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![[Post New]](/s/i/i.gif) 2011/09/30 19:08:10
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Hardened Veteran Guardsman
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Well, the problem is that anything double barrelled shouldnt give you extra shots (ex: DB lascannon at heavy 2 hits both shots and kills 2 seperate enemies in the same squad) It should just provide an easier chance to kill somebody(ex: you may have survived 1 bolter shot by lucky chance but 2 bolter shots at the same time will probly mess you up anyways)
Heck i dont even know why it gives an increase to hit. I mean how far are these bullets spreading out?
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"Give me my men and let me show you arses how you assult Orks."-Col. Veros
win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard |
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![[Post New]](/s/i/i.gif) 2011/10/01 02:12:56
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Brainy Zoanthrope
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Although I do like the current ruleset, this would be nice in the case of spinefist termagaunts... +1pts for lower Kill/Death Ratio...
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Current Armies:
~2500pts _--_--_--_~1750pts _--_--_--_~1000pts _--_--_--_~1300pts _--_--_--_~750pts _--_--_--_~2000pts |
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![[Post New]](/s/i/i.gif) 2011/10/01 10:49:34
Subject: Re:Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I think people trying to argue for this by fluff are forgetting a basic rule of common sense: Your gun may have two barrels, but they both aiming at the same guy.
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![[Post New]](/s/i/i.gif) 2011/10/02 15:47:57
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Stealthy Dark Angels Scout with Shotgun
Ohio
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My thought was that twin linked weapons would let you roll twice the normal dice to hit, then roll to wound as normal, then if you roll more wounds than shots the gun normally has, reduce the wounds to the maximum number of shots. So you do more damage on average, but can not do more damage than the maximum possible for the weapon normally.
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![[Post New]](/s/i/i.gif) 2011/10/02 16:59:17
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Courageous Space Marine Captain
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Way not simply double the shots? It would be far simpler.
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![[Post New]](/s/i/i.gif) 2011/10/02 17:05:25
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Irked Necron Immortal
Rhizome 9
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Because doubling the shots would be mathematically the same as doing it twin-linked.
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![[Post New]](/s/i/i.gif) 2011/10/02 17:16:17
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Courageous Space Marine Captain
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Not true.
IOf you have 1 Twinlinked LC, and you take the reroll anyway, you have still only hit 1 time, even if they both were 6s to hit.
2 single LCs, both rolling 6s to hit, produces 2 Str 9 shots, instead of the 1 Str 9 produced by the TL LC.
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![[Post New]](/s/i/i.gif) 2011/10/02 17:32:20
Subject: Re:Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Longtime Dakkanaut
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As mentioned by the OP, I think that TL weapons should roll as many dice as their profile allows, then double the hits. Twin-linking weapons shouldn't give a bonus to accuracy but to damage output. As some mentioned, if you pull the trigger of a twin-gun once, both shots will either hit or miss. I don't think the second bullet is waiting to see where the first one lands to alter its trajectory (however funny that idea is). So yeah, it would be a disadvantage compared to two of the same weapons, but it could be balanced out on cost. I am also aware that my point of view is only motivated by "fluff" and "realism" in mind. For balance / gaming issues, the current version is probably better. But it shouldn't be called "twin-linked", IMHO. [edited for typos]
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This message was edited 2 times. Last update was at 2011/10/02 18:58:49
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![[Post New]](/s/i/i.gif) 2011/10/02 18:00:27
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Trustworthy Shas'vre
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I disagree with increasing the number of shots, mostly because twin-linked weapons are usually cheaper than having 2 weapons of the same type, so you create a way to get more for less points.
I am not sure what a better name might be - perhaps Volley Fire?
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/10/02 18:53:57
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Courageous Space Marine Captain
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For vehicles, 2 sepwerate weapons means 2 different lines of sight. When 1 is destroyed, the other still funtions.
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![[Post New]](/s/i/i.gif) 2011/10/03 16:13:51
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Irked Necron Immortal
Rhizome 9
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Deadshot wrote:Not true.
IOf you have 1 Twinlinked LC, and you take the reroll anyway, you have still only hit 1 time, even if they both were 6s to hit.
2 single LCs, both rolling 6s to hit, produces 2 Str 9 shots, instead of the 1 Str 9 produced by the TL LC.
Actually true. You have the same chance of hitting with 2 shots as you do with hitting with none.
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![[Post New]](/s/i/i.gif) 2011/10/03 16:16:53
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Courageous Space Marine Captain
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But shots that aren't fired can't harm the enemy. 2 seperate weapons give twice the shots of a single TL one, so take your pick.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2011/10/03 17:27:12
Subject: Re:Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Longtime Dakkanaut
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Yggdrasil wrote:
I am also aware that my point of view is only motivated by "fluff" and "realism" in mind.
Only because you have the fluff wrong, since third edition twin linked guns don't fire simultaneously (and one to hit die, does not equal one shot in any case, but the outcome of a single "turn" of fire). Twin linked weapons represent the increase of accuracy that comes from an increased rate of fire, so imagine them working like pom- pom guns or similar multi weapon emplacements that increase their RoF via adding more guns to a turret.
I realize this has only been made clear cut in a few places (most memorably in the VDR rules where they explained the flow from single>twin-linked>gatling) so its an easy mistake to make.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2011/10/04 04:52:22
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Growlin' Guntrukk Driver with Killacannon
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How about all Twin Linked weapons having the option to fire Double Barreled AND getting the Get's Hot rule? Changes the odds of an H3 weapon making 3 shots better or risking 6 shots and taking wounds. Automatically Appended Next Post: Probably would make the latter more of a last ditch effort of sustained fire before an incoming onslaught.
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This message was edited 1 time. Last update was at 2011/10/04 04:53:45
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/10/14 01:52:32
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Numberless Necron Warrior
denmark
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You talk alot about the eldar power guide. Bu what it actually says is that the unit may reroll to hit in the shooting phase, not: the unit counts as having twinlinked weapons this hooting phase.
serpents don't really need guide though as they come twinlinked already...
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![[Post New]](/s/i/i.gif) 2011/10/14 02:12:50
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Trustworthy Shas'vre
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How about Twin-Linked = Reroll Hit and Reroll Wound?
Say for example you have a weapon that hits on a 4+ and Wounds on a 4+ and normally fires 2 shots per turn.
If you double the rate of fire, that's 4 shots which works out to 2 hits and 1 wound per turn.
If you Re-roll hits and wounds instead you end up with 1.5 hits a turn and 1.125 wounds a turn.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/10/16 23:37:38
Subject: Would Altering the Twin-Linked Rules as follows be a gamebreaker?
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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What I've been thinking is that twin-linked should allow 1 reroll per shot. Either hit, wound or armor save, but they have to be taken at the same time. IE. TL-LC fires at a terminator, hits, wounds, but he makes his 5+. Shooter asks him to re-roll. example 2: I fire my TL-HB at a squad of marines. I get 2 hits, reroll the miss and manage to hit. I then roll to wound getting only 1 success. But because I re-rolled my to hit I don't get my re-roll to wound.
Now I'm not sure what the math is on this, but it sort of makes a bit more sense.
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