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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

There are only 2 vanilla players around here, with 2 CSM, 3 blood angels, 1 grey knight and 1 space wolf. Most everyone here has a MEQ army.

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Made in gb
The Hammer of Witches





Lincoln, UK

I play in a very small group, but only one of us plays with Marines proper anymore, and then normally Death Wing. Another has retired his Marines and is looking at converting them to CSM, but he mainly plays Nids and Eldar. I started a Marine army, but that fell by the way side. I just have them around to paint new colour schemes now. Amongst our various armies, it's easily lower than 25%, we've got a good spread.

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htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in us
Water-Caste Negotiator




New Troy

sub-zero wrote: Rant engaged

What is so fething bad about being a space marine player anyway. Are we not allowed at certain events, just because we enjoy the benefits of good armor saves, good mobility, and decent shooting skills.

I mean really, Are the space marines not a viable army in the current line of codices? I believe they are. I don't really like being forced to the back of the bus, just because of the army that I've chosen to field. If you don't like the army choice that I've made, then guess what, I don't really give a damn! If you feel like the current SM codex is overpowered or marysue in your opinion, go cry to GW about it, Don't start pointless threads about how your gaming community "segregates" it's players on their choice of army.

Y'know, threads like this really make me proud to be a SM player, an ULTRAMARINE player to be exact. Because now I know that EVERY other army out there is fething terrified to see me across the table from them, I hope, no, pray that I meet you at some random GT or RTT and just wipe the table with my boys in blue. LOL I guess I'll expect another "I hate the space marines" thread soon after that. Would you like a hanky for those tears? LOL

Face it, the space marines are bad-ass, there's nothing you can do about it, short of whining and creating pointless threads on the interwebs. BTW, there's still room for you to get on the winning team here, drop those zero's and get with the hero's, brotha! rant disengaged












Yes, I have nothing against Space Marines. They were my first army! When I started playing I wanted to be the army that nobody else had. I had never been on a forum or played with anyone but a Tau and an Ork. I figured, like in many games, that there would be a low Human Player count. Little did I know >90% of my gaming community played a SM of some sort. So I switched to Tau. This allowed the >90% to play an army that doesn't wear power armor and generally have more fun. So I hope you don't take this thread the wrong way.
   
Made in us
Dogged Kum





I'm curios to hear your thoughts on what GW could do to increase the diversity in armies played?

This message was edited 1 time. Last update was at 2011/05/30 21:14:47


 
   
Made in gb
The Hammer of Witches





Lincoln, UK

mcyeatman wrote:I curios to hear your thoughts on what GW could do to increase the diversity in armies played?


Whenever I walk past a GW shop, I always see a whole bunch of Space Marines in the window, and often a big picture of a Space Marine in the window. If these were diversified a bit it might help.

Or not. I think people just really like those big cuddly Space Marines.

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htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

aside from completely retconning marine fluff to be less likable, not much.




Space Marines have an iconic astetic design, are superhuman, and are the noble defenders of humanity.



that appeals directly to GWs biggest customer base. 8-15 year old males.



they are also an easy army to start playing. they are forgiving to play and have a good set of rules.

this makes them easier for new comers to start playing.



most players that stay for the long haul will eventually pick up another army or 3, but they will keep their marines.


all of this contributes to Marines being the flagship product, and a good one at that.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in gb
Slippery Scout Biker





Bristol, UK

In my FLGS i would say just over half of the players are SM of one type or another. I play 2nd edition in a group of four old timers and I am the only one playing marines.

The galaxy is the Emperor's, and anyone or anything who challenges that claim is an enemy who must be destroyed

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Made in gb
Stealthy Space Wolves Scout





Lincolnshire

Probably at least 50% here.

I prefer it where my girlfriend is from originally. A lot more varied armies.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

mcyeatman wrote:
Lobukia wrote:Probably right at 25% if you include Chaos Marines


Wow! Are most players running multiple armies in your area? I live in a college town so I think the cash strapped students can only afford one army.


I actually run 5 armies (SW, CSM, C:SM, Ork, Tau)... but only three in significant numbers, beyond a single list (see my sig)

In my little club alone, only 2 people play just Space Marines... we have 2 Orks, 2 Imperial Guard, a Grey Knight, an Eldar, and a Tau... so around 25%. IG seems to dominate at the larger area clubs (like 6 ex military, flames of war types with nasty IG lists), and I've never actually ran into someone else running Codex Marines (some BA, 1 SW, 3 CSM, 2 Eldar, 2 Nids, 3 Orks, 2 Nec). The reason I kept my Ultramarines back in the day, is that around here, they're rare birds with low expectations.

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QM Templates here, HH army builder app for both v1 and v2
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Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

100%, since I am the only 40k player for 2hrs in any direction

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I only know my current gaming group. I don't play in a store, so don't care what the rest of Houston does.

Everyone in our group has a primary army (>6k points) and a secondary army ~2000 points. A few have a third army of ~1500 points.

Players and their Primary and Secondary Armies and Tertiary.
1. Tau and BA
2. Eldar and Salamanders and Orks.
3. IG and Nids.
4. Black Templar and Orks and Crimson Fists.
5. Chaos and Necrons and Space Wolves.

So, The breakdown is:
Primary armies = 1/5 Space Marines.
Secondary = 2/5.
Tertiary = 2/3.

Of the 13 total armies, 5 are Space Marines. About 40%.

This message was edited 1 time. Last update was at 2011/05/31 14:49:26


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Made in us
Water-Caste Negotiator




New Troy

mcyeatman wrote:I'm curios to hear your thoughts on what GW could do to increase the diversity in armies played?

I think the biggest problem is AoBR (Assault on Black Reach.) Maybe if the armies in a future AoBR were Tau, Eldar or/and IG (the other good guys) we would see more diversity.
   
Made in us
Mekboy on Kustom Deth Kopta






AoBR is the current starter set, the starter set has always been space marines though if i'm not mistaken, i know at least the last 3 or 4 have anyway

note the reason i make the difference is assault on black reach is a book and part of the flufff and would be orks vs marines. next starter set will be named differently, though likely still inclide sm

This message was edited 1 time. Last update was at 2011/05/31 18:22:38


10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Dogged Kum





NamTaey wrote:
mcyeatman wrote:I'm curios to hear your thoughts on what GW could do to increase the diversity in armies played?

I think the biggest problem is AoBR (Assault on Black Reach.) Maybe if the armies in a future AoBR were Tau, Eldar or/and IG (the other good guys) we would see more diversity.


GW is not making minis for the fun of it. The real question would be if a non-SM starter set would sell as well? IDK, maybe if done right. IG might be a safe bet vs. an elite Xeno force such as Eldar or Necrons. Long term diversification is good for the game and with GW sales slumping their sales and marketing model is somewhat broke.
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

I'm a huge hypocrite when it comes to complaining about not having enough xenos to fight as I have 3 different sets of SM.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Potent Possessed Daemonvessel





If we're talking power armor, then at least 75%.

Fluff for the Fluff God!
 
   
Made in us
Dogged Kum





Movac wrote:I'm a huge hypocrite when it comes to complaining about not having enough xenos to fight as I have 3 different sets of SM.


It's hard not to be a SM. It's the most adaptable, best supported and best fluff army available. It was hard to sell my BA but it was the only way I would not play them. If I didn't sell them I would keep finding excuses to play them and not my Eldar.

I had my first game in the campaign we are running with my Eldar (I started with BA). I lost a very close battle against GK. I made a few tactical mistakes that cost me the game but it was enjoyable. The best part was explaining all the "crazy" Eldar rules that this GK player (younger fella) had never seen. This is what makes the game great!
   
Made in us
Water-Caste Negotiator




New Troy

mcyeatman wrote:
NamTaey wrote:
mcyeatman wrote:I'm curios to hear your thoughts on what GW could do to increase the diversity in armies played?

I think the biggest problem is AoBR (Assault on Black Reach.) Maybe if the armies in a future AoBR were Tau, Eldar or/and IG (the other good guys) we would see more diversity.


GW is not making minis for the fun of it. The real question would be if a non-SM starter set would sell as well? IDK, maybe if done right. IG might be a safe bet vs. an elite Xeno force such as Eldar or Necrons. Long term diversification is good for the game and with GW sales slumping their sales and marketing model is somewhat broke.


IG would definitely work but what other army!? Maybe Orks? The problem though is all the Xenos are an acquired taste
   
Made in us
Consigned to the Grim Darkness





USA

I think IG vs Orks would work quite well as far as sales go. Both are popular armies and both have plenty of options for customizing the force within the set.
Omegus wrote:If we're talking power armor, then at least 75%.
Power armor is not Marine exclusive-- it never was, and it never will be. The Space Marine armies are:

Black Templars, Blood Angels, Chaos Space Marines, Dark Angels, Grey Knights, Space Marines, Space Wolves

This message was edited 2 times. Last update was at 2011/05/31 23:36:23


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dogged Kum





NamTaey wrote:The problem though is all the Xenos are an acquired taste


Really? Why? If GW invested a little more effort in supporting the non-SM armies I think the results would be different. Fantasy has a much better mix due to a balanced game and better up keep on the army books.
   
Made in ca
Stealthy Warhound Titan Princeps







sub-zero wrote: Rant engaged

What is so fething bad about being a space marine player anyway. Are we not allowed at certain events, just because we enjoy the benefits of good armor saves, good mobility, and decent shooting skills.

I mean really, Are the space marines not a viable army in the current line of codices? I believe they are. I don't really like being forced to the back of the bus, just because of the army that I've chosen to field. If you don't like the army choice that I've made, then guess what, I don't really give a damn! If you feel like the current SM codex is overpowered or marysue in your opinion, go cry to GW about it, Don't start pointless threads about how your gaming community "segregates" it's players on their choice of army.

Y'know, threads like this really make me proud to be a SM player, an ULTRAMARINE player to be exact. Because now I know that EVERY other army out there is fething terrified to see me across the table from them, I hope, no, pray that I meet you at some random GT or RTT and just wipe the table with my boys in blue. LOL I guess I'll expect another "I hate the space marines" thread soon after that. Would you like a hanky for those tears? LOL

Face it, the space marines are bad-ass, there's nothing you can do about it, short of whining and creating pointless threads on the interwebs. BTW, there's still room for you to get on the winning team here, drop those zero's and get with the hero's, brotha! rant disengaged



The reason they're so hated is because they require no tactics whatsoever, have less personality than most factions, are too common, and are hideously boring.

You know something is lame when you have a master-crafted army-list, flawless tactics and good rolls and some kid can gold his own against you with his freakin ultrasmurf
/nerdrage

   
Made in us
Dogged Kum





sub-zero wrote: Rant engaged

What is so fething bad about being a space marine player anyway. Are we not allowed at certain events, just because we enjoy the benefits of good armor saves, good mobility, and decent shooting skills.

I mean really, Are the space marines not a viable army in the current line of codices? I believe they are. I don't really like being forced to the back of the bus, just because of the army that I've chosen to field. If you don't like the army choice that I've made, then guess what, I don't really give a damn! If you feel like the current SM codex is overpowered or marysue in your opinion, go cry to GW about it, Don't start pointless threads about how your gaming community "segregates" it's players on their choice of army.

Y'know, threads like this really make me proud to be a SM player, an ULTRAMARINE player to be exact. Because now I know that EVERY other army out there is fething terrified to see me across the table from them, I hope, no, pray that I meet you at some random GT or RTT and just wipe the table with my boys in blue. LOL I guess I'll expect another "I hate the space marines" thread soon after that. Would you like a hanky for those tears? LOL

Face it, the space marines are bad-ass, there's nothing you can do about it, short of whining and creating pointless threads on the interwebs. BTW, there's still room for you to get on the winning team here, drop those zero's and get with the hero's, brotha! rant disengaged


I don't hate SM. They are a very cool army with good fluff. You can build them to any play style you like. What I don't like is the cornucopia of them, it makes the game boring.

~Peace
   
Made in gb
Wicked Canoptek Wraith




England, UK

I'd say about 75% are in my area. Thatr number, has effectively stalled my dreams of a Pre-Heresy Thousand Sons army, as I am NOT playing Sphess Mareens with Sphess Mareens. I'm sick of the sight of all those metal bawkses and power armour, its why I'm restricting myself to Xenos now, because there's maybe eight players in my area that have non-Marine armies, and 40% of them have Marine armies of their own...
   
Made in us
Mekboy on Kustom Deth Kopta






samrtk wrote:I'd say about 75% are in my area. Thatr number, has effectively stalled my dreams of a Pre-Heresy Thousand Sons army, as I am NOT playing Sphess Mareens with Sphess Mareens. I'm sick of the sight of all those metal bawkses and power armour, its why I'm restricting myself to Xenos now, because there's maybe eight players in my area that have non-Marine armies, and 40% of them have Marine armies of their own...


my only army is orks btu having played a few people's space marines when they wanted to try orks i can say the reason i am building a small space marines army is for when i don't want to think much, it wasn't as fun as orks, but didn't require nearly as much foresight. if i messed up i didn't loe i just chose to stand and fight or regroup after running and that is only if the 3+ saves and such didn't make the "mistake" a victory anyway

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6000
5000
5000
2000
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

I have a lot of respect for xeno players because fighting them makes my game experience for fulfilling.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Water-Caste Negotiator




New Troy

mcyeatman wrote:
NamTaey wrote:The problem though is all the Xenos are an acquired taste


Really? Why? If GW invested a little more effort in supporting the non-SM armies I think the results would be different. Fantasy has a much better mix due to a balanced game and better up keep on the army books.


Okay so if GW had to develop an army. what would it be.

I am thinking this for the next starter kit:

The Defense of Cadia!
Inside includes:
All AoBR measuring tools and templates

Eldar-
1x Farseer
10x Dire Avengers
5x Striking Scorpions
1x Wraithlord (or Avatar )

Imperial Guard-
1x Commissar
20x Guardsmen
5x Stormtroopers (or Ogryns )
1x Sentinel

Movac wrote:I have a lot of respect for xeno players because fighting them makes my game experience for fulfilling.

+1

This message was edited 1 time. Last update was at 2011/06/01 21:31:28


 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

Alas, all of my friends play space marines, two vanilla, one strawberry, one alcohol vanilla, and spiky marines. 100% here, so my Nids have some good eating! I do have Templars, but I rarely play them.

   
Made in ca
Stealthy Warhound Titan Princeps







Generally though, I think that only the xenos races actually require strategy. You CAN incorporate strategy into a space marine force, no doubt about it, but you don't need to. Just...win.

Armies like Tau, DE, Eldar and Necrons require more strategy than any other, and a massive wall of guardsman, a flexible space marine force or an orky horde are pretty easy to figure out.

Just my two cents though.

   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

The reason they're so hated is because they require no tactics whatsoever, have less personality than most factions, are too common, and are hideously boring.

You know something is lame when you have a master-crafted army-list, flawless tactics and good rolls and some kid can gold his own against you with his freakin ultrasmurf
/nerdrage


Well then one of those things obviously wasn't as stated. Or the kid was a genius and you simply arn't giving him his due.

I find a lot of the Xeno players who complain about how good space marines are simply run old an old codex. It may not be your fault that your army sucks, but it does. All of the new non-marine armies from Orks (or even eldar) on all stand up well to Space Marine lists with the glaring exception of Tyranids.

Don't hate the player, hate the game.

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Made in us
Water-Caste Negotiator




New Troy

Ratbarf wrote:
The reason they're so hated is because they require no tactics whatsoever, have less personality than most factions, are too common, and are hideously boring.

You know something is lame when you have a master-crafted army-list, flawless tactics and good rolls and some kid can gold his own against you with his freakin ultrasmurf
/nerdrage


Well then one of those things obviously wasn't as stated. Or the kid was a genius and you simply arn't giving him his due.

I find a lot of the Xeno players who complain about how good space marines are simply run old an old codex. It may not be your fault that your army sucks, but it does. All of the new non-marine armies from Orks (or even eldar) on all stand up well to Space Marine lists with the glaring exception of Tyranids.

Don't hate the player, hate the game.


I don't think the SM codex is cheesed I think the other SM (Grey Knights, Blood Angels) are cheesed. They get everything and more. So the question arises to the SM player, why should I ever use the Vanilla SM codex?
   
 
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