakkanaut




Of course they'll nerf transports, they'll want you to buy the new best thing that gets shoehorned into the army.

This message was edited 1 time. Last update was at 2011/10/25 21:58:25


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Probably huge squads of infantry, like WHFB..

Nids and orks get a boost they could use then..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nl
Pile of Necron Spare Parts





Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).
   
Made in us
Freaky Flayed One




gorgon wrote: ... units may charge the turn they deep strike ...


If that's true then Commander Dante just got a whole lot more attractive to me. Instant close combat? Sure, why not


 
   
Made in us
Tail-spinning Tomb Blade Pilot






Assaulting after deep strike is a planet strike special rule. Doubt it will make it into standard rules. Try it and you will see what I mean. Whole armies could be destroyed by turn three.

2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in ca
Depraved Slaanesh Chaos Lord





GrumpyJester wrote:Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).


4 extra points gets you a +1 to your save, a +1 to your weapon strength and a choice of weapon loadout? I may completely ignore Warriors and use only Immortals as my troops.

...We've gotta be missing something there.
   
Made in us
Freaky Flayed One




jspyd3rx wrote:Assaulting after deep strike is a planet strike special rule. Doubt it will make it into standard rules. Try it and you will see what I mean. Whole armies could be destroyed by turn three.


I know that's what I'm saying. Sorry if my sarcasm didn't get across, but my Dante-lead army most of my squads have power weapons that would wipe the floor instantaneously. I <3 Sanguinary Guard.


 
   
Made in ca
Dakka Veteran





azazel the cat wrote:
GrumpyJester wrote:Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).


4 extra points gets you a +1 to your save, a +1 to your weapon strength and a choice of weapon loadout? I may completely ignore Warriors and use only Immortals as my troops.

...We've gotta be missing something there.


You can get twice as many guns in the Warrior unit since Immortals are 5-10 vs 5-20.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in ca
Depraved Slaanesh Chaos Lord





Vhalyar wrote:
azazel the cat wrote:
GrumpyJester wrote:Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).


4 extra points gets you a +1 to your save, a +1 to your weapon strength and a choice of weapon loadout? I may completely ignore Warriors and use only Immortals as my troops.

...We've gotta be missing something there.


You can get twice as many guns in the Warrior unit since Immortals are 5-10 vs 5-20.

That can't possibly be the reasoning. 2x10 Immortals side-by side is a stronger choice than 1x20 Warriors any day.
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

*Corrected* I didn't know it was already posted by red, image didn't load on my comp.

This message was edited 3 times. Last update was at 2011/10/26 01:02:48


bonbaonbardlements 
   
Made in us
Dakka Veteran




jspyd3rx wrote:Assaulting after deep strike is a planet strike special rule. Doubt it will make it into standard rules. Try it and you will see what I mean. Whole armies could be destroyed by turn three.


As opposed to normal games where entire armies can be destroyed by the end of turn 2 due to shooting
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

Cryage wrote:
Kevin949 wrote:
tetrisphreak wrote:
bluebomber wrote:I wanted to get this post out befor i went to get battlefield

Do you think that wraiths will still have S 6? or will that go down?


WS 4 BS 4 S 6 T 4 I 2 W 2 A 3 Sv 3++


Rumored, that is....


I2? Seriously? Cripes, they're...still not worth it then. Insta-gibbed by p-fist or equivalent, horrible sweeping advance protection, and now with 2w and higher squad size, that means there's MORE negative you get to your LD when you lose combat. *Ugh*


Keep on mind , they can take an upgrade that is equal to lash whips , putting their opponents initiative to 1


IMHO if its that essential to almost be mandatory, then its not really an upgrade...its just a more expensive unit.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Interesting. The transport appears to be quite long. And they haven't abandoned the green rods completely, although they did edge the Monolith's crystal with silver.

Unfortunately the picture makes it very difficult to identify anything. Complex silver/gold models against a detailed background.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Loyal Necron Lychguard






azazel the cat wrote:
Vhalyar wrote:
azazel the cat wrote:
GrumpyJester wrote:Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).


4 extra points gets you a +1 to your save, a +1 to your weapon strength and a choice of weapon loadout? I may completely ignore Warriors and use only Immortals as my troops.

...We've gotta be missing something there.


You can get twice as many guns in the Warrior unit since Immortals are 5-10 vs 5-20.

That can't possibly be the reasoning. 2x10 Immortals side-by side is a stronger choice than 1x20 Warriors any day.


Which is why they cost so much more. But remember, you can't regen the immortals through that one vehicle either, so that's another thing to consider. Factor in the cost of immortals + upgraded guns then see how many warriors you can get in with the same amount of points, that's where the biggest difference will be noticed.
   
Made in us
Discriminating Deathmark Assassin






Azazel:
Warriors can take a Ghost Ark. Which doesn't look like it'll be a bad idea.
Personally I'll be using mostly Immortals, but I think Warriors are far from a bad choice.
   
Made in us
Loyal Necron Lychguard






H.B.M.C. wrote:Interesting. The transport appears to be quite long. And they haven't abandoned the green rods completely, although they did edge the Monolith's crystal with silver.

Unfortunately the picture makes it very difficult to identify anything. Complex silver/gold models against a detailed background.


You can click the pic and zoom in on it in the gallery. It helped.
   
Made in nl
Pile of Necron Spare Parts





azazel the cat wrote:
GrumpyJester wrote:Don't know if this has been mentioned yet, but the White Dwarf claims the standard Necron Warrior is 13 points rather than 12. Immortals stay at 17 (and are looking better and better in comparison).


4 extra points gets you a +1 to your save, a +1 to your weapon strength and a choice of weapon loadout? I may completely ignore Warriors and use only Immortals as my troops.

...We've gotta be missing something there.

Well, it's a relative increase of 30%, but still. Immortals are worth that in every scenario I can come up with. The Ghost Ark might make a difference, but with its 115 point value it's not exactly a "free buff" either for the Warriors.

Only downside to Immortals that I can see is that they're twice as expensive to purchase, and that most people will already have plenty of Warriors lying around.


   
 
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