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![[Post New]](/s/i/i.gif) 2009/09/14 16:12:54
Subject: space wolves "removed from play" rule
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Stealthy Warhound Titan Princeps
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I see alot of posts talking about how spacewolf attacks cause models to be "removed from play"
what does this mean? Is it an attack that invulnerable saves can be taken against? Or does it flat out ignore invulnerable saves? If abaddon or calgar kills lukas the trickster, is it just straight removed?
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![[Post New]](/s/i/i.gif) 2009/09/14 16:40:50
Subject: space wolves "removed from play" rule
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Ambitious Acothyst With Agonizer
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it means exactly what it says: "remove from play". It doesn't actually cause a wound so no saves of any kinda can be taken. And Eternal Warrior is not going to help either!
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![[Post New]](/s/i/i.gif) 2009/09/14 16:44:59
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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airmang wrote:it means exactly what it says: "remove from play". It doesn't actually cause a wound so no saves of any kinda can be taken. And Eternal Warrior is not going to help either!
Remove from play?
My goodness, that looks absolutely scary.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 16:48:41
Subject: space wolves "removed from play" rule
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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I see this going the same way as DH force weps
but yes, as stated, no wounds are caused, so saves of any kind are mute.
The model is gone.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/09/14 16:54:07
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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I had the opportunity to look into the new SW codex but didn't do it.
I heard that the Rune Priest has this special rule.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 18:12:45
Subject: space wolves "removed from play" rule
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Rotting Sorcerer of Nurgle
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Finally, Force weapons actually doing their job?
Lots of Space Puppy love at the moment, and equal hate...can't wait to actually own the codex though.
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/14 18:01:38
Subject: Re:space wolves "removed from play" rule
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Stealthy Warhound Titan Princeps
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Well, if thats actually how it works, I hereby state that I will NOT be playing against space wolves players making use of this rule.. and I will try to get everyone in my area to do the same.
if these bastards have VORTEX grenades, I say we shun all space wolf players.... no other army has such a rule, where models are "instantly" removed, unless its in very unlikely curcumstances, like orks...
Space wolf players will soon learn that they can either A) get a real army that isn't OTT cheesy, or B) play only in tournaments, because nobody wants to play them if they can help it.
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![[Post New]](/s/i/i.gif) 2009/09/14 18:46:09
Subject: space wolves "removed from play" rule
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Decrepit Dakkanaut
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I just want to know how this intersects with C'Tan.
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![[Post New]](/s/i/i.gif) 2009/09/14 18:49:28
Subject: space wolves "removed from play" rule
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Longtime Dakkanaut
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I have to actually read the codex for myself when I can but from what I hear the Rune priest has the vortex laser power. Range 24. have a straight line from the rune priest out to 24 inches. Anything this line touches makes an initiative test or is just removed from game if they fail. Monsterous creatures get a +1 but still really bad for Initiative 1 Tyranid carnifexs or other expensive units that have low init. This is total bullcrap.
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This message was edited 1 time. Last update was at 2009/09/14 18:49:58
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![[Post New]](/s/i/i.gif) 2009/09/14 18:51:16
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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Initiative test? How does it function?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 19:03:10
Subject: space wolves "removed from play" rule
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Swift Swooping Hawk
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Wuesten: Roll a d6. If you roll equal to or under your initiative you're safe. If you roll over, you're done.
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The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
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![[Post New]](/s/i/i.gif) 2009/09/14 19:18:44
Subject: space wolves "removed from play" rule
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Ladies Love the Vibro-Cannon Operator
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Orkestra wrote:Wuesten: Roll a d6. If you roll equal to or under your initiative you're safe. If you roll over, you're done.
This is the old initiative test.
Its not used in the current incarnations of the rule book and codices (bar new SW), right?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/09/14 19:28:24
Subject: space wolves "removed from play" rule
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Rotting Sorcerer of Nurgle
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Well, it's in the 5th edition BRB, near the beginning of the Rulebook, in the characteristics section.
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/14 20:01:00
Subject: Re:space wolves "removed from play" rule
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Stealthy Space Wolves Scout
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one of the only other places you see stat tests in 40k is the special rule hit and run; also an initiative test.
Frankly, I only see a couple fairly specific places this power is good; making Tyranid players cry (poof goes the carnifex), a'sploding Tau battlesuits, and sniping special characters with crappy I (which isn't actually that many). I don't really anticipate SW players hitting more than 3 or 4 models out of a 10-man squad (which means 1 dead marine or 2 dead guardsmen), so it's not exactly a mass killer, though is unsurprisingly effective against all the fancy hammers of the day; TH/SS termies, Nob bikers, etc.
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![[Post New]](/s/i/i.gif) 2009/09/14 20:15:34
Subject: space wolves "removed from play" rule
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Stealthy Warhound Titan Princeps
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it has a 33% chance of killing all ork and necron HQ's...
it has a 33% chance of killing a nightbringer.
its just stupid.
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![[Post New]](/s/i/i.gif) 2009/09/14 20:23:07
Subject: space wolves "removed from play" rule
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Longtime Dakkanaut
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Horst wrote:it has a 33% chance of killing all ork and necron HQ's...
it has a 33% chance of killing a nightbringer.
its just stupid.
A tie on a stat test is a pass. Necron Lords and nob+ orks have I3. Thats 50%
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![[Post New]](/s/i/i.gif) 2009/09/14 20:24:25
Subject: Re:space wolves "removed from play" rule
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Stealthy Space Wolves Scout
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Sorry Shep, The Warboss and Necron Lord are, in fact, both I4. Big Meks and Nobz are I3, though.
with the exception of necron HQs (though watching the orb carrier go poof would be hilarious), more units generally considered to be some of the best in their codex.
Oh, and the Nightbringer's a Monstrous Creature and therefore gets a -1 to his roll, and will only die on a 6.
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This message was edited 1 time. Last update was at 2009/09/14 20:26:39
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![[Post New]](/s/i/i.gif) 2009/09/14 20:34:40
Subject: space wolves "removed from play" rule
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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*packs away GK GM*
It was a good run, what can I say.
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![[Post New]](/s/i/i.gif) 2009/09/14 20:54:22
Subject: Re:space wolves "removed from play" rule
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Longtime Dakkanaut
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The Defenestrator wrote:Sorry Shep, The Warboss and Necron Lord are, in fact, both I4. Big Meks and Nobz are I3, though.
with the exception of necron HQs (though watching the orb carrier go poof would be hilarious), more units generally considered to be some of the best in their codex.
Oh, and the Nightbringer's a Monstrous Creature and therefore gets a -1 to his roll, and will only die on a 6.
ahh so even less scary for the lord and warboss...
so nobs die 50% of the time to it. Sounds kinda like what happens to nobs when a demolisher shell lands on them. Certainly not 'unprecedented'.
I'm in the camp of, good not amazing. I'm not intimidated one bit by the power with any of my armies (tau/ IG/space marines) I will show it its proper respect. When playing tau I will ensure that my crisis suits and broadsides are properly screened by kroot until such time as I melt the rhino that the rune priest is hiding in. If I'm deployed on the baseline in a refused flank, and you want to drop pod into my lines with him, then your line will just contact one of my broadisdes or crisis suits, then I'll markerlight/plasma rifle that unit to oblivion. With IG, I just run tanks and infantry platoons. Even if you work desperately to get a close range 'down the ranks' jaws off, your gonna hit what 10 guardsmen? And I'll only fail 50% of my stat tests? 5 dead 5 point models? And against marines, if you pass the psychic hood, you might be able to get all 5 modes of a unit (I don't run 10 of anything in my list) so you kill one maybe 2.
As for Nids. Who seem to be the only army that is truly affected by this power, correct target priority and maneuvering will keep the MAXIMUM number of carnifexes hit to 1. You can't just have all your fexes massed together, you'll need to spread them out more, and deploy screens of gaunts correctly. Scuttle some gaunts out to reduce the number of drop pod landing sites, shoot a rhino down asap if it has a rune priest, so you can control exactly when and where he can get his jaws off to hit one of your fexes, and then even then, you've got a 50/50 chance to live if you beefed up your initiative.
Heaven forbid a model that costs 150-200 points could be killed by just a single shot. There aren't any 100-250 point models that can be removed from the table with just a single shot from one weapon, or are there?
This reply got a little snarky. But I'm just fighting the good fight against over-reaction and 'sky is falling' arguments that aren't rational and its a tough fight.
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![[Post New]](/s/i/i.gif) 2009/09/14 20:55:09
Subject: space wolves "removed from play" rule
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Longtime Dakkanaut
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that being said a character in a squad is protected. the line hits three guys in a squad. take three tests remove casualtys from anywhere in squad
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![[Post New]](/s/i/i.gif) 2009/09/14 21:04:38
Subject: space wolves "removed from play" rule
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Lead-Footed Trukkboy Driver
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skkipper wrote:that being said a character in a squad is protected. the line hits three guys in a squad. take three tests remove casualtys from anywhere in squad
You sure about that? I believe the power specifies that you remove whatever model is hit. Seems to me that would mean character/special sniping is suddenly a factor.
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When someone smiles at me, all I see is a chimpanzee begging for its life. |
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![[Post New]](/s/i/i.gif) 2009/09/14 21:32:05
Subject: Re:space wolves "removed from play" rule
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Yellin' Yoof
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Stuff like this is always gonna be over hyped. Didn't someone say it only happens when you kill the trickster? So it isn't that good at all. It takes away one model.
With every new codex that comes out theres a group of people who come with it saying how unbeatable it is, about things in the army that'll win games by themselves. After a few months it dies down because they realise any unit, no matter how 'invincible' or no matter how good the power in the end can be beat quite easily with the right unit/manouvers.
Chill people, it's only gonna affect one model and only if you use this character it sounds like.
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Projects:
1500pt Tournament Orks |
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![[Post New]](/s/i/i.gif) 2009/09/14 21:39:38
Subject: Re:space wolves "removed from play" rule
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Lead-Footed Trukkboy Driver
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Tarondor wrote:Chill people, it's only gonna affect one model and only if you use this character it sounds like.
Hardly. It affects as many models as you can connect on a 24" line. If that rune priest is wearing a jump pack (which I expect to become about as rare as a lash prince), you've got a *lot* of flexibility in aligning that axis.
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When someone smiles at me, all I see is a chimpanzee begging for its life. |
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![[Post New]](/s/i/i.gif) 2009/09/14 21:40:19
Subject: space wolves "removed from play" rule
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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I think they should have really capped this and classed it as instant death.
I think "removed from play" is somewhat harsh lol
A nice shot through a nidzilla army could see you dropping 3 fex's in 1 go.
TH/ SS termies, well, they deserve to die
but the fact that characters price gets bumped up when they have eternal warrior now seems mute.
Calgar (aka: Hammerhands smurf) gets blasted clean out of his armour in a single turn, EW cannot save him.
Dante, lord of blood angels and the sky gets shot down like a fething duck.
Means the only characters in a SM worth taking against pups are libbies, simply to try and stop the damage.
Please tell me that the T4 model doesent have a ++ save or eternal warrior with his jaw power.
If not, i think my tri-las pred will be sniping the fether at the start of the game.
If he does, then the vindi and tri-las will be shooting at him. Automatically Appended Next Post: Edit: Just a thought here, but it isnt really over-powered after a little thinking.
Sure, it kills most things in its way for 100 points.
But he is still a space pup, so T4 and a 3+ save (i think)
Should be able to just instant death him.
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This message was edited 1 time. Last update was at 2009/09/14 21:42:27
Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/09/14 21:43:20
Subject: Re:space wolves "removed from play" rule
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Yellin' Yoof
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Wait, just found out its the Rune Priest line thing.
To be removed it's take an Initiative test. So it's not as bad as you'd think, it'll only do major damage to the likes of Orks, who have a lot of numbers anyway. Plus I bet it's a small line ie 8" or lower. Let's see when we get there. Automatically Appended Next Post: Edit: Can't you take 2 HQs in 1 HQ slot? So you can have 4 of these guys?
Wont be efficient but funny none-the-less
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This message was edited 1 time. Last update was at 2009/09/14 21:53:09
Projects:
1500pt Tournament Orks |
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![[Post New]](/s/i/i.gif) 2009/09/14 21:54:00
Subject: Re:space wolves "removed from play" rule
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Rotting Sorcerer of Nurgle
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Dude, this weapon would (literally) dominate carnifexes...
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![[Post New]](/s/i/i.gif) 2009/09/14 21:57:53
Subject: Re:space wolves "removed from play" rule
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Longtime Dakkanaut
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Yeah, this makes me think that the Changeling is even better.
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![[Post New]](/s/i/i.gif) 2009/09/14 22:04:39
Subject: Re:space wolves "removed from play" rule
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Hungry Little Ripper
Seattle
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Tarondor wrote:Wait, just found out its the Rune Priest line thing.
To be removed it's take an Initiative test. So it's not as bad as you'd think, it'll only do major damage to the likes of Orks, who have a lot of numbers anyway. Plus I bet it's a small line ie 8" or lower. Let's see when we get there.
It's 24" actually, fortunately it is a Psychic shooting attack, so getting into CC is a must or staggering everything.
And the 4 HQ's have to be different according to the SW Codex, including different Psychic powers
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7500 points total
1500 points
In Soviet Russia, Forum Posts on You! |
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![[Post New]](/s/i/i.gif) 2009/09/14 22:07:27
Subject: Re:space wolves "removed from play" rule
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Been Around the Block
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Horst wrote:Well, if thats actually how it works, I hereby state that I will NOT be playing against space wolves players making use of this rule.. and I will try to get everyone in my area to do the same.
if these bastards have VORTEX grenades, I say we shun all space wolf players.... no other army has such a rule, where models are "instantly" removed, unless its in very unlikely curcumstances, like orks...
Space wolf players will soon learn that they can either A) get a real army that isn't OTT cheesy, or B) play only in tournaments, because nobody wants to play them if they can help it.
Everyone has a remove from play rule. Sweeping advance. That is what really destroys Necrons.
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ARMIES:
Necrons (5k)
Blood Angles (4k) |
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![[Post New]](/s/i/i.gif) 2009/09/14 22:15:42
Subject: space wolves "removed from play" rule
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Virulent Space Marine dedicated to Nurgle
where i want to be
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Kirika wrote:I have to actually read the codex for myself when I can but from what I hear the Rune priest has the vortex laser power. Range 24. have a straight line from the rune priest out to 24 inches. Anything this line touches makes an initiative test or is just removed from game if they fail. Monsterous creatures get a +1 but still really bad for Initiative 1 Tyranid carnifexs or other expensive units that have low init. This is total bullcrap.
Would this include friendly models ?
Also poor Ku'gath 6 wounds and eternal warrior and 50 - 50 chance of dieing with no save.
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