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![[Post New]](/s/i/i.gif) 2009/09/14 22:20:04
Subject: Re:space wolves "removed from play" rule
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Hungry Little Ripper
Seattle
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"As a psychic shooting attack, the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24" away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an Initiative test (see Characteristic Tests in the Warhammer 40,000 rulebook). If the model fails the test, it is removed from play. Monstrous creatures may subtract one from their dice roll due to their tremendous size and strength, though remember that the roll of a 6 is always a failure."
I'm pretty sure this is the wording, and it doesn't mention enemies, so I guess keeping enemy models in between you and the Rune Priest would be a good idea.
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7500 points total
1500 points
In Soviet Russia, Forum Posts on You! |
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![[Post New]](/s/i/i.gif) 2009/09/14 22:49:19
Subject: space wolves "removed from play" rule
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Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
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How come Cato Sicarious has a special sword that isn't even mastercrafted, is only a powerweapon for most uses, then can do a single shot Str 6 that isn't even guaranteed to hit, and "Inflicts Instant Death" when it does, meaning it's worthless against EW's?
Vs. Joe Shmoe Runepriest getting a "removed from play" power? That does seem a bit overpowered, but I'll sit with the Wait-And-See camp. SM's have Vortex of Doom on our Librarians, but that's got a nasty backfire when it fails.
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Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
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![[Post New]](/s/i/i.gif) 2009/09/14 23:17:30
Subject: Re:space wolves "removed from play" rule
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Grim Rune Priest in the Eye of the Storm
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Here is somthing to think about.
"Any Model it Touches"
Looks like Njal is leading from the Front.
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![[Post New]](/s/i/i.gif) 2009/09/14 23:35:02
Subject: Re:space wolves "removed from play" rule
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Yellin' Yoof
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There'll be a major setback, like it'll cost +100pt to the like 125pt Runepriest, only one can have it. It might only affect a certain number of models in that line, it might have a casting roll of some sort or it might miscast easily etc
Anyone got a leak or can write it down and post it tommorow or something?
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Projects:
1500pt Tournament Orks |
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![[Post New]](/s/i/i.gif) 2009/09/16 19:07:57
Subject: Re:space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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The Defenestrator wrote:Sorry Shep, The Warboss and Necron Lord are, in fact, both I4. Big Meks and Nobz are I3, though.
with the exception of necron HQs (though watching the orb carrier go poof would be hilarious), more units generally considered to be some of the best in their codex.
Oh, and the Nightbringer's a Monstrous Creature and therefore gets a -1 to his roll, and will only die on a 6.
A Rune Priest can kill a Nightbringer or a Carnifex from far.
I cannot imagine this.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/16 19:24:43
Subject: space wolves "removed from play" rule
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Rotting Sorcerer of Nurgle
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Maybe the Necron and Tyranids just need their updates with codex creep sprinkled all over...
But yea, the only experience I have with 'remove model' has been Gift of Chaos...sort of similar, just not somethin reliable, but with the range of THIS power....damn....
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/16 19:28:13
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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Well, I remember that the Rune Priest in the old (still current) codex has leadership 9.
So there is a chance that he fails to pass his psychic test.
How about the Rune Priest in the new codex.
I hope he has ld 9 too.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/16 19:36:33
Subject: space wolves "removed from play" rule
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Don't think I'll take Shadow in the Warp off my Hive Tyrant anytime soon.
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![[Post New]](/s/i/i.gif) 2009/09/16 20:40:32
Subject: Re:space wolves "removed from play" rule
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Junior Officer with Laspistol
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Tarondor wrote:There'll be a major setback, like it'll cost +100pt to the like 125pt Runepriest, only one can have it. It might only affect a certain number of models in that line, it might have a casting roll of some sort or it might miscast easily etc
Anyone got a leak or can write it down and post it tommorow or something?
No, there are no restrictions such as the ones you've proposed. You don't need a "leak" as GW sent preview copies of the codex to lots of game stores.
Runepriests follow the same temlate that librarians do: they have set stats, and get to pick two of a list of powers for free. Their powers are pretty much the best in the game as of now.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/09/17 01:19:05
Subject: Re:space wolves "removed from play" rule
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Wraith
O H I am in the Webway...
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Not that big of a deal
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This message was edited 8 times. Last update was at 2009/09/20 19:19:44
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/09/17 02:09:59
Subject: space wolves "removed from play" rule
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Sneaky Striking Scorpion
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I hope this model has fun in his box, because I don't really intend on playing it.
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![[Post New]](/s/i/i.gif) 2009/09/17 02:22:36
Subject: space wolves "removed from play" rule
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Long-Range Black Templar Land Speeder Pilot
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And, just to be super sneaky, if you take lukas and things arent looking to good for him in cc, you could catch him in the line and he can stasis bomb everyone
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![[Post New]](/s/i/i.gif) 2009/09/17 05:11:35
Subject: Re:space wolves "removed from play" rule
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Hellacious Havoc
OC FTW
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I think I smell cheese...
Team tournies will be dominated by Lash/Runepriest armies. Which is fine by me as I play Chaos and my buddy plays SW
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![[Post New]](/s/i/i.gif) 2009/09/17 09:16:29
Subject: space wolves "removed from play" rule
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Infiltrating Broodlord
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Guys. Seriously, many of you act like a group of panicking school girls.
The power is on a 100 point model before any updates (two powers included though). That guy can cast one (1) power a turn. Two (2) if he pays 50 points more.
What do you do if you see that guy over the table? Attack him with your 6 carnifexes in a conga line? Määääp! Wrong!
Attack him with your ground troops, preferably genestealers, otherwise gaunts will do.
And Carnifexes have a 50% chance to fail anyway. And you can equip your psychers with shadowsof the warp.
So pretty pretty please. Stop whining. Please.
Greets
Schepp himself
P.S. Necrons are another thing, though.
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This message was edited 1 time. Last update was at 2009/09/17 09:16:56
40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2009/09/17 09:26:44
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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Whining?
Well, I guess the Rune Priest can be transported in a Rhino and after moving 12'',
he can cast that power from inside the transport.
That's pretty nasty and the Genestealers won't help here.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/17 10:25:35
Subject: space wolves "removed from play" rule
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Infiltrating Broodlord
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wuestenfux wrote:Whining?
Well, I guess the Rune Priest can be transported in a Rhino and after moving 12'',
he can cast that power from inside the transport.
That's pretty nasty and the Genestealers won't help here. 
True, but even with careful planning, that guy won't nail more than one carnifex. And then he is driving towards your tyranid force.
I don't think that's a bad deal after all.
I just think that this power is not nearly as game breaking as the lash.
Greets
Schepp himself
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40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2009/09/17 11:01:04
Subject: Re:space wolves "removed from play" rule
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Automated Space Wolves Thrall
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Horst wrote:Well, if thats actually how it works, I hereby state that I will NOT be playing against space wolves players making use of this rule.. and I will try to get everyone in my area to do the same.
if these bastards have VORTEX grenades, I say we shun all space wolf players.... no other army has such a rule, where models are "instantly" removed, unless its in very unlikely curcumstances, like orks...
Space wolf players will soon learn that they can either A) get a real army that isn't OTT cheesy, or B) play only in tournaments, because nobody wants to play them if they can help it.
Oh boo fecking hoo. Is Mr Horst feeling unhappy because the new SW dex has a psychic power that looks super bent?
Well Im sorry that the designers decided to write this rule. Im sure they should have nerfed the codex severely so you can get your rocks off beating SW player's armies. Its not like the Rune Priests have been useless (at least in my area) since 5th started, and even then since 4th ed....
So, would you shun people who play jetlock councils, allocation nob bikers, TH/ SS termies, Lash princes etc, and all that other pretty cheesey stuff? I think not  And how does 1 psychic power suddenly make a whole book "cheesey"? Im curious, explain the thought process here, that one thing makes a dex bent, when in fact, players DONT HAVE TO take a Rune Priest
So tell me, why is a 2 wound, I4 MEQ character, whose supposedly beardy psychic power suddenly better than these? A power that can be shut down in a myriad of ways, the main two being Runes of Warding and Psychic Hoods, which IMHO, players should be taking anyways for utility purposes.
Gift of chaos removes models on a (toughness?) test, Old Zogwort with "you're a squig" power? Look familiar?
I know this is the internet, and ok, its meant for bitching and stuff, but come on. I thought people might man up, quite complaining and as normal, develop ways to counter the JoTWW, but I forgot, the haters just want something else to cry about...
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And Russ said "And they shall fear no beer"
The Bolter and Chainsword= a valid excuse for True Grit.
Armies
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![[Post New]](/s/i/i.gif) 2009/09/17 12:57:58
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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I guess the designers needed to include a good reason for playing SW.
This power and the cool looking models will convince players to start SW.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/17 16:34:58
Subject: space wolves "removed from play" rule
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Painlord Titan Princeps of Slaanesh
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What to, and not to, worry about.
What to worry about:
Yes, you can have 4 priests with this power. The rule for no-duplicates doesn't say that the same psychic power or piece of wargear can't show up twice, it says no two can be exactly the same. So if Rune Priest A picks line of death and psychic power x, and rune priest B picks line of death, psychic power x, and a meltabomb, this is perfectly fine.
Yes, it removes from play with no chance whatsoever to save, and eternal warrior does not apply. And it seems to kill models hit, not just enemies. Not sure on that one though, might need an faq [for all the good that does]. Think RAW is actual models, though.
Things you don't need to worry about:
Lucas costs almost 150 points and is an upgrade to blood claws. The ways he can die at range or when fighting useless things are myriad, and depends after that on a roll-off. I don't expect he'll be a problem.
Rune Priest force weapons do not remove from play - they cause instant death like any other force weapon. They do, however, wound daemons on a 2+ and provide the priest with a better version of a psychic hood [cancel on 4+, rather than beat opponent's roll + ld]. The special character's cancels psychic powers on a 3+.
And the power is ineffective against vehicles, so mechanized armies still have some good defense against it.
My question is this: Lesser, Greater, and Prince variety daemons don't have the "daemon" rule. Do they count for the 2+ wounding?
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This message was edited 1 time. Last update was at 2009/09/17 16:35:34
40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/09/17 16:38:38
Subject: Re:space wolves "removed from play" rule
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Scouting Shadow Warrior
Norwich, England
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I think the simple solution to a rune priest is a lascannon (or something similar) in his face. But damn that powers good :/
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![[Post New]](/s/i/i.gif) 2009/09/17 16:50:49
Subject: Re:space wolves "removed from play" rule
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Boom! Leman Russ Commander
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This isn't fantasy, the runepriests won't be standing alone hiding in woods, they are in units, lascannon to his face = lascannon to grey hunters face
Can you snipe with this power? It is the actual models in the line that are removed?
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![[Post New]](/s/i/i.gif) 2009/09/17 17:15:34
Subject: Re:space wolves "removed from play" rule
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Rough Rider with Boomstick
Finland
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Illumini wrote:Can you snipe with this power? It is the actual models in the line that are removed?
Yes. Ork Boss coming your way armed with a Klaw in a mob of 20+? JAWS! No more Boss.
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2009/09/17 17:22:53
Subject: space wolves "removed from play" rule
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Huge Bone Giant
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Schepp himself wrote:And Carnifexes have a 50% chance to fail anyway. And you can equip your psychers with shadowsof the warp.
Really? I mean. . . Really?
That power is only usable by Hive Tyrants, and even so . . . it helps SW more than the Tyranids.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/09/17 20:57:25
Subject: Re:space wolves "removed from play" rule
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Boom! Leman Russ Commander
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And no other rolls needed than the psychic test? This sounds insane, shouldn't be hard to get some nice lines where you just blow through lots of expensive and important models, seems like another nail in the coffin for anything not mech. As people have said, nids are screwed against this, same with deamons. Yes, it also works against super-units like nob-bikers and to a degree seer-council (snipe the farseer), but it just destroys other armies entirely  this sounds worse than lash
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![[Post New]](/s/i/i.gif) 2009/09/17 21:01:49
Subject: space wolves "removed from play" rule
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Sneaky Striking Scorpion
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It should have been made as a really strong template or some such instead of a death beam, which actually matches other rules that already exist in the game.
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This message was edited 1 time. Last update was at 2009/09/17 21:02:05
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![[Post New]](/s/i/i.gif) 2009/09/17 21:14:13
Subject: space wolves "removed from play" rule
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Stealthy Warhound Titan Princeps
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So, would you shun people who play jetlock councils, allocation nob bikers, TH/SS termies, Lash princes etc, and all that other pretty cheesey stuff? I think not And how does 1 psychic power suddenly make a whole book "cheesey"? Im curious, explain the thought process here, that one thing makes a dex bent, when in fact, players DONT HAVE TO take a Rune Priest
yea, none of those cheesy things which you mentioned break the game's mechanics. sure, they are good at what they do, but where does the rule "LOLZ REMOV EVARYTHANG!!!" exist except in vortex grenades? all the other super powerful units rely on game mechanics that have counters (reliable ones), or limits.
its slowed. I sympathize with the people who play space wolves, because this will generate a lot of hate for them, because the guy who wrote the codex is an idiot.
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![[Post New]](/s/i/i.gif) 2009/09/17 21:32:18
Subject: Re:space wolves "removed from play" rule
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Mekboy Hammerin' Somethin'
Lubeck
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Keep the initiative test that models take when they get hit. This is not LOLZ REMOAV EVRYTHNGI!. Lowly guardsmen will survive in 50% of cases, every single Eldar unit will survive on 83.4% of cases...hell, even Orks have 33% chance of survival. Yes, it is good against Carnifexes (Carnifices?), but the nids will get a new codex soon anyway, it seems.
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![[Post New]](/s/i/i.gif) 2009/09/17 21:41:32
Subject: space wolves "removed from play" rule
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Decrepit Dakkanaut
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Something to consider is having a team of Jump Infantry to jump the Rune Priest with: Assault Marines, Raptors, Storm Boyz, Tau Jet-Pack Battlesuits, Shining Spears, whatever. Jump Infantry and Jetbikes aren't affected. Ditto for vehicles, and stuff with high Initiative like Genestealers are still going to murder Space Wolves.
Given that the power requires a line of sight and doesn't affect vehicles, block the Rune Priest with a tank. Better yet, run him over with a Deff Rolla.
Me, I'm planning on finally slapping up a Sorcerer on a Disc of Tzeentch - Jump Infantry and the kind of close combat power a Rune Priest just doesn't have.
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![[Post New]](/s/i/i.gif) 2009/09/17 22:48:09
Subject: Re:space wolves "removed from play" rule
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Freelance Soldier
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Just adding a bit here, but the Rune Priest will be more of threat than a Grey Hunter. I currently run mine in Artificer Armor (More expensive/Less useful than Terminator Armor) for a 2+ save. (I like to keep my models WYSIWIG, and that's what he's wearing.) Rune Priests in the new codex (as well as the old) can wear Terminator armor. You might want to keep that in mind for your target eradication plans.
That having been said, unless you're playing one of TFG's running any old model/shot glass as counts as Rune Priest, he's going to stick out like a rampaging Dreadnought. Do yourself a favor and keep vulnerable units out of his range, and target him the way you would any other priority target. Most of the armies I face will have him out in turn 1 or 2 if that's what they decide to do.
As for Lukas, he's only in Power Armor. Again, if you're manning (or womanning, as the case may be) up up to play some 40K, then you're likely planning on killing tons of MEQ's. Most likely at a distance. For the more assaulty armies, don't use your heavy hitters to take this down. Send in the cheapest plausible unit to go at it in CC. It looks like a great job for gretchin. Failing to be able to do that, just avoid it.
Sheesh, I can't believe that after years of the Wolves getting beat down through fourth edition, seeing some limited viability in fifth (Rhinos for 50 pts/Razorbacks at 70) that I'm having to explain how to kill my own forces to a bunch of nervous Nancies. Suck it up, and roll some dice, people.
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The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+
Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0
Painted 40K: 3163 1500 225
"Machete don't text." |
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![[Post New]](/s/i/i.gif) 2009/09/17 23:36:54
Subject: space wolves "removed from play" rule
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Grim Rune Priest in the Eye of the Storm
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Njal is a 250+ point character that makes him easy to pop with a LC or something.
If he is in a Squad he will bee a 500 point Bullet Magnet, I hope he likes Pie
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