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Gathering the Informations.

Kilkrazy wrote:Ad Mech could make an interesting and different army however since GW are unable to maintain the number of armies in the game at the moment, they should not introduce another one without getting rid of some current armies.

This could best be done by condensing the SMs into one large book.

Or by getting rid of this stupid stigma of "Forge World isn't GW".

Or by Kanning the Space Marines, Inquisition, Imperial Guard and Chaos Space Marines into my proposed formats.


Automatically Appended Next Post:
Malivon wrote:Or rather sell digital copys that could be used on a smart phone with a app.

This would do exactly nothing for the problem, which is the development cycle.

This message was edited 1 time. Last update was at 2011/06/11 22:22:39


 
   
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I think they could easily fold BTs and DAs into the Vanilla codex if they brought back Chapter Traits.


you would do BTs with the CCW/BP option on Tactical marines easily enough.


DAs are basically Vanilla marines with the exception of special characters which shuffle the FoC around.

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Gathering the Informations.

My way is more to bring more and more potential forces out there. Essentially 'archetype' books.


But yeah. Simply put: FW army lists=legal GW list is the way to go.

It helps that GW shops are now stocking Imperial Armour books as well.
   
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I vote YES for them to have their own codex, but I prefer it to be GW's unless they don't want them to be completely "official" (I'm refering to IA and their units-that-not-always-are-usable-on-tournaments).
And yes, after all those SM codexes, a brand new codex would be just great.
Please GW or FW!! :3
   
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Pass.

The last thing players want to see is yet another imperial book. I also don't know if it's worth entertaining the idea of introducing another army if that army isn't going to offer anything new and exciting to the game.

Back when Tau were released they had an actual role to fill because they were supposed to be the premier ranged army the likes of which we haven't seen in 40k. Now of course they failed miserably at this and GW is now struggling to bring them up to date.

But what would admech offer that we can't mirror in another book?

I mean why not just make Dreadnaughts a troop option with a tech priest HQ in the SM book and allow players to 'counts-as' admech.

Now the Forge World idea would be an interesting approach that players could willingly avoid all together if they wanted and would allow FW to make a unique 40k race to go along with their chaos dwarves that GW squated.

But before we go about introducing anything, be it imperial or not, they need to make sure the army will actually provide something unique to call their own to the game. Otherwise they'll just end up squatting something else out of the 40k universe and we're one step closer to GW calling it a day and making Warhammer 40k 7th Edition: 'Back to the Future III -- The Horus Heresy'.

Which I'd be fine with mind you...
   
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Knight Legions would be awesome!!! Show those GK how a one man walker should be done!

The characters and elite units would just be awesome (not to mention the potential for sculpts)

They should do it like Grey Knights (as in an allied book that allows you to add Ad Mech to other IoM lists and then in a later addition make them a stand alone force).

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Nvs wrote:Pass.

The last thing players want to see is yet another imperial book. I also don't know if it's worth entertaining the idea of introducing another army if that army isn't going to offer anything new and exciting to the game.


Adeptus Mechanicus are not Imperial. They're separate, with open trade and support with the Imperium, but they are they're own faction.

Nvs wrote:Back when Tau were released they had an actual role to fill because they were supposed to be the premier ranged army the likes of which we haven't seen in 40k. Now of course they failed miserably at this and GW is now struggling to bring them up to date.


What does that have to do with an Adeptus Mechanicus book? That's down to the Tau Empire codex basically still being the 3rd edition Tau codex with a few additions. Back in 3rd edition when the codex was actually current, they were extremely powerful at range. But the game has moved on, and the codex hasn't been properly updated since its first incarnation. Tau Empire was hardly a proper, new codex.

Nvs wrote:But what would admech offer that we can't mirror in another book?

I mean why not just make Dreadnaughts a troop option with a tech priest HQ in the SM book and allow players to 'counts-as' admech.


Adeuptus Mechanicus fighting forces are not Space Marines. They're heavily augmented humans, but in a toally different way. They're more like sentient servitors with slightly more elegant weapons systems, and also happen to be exceptional in melee as well.

This message was edited 1 time. Last update was at 2011/06/16 23:26:58


 
   
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Nvs wrote:Pass.

The last thing players want to see is yet another imperial book. I also don't know if it's worth entertaining the idea of introducing another army if that army isn't going to offer anything new and exciting to the game.

But what would admech offer that we can't mirror in another book?



We ll to be fair some players be more than happy to see more Imperial books - people are asking for Dark Angels, Black Templars and other SM Chapters to ahev their own codexes.

At least in an AM codex (or Imperial Armour book - damn that would be cool) you get a whole new army of sculpts from the Tech Guard/ Skitarii to the Prertorians through Characters (both genereric and named) to the Knights (good match for the stomper) and other war machines. I'd far rather have a whole new army of sculpts than slight adjustments to lines.

so for me its the models over the possible excitment of new rules/ unit combos which having pretty much all the other 40K armies I can do that easily enough anyway.

But then i would also like to see a bit more variety in the Imperial Guard sculpts available.............

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Less codexes please, they have enough trouble keeping them up to date.

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Honestly? No. I am not in favor of this. There are many ideas for a new army that I think would be awesome. It's far past time that Games Workshop went back to the drawing board for a space dwarf race. No, not Squats. All the way back to the drawing board. There's tons of other ideas out there, and while I am sure that it would generate quite a bit of initial interest, I don't think it would last. (Personal opinion.)

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Personally, I think it'd be fun if they released a Ad-Mech codex that gave you the ability to have Demiurg as allies.

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Gathering the Informations.

Why?

Demiurg are allies of the Tau.
   
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While space dwarves would be cool, they would seem out of place.

40k isn't meant to be "Fantesy in Space"

I feel that dwarves would be the clincher in making it that.



there is the Holy Trinity of Fantesy. Humans, Elves, and Dwarves. add other races to taste. 40k is missing Dwarves, that kinda breaks the cycle. adding them would change something.

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GW passed the 'clincher' threshold of Fantasy in Space when they kept everything but Dwarves. Space Halflings, Space Ogres, Space Elves, Space Undead. There's so many Fantasy archetypes in 40k that removing Space Dwarves from the game didn't really get rid of that.
   
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No more armies from the imperium, their are plenty

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-Loki- wrote:GW passed the 'clincher' threshold of Fantasy in Space when they kept everything but Dwarves. Space Halflings, Space Ogres, Space Elves, Space Undead. There's so many Fantasy archetypes in 40k that removing Space Dwarves from the game didn't really get rid of that.


at least they sufficiently distanced those archtypes from the traditional portrayels.

Halflings and ogres are sufficiently buried in the Imperium to hardly be noticed.

The Necrons are a technologically advanced super race. a deviation from a typical Undead appearence(normally they are archaeic, using rusty weaponry and great numbers to drown things. the Necrons don't use large numbers to win, but superior technology)


The Eldar alone retain all aspects of their archtype. even then, they arn't portrayed as a perfect race which is how Elves tend to be displayed. they are in fact shown to be responsable for a large portion of the Galaxies woes.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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bombboy1252 wrote:No more armies from the imperium, their are plenty
That's true, there are many, while other armies seem to be forgotten. In my opinion, Chaos forces (Astartes or not) should get something similar in terms of variety and effectiveness as they're said to be the worst enemy the Imperium has. I would say: if they fix this and update Tau and Necrons, then the AdMech should get a codex. They're very different to any other imperial armies (they're separate) and non-imperial ones, in terms of units, tactica, background and hobby. They're a non-MeQ army, but they can have powerful infantry units and their technology is unique. Both infantry and vehicles, etc etc. They give too many new options for models and tactica to be forgotten IMO.
I only hope the models would worth it, so many details.
   
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Would you stop telling people that they can't have... wait... *re-reads Kan's post* Oh! Carry on.


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