| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/03/26 22:55:56
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
thebetter1 wrote:nosferatu1001 wrote:
"clearly" youre wrong. I'd ignore your arugments too, but theyre quite fun when theyre this silly
You think the interpretation that makes the rules work is silly, and that forcing skimmers to be glued to their flimsy flying stands is logical? FYI, the second part is not even a rule; the peg is part of the model and is glued to the base, therefore the model is glued to the base.
Sorry, the peg that is part of the base is part of the model? Interesting!
"makes the rules work" is irrelevant as it is *your* opinion that they dont "work". They do, which is what makes your argument silly.l
yet again you're wrong, and too stubborn to admit it, or actually counter an argument in a sensible manner.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/26 22:55:57
Subject: Flamer Templates and flying bases
|
 |
Regular Dakkanaut
|
Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
Sure, because ignoring my latest argument somehow makes you more correct.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/26 23:02:23
Subject: Flamer Templates and flying bases
|
 |
Longtime Dakkanaut
|
At this point I would say that useing a little common sense would go a long way....
But I fear that people would say that since Common Sense isn't written anywhere in the BRB, it isn't RAW and thus void...
Written or not, If I don't want to glue my models, I wont. No book is going to dictate me on what I do and don't glue. Its called magnets. Use em.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/26 23:05:21
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
thebetter1 wrote:Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
Sure, because ignoring my latest argument somehow makes you more correct.
If your latest argument was actually new, and hadnt been discredited at least 100 times before, you may have a point.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/26 23:39:05
Subject: Flamer Templates and flying bases
|
 |
Sniping Gŭiláng
|
maybe when they wrote the rules they expected all flying bases to have the ball joint that you get when you get a land speeder
its glued, and can be removed.
seriously though, what is the point about arguing if you can remove the base or not, if its glued its glued, if its not then its not, the bit about removing the stand is an exception given only for skimmers so who really cares.
It does state that it can not move in any way so if its hovering 6" above the table thats where it is, if it is hovering 2" above the table thats where it is, cant move up and down, forwards backwards side to side, nothing.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/26 23:44:23
Subject: Re:Flamer Templates and flying bases
|
 |
Swift Swooping Hawk
|
The base would be the the flat part that sits on the ground plus the stand, would it not? The peg being the stand as some people have called it?
So if one were to insert a magnet somewhere in the base, but still glued the top piece of the base to the model we would be able to say that the model was glued to the base. People use magnets to attach weapons, arms etc all the time and it seems to be a legal conversion of the model.
So then when the flying model suffers an immobilized result couldnt one then satisfy both rules fairly well by removing the lower section of the base, the part that magnetized? The stand is still glued to the model and yet most of the stand is being removed. Granted not the entire stand is being removed, but as much of it as possible is being detached.
This also makes storage much easier as well, and one doesnt have to fight the wobbling effect that builds up over time from the little peg widening out the hole in the model. Ive only done this myself on bikes and small hovering vehicles, but with larger magnets it should work on larger models as well.
Sliggoth
|
Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 00:34:41
Subject: Flamer Templates and flying bases
|
 |
Stealthy Kroot Stalker
|
@JP400: Bringing common sense to YMDC is like bringing a knife to a gun fight. =p
In internet forums RAW is RAW, no common sense or anything else is used. Gwar himself has said that he doesn't play like he would seem to. And he is like the God of RAW. lol
So yes the rules say glue the model to the base, stand, whatever. But in all reality, not everyone does in all cases, and so that is why they have the rule state "where possible", because even GW know that not everyone is going to follow the rule to glue everything to it's base.
Oshova
|
3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 00:51:40
Subject: Flamer Templates and flying bases
|
 |
Longtime Dakkanaut
|
Oshova wrote:@JP400: Bringing common sense to YMDC is like bringing a knife to a gun fight. =p
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 00:58:12
Subject: Flamer Templates and flying bases
|
 |
Mounted Kroot Tracker
|
Actually, the rules state that the model must be glued to the base. They never specify which kind of glue must be used, and using standard PVA Glue, white glue, etc are all allowed. This makes it possible to remove the model from the base(breaking the glue but not really the model)as long as you glue the model back onto the base in its new position. Also, technically the Tau piranha may not be taken with the base it is supplied with(in the way it was meant to be taken) because you are not supposed to use glue for the little ball-thingy.
Funny how GW contradicts itself. The moral to this story: Use white glue and reglue your models before and after every game!
|
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 02:17:05
Subject: Flamer Templates and flying bases
|
 |
Regular Dakkanaut
|
nosferatu1001 wrote:thebetter1 wrote:Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
Sure, because ignoring my latest argument somehow makes you more correct.
If your latest argument was actually new, and hadnt been discredited at least 100 times before, you may have a point.
Wow. You actually think claiming that my argument has already been discredited before I came up with it makes it wrong?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 02:21:23
Subject: Flamer Templates and flying bases
|
 |
Stealthy Kroot Stalker
|
Ah good old Starship Troopers . . . You have gained yourself a friend =]
And which sensible person is going to re glue their models after every game? Not me I can tell you that much.
Oshova
|
3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 02:36:39
Subject: Flamer Templates and flying bases
|
 |
Longtime Dakkanaut
|
Oshova wrote:Ah good old Starship Troopers . . . You have gained yourself a friend =]
And which sensible person is going to re glue their models after every game? Not me I can tell you that much.
Oshova
I agree. This whole argument is boarder line on the absurd if you ask me. Are you really going to be that big a stickler that your going to argue about a model being glued? Really?
|
|
This message was edited 2 times. Last update was at 2010/03/27 02:40:37
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 02:45:05
Subject: Flamer Templates and flying bases
|
 |
Stealthy Kroot Stalker
|
Aww she is so cute!
And everyone knows that the internet is in no way related to real life. And yet everyone argues in this way none the less. How absurd.
Oshova
|
3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 10:04:45
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
thebetter1 wrote:Wow. You actually think claiming that my argument has already been discredited before I came up with it makes it wrong?
Ah, I see you dont understand what "this isnt a new argument" means.
It may be new to you, but that doesnt mean it is *actually* new, and hasnt already been discredited. And I did it again in this thread, just for your benefit!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 10:43:40
Subject: Flamer Templates and flying bases
|
 |
Bonkers Buggy Driver with Rockets
Right behind you...
|
nosferatu1001 wrote:
Or was it just yet another facetious comment?
Ummm... Hello Pot, Kettle is calling you...
But seriously and OT, I can't ever remember a single player (to include at tournaments) who played with their flying bases glued to the skimmers. Nor can I ever remember any player having a problem with someone who played with a flying stand that wasn't glued to the model. Transporting them that way alone is not feasible or smart. But, as with almost anything, RAW can be taken to riduiculous extremes by TFG...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2025/12/22 12:15:08
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
Simpy explaining the rules - if you want to change them and use houserules, thats fine. But you need to know you're doing it, otherwise it can cause confusion.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 10:59:14
Subject: Flamer Templates and flying bases
|
 |
[MOD]
Anti-piracy Officer
Somewhere in south-central England.
|
I base my models however I want, whatever GW's rules say, so all my skimmers are on removable wire poles.
I like to think of it as sticking it to The Man.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 11:08:23
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
Is it flexible wire, so they act like the nodding duck drinking water?
cos that would be aces
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 11:29:46
Subject: Re:Flamer Templates and flying bases
|
 |
Hurr! Ogryn Bone 'Ead!
|
The rule for removing bases says "possible" not "practical" right? Wouldn't that mean that you'd need to remove the base no matter how long it takes or how many blow torches are involved in the process?
I'd love to see an opponent claim it was impossible to remove, then pull a hammer out of my carrying case.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 11:35:34
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
Which is when you point them back to page 3, which says you cant do it
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 15:45:16
Subject: Flamer Templates and flying bases
|
 |
Raging Ravener
Great Falls, MT
|
Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them. rephrased: So you're saying even though I'm given permission to remove my model from its base(snap it off), I cannot? Also i dont have to glue my moel to anything unless it came with a base As far Im concerned, I bought all my bases on ebay because their boxes didnt contain any. - Note from moderator: Do not try to avoid the language filter. -
|
|
This message was edited 2 times. Last update was at 2010/03/27 23:21:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 15:51:00
Subject: Flamer Templates and flying bases
|
 |
Mounted Kroot Tracker
|
IggyEssEmManlyMan wrote:Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
SO you are saying I am not allowed to snap the base off of my model, simply because it is possible, and put the valkyrie between me and the little dudes who wanna torch my ass?
The base must be glued at the start of every game. Then further on the rules say you must remove it from the base. I suggest clippers, hammers, orbital bombardment to fulfill this rule.
|
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 15:55:08
Subject: Flamer Templates and flying bases
|
 |
Raging Ravener
Great Falls, MT
|
Nightwatch wrote:IggyEssEmManlyMan wrote:Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
SO you are saying I am not allowed to snap the base off of my model, simply because it is possible, and put the valkyrie between me and the little dudes who wanna torch my ass?
The base must be glued at the start of every game. Then further on the rules say you must remove it from the base. I suggest clippers, hammers, orbital bombardment to fulfill this rule.
I edited my post and added that. I dont have to glue my models to anything, according to the rule book, if my models were not supplied by Citadel with bases. As far as I'm concerned my models were not supplied with bases, I had to go out buy my own.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 15:59:28
Subject: Flamer Templates and flying bases
|
 |
Mounted Kroot Tracker
|
IggyEssEmManlyMan wrote:Nightwatch wrote:IggyEssEmManlyMan wrote:Gwar! wrote:nosferatu1001 is right, you HAVE to glue the bases, which means it is never possible to remove them.
SO you are saying I am not allowed to snap the base off of my model, simply because it is possible, and put the valkyrie between me and the little dudes who wanna torch my ass?
The base must be glued at the start of every game. Then further on the rules say you must remove it from the base. I suggest clippers, hammers, orbital bombardment to fulfill this rule.
I edited my post and added that. I dont have to glue my models to anything, according to the rule book, if my models were not supplied by Citadel with bases. As far as I'm concerned my models were not supplied with bases, I had to go out buy my own.
Soon we're going to need lawyers to play this game.
|
Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 15:59:50
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
Well, if Citadel didnt supply your bases then you cannot glue your bases to anything - as you can ONLY put your models on the bases they came with.
So by finding a loophole in one rule you have broken another, Bravo!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 16:07:25
Subject: Flamer Templates and flying bases
|
 |
Raging Ravener
Great Falls, MT
|
nosferatu1001 wrote:Well, if Citadel didnt supply your bases then you cannot glue your bases to anything - as you can ONLY put your models on the bases they came with.
So by finding a loophole in one rule you have broken another, Bravo!
No where in the rules does it say I can only put my models on Citadel bases. The rules make reference to "impressive scenic bases", but nothing more. So, assuming I'm using the exact same bases, just not Citadel manufactured, no one can tell me I'm breaking any rules.
EDIT: And it only states they must be glued onto there bases IF Citadel supplied your miniatures with the bases. Thus, RAW< you can play the game with no bases on any of your models.
|
|
This message was edited 1 time. Last update was at 2010/03/27 16:08:45
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 16:12:38
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
However the rules do state, on p3, that you may only put it on the base it came with.
So if you claim it didnt come iwth any bases, then every game you must ask for your opponent to allow you to use your models. Essentially TMIR again, in so many words.
Yes, you can indeed play the game with no bases. Good luck performing any measurements with infantry units, as they measure to the base!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 16:28:58
Subject: Flamer Templates and flying bases
|
 |
Raging Ravener
Great Falls, MT
|
nosferatu1001 wrote:However the rules do state, on p3, that you may only put it on the base it came with.
Read again. Specifically page 3, under the section "BASES", first sentecne, then second sentence.
They only require a base as stated in the second sentence, if the first sentences conditions are met. Meaning they only require the base if the model came with a base.
Then read page 17, under the header "CHECK RANGE", 2nd paragraph(specifically after the weapons table shown)
It makes no mention of bases when checking to see whether or not you can fire.
Then, for assaulting, read page 34, under the section "Moving assaulting models"
Upon reading that section you will, again, see no mention of require base contact, or measuring with bases, only that your model must be in contact with another player's model.
The game is entirely playable, RAW, in any game or tournament without bases on your models, so long as the organizer has no objections.
|
|
This message was edited 1 time. Last update was at 2010/03/27 16:30:30
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 16:31:48
Subject: Flamer Templates and flying bases
|
 |
Bonkers Buggy Driver with Rockets
Right behind you...
|
[quote=Nightwatch
Soon we're going to need lawyers to play this game.
We have plenty right here on YMDC... Rules lawyers that is....
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/27 16:40:58
Subject: Flamer Templates and flying bases
|
 |
Decrepit Dakkanaut
|
IggyEssEmManlyMan wrote:Read again. Specifically page 3, under the section "BASES", first sentecne, then second sentence.
They only require a base as stated in the second sentence, if the first sentences conditions are met. Meaning they only require the base if the model came with a base.
And your point is? That doesnt contradict anything I said. I said if you *want* to put it on a base, it ahs to be the one it was supplied with - otherwise you need to ask permission before every game.
Thus, as this is a permissivie ruleset, the bases you bought on ebay can only be used with opponents permission.
IggyEssEmManlyMan wrote:Then read page 17, under the header "CHECK RANGE", 2nd paragraph(specifically after the weapons table shown)
It makes no mention of bases when checking to see whether or not you can fire.
How about checking "measuring distances" on Page 3, where it states measurements are to the base?
IggyEssEmManlyMan wrote:Then, for assaulting, read page 34, under the section "Moving assaulting models"
Upon reading that section you will, again, see no mention of require base contact, or measuring with bases, only that your model must be in contact with another player's model.
The game is entirely playable, RAW, in any game or tournament without bases on your models, so long as the organizer has no objections.
And again, Page 3 - so ONLY if your models are supplied without a base is any of the above legal.
|
|
|
 |
 |
|
|