Accipiter wrote:For those taking allied Dread Mob, do you find the painboss needs a mob with a Nob?
I'm looking at the spanna boyz mob and I don't know what to do with them.
If you are not allying the dread mob, and
apoc is not allowed, how hare you getting the Squigoth/Grot Bomm?
Spanna Boys aren't a bad deal. Their restricted number means you can get a mob of basic boyz cheap, and/or equip them with cybork bodies. Taking the minimum means you get a sturdy meat shield. Toss them in a Scrap Trukk if you run a vehicle army. If you have a high-points game, taking the full 20 and giving them cybork and running them with a
KFF gives you a
really sturdy meat shield. This is assuming you're using them as allies in an Ork army, like I do. Stick your main force
KFF in with the Spannas, and have the Painboss start out with a full blob of main force Boyz (that are within cover of the
KFF obviously). You don't need a Nob because the Painboss can lead them (as all orks are Battle Brothers, any ork
IC can join/lead any mob in the force). Taking all
HQs available will give you a Warboss and
KFF, or two
KFFs - I'm considering building another
KFF for just this purpose - and a Painboss that can go wherever they're needed. As you're always going to want more boyz
somewhere the spannas are a decent way to fill in any gaps.
As for Squiggoths/Grot Bomms, couldn't you run a Dread army with them and leave out the dreads? The Dread army list is more or less better than the standard Ork codex with all the worst parts taken out. The only really sucky part is the 20 boy mobz.