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Made in us
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Gathering the Informations.

im2randomghgh wrote:
Kanluwen wrote:
im2randomghgh wrote:

So it's sarcasm now? Here let me try: Why don't you go take your hot girlfriend, and go lift weights all day while you admire your six pack abs with your otherwise well spent free time

Are you really going to play the "nerd" insults? Because you're posting on the same forum I am, cupcake.

1. I haven't made 10, 700 posts.
2. cupcake?

Notice the membership date. A little over 5 years is a loooong time to make 10,700 posts in.
There are people who joined far more recently and have thousands more posts than I do.

Kanluwen wrote:
And Forge Worlds still answer to the Imperium at large. The only difference is they have entire swathes of the planet that only the Mechanicus' trusted members are permitted to enter.


The only sense in which forge worlds answer to the imperium is that the high lords of terra and the holy ordos can make demands of them, and they produce tools and weapons to serve the imperium. other than that they are ENTIRELY autonomous

And the Munitorum, of which the Mechanicus needs to meet the demands set forth for munitions, armored vehicles, and other material for warfare.
Or the Ecclesiarchy, who can call a Forge World's leadership into question if there's supposedly "tainted" artefacts being produced.

It seems that they're not nearly as autonomous as you think.
   
Made in us
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Kanluwen wrote:If you've read any of the Dawn of War novels, there were Falcon grav-tanks being destroyed by children throwing rocks. There was also a secret Slaanesh coven throughout the entirety of Eldar soceity, that molested children.

Many books aren't worth considering canon, because the authors were completely useless and had no clue what the hell 'canon' is.


Kal, I'm fairly sure that we've been on opposite ends of some debates (the Guard Fluff War a month or so ago springs to mind), but you have totally made up for it with those three sentences.

This message was edited 1 time. Last update was at 2011/03/31 03:14:47


"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
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Kanluwen wrote:

So let's have the Administratum get a Codex. Or the Munitorum.

Codex: Paperpushing Bureaucracy!

After all: they're important to the Imperium.

Let's face it: this is a wargame. The Mechanicus doesn't really "fit" into that purview, outside of specific instances.

Hence why I said they should, if they're going to be introduced at all, be put into a campaign book.


The Ecclesiarchy has its own codex as it is via the Witchhunters. Yes they're connected to the Inquisition but the SoB are still the Churches standing army and most of the codex fluff revolves around Ecclesiarchy affairs. If there were no SoB forces out there to play, I would agree they should have one.

And the Administratum comparison is a bit silly imo, as they don't maintain a standing army, unlike the Mechanicus. The Mechanicus Tech Guard is likely larger then any other force in the Imperium save the Imperial Guard/Navy and perhaps the Arbites, and they field fairly unique units. They fit fine into a war game. The Tech Guard is seen fighting widely in fluff, not just a few books that take great liberties with canon. I think that if all these space marine chapters smaller then many real-life Infantry Battalions are going to get codex's then this massive force should as well.

This message was edited 1 time. Last update was at 2011/03/31 04:08:24


My Armies:
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2,700pts
2,000pts


 
   
Made in us
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Hollywood

I have often thought about a mechanicus AND Ecclesiarchy dex. But I honestly do think that the current guard codex can easily be used.

think about it
HQ
Company command squad= Mechanicus comand squad with the CO being the magos and the advisors being various other cult favs and using their effects.
Commisar lord = high ranking tech priest
Techpriest= techpriests very fluffy you can have 5 remember
Elites
Ogryns= can be used as I guess biomech constructs, you can use your imagination

strom troopers= elite skitarii? very fluffy in valks
marbo= tech assasin ,like in the book mechanicum

Troops

For the troops you can chose to represent the skitarii cheaply using the platoons or more accurately with vets

FA
Use imagination some very good options

HS
this is the fun part. I always imagined modeling the maticore like the missile ordinatus (forgot its name).

just re-model the actual models. make a walker like construct for the knight which uses the leman russ rules. It would be perfect because knights are walkers and the russ is ussually only going to be moved 6" to use the ordanance. One arm can have the cannon modeled on to it, and the other a heavy machine gun to represent the heavy bolter

The IG dex seems very flexible IMHO to represent the Mechanicum

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Harriticus wrote:And the Administratum comparison is a bit silly imo, as they don't maintain a standing army, unlike the Mechanicus. The Mechanicus Tech Guard is likely larger then any other force in the Imperium save the Imperial Guard/Navy and perhaps the Arbites, and they field fairly unique units. They fit fine into a war game. The Tech Guard is seen fighting widely in fluff, not just a few books that take great liberties with canon. I think that if all these space marine chapters smaller then many real-life Infantry Battalions are going to get codex's then this massive force should as well.


Basically this. While they don't always fight the Imperiums wars, they do fight their own, wether it is defensive or offensive. There is the problem that the skitarii fight in concert with Titans which aren't represented in normal 40k, but there's also the fact that 40k can represent a smaller part of a larger battle, so a skitarii army is definitely supported by fluff. It also allows them to do some more interesting things with support abilities, like skitarii commanders being able to call in Titan fire support.

There's also scope in there for something completely new for a human army that isn't Imperial Guard or Space Marines.
   
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Versteckt in den Schatten deines Geistes.

I was going to come in here and say something like:

"Yes, everyone wants an AdMech Codex... everyone except The Kan."

But it seems that he already beat me to the punch.



I have an AdMech army (thank you MicroArt Studios), and they're awesome. The AdMech are awesome. A Codex would be grea... uhh... awesome.

Kan thinks we should do things his way. It's really annoying. Best to ignore him in any thread involving 'AdMech' and 'Codex'.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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In your cellar...waiting...watching

To me it would only make sense as an 'apocalypse only' add on that FW would include in an IA volume release as a bolt on model range to accompany their titans.
Doesnt make as much sense fluff wise for the AdMech to be added as a codex to be played in 'more common' scenarios to me.


my 2p

Dan

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i would want to see more mechanicus, and i kinda think the squats could be reintroduced whit the mechanicus.

This message was edited 1 time. Last update was at 2011/03/31 11:28:24


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My 2(insert appropriate currency here):

yes it should, because it would be cool and new models etc etc.

but at the same time

no it shouldn't, because there is enough crap out there not getting the updates they deserve as it is!


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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
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Kanluwen wrote:

Kanluwen wrote:
And Forge Worlds still answer to the Imperium at large. The only difference is they have entire swathes of the planet that only the Mechanicus' trusted members are permitted to enter.


The only sense in which forge worlds answer to the imperium is that the high lords of terra and the holy ordos can make demands of them, and they produce tools and weapons to serve the imperium. other than that they are ENTIRELY autonomous

And the Munitorum, of which the Mechanicus needs to meet the demands set forth for munitions, armored vehicles, and other material for warfare.
Or the Ecclesiarchy, who can call a Forge World's leadership into question if there's supposedly "tainted" artefacts being produced.

It seems that they're not nearly as autonomous as you think.


1. With the Munitorum, i already mentioned they produce for the imperium. I bolded it.
2. The ecclesiarchy can accuse just about anything of being tainted, in which case the inquisition would investigate. I already mentioned the Inquisition.

   
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Stalwart Veteran Guard Sergeant




Um. The Inquisition and the Ecclesiarchy aren't any more intrinsically linked than any other branch/faction of the Imperial government.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in ca
Stealthy Warhound Titan Princeps







Anyways, we have gotten off topic. I beleive that the Mechanicus do need a dex, and have plausible reasons to come into conflict with almost all other factions, though i admit them fighting IG or SM would be kinda sketchy, but do-able. After all, DoW had IG vs. SM, as does the tabletop.

   
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Norn Queen






D.Smith wrote:To me it would only make sense as an 'apocalypse only' add on that FW would include in an IA volume release as a bolt on model range to accompany their titans.
Doesnt make as much sense fluff wise for the AdMech to be added as a codex to be played in 'more common' scenarios to me.


my 2p

Dan


40k is meant to show a small part of the bigger picture. This is why you have units 'outflanking' (arriving from somewhere else on the battlefield), bombardments (from artillery somewhere else on the battlefield), orbital strikes (which wouldn't really be used to support 3-4 squads in a small skirmish) and special characters everywhere (which would hardly be seen at all).

Titans aren't needed in a 40k scale game to represent the Mechanicus, their skitarii forces have plenty of scope for that. Titans can easily be represended by skitarii commanders being able to call in Titan support the same way a Chapter Master calls in fleet support with an orbital bombardment or a Master of Ordnance calls in artillery support.

What adding them does do is add another human army without being burdoned with the whole 'another Space Marine book' baggage. It allows GW to make some truly unique new units that play different to other human armies, and it gets a fan favorite on the shelf.
   
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Versteckt in den Schatten deines Geistes.

There are a fair amount of non-Titan AdMech forces. And then there's the fact that the AdMech has the Explorator Fleets - whole groups of ships that transport their armies around who's express purpose is to go out into the galaxy to find stuff and complete the great quest and recover SCT systems.

There is every justification why AdMech should be a proper army. Hell, there's more justification for them than Daemons as a separate army or even Grey Knights.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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-Loki- wrote:
D.Smith wrote:To me it would only make sense as an 'apocalypse only' add on that FW would include in an IA volume release as a bolt on model range to accompany their titans.
Doesnt make as much sense fluff wise for the AdMech to be added as a codex to be played in 'more common' scenarios to me.


my 2p

Dan


40k is meant to show a small part of the bigger picture. This is why you have units 'outflanking' (arriving from somewhere else on the battlefield), bombardments (from artillery somewhere else on the battlefield), orbital strikes (which wouldn't really be used to support 3-4 squads in a small skirmish) and special characters everywhere (which would hardly be seen at all).

Titans aren't needed in a 40k scale game to represent the Mechanicus, their skitarii forces have plenty of scope for that. Titans can easily be represended by skitarii commanders being able to call in Titan support the same way a Chapter Master calls in fleet support with an orbital bombardment or a Master of Ordnance calls in artillery support.

What adding them does do is add another human army without being burdoned with the whole 'another Space Marine book' baggage. It allows GW to make some truly unique new units that play different to other human armies, and it gets a fan favorite on the shelf.


This site needs to code in a "like" button, just for a post this awesome.

   
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Chicago, Illinois

I forward this motion.

From whom are unforgiven we bring the mercy of war. 
   
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Voiced and noted. motion (hopefully) passed!
but i want AdMech on the table. I would buy the codex today and a full battleforce if it was out. why? cause they're just so different and awesome.

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I have always belived they deserve a codex.
 Filename Codex Adeptus mechanicus.docx [Disk] Download
 Description
 File size 22 Kbytes


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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In your cellar...waiting...watching

im2randomghgh wrote:
-Loki- wrote:
D.Smith wrote:To me it would only make sense as an 'apocalypse only' add on that FW would include in an IA volume release as a bolt on model range to accompany their titans.
Doesnt make as much sense fluff wise for the AdMech to be added as a codex to be played in 'more common' scenarios to me.


my 2p

Dan


40k is meant to show a small part of the bigger picture. This is why you have units 'outflanking' (arriving from somewhere else on the battlefield), bombardments (from artillery somewhere else on the battlefield), orbital strikes (which wouldn't really be used to support 3-4 squads in a small skirmish) and special characters everywhere (which would hardly be seen at all).

Titans aren't needed in a 40k scale game to represent the Mechanicus, their skitarii forces have plenty of scope for that. Titans can easily be represended by skitarii commanders being able to call in Titan support the same way a Chapter Master calls in fleet support with an orbital bombardment or a Master of Ordnance calls in artillery support.

What adding them does do is add another human army without being burdoned with the whole 'another Space Marine book' baggage. It allows GW to make some truly unique new units that play different to other human armies, and it gets a fan favorite on the shelf.


This site needs to code in a "like" button, just for a post this awesome.


Totally with you on thats what SHOULD happen. But me bieng me, I tried to explain the most PLAUSIBLE way in which an AdMech force would be drafted into 40k, dont get me wrong i'd love a codex and models for the AdMech, I just cant see it jumping straight to codex.

Dan

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D.Smith wrote:
im2randomghgh wrote:
-Loki- wrote:
D.Smith wrote:To me it would only make sense as an 'apocalypse only' add on that FW would include in an IA volume release as a bolt on model range to accompany their titans.
Doesnt make as much sense fluff wise for the AdMech to be added as a codex to be played in 'more common' scenarios to me.


my 2p

Dan


40k is meant to show a small part of the bigger picture. This is why you have units 'outflanking' (arriving from somewhere else on the battlefield), bombardments (from artillery somewhere else on the battlefield), orbital strikes (which wouldn't really be used to support 3-4 squads in a small skirmish) and special characters everywhere (which would hardly be seen at all).

Titans aren't needed in a 40k scale game to represent the Mechanicus, their skitarii forces have plenty of scope for that. Titans can easily be represended by skitarii commanders being able to call in Titan support the same way a Chapter Master calls in fleet support with an orbital bombardment or a Master of Ordnance calls in artillery support.

What adding them does do is add another human army without being burdoned with the whole 'another Space Marine book' baggage. It allows GW to make some truly unique new units that play different to other human armies, and it gets a fan favorite on the shelf.


This site needs to code in a "like" button, just for a post this awesome.


Totally with you on thats what SHOULD happen. But me bieng me, I tried to explain the most PLAUSIBLE way in which an AdMech force would be drafted into 40k, dont get me wrong i'd love a codex and models for the AdMech, I just cant see it jumping straight to codex.

Dan


I think if GW were considering an AdMech dex they would probably do something to find out how interested players are in them, maybe more novels about them, cuz there is really on mechanicum and Titanicus.

   
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Are any of the Mechanicus Fandexs any good?

   
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juraigamer wrote:Thought? Ever think about how adding too many codex's to the lineup would just cause more problems?
Most of them are Marine codices, and this one isn't. Adding another non-Marine codex is hardly a bad thing.

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Melissia wrote:
juraigamer wrote:Thought? Ever think about how adding too many codex's to the lineup would just cause more problems?
Most of them are Marine codices, and this one isn't. Adding another non-Marine codex is hardly a bad thing.


+1

Agreed.

   
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With all the marine dexes we're probably gonna see IF an Salamanders getting their own soon enough...

   
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im2randomghgh wrote:I have always thought that the mechanicus need a Dex.
Gun Servitors
Praetorians
Skitarii
Electro Priests
Knights
Heavy Mech assets
Combat servitors
Magos or Tech assassins for HQ

What else could/should they add?
And would a Dex for them be a good idea?
?


I seriously don't think Mechanicus deserve a new codex in its own right and I'd far sooner they bring all the existing Codex's up to date before making a new race. That said, if the Mechanicus "were" to come into being then I don't think GW would actually make a codex for them but would make them allies for another army. Such as GK, IG, WH etc could take a selection of Mechanicus units along side the main force. If they made a codex for them I'd only see it going down one path, Being as tough as Marines and having weapons as good as Tau, in which case it would be bland as hell. keeping abilities distinct to certain races is what gives them their appeal, as soon as you start blurring abilities together you'd have to rely on excellent Fluff to sell it.

 
   
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GW is getting away from supplements and/or 'Allies' rules because they are a little wierd.


the Mechanicus is certaintly capable of standing alone and the background fluff has them having a very unique feel. they wouldn't be bland at all.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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HellsGuardian316 wrote:
im2randomghgh wrote:I have always thought that the mechanicus need a Dex.
Gun Servitors
Praetorians
Skitarii
Electro Priests
Knights
Heavy Mech assets
Combat servitors
Magos or Tech assassins for HQ

What else could/should they add?
And would a Dex for them be a good idea?
?


I seriously don't think Mechanicus deserve a new codex in its own right and I'd far sooner they bring all the existing Codex's up to date before making a new race. That said, if the Mechanicus "were" to come into being then I don't think GW would actually make a codex for them but would make them allies for another army. Such as GK, IG, WH etc could take a selection of Mechanicus units along side the main force. If they made a codex for them I'd only see it going down one path, Being as tough as Marines and having weapons as good as Tau, in which case it would be bland as hell. keeping abilities distinct to certain races is what gives them their appeal, as soon as you start blurring abilities together you'd have to rely on excellent Fluff to sell it.


I think it would be exciting, especially with the Electro-Priests as kamikaze units. And if they were as tough as marines and as well armed as Tau, they would probably have a signature weakness to keep things fresh. I.E. maybe they are gun servitor heavy but the gun servitors are harder to control i.e. need handler and/or can't have cover save or something. IDK, it's their job to make stuff up, not mine, which is why it sounds awful.

   
 
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