Switch Theme:

The Emperor as a playable model.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

You could just make the emperor count as the largest titan in the imperial armor books, make it a psycher, and still probably come up short...

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Fixture of Dakka





Chicago

The God-Emperor of Mankind 1000pts

WS0 BS0 S0 T1 W1 I0 A0 Ld10 Sv-

Special Rules: Fearless, Inspiring Presence, The Last Hope for Humanity, Lifeless

Inspiring Presence: As long as The God-Emperor of Mankind is on the table, all Imperial forces, both friend and foe, are fearless. Any Imperial unit wishing to shoot or assault The God-Emperor of Mankind must first take a leadership check. If they fail, his presence overwhelms them with awe. They immediately go to ground and remain that way for the remainder of the game. If they pass this leadership test, they come to their senses and realize their commander must have fallen to chaos. The unit switches sides and is now part of your opponent's army.

The Last Hope for Humanity: If The God-Emperor of Mankind is killed, all Imperial forces, both friend and foe, immediately lose the game. If playing in a tournament or campaign, the Imperial forces are eliminated and forfeit all remaining matches.

Lifeless: The God-Emperor of Mankind actually died 10,000 years ago. They managed to preserve his skeleton and believe he's still alive, but that's just a delusion. To represent this, the God-Emperor of Mankind is totally immobile. He cannot move, launch assaults, or do any voluntary or involuntary action. Additionally, as the battle around him creates shockwaves, his skeleton is in danger of collapsing. At the end of each player turn, roll a d6. On the result of a 6, the God-Emperor of Mankind suffers a single wound with no saving throw of any kind allowed.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Vampirate of Sartosa wrote:The God-Emperor of Mankind

WS- ∞
BS- ∞
S- ∞
T- ∞
W- ∞
I- ∞
A- ∞
Ld- ∞
Sv- 1+

Psyker: The Emperor is a Psyker. He knows every psychic power in every rule book and can use them all in the same turn.
Infinite Stats: The Emperor automatically does whatever you want him to.
Unconditional Surrender: If you field the Emperor, you automatically win before the first turn has even started.


I don't think that's reasonable.

Try this instead:

The God-Emperor of Mankind

WS- 0
BS- 0
S- 0
T- 7
W- 4
I- 0
A- 0
Ld- 10 (Fearless)
Sv- 1+

Special Rules:

Inspiring Presence: The Emperor's Golden Throne is an inspirational reminder of forces of the Imperium: All Imperial units automatically pass all morale tests.

Astronomicon: If the Emperor remains on the field for more than two turns, 1,000 points of Tyranids are summoned to attack the forces of the Imperium.

What's that smell?: The rotting remanants of the Emperor's Body give off a fetid odor. Roll a D6 for every non-vehicle unit at the start of the game, after deployment. On any roll of a "1", the unit believes that the Emperor is a manifestation of Nurgle, and fights for the opponent.

Soul Sacrifice: 10,000 psykers are sacrificed to sustain the Emperor every day. Fielding the Emperor requires 10 psykers be be fielded in the Imperial Army, all of which are removed from play when the Emperor is deployed.

   
Made in gb
Terrifying Wraith




London, England, Holy Terra

That seems reasonable for a post-heresy one. Mine is for back when he was infinite power everywhere.

Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in ca
Stealthy Warhound Titan Princeps







Deathly Angel wrote:This guy made apocalypse datasheets for each of the primarchs and other Heresy and 40k era characters. Near the top of the post is one for the Emporer:

http://www.twcenter.net/forums/showthread.php?t=409729


That's awesome! I disagree with almost all of the primarchs part, but other than that it's pretty good

Also, I LOVE how they did Aun'Shi. I have always wanted stats for him.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Vampirate of Sartosa wrote:The God-Emperor of Mankind

WS- ∞
BS- ∞
S- ∞
T- ∞
W- ∞
I- ∞
A- ∞
Ld- ∞
Sv- 1+

Psyker: The Emperor is a Psyker. He knows every psychic power in every rule book and can use them all in the same turn.
Infinite Stats: The Emperor automatically does whatever you want him to.
Unconditional Surrender: If you field the Emperor, you automatically win before the first turn has even started.


WS- ∞^∞
BS- ∞^∞
S- ∞^∞
T- ∞^∞
W- ∞^∞
I- ∞^∞
A- ∞^∞
Ld- ∞^∞
Sv- 1+

Also has FNP and EW

Fix'd

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Decrepit Dakkanaut






UK

If you're gunna give him a statline that complex, why not just make it that if the Emperor is at any time included in an army, that army and its allies automatically win the game?

It'd make it less of a hassle than trying to find enough dice for his attacks.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

KingDeath wrote:Magnus, despite his vast psychic powers and having a large number of his space marines with him, barely survived the battle against the two posessed Phantom titans.
The Emprahwank is pretty strong these days but i see no reason why he should constitute an autowin.


Magnus crushed the first Titan (What makes you think it was a Phantom? All I recall is that both of them were stated to dwarf a Warlord in size) largely on his own, blocking its blast and proceeded to crush its arm, and then destroyed its chestplate. He did have one of his Captains shield him, feeling drained after destroying the first Titan, from the second Titan's blast, yes. But it's not like that's the only Titan Magnus has crushed. He defeated an Ork Gargant larger than a Warlord as well, with a hurricane of psychic flame. Beyond that, Magnus wasn't spent either, he proceeded to lead the Marines into the Mountain to destroy the Daemon that was possessing the Titans.

I never said that he's an "autowin," but, like Imperator Titans, even in Apocalypse games he'd be so immensely powerful that it's at the least extremely difficult to represent him, if not impossible. The only single beings as strong or stronger than him in the fluff are the gods themselves. The man could defeat a massive Daemonic incursion into the Webway by virtue of being there.

But then again, I've noticed in codices that people don't seem to care how powerful their snowflake is in the fluff, they'll still give them stats and put them in the game.
   
Made in ca
Stealthy Warhound Titan Princeps







Void__Dragon wrote:
KingDeath wrote:Magnus, despite his vast psychic powers and having a large number of his space marines with him, barely survived the battle against the two posessed Phantom titans.
The Emprahwank is pretty strong these days but i see no reason why he should constitute an autowin.


Magnus crushed the first Titan (What makes you think it was a Phantom? All I recall is that both of them were stated to dwarf a Warlord in size) largely on his own, blocking its blast and proceeded to crush its arm, and then destroyed its chestplate. He did have one of his Captains shield him, feeling drained after destroying the first Titan, from the second Titan's blast, yes. But it's not like that's the only Titan Magnus has crushed. He defeated an Ork Gargant larger than a Warlord as well, with a hurricane of psychic flame. Beyond that, Magnus wasn't spent either, he proceeded to lead the Marines into the Mountain to destroy the Daemon that was possessing the Titans.

I never said that he's an "autowin," but, like Imperator Titans, even in Apocalypse games he'd be so immensely powerful that it's at the least extremely difficult to represent him, if not impossible. The only single beings as strong or stronger than him in the fluff are the gods themselves. The man could defeat a massive Daemonic incursion into the Webway by virtue of being there.

But then again, I've noticed in codices that people don't seem to care how powerful their snowflake is in the fluff, they'll still give them stats and put them in the game.


Not just gods, The other primarchs and even malcador ~equaled his power, if not even excelled in a few cases. Remember, he's not the only alpha+ to ever live.

   
Made in us
Whiteshield Conscript Trooper





sparta, wi

im2randomghgh wrote:
PhantomOfAcheron wrote:You talkin pre or post heresy lol cause if it's post, just treat him as an immoblized landraider(AV14 all around and cause the golden throne doesn't have wheels lol), BS9, and give him some fancy psychic shooty attacks


OOOO

You just gave me the best idea for a huge apoc game.

The Emperor +300 companions vs. whatever.

Treat them like pallys, with CC boost but no psychic attack, and the Emperor is a superheavy with no chain-reactions possible. 8000 points? More? More. Whatever, it's good.



Automatically Appended Next Post:
candy.man wrote:Here’s my interpretation. His profile is above a MEQ SC profile but not more powerful than an apoc daemon (as let’s face it, he was powerful BUT he was human). No Matt Ward esque nonsense here.

350pts
WS7 BS7 S6 T6 W6 A5 LD10 SV2+/3++

Special Rules: Fearless, IC, Feel No Pain, eternal warrior, relentless, ATSKNF

Other Rules:
• Automatically passes all psychic tests
• May cast up to 3 powers per turn (including psychic shooting attacks and not including force weapon ability)
• Rerolls failed to wound rolls
• Rerolls reserve rolls
• May choose to auto pass/fail morale tests.

Wargear: Artificer armour, wings, master crafted force weapon, master crafted infernus pistol, frag, krak and melta bombs, homing beacon,

Psychic powers: Everything in the Vanilla Space Marine codex


That's too good for 350 points, but not good enough for the Emperor. Remember, An'ggrath is stronger than this. He doesn't have to be unkillable, just stronger than a single daemon. 1000pts range seems appropriate.

Also, where were Angron's rules? Or were you people thinking of An'ggrath?

White Dwarf 343 he is around 500 points (angron I mean)

If words hurt your feelings, your really gonna be pissed when the bullets start flying 
   
Made in ca
Stealthy Warhound Titan Princeps







hefty29 wrote:
im2randomghgh wrote:
PhantomOfAcheron wrote:You talkin pre or post heresy lol cause if it's post, just treat him as an immoblized landraider(AV14 all around and cause the golden throne doesn't have wheels lol), BS9, and give him some fancy psychic shooty attacks


OOOO

You just gave me the best idea for a huge apoc game.

The Emperor +300 companions vs. whatever.

Treat them like pallys, with CC boost but no psychic attack, and the Emperor is a superheavy with no chain-reactions possible. 8000 points? More? More. Whatever, it's good.



Automatically Appended Next Post:
candy.man wrote:Here’s my interpretation. His profile is above a MEQ SC profile but not more powerful than an apoc daemon (as let’s face it, he was powerful BUT he was human). No Matt Ward esque nonsense here.

350pts
WS7 BS7 S6 T6 W6 A5 LD10 SV2+/3++

Special Rules: Fearless, IC, Feel No Pain, eternal warrior, relentless, ATSKNF

Other Rules:
• Automatically passes all psychic tests
• May cast up to 3 powers per turn (including psychic shooting attacks and not including force weapon ability)
• Rerolls failed to wound rolls
• Rerolls reserve rolls
• May choose to auto pass/fail morale tests.

Wargear: Artificer armour, wings, master crafted force weapon, master crafted infernus pistol, frag, krak and melta bombs, homing beacon,

Psychic powers: Everything in the Vanilla Space Marine codex


That's too good for 350 points, but not good enough for the Emperor. Remember, An'ggrath is stronger than this. He doesn't have to be unkillable, just stronger than a single daemon. 1000pts range seems appropriate.

Also, where were Angron's rules? Or were you people thinking of An'ggrath?

White Dwarf 343 he is around 500 points (angron I mean)


That makes sense for Angron, 500pts would put him at a reasonable strength relative to An'ggrath, who is stronger in fluff AND TT. Seen his stats?

   
Made in us
Whiteshield Conscript Trooper





sparta, wi

ws10 bs6 s7 t6 5w i6 a6 ld10 sv4+(master crafted close combat wpn that causes instant death, retinue of blood thirsters, furious charge.) etc

If words hurt your feelings, your really gonna be pissed when the bullets start flying 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

Deathly Angel wrote:This guy made apocalypse datasheets for each of the primarchs and other Heresy and 40k era characters. Near the top of the post is one for the Emporer:

http://www.twcenter.net/forums/showthread.php?t=409729

Love them. Especially Vulkan.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Wicked Canoptek Wraith




Lets not forget that the Emperor was once being killed by an ork warboss. Now let's assume that being strangled means that he does not have an infinity armour save, nor does he have an infinty invuln. save and also look at the stats of Angron.

At the best I would give the Emperor

10-8-6-6-5-8-6-10-2+/3++

He's called a the God-Emperor, but if an ork warboss almost killed him, and the strength of a Daemon Primarch is most likely only slightly less, I doubt he is as powerful PHYSICALLY as we think he is.

2500
5000
12,500
4000
5000
2500
3500
 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

im2randomghgh wrote:Not just gods, The other primarchs and even malcador ~equaled his power, if not even excelled in a few cases. Remember, he's not the only alpha+ to ever live.


Malcador was very demonstratably not his equal in any way, shape or form. Malcador turned to dust after a day on the Golden Throne. The Emperor's been powering it for ten thousand years.

The Emperor was stronger, not by an absurd deal, but still stronger, than Horus who was empowered by Chaos. Horus, who was among the strongest Primarchs at base.

The Emperor is not the only alpha+ to ever live, but his psychic might is so great he was capable of actually devastating the Realm of Chaos apparently, and now his power holds back the worst daemonic assaults into the Materium.

He's not just "A really powerful psyker."

He is the most powerful psyker in history. This really isn't arguable, IMHO.

Also, the "Ork Warboss strangling the Emperor" thing gets way too much credit. He was struggling to do so, but nowhere does it say the Ork was succeeding.

That said, his physical strength isn't really what makes him so powerful, though it is still obviously great.
   
Made in us
Steadfast Grey Hunter




LOL, corpse mode, Emperor sits on Golden Thrown, Empereor uses Decompose, Librarians use sacrifice 1000 psykers a day to keep him barely alive. No but seriously, give him the best stats (10/10) but every turn you use him you must sacrifice like, 6 units. Once you don't sacrifice, he's gone for good.

DIE HERITICS  
   
 
Forum Index » 40K General Discussion
Go to: