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Made in gb
Freaky Flayed One




England

i really cant see how the IG army would work, gauss would rip them to peices

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in us
Hellacious Havoc





WI

IG would work against crons at range due to the many long-range weapons and high-strength ordanance shots they get. (no WBB against str8 for warriors) If IG doesn't target and take out destroyers first and beware of scarabs they could get into some trouble. IG's mediocre assault ability lessens the impact of the poor range of gauss rifles as crons needn't be as afraid to close distance as they should be against marines, tyranids, and orks.

This message was edited 2 times. Last update was at 2008/12/28 14:45:38


 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Thalor wrote:

Moronic rambling + "I actually feel sorry for the cron's right now..."



And Necron players feel sorry for someone who has to buy into the flavor of the month army just to win games.

I guess that makes us even, eh?

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Made in us
Hellacious Havoc





WI

Bunker wrote:
Thalor wrote:

Moronic rambling + "I actually feel sorry for the cron's right now..."



And Necron players feel sorry for someone who has to buy into the flavor of the month army just to win games.

I guess that makes us even, eh?


I do feel sorry for necrons. The rule changes brought about by 5th edition have, IMHO, diminished their power. It used to be painful to advance through their massed fire in 4th, but running in 5th makes it too easy to get into assault and their CC is laughable. That's not even mentioning the weakened effect of gauss glancing on vehicles. I hope that their upcoming update will fix some of the glaring deficencies in their army, I don't want my friend's nicely painted army to be a shelf ornament. This is my opinion formed from many games of experience.

I have two armies for 40k. One bought 3 years ago and the other when AOBR came out. Excuse me for choosing armies with good fluff, awesome models, and that are competative. You may not like what I'm saying but there is knowlegde to be gleaned from it; I'm stating my tactics with the armies I've played with or have seen played sucessfully. If you know tactics you can work to beat them. Whether or not you feel sorry for me for my "obvious inadequacies because I play chaos and orks" has nothing to do with the OPs problem. I suggest you quit trying to highjack the thread and open a thalor-hater thread instead.

thalor
   
Made in us
Ork Boy Hangin' off a Trukk



UAS~PA

Necrons are a good army when payed right and not facing one of the bull gak cheese lists.

With 3 Liths and Vail, you can only move 4 at max, and they have to be with in 18 of the liths (Not counting for vail). The smart thing to do would be throw a few glances at the lith and hope for an immobile so they can't move it, then just get some long range (IG any one?) and blow it up out side of the 24 the lith can shoot and pick them off slowly.

The destroyers would be the biggest problem but you can easily corner them and unless you have a destroyer lord in the unit your opponent can chop them up easily with out worrying about WWB

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

They claim it is impossible to beat after trying many tactics.

Tanks get beaten by gauss.
Deep striking results in necrons teleporting away
Firing back fails as monolith+necrons = supreme fire power.

Are they mistaken?

Mistaken, sometimes.

The point is that Necrons die more easily in cc in the 5th ed, thanks to combat resolution.
So once a Necron unit is being caught, it might be dead.

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Made in gb
Deadshot Weapon Moderati





a couple of 10 man marine assualt squads each with a vet sgt w/ thunder hammer would tear this army a new one. I know because my 'crons have been on the recieving end of that!

fieldable:
WIP:

sleazy builds a Reaver! http://www.dakkadakka.com/dakkaforum/posts/list/207555.page 
   
Made in us
Dakka Veteran







There are two unbeatable lists in 40k:
1. Anything with Necrons
2. 30 Spawn

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Made in gb
Freaky Flayed One




England

.

This message was edited 1 time. Last update was at 2008/12/30 16:07:10


Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in gb
Freaky Flayed One




England

Logic wrote:

Teleporting wont save Necrons in 5th edition. Once the Monoliths are on the board they are slow moving (just try and run away from Orks for instance....)

~Logic


monoliths moving flat out>? they can still fire their particly whip or teleport while moving 12

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Made in ca
Decrepit Dakkanaut





Uh, Darth? The Ponderous rule states that Monoliths can only move up to 6" a turn.
   
Made in us
Ork Boy Hangin' off a Trukk



UAS~PA

Darth wrote:
Logic wrote:

Teleporting wont save Necrons in 5th edition. Once the Monoliths are on the board they are slow moving (just try and run away from Orks for instance....)

~Logic


monoliths moving flat out>? they can still fire their particly whip or teleport while moving 12


Liths only get 6", and they can't turbo. Also they can only pull units from 18", so all you have to do is immobile it (Glancing any one?) and fire away at the pretty little necron bits until they all drop dead. and if you have anything with more then a 24" range the Lith can't even shoot at you.

4K Dark Eldar.
2K Gray Knights.

20 Menoth.
200 Skorn
 
   
Made in gb
Freaky Flayed One




England

yay the first weakness!

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Grumpy Longbeard




New York

The whole army is a weakness.
   
Made in us
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Annapolis, MD, USA

This thread is one giant weakness.

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NC

A monolith teleporting list is by no mean unbeatable. I can be good, but any fast moving army will cause serious problems. Jump infantry, moving 12 and then running will catch you in two turns, and trukks will do it faster. I would like to know the lists that you and your friends used for these games so that I can see why they might think its unbeatable. Because it is defiantly not.

Falcon Punch!


 
   
Made in us
Hardened Veteran Guardsman




San Jacinto, Ca.

i haven't had any problems killing the necrons with my Imps, throw enough lead(autocannon/heavybolter/battlecannon) and flashlights at them and they will phaze out in a few turns...of course i'll lose about 60% of my own forces before that happens but a win is a win...

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Made in gb
Freaky Flayed One




England

I'm amazed theres such pity given to Necrons, im failing to unerstand why they are bad.

1500 points

Necrons:

Necron Lord (veil of darkness) 160p
40 Necron Warriors 720p
Monolith x 2 470p
Destroyer x 3 150p

My main opponent "Squig 101" would use something like this http://www.dakkadakka.com/dakkaforum/posts/list/225909.page

(edited for typo)

This message was edited 1 time. Last update was at 2008/12/31 19:26:01


Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in gb
Longtime Dakkanaut




Scotland

I keep hoping for a new SM troops choice,Panelbeaters!

 
   
Made in us
Fireknife Shas'el




All over the U.S.

Darth wrote:I'm amazed theres such pity given to Necrons, im failing to unerstand why they are bad.

1000 points

Necrons:

Necron Lord (veil of darkness) 160p
40 Necron Warriors 720p
Monolith x 2 470p
Destroyer x 3 150p

My main opponent "Squig 101" would use something like this http://www.dakkadakka.com/dakkaforum/posts/list/225909.page



Uh Darth, thats 1500pts not 1000. That may be your unbeatable problem right there.

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Made in us
Sinewy Scourge





Bothell, WA

quozl wrote:Your friends are clearly slowed. My sympathies to them.

Necrons are one of the worst armies in 5th ed. Not THE worst, but pretty damn bad.

Amusingly, Orcs and Chaos are two of the best.


Us slowed people take offence. I'm slowed and I've never lost to Necrons

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Made in us
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NC

Darth, thats a 1500 point list. No wonder your opponents cant beat you. 500 points is quite a handicap. are you sure that was the right list?

This message was edited 1 time. Last update was at 2008/12/31 18:22:31


Falcon Punch!


 
   
Made in gb
Freaky Flayed One




England

his list is enlarged to match mine, dont worry im not quite that stupid

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in gb
Freaky Flayed One




England

his list is enlarged to match mine, dont worry im not quite that stupid

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in us
Dakka Veteran




I'm not sure how the Orks could POSSIBLY lose to Necrons with 120 boyz and 15 koptas.

Turn 1: Scout the bikes, fly 12" then charge 2 warrior squads. Bam 2 warrior squads get cut down and half the Necron army is gone.

The rest of the boyz get in combat turn 2 or turn 3.
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Use the orbital bombardment against a monolith, IIRC, the monolith only ignores the 2d6 bonus of melta weapons, not ordinance. on average, your SM opponent will kill that monolith.

So now about 1/4 of your plan is toast.

The rest of the army either targets your warriors at long range, or CC. Ignoring the monoliths completely.

That's one of the key's to winning in games like this: Target prioritization. If you can't kill a target with what you have, ignore it, and focus on the things you can kill.

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NC

If your opponent took the massive boy horde and 12 deff kopta list then I do not see how you won.

Falcon Punch!


 
   
Made in gb
Freaky Flayed One




England

I blasted at the orks until he arrived, then i used the veil to teleport a squad of warriors to the other side of the board. The monoliths moved 6 while teleporting necrons towards them again and again rapid firing at the greenskins.

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in us
Martial Arts Fiday






Nashville, TN

Bunker wrote:

And Necron players feel sorry for someone who has to buy into the flavor of the month army just to win games.

I guess that makes us even, eh?


LOL Imperial Guard a "flavor of the month army" LOL.

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NC

Did your Ork Friend know about the run rule? and monoliths can only move 6 inches a turn. so how the heck did you manage to play keep away the whole game?

Falcon Punch!


 
   
 
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