Here's what I found online:
http://home.comcast.net/~brprometheus/site/?/page/Genghis_Con_Warhammer_40K_and_Fantasy_Rules/
Genghis Con Warhammer
40K and Fantasy Rules
Warhammer
40K Event Rules
Players will build a single 1500 point list following the standard army building rules for their selected codex. The player may then build up to two 250 point attachments. The comination of the 1500 point list and either of the 250 point attachments cannot violate the standard army building rules within their codex. Alternatively the player can build a single 1750 point list.
The following codex's are allowed:
Codex: Space Marines
Codex: Space Wolves
Codex: Black Templars
Codex: Dark Angels
Codex: Blood Angels - White Dwarf Update
Codex: Imperial Guard
Codex: Daemonhunters
Codex: Witch Hunters
Codex: Eldar
Codex: Dark Eldar
Codex: Orks
Codex: Necrons
Codex: Tau Empire
Codex: Tyranids
Codex: Chaos Space Marines
Codex: Chaos Daemons
Special characters can be used providing they follow the rules for their codex.
Scoring
60% Battle Points
20% Sportsmanship
20% Painting
Up to 15% in bonus points can be recieved for outstanding theme and composition
Game Play
Players will be assigned an opponent based upon their battle point scores after the first round. Each player will review the mission and their opponents list before the game (including both attachments). The player will then select the attachment they wish to take for the mission. Set up and play will be detailed for each mission.
Games will follow the same rule for standard missions for game length under the "Ending the Game" Section on page 90 of the Warhammer
40K Rule Book.
The missions played will be selected from the following list:
1. Establish the Field of Battle
Both commanders are seeking to establish domination over the battlefield. The army that is abl to capture the better ground may have aninsurmountable advantage in the coming war.
Deployment: Follows the standard rules for deployment outlined on page 92 of the Warhammer
40K rule book for the Pitched Battle. This includes the rules for sieze the initiative.
Victory Conditions:
Primary Mission: The game wil follow the rules in the warhammer
40K rulebook for Sieze ground with the following exceptions. The game wil automatically have 5 objectives. One objective will be placed in the middle of the board. The other objectives wil be placed by the players following the normal rules starting with the player with the highest strategy rating in thier army.
Massacre - One player controls 4 more objectives than their opponent. Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 30 / Loser 0
Major Victory- One player controls 3 more objectives than their opponent. Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 22 / Loser 8
Minor Victory- One player controls 1 more objectives than their opponent. Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 18 / Loser 12
Tie - Neither player controls more objectives than their opponent. 15 Points
Secondary Objective - Kill your opponents
HQ. If you kill one of your opponents
HQ slots gain 10 points.
2. Breakthrough
The battlefield has been set for too long and both commanders seek to break the stalemate.
Deployment: Follows the standard rules for deployment outlined on page 92 of the Warhammer
40K rule book for the Spearhead. This includes the rules for sieze the initiative.
Victory Conditions:
Primary Mission: Follows the rules in the Warhammer
40k rulbok for capture and control with the following changes to the victory conditions:
Massacre - One player controls both objectives and has acumulated more kill points than their opponent. Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 30 / Loser 0
Major Victory- One player controls both objectives and has NOT acumulated more kill points than their opponent . Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 22 / Loser 8
Minor Victory- One player controls 1 more objectives than their opponent. Note the army must actually control the objectives with troops at the end of the game regardless of the state of the opponents army. Winner 18 / Loser 12
Tie - Neither player controls more objectives than their opponent. 15 Points
Secondary Objective - Kill your opponents Fast Attack Slots. If you kill one of your opponents fast attack units recieve 10 points. If your opponent does not have any fast atack slots you automatically get these points. (you must have already killed them in another battle!).
3. Kill em'! Kill em' all!
The war has disolved into a madhouse of small conflicts raging over the entire planet. Both commanders seek to bring the core of the enemies army to battle and defeat it soundly.
Deployment: Follows the standard rules for deployment outlined on page 92 of the Warhammer
40K rule book for the Dawn of War. This includes the rules for sieze the initiative.
Victory Conditions:
Primary Mission: The mission will follow the rules for anhiliation for acquire kill points in the warhammer
40K rule book with the following alteration to the victory conditions. After each battle each player will calculate their "Kill Point Ratio." This ratio is calculated by taking the number of kill oints they earned during the game and dividing it by the total number of kill points their opponent has at the beginning of the game. For example: A space marine player with 12 kill points in his army is playing an ork player with 6 kill points. At the end of the game the ork player earned 8 kill points and the space marine player has earned 3 kill points. The ork player has a kill point ratio of 8/12or .66 the space marine has a kill point ratio of 3 / 6 or .5. The ork wins with the higher kill point ratio.
Massacre -
Th -The winners "Kill Point Ratio" is more than three times their opponents "Kill Point Ratio". Winner 30 / Loser 0
Major Victory- -The winners "Kill Point Ratio" is more than two times their opponents "Kill Point Ratio" Winner 22 / Loser 8
Minor Victory- One player has a higher kill point ratio. Winner 18 / Loser 12
Tie - Neither player has a higher kill point ratio. 15 Points
Secondary Objective - Kill your opponents most expensive unit. Recieve 10 points for killing your opponents most expensive unit.
Painting Scoring
Army Appearance Checklist
Painting (worth up to 30 points)
Check One Box
o Army is fully painted, but only to the three-color standard of basecoating.
10 Points
o
Army is beyond fully painted, additional steps beyond the three-color standard.
15 Points
Check All That Apply to Bulk (80%+) of Army
o
Painting is Uniform: Not a mix of schemes, styles, and looks.
1 Point
o
Clean Basecoat Colors: Base colors are painted neatly.
1 Point
o
Details: Details are painted such as eyes, buckles, and jewelry.
1 Point
o
Clean Details: Details are painted well (clean, have highlights).
1 Points
o
Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc.
1 Points
o
Artistic: Banners, markings, and details are hand painted to an incredible degree!
1 Points
o
Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean) - 1 point
1 Point
o
Clean Highlights: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy.
1 Points
o
Layers of Highlights: More than one layer of highlight, which may include shading, highlights over inking, blending, etc.
1 Points
o
Beyond Basics: Highlights have been blended, shaded, or layered well – beyond the basic highlighting techniques of drybrusing and inking.
2 Points
o
Masterful Blending: Highlights have been masterfully blended, shaded, or layered.
2 Points
o
Overall Appearance: Overall appearance is amazing! Everything works great together to create an awesome scene.
2 Points
Basing (worth up to 4 points)
Check all that apply to bulk (80%+) of army.
o
Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them.
1 Point
o
Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (eg. rolling desert dunes).
1 Point
o
Highlights: Bases have highlighting (shading/drybrushing).
1 Point
o
Special details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.)
1 Points
Conversions (Worth up to 4 points)
Check One Box for conversions that are appropriate and well executed.
o
Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps.
1 Point
o
Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit.
2 Points
o
Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above)
3 Points
o
Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted
4 Points
Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army.
o
Display Base: Basic based & highlighted or detailed display base.
1 Point
o
Something Special: There is something above and beyond about a model’s painting, the display base, a conversion, or the basing (eg. movement trays are based/highlighted).
1 Point
Sportmanship Scoring
While a tournament is an opportunity to crush your opponent with your best stuff, it is still just a game and we are all here to have a good time moving our toy soldiers around. Sportsmanship will be judged by your opponent each round.
1. Your opponent showed up on time and ready to play with rule books, dice and measuring tool. 1 Point
2. Your opponent measured movement, range and line of sight accurately. 3 Points
3. Your opponent amicably resolved all rules disputes by offering to show the appropriate pages in the rule book or codex or by asking a judge to arbitrate. Please remember that with a new rule book we expect a number of these to arise during this tournament. Please do not be afraid to request to see the rule for something your opponent is doing that you are unsure of. Do not be insulted if your opponent asks to see the rules, there is NO negative sportsmanship category for requesting to see a rule. 3 Points
4. Your opponent was polite through the entire game. 3 Points
5. You enjoyed the game with your opponent. 3 Points