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Made in au
Regular Dakkanaut






New Zealand

Yea, im saving up for the A-20, hopefully that will be decent enough, i have a tactic at the moment of running in, scouting everyone and try to survive, i usually die but i just alt tab and wait for the battle to end.
   
Made in us
Lord of the Fleet





Texas

A20 aint bad. Can get up to 70km/h I think. very useful for outrunning mediums

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Not enjoying the game at the moment. Long story short, i just get owned. all people do is camp with the heavy and art with AT's to back up, i scout and die (even if its a mid-late rush) and i do absolutely zero damage to anything. This is only when i've enter T3 and im playing with tigers and vehicles in the T5-6's...



I can give a few tips from someone who plays primarily scouts (maxxed out Leo and crew, I love my baby). With light tanks, past the first couple of tiers you aren't going to be killing much. TDs, SPGs, and other scouts is pretty much all you can reasonably harm. Once you are in a tank that is going up against multiple medium or tougher tanks a round, your first upgrades should be engines>suspension>commander 75%>driver 75%>radio>everything else. You are eyes first, hammer second. You can take one of two tactics:

1) Kamakazi at the start and try and get maximum spotting credit and a scout medal. It's quick and dirty and if you are trying to level multiple tanks at one time, as soon as you die you can exit the battle (you still get full credit) and jump in another match with one of your other tanks. If you are just trying to level to the medium or heavy tanks as fast as possible and are not interested in playing as a scout, this is not a terrible option.

2) Play it smart and hang back at first. Help deal with the opposing team's rushing scouts and let the enemy deployment area clear out a bit. Once you feel that their fast rushers are taken care of, look at the battle map and determine the likely path of least resistance. Try and get in to spot their SPGs and TDs for your side's artillery. Take pot shots at the thin skinned stuff but NEVER STOP MOVING. This, if done right, causes two things to happen...first is if you were successful in defending the majority of your arty in the beginning, they can now start picking off the camping opposition. Second is the enemy backlines are probably going to be thrown into disarray as everyone's attention is focused on you. This gives the rest of your team time to move up and help shoot them from behind as they are trying to gun you down. If you encounter too much resistance going in, or it looks like that route is too well covered, don't be afraid to turn around and try another route.

As you play more, you'll get to know the maps pretty well. You'll learn which are friendly for scouts and which aren't, what routes can get you into the base and which are deathtraps. Like I said before, never stop moving as the instant you do, you are probably dead. Try never to move directly towards an opponent or directly away from them as this reduces or eliminates the amount of lead they need to hit you. If you move perpendicular to them or in a circle around them, it makes you MUCH harder to hit.

A good scout can be as vital to winning the match as any Maus or S-51. I've gotten more compliments and thank yous playing option 2 in my T4 Leo vs T9-T10s than I have ever gotten in any of my SPGs, TDs, or medium/heavy tanks combined.

Did I mention to never stop moving?

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in au
Regular Dakkanaut






New Zealand

What tank are you using kenshin?



Automatically Appended Next Post:
Maelstrom808 wrote:


Did I mention to never stop moving?


Thanks for the information Mael, i have never upgraded my personnel or the radio, i'll ive the scouting route a better go with your tips tomorrow, thanks for the help

This message was edited 1 time. Last update was at 2010/10/06 12:56:05


 
   
Made in us
Lord of the Fleet





Texas

I got 4 currently. big Mistake. Hard to balance which one I use a lot but oh well. I have a T34, KV, SU5, and SU85 (going the t34 route! took me 47k xp, compared to the T34/85 which is only 27k!)

Best one out of the lot has to be T34 for speed and firepower and SU5 for its artillery power (keep running low on ammo though for SU5)

SU85 is ok except I had to get a 122mm cannon which only shoots every 10 seconds. KV is bleg most of the time but working towards a KV3

This message was edited 1 time. Last update was at 2010/10/06 12:59:45


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I played it a bunch last night. My name in the game is Sinistar since some dummy stole Necros already :( I was playing mostly russian tanks and I unlocked the 2nd anti tank tank, the SUX97 or something like that. I had to cash in 200 gold to buy it.

The game is ok, I don't know if I'd pay more than like $5-10 a month for it though. It just seems slow. It runs great but there's a lot of waiting. Wait a few minutes to get into a game, then another 30 seconds for everyone to connect. And some games just drag on and on, it got to the point where as soon as I would blow up I'd just ditch the game and get in a new one with another tank.

I think the tank researching and upgrading was more fun than actually playing.

 
   
Made in us
Lord of the Fleet





Texas

Hmm I have little problems with wait time. Usually within 10 seconds of clicking do I get into the connection screen. Either its tanks tiers or location

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

so the higher my tank the quicker I'll get a game?

 
   
Made in au
Regular Dakkanaut






New Zealand

Necros, it takes about <1min for me to get into a game and if i play it safe its pretty rewarding, although if i do die early or its just a boring match - i just alt tab and look at dakkadakka.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

T1-T2 tanks can take a little bit, but once you get above that, matches are almost instant when you hit the battle button. Still takes about a minute total for the loading screen, waiting on players, and the 30 sec countdown. If you die, you don't have to sit through the rest of the match (if you have another tank in the garage). Just hit Esc and "Exit Battle" and it'll take you back to the garage. You'll get credit for everything you did in that match when it actually ends, and in the meantime you can start another match on another tank so you don't sit there twiddling your thumbs.

This message was edited 1 time. Last update was at 2010/10/07 07:14:49


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Preacher of the Emperor





This look interesting. Is the Jagdpanther in the game?


mattyrm wrote: I will bro fist a toilet cleaner.
I will chainfist a pretentious English literature student who wears a beret.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I think I did see a Jagdpanther option in the list but I'm not sure, maybe it was a tank with a similar name

I had one game last night where I had to wait 3 minutes, which I guess isn't a long time but it feels like it is when you're staring at the waiting screen. However I noticed when I play my higher level tank and later at night there's hardly any wait.

I think my biggest problem is hitting the fast tanks. Even if I'm standing still and I have them right in my crosshairs perfect, I shoot and miss em every time unless it's point blank.

Also a lot of times I'll shoot at a tank and my gunner will say I got a critical hit, but they don't get hurt at all. Or does that mean I blew up something else like the engine or treads and the health is just armor?

Does my driver xp do anything? is it worth upgrading them? My in big tank they all have 56% right now.

I have 5 different tanks to choose from now, so yeah as soon as I get blown up I just grab a new tank.


Automatically Appended Next Post:
Oh, and I'd like to see them add "assists" or give you xp & cash based on the damage you did, not the kill. kinda bugs me when I'm blowing the crap outta someone, and then one of my teammates does a drive by and steals my kill :(

This message was edited 1 time. Last update was at 2010/10/07 15:03:36


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

This look interesting. Is the Jagdpanther in the game?

Yeah, the german top tier tank destroyers are Jagdpanther, Ferdinand, and Jagdtiger.

I think my biggest problem is hitting the fast tanks. Even if I'm standing still and I have them right in my crosshairs perfect, I shoot and miss em every time unless it's point blank.

Fast movers are hard to hit for anyone really. Considering the cruddy armor on most of them, that's their only real way to survive. If you can, try to wait till they are moving directly towards or away from you so there is no lead to factor into the shot, or try to ram/pin them if you are heavier. This often will track them and leave them sitting ducks for the 1-3 shots you need to finish them. Just be careful as often you will track yourself as well, leaving you helpless for a bit against arty that was probably watching the scout.

Also a lot of times I'll shoot at a tank and my gunner will say I got a critical hit, but they don't get hurt at all. Or does that mean I blew up something else like the engine or treads and the health is just armor?

Yes, a critical means you've done damage to a vital component or crew member. When this happens without reducing their armor, it is usually a result of spalling (the tank round doesn't go through the armor, but the impact breaks off pieces of the armor on the inside of the tank and they act as shrapnel.) This is one reason to pack HE rounds in addition to AP. AP may not penetrate a heavier tank, while HE will still have the possibility of causing criticals, even if it's not doing much to the armor.

Does my driver xp do anything? is it worth upgrading them? My in big tank they all have 56% right now.

Yes, crew XP has an impact on their performance. Drivers can get a bit more speed out of a tank and sustain it better. Commanders increase thier spotting distance as well as giving the rest of the crew a bonus equal to 10% of the commander's xp. Gunners reduce aim time, loaders reduce loading time, and radio men extend your radio range. As to if it's worth it, it depends on how long you will be in that tank. The low tiers definately not, mid-tiers are good for the 75% upgrade, and high tiers or tanks that you are not going to sell are good for the 100% upgrade. Also once you get a crew member to 100%, you can give him a secondary skill: Firefighting, Repair, or Camo.

I have 5 different tanks to choose from now, so yeah as soon as I get blown up I just grab a new tank.

That's how I do it. Side benefit is until you get into the top tiers you build credits pretty fast doing it like that.

This message was edited 1 time. Last update was at 2010/10/07 16:26:40


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Oh, well I always just use AP rounds. I tried HE once and it didn't seem to do much. I dunno if I'm coordinated enough to switch around my ammo in the middle of a fight

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Necros wrote:Oh, well I always just use AP rounds. I tried HE once and it didn't seem to do much. I dunno if I'm coordinated enough to switch around my ammo in the middle of a fight


Heh, it's okay...I'm still working on it myself There are some tanks you just can't hurt with AP, so it's good to pack at least a little HE so you can help when wolf-packing heavies.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Preacher of the Emperor





Maelstrom808 wrote:Yeah, the german top tier tank destroyers are Jagdpanther, Ferdinand, and Jagdtiger.

I am now officially going to have to try this game out. I love the Jagdpanther.


mattyrm wrote: I will bro fist a toilet cleaner.
I will chainfist a pretentious English literature student who wears a beret.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Is it worthwhile to fully upgrade tanks? Or should I just do research down the shortest path to make the next higher tank available, and save my cash to buy that instead of upgrading low tier tanks I won't use much? I know tanks can be elite when you research everything but is it even worth it on the lower level tanks? 3 of my tanks are elite now, and I selected to add to the crew's XP but it doesn't seem to go up any faster at all.

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

If you are working through lower tier tanks to get to a higher tier tank, upgrade as little as possible. The exception to this is if there is an upgrade option that is also an option on a higher tier tank, it's not a bad idea to go ahead and pick it up. Many tanks use the same gun, radios, and engines so if you already have it researched when you open up a tank, you can upgrade right away and avoid some of the pain associated with running a barebones tank.

I agree, the crew XP thing seems a bit wonky.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Lord of the Fleet





Texas

Upgrade tanks once you hit the tier 4-5 imo otherwise you'll find getting more xp harder and harder with ineffective guns, engines, etc. Good example is my T34. Giving it the 54mm gun gives me the most penetration and rof, very worthwhile. I think radios are probably the ones you can live without. Mid-Late tier tanks come with +300m standard. I also prefer a ~60-40% ratio of AP to HE if applicable. HE is always good in case you cant penetrate armor or you find yourself with enemy arty/tank hunters. open topped ones I find are easy to kill with HE

Also yes Jagpanther is in but dont expect to use it within the first few weeks or months. its a tier 7 iirc

This message was edited 2 times. Last update was at 2010/10/08 01:13:53


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Yeah, I guess I should amend that to say, upgrade what makes your tank better for how you intend to play it, but if there are 5 different gun upgrades, you usually only need to purchase 1-2 of them. Good radios are a must for arty and scouts. For other tanks it's a matter of personal choice. I like them because if I am hanging back I can see pretty much what is happening across the entire battle field and helps make for better choices on where to move. Also if you are far ahead of your lines, it helps arty in the back see what you see and can get you out of a bind...but they probably have the radio range to reach you anyway. Engines and suspention upgrades are a must on every tank. I'll take turrents if they are a requirement for a gun I want (usually are). Otherwise I make a judgement call based on what they give me vs what I sacrifice in rotational speed/armor/view range. KV for example is one I didn't upgrade the turrent at all. I stuck with the stubby HE gun and was better served imo by the nearly double rotational speed of the stock turrent.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Lord of the Fleet





Texas

Heh the KV is probably one of the few with a turret option that is more for playstyle than armor or increased speed.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I'm currently using a T46 and SU76 as my main tanks. My SU76 crew is up to 61% xp but the rest are all below 55. I still have my T26 and for some reason I seem to do a lot better with that one. I'm trying to save up for either the T28 or SU85B but they're expensive :(

I put the short massive cannon on the T46 and it's great when I can actually hit something, but it reloads so slow, in a straight up fight I'll get hit 2 or 3 times for every 1 shot I can make. I like the SU76 the best so far I think, probably because it's so basilisky

 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I think I will give this a try over the weekend.

Not sure why really, but I shall.

This may be covered in the FAQs and such, but is it annoying (or not possible) to start with using the artillery weapons?

Just starting to read up on it now. . .

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Preacher of the Emperor





kenshin620 wrote:Also yes Jagpanther is in but dont expect to use it within the first few weeks or months. its a tier 7 iirc

The important part is that its an option. If it wasn't I probably wouldn't give this much of a look.


mattyrm wrote: I will bro fist a toilet cleaner.
I will chainfist a pretentious English literature student who wears a beret.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

to start with you get 2 tanks, a basic light tank for Russia or Germany. Then you upgrade your noob tanks and it will unlock better light tanks, artillery tanks or a tank hunter tank that's kinda like a shadowsword where the turret doesn't spin. A solid nights worth of playing should get you to one of the next tanks especially if you pick your upgrades based on the path to it instead of trying to upgrade everything.

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

kirsanth wrote:I think I will give this a try over the weekend.

Not sure why really, but I shall.

This may be covered in the FAQs and such, but is it annoying (or not possible) to start with using the artillery weapons?

Just starting to read up on it now. . .


You have to use a T1 weenie tank at first, but from there you can unlock T2 arty. Low tier arty isn't bad to play. It does suck when you are dinging heavier stuff but overall not bad.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Cool.
Good to know, thank you kindly.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Lord of the Fleet





Texas

Tyyr wrote:
kenshin620 wrote:Also yes Jagpanther is in but dont expect to use it within the first few weeks or months. its a tier 7 iirc

The important part is that its an option. If it wasn't I probably wouldn't give this much of a look.


Well then you'll enjoy this game

I mean it would be a total surprise if they didnt have the Jagpanther. Only iconic german tank they dont have is the StuGIV (they got the StuGIII and the Jagpanzer IV)

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I'm running into some issues now that I'm getting better tanks I guess it's matching me up with higher level tanks and it's kinda getting frustrating like I can't compete at all. 1 shot is all it takes and I'm dead. Weather it's from artillery I never see and that doesn't bother me as much, but there's heavy tanks everywhere too. I just drive along and bang I'm dead, some guy hiding behind a rock somewhere that I never even saw because my highest level radio isn't good enough. I seriously have better luck and funner games when I play my noob starter tank. I think they have some real issues with balance & matching up for games, like they're dumping 3 or 4th tier tanks in with the biggest.

I'm to get enough xp with my T28 to afford the heavy tank that comes after it. I have about 12k to go. I have a few other upgrades to get for it but I'm just skipping them just so I can get it overwith. But playing with that tank feels like a chore and games shouldn't be chores :(

I also have a SU-85B and I have slightly better luck with that but still 1 shot is all it takes. Seems like the only way I can have a halfway fun game is to use artillery

 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I'm in a Panzer III A* I'm starting to get one shotted quite a lot now. Should I invest in the better ammo

* Upgraded Turret, Gun, Suspension.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
 
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