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6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut






 Accipiter wrote:
For those taking allied Dread Mob, do you find the painboss needs a mob with a Nob?
I'm looking at the spanna boyz mob and I don't know what to do with them.


If you are not allying the dread mob, and apoc is not allowed, how hare you getting the Squigoth/Grot Bomm?


Spanna Boys aren't a bad deal. Their restricted number means you can get a mob of basic boyz cheap, and/or equip them with cybork bodies. Taking the minimum means you get a sturdy meat shield. Toss them in a Scrap Trukk if you run a vehicle army. If you have a high-points game, taking the full 20 and giving them cybork and running them with a KFF gives you a really sturdy meat shield. This is assuming you're using them as allies in an Ork army, like I do. Stick your main force KFF in with the Spannas, and have the Painboss start out with a full blob of main force Boyz (that are within cover of the KFF obviously). You don't need a Nob because the Painboss can lead them (as all orks are Battle Brothers, any ork IC can join/lead any mob in the force). Taking all HQs available will give you a Warboss and KFF, or two KFFs - I'm considering building another KFF for just this purpose - and a Painboss that can go wherever they're needed. As you're always going to want more boyz somewhere the spannas are a decent way to fill in any gaps.

As for Squiggoths/Grot Bomms, couldn't you run a Dread army with them and leave out the dreads? The Dread army list is more or less better than the standard Ork codex with all the worst parts taken out. The only really sucky part is the 20 boy mobz.
   
Made in ca
Mekboy on Kustom Deth Kopta




sirlynchmob wrote:
 Accipiter wrote:
For those taking allied Dread Mob, do you find the painboss needs a mob with a Nob?
I'm looking at the spanna boyz mob and I don't know what to do with them.


If you are not allying the dread mob, and apoc is not allowed, how hare you getting the Squigoth/Grot Bomm?



Related:
How does the squigoth relate to those it is transported: what happens when the squigoth dies while the boyz are still inside and does the Squigoth interact with the mob inside differently because its an MC?


Related:
Now that's a great question, I've been debating getting a couple squigoths and would like to know as well.

I can see that Rules debate going 2 ways,
nice way: deploy as an emergency disembarkation.
Mean way, Removing the model takes its passengers with it. As there are no rules to tell you how to disembark from MC transports.


Yes I quoted myself

Speaking of squiggoths, Can the squiggoth run and the unit inside still shoot? Because as is mentioned many times in the rules area "flat out" is not "running"


Has anyone used these and can give me a run down on all the weird quirks on what it does, and what issues it creates? or any pro/con kind of discussion on them?

 
   
Made in nz
Disguised Speculo





 Accipiter wrote:
If you are not allying the dread mob, and apoc is not allowed, how hare you getting the Squigoth/Grot Bomm?


They're allowed in the standard Ork codex. See IAA:2e

How does the squigoth relate to those it is transported: what happens when the squigoth dies while the boyz are still inside and does the Squigoth interact with the mob inside differently because its an MC?


It says treat it exactly like an open topped vehicle for the purposes of transport. When a vehicle dies the dudes jump out, so when the Squiggoth dies the dudes also jump out.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Sorry, but I'm still a little confused. So the Lifta Droppa can't be taken in regular 40k games for Codex: Orks? I really like the model and want to field it, but I cant find the rules or PDF update that was talked about earlier. Can someone please point me in the direction of those too?
   
Made in us
[DCM]
.







Ah, this thread's a little old...
   
 
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