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Made in us
Hardened Veteran Guardsman




A cheap tank tactic (I'm not sure it's going to work with eldar) is the choo-choo train. place several tanks in a line so the front is entirely obscured by the one next in line. Like so:


X....................
X....................
X............. ABC
X....................
X....................

Where A,B&C are you units and the X's are the enemy. Because the front of B&C are entirely blocked the enemy has to shoot at the sides, even from the front arc, granting you a 3+ save. This tactic works best if vehicle A is tougher than B&C or popped smoke.

This message was edited 3 times. Last update was at 2010/04/19 23:55:30


 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Vindicator#9 wrote:One thing i did this weekend was spread my ork mob to claim two objectives. I only did this because the guy i was playing was being anal and said my kanz cant single out his nob because he was in a mob full of boyz. I said you would be correct if i werent in BtB contact with the nob. We argued for a minute or two and finally i gave in and just pulled an arse move described above.


The guy was anal because he followed a very clear and well known rule? How about learning the rules and playing by them yourself? And taking two objectives with one unit is not an arse move, it is perfectly legal and a bonus you get from fielding larger units


My opponent once deployed two Thunderfire Cannons up on the top floors of ruins. I responded by deploying my Predator on a ruin. He called the store manager over and made me deploy it on the ground


Artillery = basically infantry, moves in pretty much the same way as infantry etc. Can climb buildings
Tank on second floor = extremely silly

These threads are strange!


QFT

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Driving tanks on top of other wrecked tanks can be lots of fun and block a load of LOS from time to time.

This is less cheesy but not often realized. If your vehicle explodes...you're supposed to put a crater down. This can give you a 4+ cover, and stop other units from charging you.


Automatically Appended Next Post:
These threads are strange!


True...but fun nonetheless.

This message was edited 1 time. Last update was at 2010/04/20 00:50:22


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Daemonic Dreadnought






Norade wrote:
Pathfinding wrote:
tedurur wrote:Zig Zag cover is rather useless. Sure you would in theory gain a +4 coversave but at the same time you would loose nearly all mobility since you cant move trough units.


They would also grant a 4+ cover save to any units they shot at. You must also deploy like this and may not move because you move one unit at a time and may not move through other models. A lot of restrictions just to get a 4+ cover save.


You can do it if you leave the maximum spaced gaps so models can flow around each other as they move. Also, with a formation like this they're likely expecting you to be in cover most of the time so them giving you cover doesn't effect them too much.


It's all fun and games until template weapons come down. In order to maintain squad coherency zig zag cover clusters 2 squads on top of each other making them very vulnerable to template weapons. For extra fun use a flamer.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Yeah i see that now. The only reason i even argued it because neither of us had our rulebooks and playing from memory. I saw mine as an arse move because i had my guys spread over 18". The problem i did see with it though was if he attacked one side it significantly limited what i could assault back with.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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Made in us
Daemonic Dreadnought






Grey Templar wrote:For BAs you can get 5 LRs in a 1750 list with 200 points to spend on HQs(5 min sized assault squads)

For Grey Knights you can run 2 LRs, 2 min sized PAGK squads, 3 units of 10 GK terminators(one is a GKHs retinue). LRs are for PAGKs to sit in on objectives and snipe enemy vehicles.

Orks. 2 big meks, 2 Deffdreds, 9 killa kans, 120 gretchin and 12 runtherds.(need i say more?)

Combine a PBS with the BA psychic power Fear of the darkness

use Vindicare assassins to snipe Nobs out of Boy mobs to totally nerf them.

Run 9 typhoon LS in a space marine list. 18 fast, BS4 missiles and 9 heavy bolters? yes please

BAs can take 3 fast vindicators. move 12" and drop 3 pie plates on a IG blob squad and watch it disappear combine with scouting Baal Predators with inferno cannons for extra


BA can take 5 LR at 1750 and lose them all to melta gun fire. If you want to be extra silly deep strike all 5 of them and see how many can be lost to mishaps.

Grey knights: It's all fun and games until the land raiders eat a melta shot.

Orks: Nobody is afraid of 120 gretchin, especially gunlines.

There are lots of good uses for PBS, my favorite is to combine it with a moral test followed by assaulting the unit with guardsmen. Roll a 2 on the morale check or the unit dies.

Sanguinary Priests are a much more tempting squad for Vindicare assassins. Some players bitch that they have to take a mandatory leadership 10 psychic hood inquisitor lord with mystics to get access to a Vindicare, I say they are bitching that they have to take a mandatory chocolate shake to get access to their cheeseburger.

9 Typhoons are nasty, until you go 2nd against an IG player and the squadroned AV10 skimmers eat massed multi laser and autocannon fire.

The 3 Vindicator 3 Predator + Mech blood angels list is pretty damn nasty. The 6 tanks don't eat up too many points, and the massed troops in Rhinos &/or Razorbacks creates a hell of a target saturation to deal with. It's not unbeatable, but it's a nice solid list.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Jovial Plaguebearer of Nurgle






Grey Templar wrote:
BAs can take 3 fast vindicators. move 12" and drop 3 pie plates on a IG blob squad and watch it disappear:

i thought ordance weps couldnt shoot after being moved

4k and rising
almost 2k
3k
1k
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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Using 3 squads of 3 FA spores in bug lists during dawn of war to screw your opponents deployment even more.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Daemonic Dreadnought






epil wrote:
Grey Templar wrote:
BAs can take 3 fast vindicators. move 12" and drop 3 pie plates on a IG blob squad and watch it disappear:

i thought ordance weps couldnt shoot after being moved


They can't shoot any other guns if they move. Seeing as how the only other gun a vindicator can have is a storm bolter it's not much of a sacrifice to shoot the big gun.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Longtime Dakkanaut





I once used Deep Striking Chaos Terminators with combi-plasmas nearby to pretty neatly solve a pair of carnifex.


Automatically Appended Next Post:
schadenfreude wrote:
epil wrote:
Grey Templar wrote:
BAs can take 3 fast vindicators. move 12" and drop 3 pie plates on a IG blob squad and watch it disappear:

i thought ordance weps couldnt shoot after being moved


They can't shoot any other guns if they move. Seeing as how the only other gun a vindicator can have is a storm bolter it's not much of a sacrifice to shoot the big gun.

Also only Ordnance Barrage weapons can't move and shoot at once.

This message was edited 1 time. Last update was at 2010/04/20 01:34:53








There's just an acre of you fellas, isn't there? 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in ca
Stabbin' Skarboy




123 fake street

Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Daemonic Dreadnought






Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet

This message was edited 1 time. Last update was at 2010/04/20 03:17:18


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Sadistic Inquisitorial Excruciator





I don't think perfectly valid tactics and combos qualify as cheesy. From the OP, I'm guessing the thread is more about moves that are borderline illegal or blatantly against RAI and vague on RAW.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Tony the guardsman wrote:Hey people!

I post this thread to,hopefully,learn some cheesy moves

I don't usually use them in my gaming store,but Ithink it would be nice if I learn some to fight off little kids or bullies who would WAAC.There are people like that who just stay at the back of the store,playing with newbies and changing the rules just to beat them,I can't stand that!


then use the cheesiest move of them all- tell the staff?

From this description, these tards sound pretty much like a bunch of sadface gakkers. If they need to make up rules to beat children in a stratergy game, theres something seriously wrong with them. I would pity them, more than wanting to beat them.

On the other hand, a copy of the rulebook is all you will need. If you think what they are doing is suspect, tell them you simply won't let them do it until a staff member/rule book confirms it. It really is that simple.


   
Made in ca
War Walker Pilot with Withering Fire





Behind you

I have a rule book

What is the joy of life?
To die knowing that your task is done
 
   
Made in au
Longtime Dakkanaut






Use the index more then j/ks <3


Automatically Appended Next Post:
(I personally found the 5th Eds index to be as unwieldy as an alphabet with one vowel that's y and three Qs, when looking for something specific)

This message was edited 1 time. Last update was at 2010/04/20 05:17:15


"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Longtime Dakkanaut





Nothing is quite as funny as putting guardsmen in a fortified ruin next to an objective and Incoming! them every turn while a frustrated Tau player fails every turn to shoot a single wound in them.







There's just an acre of you fellas, isn't there? 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Pathfinding wrote:
tedurur wrote:Zig Zag cover is rather useless. Sure you would in theory gain a +4 coversave but at the same time you would loose nearly all mobility since you cant move trough units.


They would also grant a 4+ cover save to any units they shot at. A lot of restrictions just to get a 4+ cover save.


Not if you're orks. A line of orks with a 4+ Cover save against Tau would be nasty (or any other army having trouble with CC). The orks don't care about shooting as much.. they will just get really close with half the casualties they would normally receive and then precede to assault you to death.

But really, distinguishing between two units would be a pain... especially of the same type.

Thankfully no one I know is so competitive that they would try that... and the rest of my gaming group would kick out a player so bent for victory.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

If the Orks deploy like that they will not reach the Tau line ever. Since they move so slow they will be blown to pieces even with a +4 coversave...

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

tedurur wrote:If the Orks deploy like that they will not reach the Tau line ever. Since they move so slow they will be blown to pieces even with a +4 coversave...


Not if you do this:

Norade wrote:You can do it if you leave the maximum spaced gaps so models can flow around each other as they move.


 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

you will still loose forward movement no matter what...

I cannot believe in a God who wants to be praised all the time.
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10k  
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

But for some units,I can just stay standing on a hill or a building,for example devastators

What is the joy of life?
To die knowing that your task is done
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

so you want to give everything that your devastators shoot at a +4 save? Thats an awesome waste of points.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

tedurur wrote:so you want to give everything that your devastators shoot at a +4 save? Thats an awesome waste of points.


Good point...and we know that checkerboarding has its flaws as does most cheese...that's why it's cheese.

Let's get more on topic now.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

lol,what about useless guardsman in the open?They could do that

What is the joy of life?
To die knowing that your task is done
 
   
 
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