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The best landraider type?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Best landraider
Normal
Crusader
Redeemer
Don't like any

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Made in gb
Fixture of Dakka






Ol' Blighty

Ares for urban, crusader for infrantry, redeemer for nids and orks, terminus for tanks, normal for all-round.


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Regular Dakkanaut




Redeemer for urban, Ares for nids and orks, Crusader for nids and orks, Terminus for tanks and MCs, and normal for counter-charge/interception.
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

I favor the Crusader as a good allround tank.
It has the largest transport capabililties and this is what counts
when he transports Assault Termies plus HQ.

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Longtime Dakkanaut






Los Angeles, CA

Vindicator#9 wrote:Voted for crusader because even when you move full out you can still fire the hurricane bolters.


Not true. Only fast vehicles can move more than 6" and fire defensive weapons. The wording in the rulebook is very clear. You can choose one of the hurricane bolters and fire it with power of the machine spirit, but other than that, the hurricane bolters may only fire if moving combat speed or if stationary.


That being said, I voted for crusader. It is very difficult to get the redeemer to maximize its shooting potential, although I do like it. The godhammer is just a little too cramped for my passengers.

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Made in ca
Longtime Dakkanaut




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Well, LRs are really at their best when fielded in multiples, so you can pick and choose your types, but if I had to pick just one, not counting specific list needs, I like the Redeemer. It has more shooting punch than the Crusader (especially once you get the hang of maximizing the potential there) and I think it works better as a whole than the normal LR (i.e. as a high-AV assault transport). Call it the middle road LR model.

Each LR has it's place in different lists though, and I don't think the value for points scale is really that different for any of the variants.

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Proud Phantom Titan







Shep wrote:
Vindicator#9 wrote:Voted for crusader because even when you move full out you can still fire the hurricane bolters.


Not true. Only fast vehicles can move more than 6" and fire defensive weapons. The wording in the rulebook is very clear. You can choose one of the hurricane bolters and fire it with power of the machine spirit, but other than that, the hurricane bolters may only fire if moving combat speed or if stationary.


That being said, I voted for crusader. It is very difficult to get the redeemer to maximize its shooting potential, although I do like it. The godhammer is just a little too cramped for my passengers.

depends on the codex. In daemon hunters "Crusader may always fire its Hurrican bolters, regardless of how far it has moved or what other weapons it is firing"... meaning you drive 18" down a road and can still fire ^_^ I think it may be the same in the BT codex but i'm not sure where my copies got to.
   
Made in ca
Decrepit Dakkanaut





Okay, quick nomenclature lesson:

The Lascannons on a regular Phobos-Pattern Land Raider are Godhammer Pattern Lascannons. There is no such thing as a "Godhammer Pattern Land Raider".

As for my contribution to the thread, I really do prefer the Phobos Pattern Land Raider because it has greater than 24" range, and considerably better anti-vehicle (and better anti-tank if you stick a Combi-Melta or Multi-Melta on the cupola). Use it to crack open transports and then deliver the hurt to the unprotected troops inside!
   
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Longtime Dakkanaut






It totally depends upon what you need to round out your army. When I spam Razorbacks, I take 2 w/ TL Las, 1 las-plas, and 1 TL-AC. That's not a whole lot of anti-horde, so I prefer the crusader.

If I'm running a list that lacks antitank, I take the regular Land Raider.


Both have their benefits. I really don't like the Redeemer. It's very difficult to maximize the potential of those flamer templates, and if it gets immobilized, you can just stay away from it. 250 points worth of assault cannon is kinda meh.

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Tough Tyrant Guard





Sacramento, ca

I like the Redeemers get three of them and circle a large unit of emeny and watch them vanish.... I call it circle the wagon move.
Ive use it a few time on horde armies...
   
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Regular Dakkanaut





I vote for the LR Prometheus.

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Angered Reaver Arena Champion






I run assault terminators with a nullzone/avenger libby. They drive around in a Crusader with MM because I use them as a spear unit. I do not like the redeemer, its short range is very tactically restrictive. The Crusader is very flexible with its increased capacity and mass defensive weapons. I think the Crusader wins out as the Spear transport of choice.

I do not have a sternguard squad yet, but if I did a god hammer would be their ride. The two lascannons says to me this is more of a backfield counter-attack unit than spear. However, being able to hit 2 different units with a TL las shot is quite potent. I like this LR as well, but for a different purpose.


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Jovial Plaguebearer of Nurgle






i believe it is the rediemer that has the new fancy uber flamers. those are tearing me up

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Superior Stormvermin




Crusader. Depending upon what kind of marines you're playing, your mileage may vary.
   
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Sister Vastly Superior




Germany - Bodensee/Ravensburg area

Redeemer FTW. I once had one standing between a crowded mass of 30 guardsmen in cover which failed to kill my leviathan. Too bad for them, never had so much fun as I had in the next turn (2 S6 DS3 Autokill templates into the crowd, YEAAAAAAH ^^!) !

On other occasions my LRR Midgard wiped out 10 of 12 men of a disembarking fire warrior team (12" movement and 1 template) and many more marine squads.
Of course your tank is going to be immobilized in many games, but if he makes it to the enemy, he kicks asses. And if not, he at least transported your men long enough to get them into the melee.
The tank need distraction support however, always play it with other LRs or with Vindicators (run 2 in my list, the enemy can't take care of all three tanks in round 1 and 2 if it's not an anti-list)

This message was edited 1 time. Last update was at 2009/12/26 11:08:15


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Sydney

DavidTJ wrote:Its cheaper to get anti horde weapons elsewhere than extra lascannons.

What are you guys throwing your termies at, to need 8 of them rather than 6.
Lascannons still need to roll a 6 to penetrate AV14, and my Long Fang's missile launchers are almost as good at popping open normal transports. I agree that usually one can make do with 6 terminator slots, but it's nice to have the extra room. I often take a Cyclone terminator has a champion for my long fangs pack, but if I roll up Dawn of War and need to deploy off-board then the long fangs can't go in a transport unless there's room in the Land Raider to leave the cyclone wolf guard in his parent unit.

I've also been toying with a Logan-Wing arrangement. Logan Grimnar + 6 Terminies (2 with combi meltas). The idea is they can disembark, fire combi-meltas at a transport (enemy land raider or battle wagon) to pop it open, then assault the unit inside.
I've been having problems with Deathrolla Battlewagons full of Mega-nobs.
if they get too mauled, they can also retreat to the landraider and be a mobile AV14 scoring bunker

despoiler52 wrote:Just beacuse it burns things like nobodies busness I vote Redeemer. FOUR MORE YEARS!
My opinion of flame tanks has lessened since GW deleted the heavy flame template. The hellhound was hardest hit.... it used to have a much larger template and could launch it up to 10 inches! Now it's just the small flame template and that's it

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Canterbury

pssst ! Generally we prefer if users don't drag up 2 year old threads, however there doesn't appear to be a similar topic running right now and there has, perhaps, been enough releases and time since this thread was last active that some new thoughts might have occurred.

Please bear in mind posting dates when chipping in here though folks !

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World-Weary Pathfinder







Bahh, read red text after posting(Ninja'enlightenment?) so I retract my disgruntled post now but I will keep it there as reference anyway.

Okay I'm kinda upset right now... You put only 3 entries in the poll man. You do know there are many variants to a landraider?

http://wh40k.lexicanum.com/wiki/Land_Raider

Land Raider, LR Crusader, LR Redeemer, LR Helios, LR Achilles, LR Ares, LR Terminus Ultras, LR Prometheus, LR Hellfire, LR Spartan.

My favorite being Helios it does a Whirlwind job along with vanilla sponsons. Can't go wrong with anti horde and heavy hitting to match. Now if we are just going by Table top which you seem to want to go by then I would say the Land Raider the range on las-cannons is great and dosen't get itself into trouble getting up close quickly(Enemy Melta style weapons etc. due to its shiney'ness and lure of attraction when put on table.) You can use it a bit before ramming it up the middle to unload unit.

-Sincerely Viri


This message was edited 1 time. Last update was at 2011/08/08 08:42:00


 
   
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Daemonic Dreadnought






Nothing else in the game can carry troops like the crusader.

I can care less about any land raider. Godhammer/lascannon is a fraction of the firepower carried by 2 vendettas, and 2 baal preds cary more flame firepower than a redeemer. A huge chunk of the land raiders price is paying for the av14 assault ramp, and the crusader does have the best assault ramp.

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Fresh-Faced New User




Voted Redeemer. Both Redeemer and Crusader are anti-Infantry, and any really tough horde is going to be in cover, where those hurricane bolters aren't doing much. And the 12-man capacity is just right, holding 5 termies and an IC, or a 10-man squad and IC. Sixteen is just overkill, unless you really want 8 termies in the same squad for some reason.
   
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Dour Wolf Priest with Iron Wolf Amulet






Canada

Viridian wrote:

Bahh, read red text after posting(Ninja'enlightenment?) so I retract my disgruntled post now but I will keep it there as reference anyway.

Okay I'm kinda upset right now... You put only 3 entries in the poll man. You do know there are many variants to a landraider?

http://wh40k.lexicanum.com/wiki/Land_Raider

Land Raider, LR Crusader, LR Redeemer, LR Helios, LR Achilles, LR Ares, LR Terminus Ultras, LR Prometheus, LR Hellfire, LR Spartan.

My favorite being Helios it does a Whirlwind job along with vanilla sponsons. Can't go wrong with anti horde and heavy hitting to match. Now if we are just going by Table top which you seem to want to go by then I would say the Land Raider the range on las-cannons is great and dosen't get itself into trouble getting up close quickly(Enemy Melta style weapons etc. due to its shiney'ness and lure of attraction when put on table.) You can use it a bit before ramming it up the middle to unload unit.

-Sincerely Viri




Maybe if he'd called it Codex Land Raider Types? But seriously, I couldn't tell you what half of those are.

   
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Warp-Screaming Noise Marine





Manhattan, Ks

Crusader all the way, nothing like running 8 Lightning Claw termies right into the heart of the enemy, also to see the look on your opponets face when they find out they have grenades on the turn they assault out of the crusader!

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Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I like the Original Recipe myself. Then again, my list has need of a few mobile Lascannons that can also deliver a dose of Terminator Pain where it is required.

Phobos pattern with Multi-melta and Extra Armor is a pretty nice loadout.

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Dour Wolf Priest with Iron Wolf Amulet






Canada

Crusader, mainly due to the increased transport capacity. As an assault/Death Star-loving player, the more Termies I can fit in a Land Raider, the better.

   
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Perfect Shot Ultramarine Predator Pilot





Vanilla LR. Provides accurate LR firepower, holds enough bodies to make something worthwhile, insta-glances most dark eldar vehicles, and hits dreadknights hard enough to matter.

My assault terminators and tacticals have the anti-infantry handled. I need a mobile bunker that can threaten the whole area once the terminators are offloaded.
   
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Steady Dwarf Warrior




I never end up firing all the weapons on the godhammer, the crusader almost always suits what I need in an army.

*Inflated W/L/D ratio to give my opinions validity*  
   
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Decrepit Dakkanaut






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saxx wrote:I never end up firing all the weapons on the godhammer,


That's funny. I do it all the time.

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Long-Range Land Speeder Pilot





Colorado Springs CO USA

I have to go with the Original LR, maybe because it's the only LR I have, maybe it's because it can nerf those pesky enemy transports and force their cats to walk in the field allowing my bike squad to eat them up and spit them out, and as for transporting, Captain Lysander and his 5 basic termies love a good ride and the six of them tend to be quite capable of handling whatever an opponent throws at them, as long as they forgot their AP/2 - AP/1 weapons of course. Let the LR deal with the long range stuff, let the Marines deal with whats up close

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Dogged Kum






I love the Crusader! It comes with an Assault Cannon, two Hurricane Bolters, AND a Multi-Melta! Give that bad boy Blessed Hull and 7 Lightening Claws Sword Brethren with a Chaplain, and you got a mean machine. Blow that transport with the MM, soften the horde with Bolters, then enjoy my S5 I5 Terminators with Grenades that reroll everything!

 
   
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Slashing Veteran Sword Bretheren





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Crusader it proves that overkill is good and you can never have to many guns.

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Hell Hole Washington

I am experiencing shock right now that the redeemer isnt #1. It is perfectly designed for what it does. Drive fast at the enemy. Drop off termis and then flame maddly.

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