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Made in us
Longtime Dakkanaut







Attach Grotsnik to Snikrot's Kommandos. Ambush with them. Laugh at the cries of cheese.
   
Made in us
Sadistic Inquisitorial Excruciator





The Bringer wrote:
tedurur wrote:If the Orks deploy like that they will not reach the Tau line ever. Since they move so slow they will be blown to pieces even with a +4 coversave...


Not if you do this:

Norade wrote:You can do it if you leave the maximum spaced gaps so models can flow around each other as they move.


That's only possible for small units. Foot-slogging Orks are huge mobs, so this is literally impossible unless you have no terrain at all and can stretch across the whole DZ. If someone tried to pull such a bs move, I'd call over the TO with very good odds he'd rule against you. If the TO is also an idiot and allows it, I'd be extremely anal during your movement to ensure everything is precise to the millimeter, so the game would never get past turn 2.

And discounting all that, trying this maneuver in a tournament with soft scores = auto-lose.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

We're not debating cheese here...we're just throwing it out there.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Especially people on objectives.

Grots for example...

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in us
Esteemed Veteran Space Marine





I see what kind of people you deal with alot, I have a simple solution, make the list tougher depending on how much I like you, (unless I REALLY feel like testing out a list). You're eldar, you can get good at that.

Also, during 'Ard Boyz '09 someone checkerboarded, came up in first or second, then a fellows called up and someone at the GW number found it illegal.

I would break out the hammer if anyone tried checkerboarding...
   
Made in de
Boosting Black Templar Biker




Assault one of two checkerboarding units and it has to move towards the assaulting unit. Easy as that.





 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

Zagstruk in maxed out stormboyz is pretty cheesy, S9 power klaw that strikes at I4 on the turn they deepstrike!

Either that or the old infiltrate along his table edge if he all deploys in reserve chestnut.

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Come on,I need some general tactics(and eldar tactics),but not ork tactics...
But thanks anyways

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

If you have a vehicle thats about to be blown and there are troops surrounding it and you have an IC inside...

Very situational I know...get him out of the dang tank because there is probably room for that one model somewhere and assault the surrounding unit to draw them off your vehicle.

Sacrifice for the greater good.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Tony the guardsman wrote:Come on,I need some general tactics(and eldar tactics),but not ork tactics...
But thanks anyways


keep in mind most(note: i said most) cheezy moves involve particular unit combos like Shrike and assault terminators.

the only general ones i know of are, Wound allocation(drives me nuts, but i use it too and its perfectly legal) Staggering your line(Technically illegal, depending on your location)

One good one is to use pivoting to gain inches of movement(works best with vehicles that are noticably longer then wide, LRs and battle wagons are best)

Deploy your tank with its side right on the edge of your deployment zone,

first turn, pivot from the exact center of the vehicle(this will result in at least an inch of ground forward, 2-3 in the case of battlewagons) move forward measuring from the front of tank as normal.

you should gain 1-3" of movement and or range by doing this.

This is fair and legal, but may result in people not liking you.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Rough Rider with Boomstick





Ontario

Personally, I would plant a vindicator on a tree (not under, ON) just to get a laugh. I'm serious.

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.

 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Stuff like acolytes...and maybe drones and things?

I took 3 wounds?

one on my warrior
one on my acolyte
oh...another on my inquisitor

now we allocate the inquisitors wound to the acolyte

acolyte takes two wounds and inquisitor gets off scot free!

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Rotting Sorcerer of Nurgle





You play an assaulty army?
Any move closer to m e is a cheesy move

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Wehrkind wrote:...I just learned you don't even have to maintain coherency, so pull guys from the middle after going to ground and pinning yourself. Yay!....


"If this happens [unit has lost coherency], the models in the unit must be moved in such a way that they restore coherency in their next Movement phase....[if that isn't possible], then they must move to restore unit coherency as soon as they have the opportunity."

Thread Slayer 
   
Made in ca
Dangerous Skeleton Champion



Canada

Once I tried to give cover to my kroot by doing this:

e = enemy (in a small bunker)
g = gun drones
k = kroot

..eee
..eee
..eee

g.....g

...k
.....k
...k k
..k k
...k k
..k k
....k

2" gap between the drones, effectively giving me 4" to hide my kroot behind.
My opponents (4 way free for fall) didn't seem to think that shooting through a unit of 2 models was very nice. Jokes about different cheeses were made. I try not to do that kind of thing now, but I still think it had some merit.

This message was edited 4 times. Last update was at 2010/04/22 00:02:19


 
   
Made in us
Hellacious Havoc




OC FTW

privateer4hire wrote:
Wehrkind wrote:...I just learned you don't even have to maintain coherency, so pull guys from the middle after going to ground and pinning yourself. Yay!....


"If this happens [unit has lost coherency], the models in the unit must be moved in such a way that they restore coherency in their next Movement phase....[if that isn't possible], then they must move to restore unit coherency as soon as they have the opportunity."


That's why you send them to ground every turn. They will never get the opportunity to legally move back in to coherency.

 
   
Made in ca
Stabbin' Skarboy




123 fake street

Grey Templar wrote:
schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.


The problem is that it ties them up, for like mabye two turns, then those 200 points emerge unscathed to wreak further havoc, also it's not like the SM player won't have other units to deal with the kk and dreads. Delaying is useful sometimes, but putting so many models into a situation were the will lose quickly, mabye rethink that,

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Longtime Dakkanaut





Use trukks to give Tankbusta Boyz the "tunnel vision" special rule!







There's just an acre of you fellas, isn't there? 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

despoiler52 wrote:
Grey Templar wrote:
schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.


The problem is that it ties them up, for like mabye two turns, then those 200 points emerge unscathed to wreak further havoc, also it's not like the SM player won't have other units to deal with the kk and dreads. Delaying is useful sometimes, but putting so many models into a situation were the will lose quickly, mabye rethink that,

The termies might come out on top, but if they do, it'll take them more than two turns. However, I agree it's not a smart move, just because it takes up all your troops choices and you could be having a lot more fun with real models.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Thats not cheesy

What is the joy of life?
To die knowing that your task is done
 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Tony the guardsman wrote:Thats not cheesy

Ok....
Eldar cheese really doesn't exist. They're not new enough. Get a real army.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Nightwatch wrote:
despoiler52 wrote:
Grey Templar wrote:
schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.


The problem is that it ties them up, for like mabye two turns, then those 200 points emerge unscathed to wreak further havoc, also it's not like the SM player won't have other units to deal with the kk and dreads. Delaying is useful sometimes, but putting so many models into a situation were the will lose quickly, mabye rethink that,

The termies might come out on top, but if they do, it'll take them more than two turns. However, I agree it's not a smart move, just because it takes up all your troops choices and you could be having a lot more fun with real models.


Lolz, this has to be the biggest quote-quoting I've seen. Look at the tiny text in the centre Fun fun fun to join in with more... lets see, it's not-grots, yes-grots, not, grots, not, grots, not, grots, not, grots... guess that leaves not for me...

Grots are bad in huge numbers because ork boyz can do what you want those grots to do more efficiently, they will not only tarpit, they actually kill stuff too. 180 grots is ultimate stupidity

   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Illumini wrote:
Nightwatch wrote:
despoiler52 wrote:
Grey Templar wrote:
schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.


The problem is that it ties them up, for like mabye two turns, then those 200 points emerge unscathed to wreak further havoc, also it's not like the SM player won't have other units to deal with the kk and dreads. Delaying is useful sometimes, but putting so many models into a situation were the will lose quickly, mabye rethink that,

The termies might come out on top, but if they do, it'll take them more than two turns. However, I agree it's not a smart move, just because it takes up all your troops choices and you could be having a lot more fun with real models.


Lolz, this has to be the biggest quote-quoting I've seen. Look at the tiny text in the centre Fun fun fun to join in with more... lets see, it's not-grots, yes-grots, not, grots, not, grots, not, grots, not, grots... guess that leaves not for me...

Grots are bad in huge numbers because ork boyz can do what you want those grots to do more efficiently, they will not only tarpit, they actually kill stuff too. 180 grots is ultimate stupidity

But so much fun!
I lvoe it when your army is shorter than the enemy. And when you outnumber him.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Nightwatch wrote:
Illumini wrote:
Nightwatch wrote:
despoiler52 wrote:
Grey Templar wrote:
schadenfreude wrote:
Nightwatch wrote:
despoiler52 wrote:
Nightwatch wrote:
ductvader wrote:
Nightwatch wrote:
schadenfreude wrote:

Orks: Nobody is afraid of 120 gretchin, especially gunlines.


I beg to differ. Gretchin can kill a squad of TEQs better and faster than a Sternguard squad with combi-meltas. It's amazing how often dumb luck and having 110 more models than your opponent can crop up and excel.


*Picks Gretchin out of teeth.*...what now?

Gretchin are a type of fungus, and poisonous at that. Not to mention your termies had to spend 6 turns killing all those bastards, even if every attack hits and wounds.


Combat resolution will murder soooooo fast. Termies charge, kill lots, then gretchins to gak all, then combat resolution murders the rest. Then they fail leadership test and have to take off more models due to squig hound. A mob of 30 grots will slow cc termis down for a turn and a half. Inflicting mabye one casualties. Tar pit is still viable, but harder with combat res.

I understand that they will die. I understand that they will not be useful. I even understand that there is no point to taking 6 full squads of grots.
I'd just like to say that they cost roughly the same as your 10 man termie squad, and I have more.


On paper the gretchin look good if 200 points of gretchin were to fight TH/SS termies. When the game actually starts the TH/SS termies won't be alone. Assault marines will tear up gretchin in CC, and tactical squads can put out enough fire power to force morale checks on the grots every turn. Bolters wound them on a 2+. The bread and butter units of SM are good grot killers, and it's even worse when fighting Chaos. Ever seen what lash and a couple of Rhinos do when 1 unit of grots is lashed into another unit of grots, or a unit of grots is lashed around a killer kan and a defiler shoots the kan?


Automatically Appended Next Post:
PS if we're going to include a post about cheesey moves why hasn't anybody brought up lash + any template or blast weapon yet


but the ork player is winning since his 120 points of gretchin are tying up 200+ points worth of models.

that while the kans and dreds are ripping up your main battle line.


The problem is that it ties them up, for like mabye two turns, then those 200 points emerge unscathed to wreak further havoc, also it's not like the SM player won't have other units to deal with the kk and dreads. Delaying is useful sometimes, but putting so many models into a situation were the will lose quickly, mabye rethink that,

The termies might come out on top, but if they do, it'll take them more than two turns. However, I agree it's not a smart move, just because it takes up all your troops choices and you could be having a lot more fun with real models.


Lolz, this has to be the biggest quote-quoting I've seen. Look at the tiny text in the centre Fun fun fun to join in with more... lets see, it's not-grots, yes-grots, not, grots, not, grots, not, grots, not, grots... guess that leaves not for me...

Grots are bad in huge numbers because ork boyz can do what you want those grots to do more efficiently, they will not only tarpit, they actually kill stuff too. 180 grots is ultimate stupidity

But so much fun!
I lvoe it when your army is shorter than the enemy. And when you outnumber him.



Hihihi, you can hardly see the first one now

If you just want to outnumber your enemy and be shorter, go with regular boyz, cut their legs off and mount their feet to their torso - voila, short, comes in large numbers, and can actually fight

   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Take 5 squads of 50 conscripts with priests. Move them one behind the other in close order. In the second squad add a commissar Lord and in the third add a Commissar Lord. Give them all "Send In The Next Wave" rules. the first squad will either get assaulted or assault itself. Either way, soon after it does sacrifice it at the end of your opponents turn, bring it in right behind the last group of conscripts in this lunch line of death. Then on your turn assault with your 50 conscripts with priests. Sacrifice, Rinse, and Repeat. the front squads will give cover to the guys behind. Only weakness is template weapons. But use HWs to take out armor and such to reduce this threat.

Dunno if this is cheesy enough, but it sure sounds a heck of a lot of fun.

3000+
2000+
1500+ 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Its a really cool thing to do,but i dunno if you need five of them(five squad might be too much)

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Malicious Mutant Scum





Personally I enjoy the combined-squad rule abuse. Take five ten-man infantry squads, add one commissar with PW per infantry squad, then add ministorum priests with evicerators for taste. Serve cold.


What? Is that five commissars with power swords? Is that a Priest with an Evicerator? He rolls what for armor penetration? And they have a 50-man wound soak? And they get to reroll all misses on the first charge? What. The. Hell.

"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." -Glen Bateman, The Stand (C&U), 3rd paragraph of Chapter 42, by Stephen King
 
   
Made in us
Sadistic Inquisitorial Excruciator





Priest is too easy to single-out and kill before he even gets to swing.
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

They can be singled out?!


Automatically Appended Next Post:
But they are reasonably slow in combat right?And they cost quite a lot of points

This message was edited 1 time. Last update was at 2010/04/22 07:25:54


What is the joy of life?
To die knowing that your task is done
 
   
Made in dk
Stormin' Stompa





They can be singled out in cc as they are ICs.

Whenever I bring a Priest in an infantry blob, I take only one, leave him dirt cheap and keep him way in the back.
His sole purpose is to provide a reroll to hit to all others.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
 
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