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Made in gb
Freaky Flayed One




England

Well i have recently been implementing the plan developed partially by myself and my fellow dakka dakka's (namely "extrenm(54)".

My main opponants are Orks, Space Marines and Chaos, all of which are practicly crying over my newly developed strategy. The strategy involves fielding warriors, lord, destroyers and of course monoliths, this works by firing at the enemy until they reach me. If they reach me i teleport (using a monolith or veil of darkness) miles away over the board leaving myself more shots.

They claim it is impossible to beat after trying many tactics.

Tanks get beaten by gauss.
Deep striking results in necrons teleporting away
Firing back fails as monolith+necrons = supreme fire power.

Are they mistaken?

Workers of the world unite; you have nothing to lose but your chains. - Karl Marx 
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

I once beat a necron force by having the majority of the enemy teleport into the side of a building, forcing phase out.

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Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Darth wrote:

Are they mistaken?



Um, yes.

Catch them. Beat them in hth, Sweep them. Repeat.

   
Made in us
Regular Dakkanaut




Is the chaos player not using power weapons... or any CC whatsoever? Plague marines should be batting left handed vs Crons...

Are the orks not wielding Fists? No trukks... no wagons... what gives?



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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Maybe they should stop footslogging, and work on actually using some fast units to CC you.

All three armies have bikes, orkz have Stormboyz(rediculously fast infantry) and Kommandos(with Snikrot, they can attack from any table edge, and even without him, they can infiltrate), as well as blazingly fast trukks, SMs have drop pods and jump infantry, and Chaos also have jump infantry.

This message was edited 1 time. Last update was at 2008/12/23 20:12:10


 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Close combat armies should be able to hit your units of warriors hard enough to wipe them in one round. If that happens more than twice you've probably phased out.

   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

they could just implement the same tactic on you & shoot your warriors to death. If their builds were shooty enough they could outgun you & force you to phase out.

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Made in us
Stinky Spore





You have to charge them and rip them to shreds but its to hard to kill the monilith with them
   
Made in us
Deadshot Weapon Moderati





Unbeatable? Not in the slightest. Difficult? Yup.

They need to study what you are doing and react accordingly. With out seeing their lists and the table you are playing on I have little to offer.

However mobility and speed would seem to be the key. Warriors drop fast to CC so that would be the trick as I see it. So the answer, to me anyway, lies in the ability to make the above statement possible. That would be APC's and using them as cover when they die. Also jump packs units and bikes. Also make sure when you hit the warriors in CC you need to ensure you win by at least 4 so you can sweep them away.

Just my 2 cents...

P.S. I know easier said then done but if it was easy you wouldn't have bothered posting now would you.
   
Made in us
Regular Dakkanaut





Necrons are very easy to beat in 5th edition. You basically just get things into close combat and watch them disapear with the sweeping advance rule. And focus on "Necron" models and force a phase out. You can ignore everything else. Ignore the Monoliths, they are automatically phased out with the whole Necron force.

Teleporting wont save Necrons in 5th edition. Once the Monoliths are on the board they are slow moving (just try and run away from Orks for instance....) . And if the Necron player uses Veil of Darkness that means he's teleporting away from other units of the same type and clumping them up. Drop some blast weapons on him, destroy the squad, and he won't get a We'll Be Back roll because he won't be within range of another unit of the same type.

~Logic

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Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Considering that I've beaten Necrons more than anything else (besides possibly Black Templars), I'd say no.

Necrons are most definetly not unbeatable.

I just learned not to use my Tyranids against them.

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Made in ie
Ravager




Your friends are clearly slowed. My sympathies to them.

Necrons are one of the worst armies in 5th ed. Not THE worst, but pretty damn bad.

Amusingly, Orcs and Chaos are two of the best.
   
Made in gb
Stalwart Ultramarine Tactical Marine




Staffordshire

I haven't played Necrons yet, (I'm still fairly new), but in the case of teleporting away... Like somebody else said, I can't really say much without looking at the terrain you use, but SM Devastator squads could hurt if they were close enough, and a SM Chapter Master can use an orbital barrage. Like I say, I'm no expert, but just my idea of what could work.

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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Once your Monoliths are down, you are left with not only a significant hole in your line, but also a significant hole in your plan....

Granted it's easier said than done, but concetrated anti-tank power will hump them sure as night follows day.

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Made in gb
1st Lieutenant







Outflanking HtH units. Basically you can only teleport so many units a turn, you hit more than that many and it soon becomes more detrimental to you.

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Nuremberg

MDG: I wouldn't reccomend shooting at monoliths. Even with lascannons being fired byspace marines you're not likely to bring them down. Railguns are about your best bet. If you can kill enough Necrons, the Monoliths vanish anyway. And hand to hand is the easiest way to do that.
That sort of necron build is the only army I ever beat on turn 2. Phase Out is a really dumb rule.

   
Made in us
The Hammer of Witches





A new day, a new time zone.

Darth wrote:Well i have recently been implementing the plan developed partially by myself and my fellow dakka dakka's (namely "extrenm(54)".

My main opponants are Orks, Space Marines and Chaos, all of which are practicly crying over my newly developed strategy. The strategy involves fielding warriors, lord, destroyers and of course monoliths, this works by firing at the enemy until they reach me. If they reach me i teleport (using a monolith or veil of darkness) miles away over the board leaving myself more shots.

They claim it is impossible to beat after trying many tactics.

Tanks get beaten by gauss.
Deep striking results in necrons teleporting away
Firing back fails as monolith+necrons = supreme fire power.

Are they mistaken?

Yes. Necrons are currently one of the weakest lists in 5th edition. If your opponents are routinely getting their tails kicked, the problem is either with them, the table setup, or some other external factor. The SM player might want to look into terminators, since Necrons get absolutely buggered by 2+ saves.

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Nuremberg

And powerfists. They don't like powerfists either.

   
Made in us
Grumpy Longbeard




New York

Is this thread a joke? Necrons are downright terrible in 5th edition. The only thing they are good at is killing non-MEQ infantry and even that is completely negated by the overabundance of cover saves.
   
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Banelord Titan Princeps of Khorne






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Seriously, is it?

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Made in us
Hardened Veteran Guardsman



CNY

For when you make em more shooty: shoot them until there's nothing else within 6" of the unit so they won't be back, for the shooty armies. Ignore the monoliths and focus on warriors, and focus on a phase out.

For when you make em more choppy: Assault. Seriously, just assault. Their leadership 10 becomes leadership 7 when you win an assault by 3. Then either take them in a sweeping advance. Repeat.

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Made in gb
Freaky Flayed One




England

Can you "ignore" three monoliths firing large blast explosions and teleporting necrons for more rapid fire?

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Nuremberg

Not only can you, you definitely should.
What points are you at? Even at 1750 3 monoliths is a huge amount of your points.
Makes phase out easier and more attractive. I can actually think of very few situations I wouldn't go for phase out over any other victory condition.

   
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Fireknife Shas'el




All over the U.S.

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Dominar






Glancing away tanks really doesn't work all that well unless your opponent is fielding like... 1 tank.

Imperial Guard, that's right, IG, can beat crons just by throwing S8 templates down range at them.
   
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Hellacious Havoc





WI

Necrons blow. Loota the destroyers and advance trukks on an 18" charge. They blow up the trukk and you disembark from the front affectively giving you 20" of movement that turn. Advance full the next turn and Waghh! if necessary. The necrons will fall. I also love bringing a warboss with klaw against a monilith, the fastest way to pop one in the entire game (Deff Dred w/4 DCCWs is great too but can't move nearly as fast. Given the terrible range of the crons with anything but destroyers and the 6" movement of the Monoliths Orks should be able to pick when and where they engauge with impunity. The last necron army that had your build that I played against with my Orks was phased out by the third turn, and I took the time to whack the monolith. I actually feel sorry for the cron's right now...

Thalor
   
Made in us
Deadshot Weapon Moderati





Well a smart opponent using the necrons might surprise you. They are not a duel lash or other such sillyness and don't often appear at the final tables in Ard boys but they can and do win some RTT and local tournys. They require patience to learn and can surprise a quite a few opponents if used correctly. A balanced necron list will give most people headaches. However most people don't play them that way out of fear of phase out. Which often makes them easy to exploit and easy to take out.

True orks have it easier but if you are not tossing down a power build the necrons can be competitive vs orks. Give the guy a break. If the player he is facing know his stuff this can be an uphill battle.

Perhaps we should give the OP and his opponent a little bit more credit then take lootas and you win or your playing your army wrong.

OP. Please tell us about the tables you play on. Terrain and dimensions. How about what do most people in your neck of the woods play? Do you generally gear up to fight hordes or marines. Is the necron player a vet? Are you? Are you 100% familer with his codex? How good are your dice in general? Are his unbelievable?

Perhaps with this info we would have a better place to give advise.

And to Thalor necrons do not blow. I play the crons and the worst I have ever done with them is a tie. Granted they are my 3rd army and are only used about 7 -10 times a year. People gave up on them too early. Remember respect your opponent or he will surprise you and hand you a loss.

Just my 2 cents...
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

Yeah, shoot up all those scarabs coming at you. Go ahead. Crons can be nasty; having an all-comers build that does well against them can be a PITA. But yeah, fast HTH units with Fists will make them run like little girls.
   
Made in us
Regular Dakkanaut






the only other viable shot against a mono is two fire prisms linking up making a str 10 ap 1 shot, but against an all comers list wasting two pie plates to drop one target isn't the best strategy
   
Made in us
Longtime Dakkanaut




sourclams: Imperial Guard, that's right, IG, can beat crons just by throwing S8 templates down range at them.
so true
if the multi-tank HS choices rumor is true,
it'll be a string of sad days in C'tan-land...
   
 
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