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Made in gb
Hellacious Havoc




Brigganion IV AKA England

a large unit of khorne berserkers could do that well.

Quis vadum seperate nos!
Ego rideo risi risum procul suum incursus. 
   
Made in us
One Canoptek Scarab in a Swarm




Denham Springs, LA, USA

Gotta agree with all the folks that say spam 'em with lascannons. Last game I played my two monoliths got hit by lascannons and were immobilised on the first hit each. Unfortunately for my opponent they were still in position to use the particle whip, and he moved units in close enough for me to use the flux arc. Instead of spending a couple of more shots on the 'liths, he chose to concentrate his fire on the Deceiver who proceeded to destroy his three Predators while suffering only a single wound.

God, there are days I love playing Necrons...

Seriously, though, you need at least a STR 9 to stand a chance. And, let's be honest, one of the reasons I field it is the distraction factor. You have this big, floating pyramid thingie coming at you and it be comes primanry target for a lot of players. Then, while you waste time on it, my destroyers, immortals and warriors are shooting you down and my wraiths are closing to get you into HTH. So, as was said, don't ignore the Monolith, just don't focus on killing it and forget the rest of the shiny metal guys on the field.

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Fixture of Dakka





Feasting on the souls of unworthy opponents

Honestly...

I've played necrons more than any other army. I hate monoliths, and have spent most games working hard to obliterate them. Its gotten to the point though where I've learned to recognize the universal truth that its just better to kill the warriors and destroyers and phase them out.

   
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Perfect Shot Black Templar Predator Pilot





Greenville

Just a quick note:

I did the math a while back for a Vindicator's Demolisher Cannon trying to destroy a Monolith. Take it from someone who stubbornly tried to kill them instead of the Warriors for the first year I played against them -- you're better off killing the Necron player's infantry.

Due to the Monolith's size, you'll hit it roughly 67-75% of the time. You have a 55% chance of landing a Penetrating Hit, with which you have a 33% chance of destroying the Monolith. Shaking does nothing, as it may always fire the Particle Whip, and Weapon Destroyed only slows the Gauss Flux Arc a bit.

0.75 x 0.55 x 0.33 = 0.136125

You have a 14% chance of killing the frakker with each Demolisher Cannon shot. I played a game with three BT Vindicators (which made it all the more sad since they can take POTMS and were still able to shoot when stunned) taking on two Monoliths at 1850 (we both had a crapton of infantry filling in the remaining points), and the only thing that had happened by the end of the game was that I had immobilized one, put a Weapon Destroyed marker on the other, and had a Destroyed Vindicator due to a Particle Whip.

5 turns of whaling on each other. of the 14 Demolisher shells I put out all game, 9 went at the Monoliths. That's the last time I'll make that mistake again.

Moral of the story: you're better off killing everything else. Unless you're Tau and you love Broadside Battlesuits.

CK


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Made in nz
Water-Caste Negotiator




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REAPER666 wrote:i collect iron warriors which are quite good at destroying tanks but monoliths are so tough.
Any hints on how to kill them would be fantastic.

Just shoot em.... It's really not that hard.


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Hellacious Havoc




Brigganion IV AKA England

ty for the tips.

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Ego rideo risi risum procul suum incursus. 
   
Made in gb
Ork Boy Hangin' off a Trukk




England

ok so the stats are stacked against you buts probably your best bet.
And if your not playing meatgrinder those nice little vindicators can blow the rubbish out of any other necron

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I'll be honest trying to concentrate on the troops is the best idea

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Ork Boy Hangin' off a Trukk




England

yep thats what i'm saying don't kill the monolith unless you absolutely have to have.

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Angry Chaos Agitator





tomlowbridge wrote:ok so the stats are stacked against you buts probably your best bet.
And if your not playing meatgrinder those nice little vindicators can blow the rubbish out of any other necron


Meatgrinder is no longer a normal 40k scenario, so generally he has a 100% chance that phase out is a viable option against low-warrior lists.

If it's a small game and the 'cron player has a monolith and a C'thun or or fancy lord, he likely won't have all that many troops.

Nuke all his troops and suddenly his monolith and c'thun just vanish.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

As a Tau player, having monoliths deep strike on my gunline and start wreaking havoc on me is generally a sucky thing. I've spent so many railgun shots trying to take monoliths down that its ridiculous. My Necron buddy has even started doing scarab swarms + 2 monoliths just to get me tied up in close combat and screwed.....

Things were getting ugly until I decided to start ignoring his monoliths. With two monoliths, 20 scarabs, and two decked out lords (one with a destroyer body), he doesn't have all that many warriors (about 20) so the last couple of games, I just went for the phase out. It works a lot better.

*EDIT* What I'm trying to say here is that when you're playing Necrons, you should worry less about what hurts you the most or what you find most threatening and instead focus on what will get you the win.

This message was edited 1 time. Last update was at 2009/02/15 17:24:27


   
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Nasty Nob on a Boar





Galveston County

Get into HtH as soon as possible. It's not like Necron's are HtH masters, and the Lith ain't shooting into HtH.

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Made in ca
Storm Trooper with Maglight





Toronto, Ontario

Uriels_Flame wrote:Get into HtH as soon as possible. It's not like Necron's are HtH masters, and the Lith ain't shooting into HtH.


No, but it coupled with the lord that you're taking with a Veil are going to insure that any unit in HtH isn't going to be in HtH come next turn.

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Made in us
Lurking Gaunt





Thats why you engage multiple targets per turn. Portal + VoD is all they got. That third squad is still stuck in.

Also, be sure to spread your firepower out until you're sure you can drop an entire squad at once. i.e. If he has three squads, put out 3-4 wounds each squad per turn. Why? Because if you focus fire, you might kill 12 out of 14 boys, GOOD JOB! now they suck them through the monolith and stand 9 back up, leaving them at 11... by spreading out your damages, they will only be able to WBB+portal a few e.g 75% WBB of 3 models is easier to swallow than the previous example of 9.

However, if a squad moves out of phalanx(tank shock, anyone?) and you hammer them with MM, flamestorms, vindi blasts, mass bolters, whatever it takes to get that squad gone. The reason is that unless they are within 6" of another identical necron unit, (or 12" within a tomb spyder) and you wipe the whole unit, they do not get a WBB roll. Nor can they be portal'd, they die just like marines, but only if you can wipe the squad.

As to killing the monolith, I'll echo what has been said. Anything that would have a shot at taking down the monolith (this goes for the c'tan also) would do far better at eating warriors. Try a few games where your lascannons try to melt out of orb destroyers, or where your vindis drop on warrior blocks that just jumped out of the monolith. You'll do far better. Don't let multiple lith lists scare you, just keep killing crons, as every lith is roughly 13 warriors that aren't on the field.

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Hellacious Havoc




Brigganion IV AKA England

i will be sure to use the spread fire plan in future battles. ty

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Sinewy Scourge





Bothell, WA

Necrons hate close combat, nothing like running down squad after squad and forcing the phase out.

Oh and if he decides to teleport a squad to the Monolith THAT is when you fire your vindicator at it and move the template so a good porting of the necrons teleported are under it.

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Feasting on the souls of unworthy opponents

Erm...several people have suggested spreading fire out so that not all can be sucked through the monolith for a 2nd WBB. A lot of necron players take two monoliths in games big enough to allow them.

Here's my advice on that:

1. If available, pick on a necron squad out of range for the Monolith WBB.

2. If they're going that, focus ALL your fire (except for one unit) on a single necron unit. Try killing the entire thing. Have your last unit assault the biggest warrior unit. They can only use the monolith for one of them

   
Made in us
Foolproof Falcon Pilot






The easiest way to destroy a Momolith is to knock it off the table and stomp on it several times...but that will just get you punched inthe mouth

As others have said, it is usually best to ignore them and kill Crons for phase out. The only time I can kill monoliths with consistency is when I assault them with a Seer Council...but Iron Warriors don't have that option

   
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Hurr! Ogryn Bone 'Ead!





melbourne

4th i could kill them with PFs......... now i can't.
   
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Hellacious Havoc




Brigganion IV AKA England

over the next couple of days i will test out 2 tactics
1)Lascannons galore.
2)Blind ignorence

i would try 2 vindicators but i don't have the models =)

i let everyone know which tactics worked.

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Been Around the Block




One last thing, try killing his Lords in melee - that'll be the end of the Resurrection Orb, and then any S8 attacks will kill the WBB rolls.

Necrons are only nasty if you play their game. If you refuse and play a game to win the scenario, you'll probably win.
   
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Serious Squig Herder






Alerian wrote:The easiest way to destroy a Momolith is to knock it off the table and stomp on it several times...but that will just get you punched inthe mouth

You could also grab it, punch out the bottom, and wear it like a hat and say "UHURR IM THE NECRON LORD NOW AND I SEZ FAZE OUT!"

Then gape in awe when they actually do faze out.

blarg 
   
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I believe that's actually what most would call, 'Getting knocked the -bleep- out.'

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Longtime Dakkanaut






Getting my broom incase there is shenanigans.

A lot of armies have trouble killing monoliths and they have no other choice than to go for phase out.

If you are playing iron warriors, I would take oblits. Not only do necrons have trouble killing oblits, but their lascannons should do a number on them. Then you can crank up the plasma cannons on the warriors.

This message was edited 1 time. Last update was at 2009/02/21 19:59:48



 
   
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next to a stop sign

Thalor wrote:"...Berserkers with powerfists on the charge work well..."


Just remember they're still only S8 though - the Living Metal rule states models use their unmodified strength ( no Furious Charge... etc... )

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Hardened Veteran Guardsman





Since you can never destroy that main weapon, you can't glance it to death. So if you don't have S9 or better, killing the 'crons is your only way. Powerfisting just gets your squad killed next turn.

This message was edited 1 time. Last update was at 2009/02/21 20:43:53


 
   
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toxic_wisdom wrote:
Thalor wrote:"...Berserkers with powerfists on the charge work well..."


Just remember they're still only S8 though - the Living Metal rule states models use their unmodified strength ( no Furious Charge... etc... )


Not true. It says you don't get bonus penetration, from melta weapons, Tank Hunters USR, etc. Things which modify the users strength still apply, or otherwise a powerfist would actually be str 4 against a monolith.

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Does living metal stop the S+2d6 for monstrous creatures, or just melta?

If it doesnt then a greater daemon might be your answer. It has a lot of wounds, Necrons cannot instant kill it, wityh all the attacks it gets it could be a good choice. Greater daemons are good for smacking necrons anyway.

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next to a stop sign

willydstyle wrote:
toxic_wisdom wrote:
Thalor wrote:"...Berserkers with powerfists on the charge work well..."


Just remember they're still only S8 though - the Living Metal rule states models use their unmodified strength ( no Furious Charge... etc... )


Not true. It says you don't get bonus penetration, from melta weapons, Tank Hunters USR, etc. Things which modify the users strength still apply, or otherwise a powerfist would actually be str 4 against a monolith.


Check the updated ( reprint ) Necron Codex ( this was originally available on the GW site shortly after the dex came out - players count print the document and paste it into their original codex, or simply buy the revised... there's also a revision regarding the tomb spyder and the swarm models it creates )

...It includes the statement: unmodified strength is used against living metal ( btw - the unmodified strength of a powerfist IS twice the user's strength )

"...Does living metal stop the S+2d6 for monstrous creatures, or just melta?..."


Single d6 against Living Metal ( a few exceptions - MCs are not one of them )

This message was edited 2 times. Last update was at 2009/02/23 08:06:50


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