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![[Post New]](/s/i/i.gif) 2011/10/30 08:11:15
Subject: Re:Codex: Dakka Dakka
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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Your Friend Doctor Robert wrote:CRASSUS ARMORED ASSAULT TRANSPORT
yup, that basically covers the rules
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Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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![[Post New]](/s/i/i.gif) 2011/10/30 09:30:25
Subject: Re:Codex: Dakka Dakka
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Terrifying Wraith
London, England, Holy Terra
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yay
Special rule that most units should have:
Infighting: At the beginning of each friendly player turn, roll a D6. On a roll of 1 or 2, the unit succumbs to infighting and must roll on the following chart:
1-2: Big Ball of Violence- the unit takes D3 strength 2 hits. Once this has been resolved, place the small template on top of the unit and scatter it 18" in a random direction. Any unit, friendly or enemy, that the template passes over takes D6 strength 3 hits. Place the unit under the final position of the template. The unit may not move, shoot, run or assault this time.
3-5: Let's get 'em!- The unit has the Rage USR for the turn. In the assault phase, they must assault if able. If shooting their weapons would leave them unable to assault, they may not shoot.
6: 'Ow dare you?- The unit suffers D6 strength 3 hits. The unit may function as normal this turn.
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
Converted Cannon: Every Converter has their own unique, customised weapon. As the basis for the weapon, choose one of the following profiles, and then pick a single upgrade.
(will continue this shortly)
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This message was edited 1 time. Last update was at 2011/10/30 16:02:44
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/30 10:20:49
Subject: Re:Codex: Dakka Dakka
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Frenzied Berserker Terminator
In my cave, lying down and waiting for you...
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I really like this idea! Maybe I could try this. Heres what I came up with
Annoying Forum Troller
Elite
You can buy 1-3 Forum Trollers in only one elite slot. Each Forum troller is counted as being Independent character.
Point cost:Not really sure, maybe 10 points?
WS: 3
BS: 2
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 7
Sv: 5+/6+
Wargear: Lasgun, Frag/krak grenades, Keyboard (counted as close combat weapon), Las-pistol
Special Rules: TROLL, Annoying, Largely insignificant
TROLL: Forum Trollers are specialised on annoying people and then mysteriously slipping away, without a trace. Forum Trollers have an +5 inv. save and if locked in close combat they may always leave it without suffering any consuquenses. If they do, then hi/she will immedialety leave the possible unit they are joined with and move 6" on any direction in which his/her commander wishes to. If this move isn't enough to move it out of close combat or the unit in which hi/she were joined with, then the Forum troller is still counted as being close combat and may not use this rule next turn as they are initially shocked.
Annoying: Everybody hates trollers but sometimes just cant recognice them. If a Forum trollers is joined with any unit then at the beginning of each turn roll a D6 and consult the following chart:
1-2. What?- The unit in which the Forum troller is joined fails to notice the troll, and thus is unaffected.
3-4. Damn troll!- The unit in which the Forum troller recognises the troll and is seriously annoyed. The unit gains the Preferred enemy universal special rule and +1 I, until end of turn.
5. That fething troll!!- The unit is seriously annoyed by the troll and is driven in to fanatical rage! The forum troll immedialety suffers 1 automatic wound in which he can take his normal save. The unit in which the Forum troll was joined with immedialety gains +1 A, +1 Ws, +1 T and the Preferred enemy universal special rule., until end of turn.
6.Outrageous!- The Forum trollers troll is so outrageous that he is kicked out from the forum and inspires almost suicidal bravery and rage to other forum users! Remove the Forum troll automaticly from play (this does not give VP points). The unit in which the Forum troll was joined with, gains the Preferred enemy, Rage, Tank Hunters, Fearless and Feel no pain universal special rules, for the rest of the game.
Largely insignificant: Killing the Forum troll doesn't give VP points and is always ignored in close combat resolution if he is killed.
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![[Post New]](/s/i/i.gif) 2011/10/30 10:42:52
Subject: Re:Codex: Dakka Dakka
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Preacher of the Emperor
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Somewhere, deep within the server stacks at Dakka HQ, within layer after layer of adamantium shielding, is the twisted wreck that was once a human known as Mat Ward. The accursed one Mat Ward himself: 150pts ws bs s t w i a ld sv 2 2 2 2 1 2 1 7 3+ Weapons and Armour: Power Armour, Nemesis Force Pen, Storm Bolter Detested: Mat Ward's death cheers the Dakkanauts around him. When Mat Ward is removed, he confers +5 Kill Points to the DakkaDakka player. Your Army Is Ruined! Once per game, the Dakkadakka player may use this power. All units in the opposing army must pass a LD test or be sucked into the Warp to have tea-parties with the Chaos Gods and carve their names into any body parts they see. Remove them from play. Nemesis Force Pen: This ruinous artifact is said to write in the bloodied tears of real hobbyists, and it was this bale pen which wrote the unit entries for all of the Grey Knights. It follows the rules for a nemesis force weapon that wounds on a 2+ against any model from a Codex that Mat worked on in any way. Automatically Appended Next Post: At liquidjoshi's suggestion, I added another attack to the profile of the Haters. Finecast-Haters are Unit leader for Haters at present, should this be changed?
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This message was edited 2 times. Last update was at 2011/10/30 10:46:07
Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2011/10/30 10:58:09
Subject: Re:Codex: Dakka Dakka
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Wrathful Warlord Titan Commander
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Vampirate of Sartosa wrote:
Converters-10pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
Converted Cannon: Every Converter has their own unique, customised weapon. As the basis for the weapon, choose one of the following profiles, and then pick a single upgrade.
(will continue this shortly)
Converters should have a tool box that counts as CC/pistol combo.
Plus the "shiny source of bitz" special rule.
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade a model of the players choice.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
True servants of the machine god ( tsotmg ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a tsotmg is part of that unit.
- a tsotmg despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2011/10/30 11:23:53
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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Rule Crafters - 50pts each
Doesn't take up a FOC slot.
Size:1-5 (may move independently
All stats are randomly determined by a D6, except for ld, which is on a 2d6.
Gives a unit any rule from the Brb. On one Rule Crafter may give one unit one rule at a time.
Wargear - None
May take any piece of Wargear, at the points cost listed in their respective codexes. However, all Wargear must come from one codex.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 13:20:42
Subject: Re:Codex: Dakka Dakka
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Tinkering Tech-Priest
Sitting in the corner of The Eye Of Terror... crying...
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CRASSUS ARMORED ASSAULT TRANSPORT
AV: F S B
17 17 17
Weapons: 5 CRASSUS ARMORED ASSAULT GUNS
S AP special
10 1 Large blast, ordanance, lance.
Special rules: ARMORED: See living metal.
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This message was edited 2 times. Last update was at 2011/10/30 13:23:04
The person saying this is a chaos lord, NOT an ork
Firaeveus Carron wrote:Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL BAWKSES, DA KOWARDZ! THE FEWLZ!! We...*Asthma attack* We should take away their METAL BAWKSES!...SSSSSINDRRRIIIIIIII!!!
CLANG! WHAT THE FETH WAS THAT?!
http://suptg.thisisnotatrueending.com/archive/1709686/
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![[Post New]](/s/i/i.gif) 2011/10/30 13:22:12
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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Chuck Norris wrote:CRASSUS ARMORED ASSULT TRANSPORT
AV: F S B
17 17 17
Weapons: 5 CRASSUS ARMORED ASSULT GUNS
S AP special
10 1 Large blast, ordanance, lance.
Special rules: ARMORED: the CRASSUS ARMORED ASSULT TRANSPORT is immune to lance and melta weaponry.

How dare you sully the great CRASSUS ARMORED ASSAULT TRANSPORT by misspelling its name!
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 13:23:16
Subject: Re:Codex: Dakka Dakka
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Tinkering Tech-Priest
Sitting in the corner of The Eye Of Terror... crying...
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Fix'd
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The person saying this is a chaos lord, NOT an ork
Firaeveus Carron wrote:Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL BAWKSES, DA KOWARDZ! THE FEWLZ!! We...*Asthma attack* We should take away their METAL BAWKSES!...SSSSSINDRRRIIIIIIII!!!
CLANG! WHAT THE FETH WAS THAT?!
http://suptg.thisisnotatrueending.com/archive/1709686/
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![[Post New]](/s/i/i.gif) 2011/10/30 13:39:24
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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DOOMTHUMBS - 600
HQ choice
Monsterous Creature (unique)
All painters and converters may be taken as Troops
Mods and Admins may not be taken in the army
WS10 BS10 S8 T8 W8 A5 I8 Ld10 +2/3++ save
Wargear - NSFW Cannon, armor of mental fortitude, Sword of WTF!
Range:48" S7 AP2 Assault 1 Large Blast
A squad hit by the NSFW cannon must take a Ld test at -3. If failed, they are automatically pinned. This has no effect on Deamons, Nids, necrons, dark eldar or anything slaaneshi.
armor of mental fortitude: Grants a 2+/3++ save, and immunity to Psypowers
Sword of WTF! : All enemies in base contact (before hits are rolled) must take a Ld test. If failed, remove them as casualties. This has no effect on Deamons, Nids, necrons, dark eldar or anything slaaneshi.
Special Rules - Fearless, master converter
master convertor:
Select D6 units in the army.
The weapons on that unit now has S+D6 AP-D3 Range + 3D6
All CC weapons are master crafted.
Non CC weapons become powered
Power Weapons (and fists) become force weapons
May take a CRASSUS ARMORED ASSAULT TRANSPORT for free
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This message was edited 5 times. Last update was at 2011/11/04 20:35:48
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 13:56:46
Subject: Codex: Dakka Dakka
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Brainless Servitor
North Yorkshire England
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I have been sniggering to myself for about 10 minutes now because of this ingenious thread!
Cheers: TTK
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![[Post New]](/s/i/i.gif) 2011/10/30 14:08:56
Subject: Codex: Dakka Dakka
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Junior Officer with Laspistol
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Vampirate of Sartosa wrote:oh god this is brilliant I love you guys
Dakkanought should have -1 WS, +1 BS, lower armour and the ability to take two assault cannons.
I agree, this needs a sticky or something.
Ask and you shall receive, edited the Dakkanought
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2011/10/30 14:30:38
Subject: Re:Codex: Dakka Dakka
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Wicked Warp Spider
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CthuluIsSpy wrote:Chuck Norris wrote:CRASSUS ARMORED ASSULT TRANSPORT
AV: F S B
17 17 17
Weapons: 5 CRASSUS ARMORED ASSULT GUNS
S AP special
10 1 Large blast, ordanance, lance.
Special rules: ARMORED: the CRASSUS ARMORED ASSULT TRANSPORT is immune to lance and melta weaponry.

How dare you sully the great CRASSUS ARMORED ASSAULT TRANSPORT by misspelling its name!
CRASSUS ARMOURED ASSAULT TRANSPORT is envisioned by Brits and as such is spelt in a British manner. All armour is armoured with armour which is why they are called armour. Only Americans fail to fully armour their armor.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2011/10/30 14:53:23
Subject: Codex: Dakka Dakka
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Daring Dark Eldar Raider Rider
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Just a suggestion for the haters... give the squad something like Mind War to represent the constant flaming taking it's toll on the minds of the other units.
Flamin' Mind War! All units withing 18" of the haters bear witness to the apocalyptic output of insults and repeated arguments. As a result they must roll off for leadership with the haters. If they win the roll off, then the unit weathers the flaming and may act as normal. However, if they lose, the unit is quckily driven insane and their brains dribble out of their ears, and they each take a wound with no armour saves allowed!
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Dark Eldar - Kabal of the Poisoned Tongue
2000
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![[Post New]](/s/i/i.gif) 2011/10/30 16:14:42
Subject: Codex: Dakka Dakka
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Preacher of the Emperor
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Brutii11 wrote:Just a suggestion for the haters... give the squad something like Mind War to represent the constant flaming taking it's toll on the minds of the other units.
Flamin' Mind War! All units withing 18" of the haters bear witness to the apocalyptic output of insults and repeated arguments. As a result they must roll off for leadership with the haters. If they win the roll off, then the unit weathers the flaming and may act as normal. However, if they lose, the unit is quckily driven insane and their brains dribble out of their ears, and they each take a wound with no armour saves allowed!
Ask and thou shalt recieve... Haters entry updated!
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2011/10/30 16:45:30
Subject: Codex: Dakka Dakka
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Terrifying Wraith
London, England, Holy Terra
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I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/30 16:54:49
Subject: Codex: Dakka Dakka
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Trazyn's Museum Curator
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Vampirate of Sartosa wrote:I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
I have an idea :
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+ D6 AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
- Pistol free
-:Rapid Fire free
-:Assault 3 +5 points
-:Heavy 5 +15 points
-: Assault 2 Blast + 10 points
-:Heavy Large Blast + 25 points
- Flamer free
May buy an additional shot
Extra assault +1 each
Extra Heavy +3 each
Extra Assault Blast +5 each
Extra Heavy Blast +25 each
Now roll for additional Effects :
1: Gets Hot!
2: Poison (2+)
3: Twinlinked
4:Rending
5:Lance
6:Melta
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This message was edited 9 times. Last update was at 2011/10/30 18:18:59
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 16:55:49
Subject: Codex: Dakka Dakka
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Fanatic with Madcap Mushrooms
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Fluff Nazi, 15 points per model, Squad size 5-20
WS:3 BS:3 S:3 T:3 W:1 A:2 I:3 Ld:10 5+
Wargear:
Boltgun, Bolt Pistol
All Fluff Nazis may exchange their boltgun and bolt pistol for one of the following
Splinter Rifle and Splinter Pistol: Free
Gauss Rifle: Free
Shoota: Free
Slugga and Choppa: Free
Fleshborer: Free
Shuriken Catapault: Free
If they do not replace their boltguns and bolt pistols, they may take Power Armor for 5 points per model.
For every 5 models in the squad, a single Fluff Nazi may exchange:
Splinter Rifle and Splinter Pistol for a
Shredder: 5
Splinter Cannon: 10
Boltgun and Bolt Pistol for a
Heavy Bolter: 5
Autocannon: 10
Fleshborer for a
Venom Cannon: 10
Shoota for a:
Big Shoota: Free
Deffgun: 10
Shuriken Catapault for:
Reaper Launcher: 5
Wraithcannon: 10
Special Rules:
Blessings of the Lexicanum: "Fluff Nazis are continually blessed by the wisdoms of this ancient site of knowledge, as such they may choose 1 Universal Special Rule (except Feel no Pain or Preferred Enemy) to benefit from at the beginning of the game.
"But that contradicts fluff!": Fluff Nazis are known to generate massive amounts of rage when threads such as Chaos Grey Knights and Slaaneshi Sisters of Battle appear. As such, after both armies have deployed, but before the first turn, nominate one enemy unit. The Fluff Nazis gain Preferred Enemy against that unit.
"But I have sources...": Fluff Nazis, particularly good ones at least, always back up their claims with sources (books, generally) As such, the unit has the Feel No Pain universal special rule.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2011/10/30 17:01:34
Subject: Re:Codex: Dakka Dakka
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Terrifying Wraith
London, England, Holy Terra
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Server outlet- ??? points
Vehicle- Heavy Support
Type- Tank, heavy (as Necron codex)
AV: 13 all round
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator. It counts as open-topped for transport purposes only.
Weapons- 4 hull-mounted Assault Cannons (one on each facing; can only use one at a time)
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +??? points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result. They also count as having a Lascannon as a defensive weapon.
NOTE- the Server outlet is roughly the same size and shape as a monolith. Automatically Appended Next Post: CthuluIsSpy wrote:Range: 12+4d6 S:4+D6 AP:7-D6 Type: See below
OP.
1:Rapid Fire
2:Assault D6
3:Heavy 2D6
D6? 2D6? Waaaay OP.
And surely somebody would be able to choose the nature of a weapon they convert?
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This message was edited 1 time. Last update was at 2011/10/30 17:05:43
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/30 17:09:17
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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Vampirate of Sartosa wrote:Server outlet- ??? points
Vehicle- Heavy Support
Type- Tank, heavy (as Necron codex)
AV: 13 all round
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator. It counts as open-topped for transport purposes only.
Weapons- 4 hull-mounted Assault Cannons (one on each facing; can only use one at a time)
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +??? points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result. They also count as having a Lascannon as a defensive weapon.
NOTE- the Server outlet is roughly the same size and shape as a monolith.
Automatically Appended Next Post:
CthuluIsSpy wrote:Range: 12+4d6 S:4+D6 AP:7-D6 Type: See below
OP.
1:Rapid Fire
2:Assault D6
3:Heavy 2D6
D6? 2D6? Waaaay OP.
And surely somebody would be able to choose the nature of a weapon they convert?
Changed it a bit.
Also, the Server outlet seems like a 200pts deal, cause of all the rerolls and Ld Modifiers.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 17:42:22
Subject: Re:Codex: Dakka Dakka
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Ruthless Interrogator
Confused
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This sounds awesome.
Kanluwen
Kanluwen may replace one model in a Veteran Gamer squad at a cost of 95pts.
Unit type: Infantry
WS.BS.S.T.W.I.A.Ld.Sv
.6...4...5.3.2.6.4.10.3+/3++
Wargear:
Twin-Linked Plasma Pistol, Power Sword, Hot-Shot Lasgun, Power Armour, Flame Shield (3++)
Special rules:
Never back down, never surrender: Kanluwen will not rest until his opponent has been thoroughly beaten in to the dirt. He and his squad have the Stubborn and Relentless special rules. If Kanluwen is the last unit in his squad, he becomes an IC.
NOT FLUFFY!!!: At the start of the game, you may denote one unit in the enemy army as "unfluffy". Kanluwen then gains Furious Charge and Preferred Enemy against that unit. However, if that unit attacks Kanluwen in any way Kanluwen gains the "Rage" USR until the unfluffy unit is destroyed.
Cadians Ho!: Kanluwen sure loves his Cadians. When fighting alongside Cadian Imperial Guards units, Kanluwen may issue the "For the Honour of Cadia!" order.
Apologist: If Kanluwen comes within 12" and LOS of a Hater squad (of either type), he and his squad gain the Rage! special rule, with the Hater squad counting as the closest enemy unit, until one of the squads is destroyed. The two squads engage each other in close combat as if they were on different teams.
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Coolyo294 wrote: You are a strange, strange little manchicken. |
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![[Post New]](/s/i/i.gif) 2011/10/30 17:44:00
Subject: Codex: Dakka Dakka
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Wrathful Warlord Titan Commander
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CthuluIsSpy wrote:
I have an idea :
Converted Cannon
Roll for stats at the start of the game
Not bad. But may I suggest a few changes?
Range: 12+3d6 S:2+D6 AP: D6 Type: See below
I don't think range fits into the 40k system that way. So:
Range could come as:
D6> 1 = 12" 2=18" 3=24" 4=30" 5=36" 6=42"
If its common guns with moar dakka.
D6> 1=12" 2=24" 3= 36" 4= 48" 5= 72" 6=unlimited
If its all about support fire with big guns.
Strength:
D6 > 2+ d6 > 3-8
Ap:
D6 > d6? > 1-6
S and Ap seem ok.
At the Start of the Game : Choose one of the following.
1:Rapid Fire
2:Assault 3
3:Heavy 6
someone favors lots of bullets...
How about:
D6 > 1= rapid fire , 2= assault 1 small blast , 3= assault 2 , 4= assault 4 , 5= heavy 2 , 6= heavy 1 large blast
Roll to see if it has blast (only if assault or heavy)
1-4 : No blast
5: Assault 2/Heavy 3 Small Blast
6+: Heavy Large Blast (If the weapon is assault, roll again)
Note : You may choose blast templates, or the conventional Assault 3 or Heavy 6 shot when firing the Cannon.
No flamer?
Now roll for additional Effects :
1: Gets Hot!
2: Poison (2+)
3: Twinlinked
4:Rending
5:Lance
6:Melta
ok
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2011/10/30 18:06:24
Subject: Codex: Dakka Dakka
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Terrifying Wraith
London, England, Holy Terra
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Again, people would be able to choose the nature of their converted weapons.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/30 18:15:02
Subject: Re:Codex: Dakka Dakka
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Preacher of the Emperor
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For all everyone's writing Converters rules, I did some on the first page. I'm not saying they were the best, but I'd like to point it out again.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2011/10/30 18:21:01
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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Ok, I did some more tweaking.
You can now pay for the weapon types.
I kept the randomization for some things though, to represent the fact that you can find some pretty random (and awesome) conversions on the Site.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 18:34:59
Subject: Re:Codex: Dakka Dakka
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Wrathful Warlord Titan Commander
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4oursword wrote:
Conversionists: Conversionists are unique in that they alter an existing unit to suit their own ends. They are taken as a unit from any other codex with at least of the following upgrades:
MOAR DAKKA! Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). +30pts.
More Limbs: Any model in the unit adds +1 to it's attacks characteristic. +30pts.
More Aesthetically Pleasing: Unit benefits from a cover save of 4+ against all shooting by any unit from any codex other than Codex: DakkaDakka. +45pts.
A new gun: The unit may add any number of special weapons for the points listed in the appropriate codex. Pts as Codex.
Are conversionists different to converters?
Vampirate of Sartosa wrote:
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
Converted Cannon: Every Converter has their own unique, customised weapon. As the basis for the weapon, choose one of the following profiles, and then pick a single upgrade.
(will continue this shortly)
CthuluIsSpy wrote:DOOMTHUMBS - 600
HQ choice
All painters and convertors may be taken as Troops
Special Rules - Fearless, master convertor
master convertor:
Select D6 units in the army.
The weapons on that unit now has S+D6 AP-D3 Range + 3D6
All CC weapons are master crafted.
Non CC weapons become powered
Power Weapons (and fists) become force weapons
Vampirate of Sartosa wrote:I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
CthuluIsSpy wrote:Vampirate of Sartosa wrote:I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
I have an idea :
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+ D6 AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
- Pistol free
-:Rapid Fire free
-:Assault 3 +5 points
-:Heavy 5 +15 points
-: Assault 2 Blast + 10 points
-:Heavy Large Blast + 25 points
- Flamer free
May buy an additional shot
Extra assault +1 each
Extra Heavy +3 each
Extra Assault Blast +5 each
Extra Heavy Blast +25 each
Now roll for additional Effects :
1: Gets Hot!
2: Poison (2+)
3: Twinlinked
4:Rending
5:Lance
6:Melta
4oursword wrote:For all everyone's writing Converters rules, I did some on the first page. I'm not saying they were the best, but I'd like to point it out again.
I think it started with converters and conversionists so we should find out who is who.
Actually a HQ makes converters Troops.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2011/10/30 18:46:29
Subject: Re:Codex: Dakka Dakka
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Trazyn's Museum Curator
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1hadhq wrote:4oursword wrote:
Conversionists: Conversionists are unique in that they alter an existing unit to suit their own ends. They are taken as a unit from any other codex with at least of the following upgrades:
MOAR DAKKA! Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). +30pts.
More Limbs: Any model in the unit adds +1 to it's attacks characteristic. +30pts.
More Aesthetically Pleasing: Unit benefits from a cover save of 4+ against all shooting by any unit from any codex other than Codex: DakkaDakka. +45pts.
A new gun: The unit may add any number of special weapons for the points listed in the appropriate codex. Pts as Codex.
Are conversionists different to converters?
Vampirate of Sartosa wrote:
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
Converted Cannon: Every Converter has their own unique, customised weapon. As the basis for the weapon, choose one of the following profiles, and then pick a single upgrade.
(will continue this shortly)
CthuluIsSpy wrote:DOOMTHUMBS - 600
HQ choice
All painters and convertors may be taken as Troops
Special Rules - Fearless, master convertor
master convertor:
Select D6 units in the army.
The weapons on that unit now has S+D6 AP-D3 Range + 3D6
All CC weapons are master crafted.
Non CC weapons become powered
Power Weapons (and fists) become force weapons
Vampirate of Sartosa wrote:I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
CthuluIsSpy wrote:Vampirate of Sartosa wrote:I couldn't work out how to do the Converted Cannon rules. I was essentially trying to write up a set of heavy weapon rules (anti-infantry, anti-tank, anti-armour, template, blast) which would then add a single extra attribute (poison, rending, pinning, melta, lance, etc).
I have an idea :
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+ D6 AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
- Pistol free
-:Rapid Fire free
-:Assault 3 +5 points
-:Heavy 5 +15 points
-: Assault 2 Blast + 10 points
-:Heavy Large Blast + 25 points
- Flamer free
May buy an additional shot
Extra assault +1 each
Extra Heavy +3 each
Extra Assault Blast +5 each
Extra Heavy Blast +25 each
Now roll for additional Effects :
1: Gets Hot!
2: Poison (2+)
3: Twinlinked
4:Rending
5:Lance
6:Melta
4oursword wrote:For all everyone's writing Converters rules, I did some on the first page. I'm not saying they were the best, but I'd like to point it out again.
I think it started with converters and conversionists so we should find out who is who.
Actually a HQ makes converters Troops.
Yeah, misspelled converter there.  Fix'd
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 19:41:08
Subject: Codex: Dakka Dakka
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Gun Mage
In the Chaos Wastes, Killing the Chaos scum of the north
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When this is finished, can some one make it into a fandex PDF file please
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![[Post New]](/s/i/i.gif) 2011/10/30 19:56:12
Subject: Re:Codex: Dakka Dakka
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Wrathful Warlord Titan Commander
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Fast Assault:
Die hard sisters fans.
DHSF are the rapid assault force of dakka.
Die Hard Sisters Fan
unit type: infantry.
WS 4 BS 3 S 3 T 4 W 1 I 4 A 2 LD 10 5+
Unit size: 5-20
Cost: basic 5 for 80 pts, may add up to 15 for 15 pts each.
basic gear: CCW / pistol , krak and frag granades.
Special rulez: the righteous, out of nowhere, implacable faith. extreme infighting.
May upgrade 1 DHSF to veteran ( WS 5 BS 3 S 3 T 4 W 2 I 5 A 3 LD 10 5+ )
- any DHSF may improve the 5+ save to 4+ at +5 pts per model
- up to 2 DHSF per 5 models may swap their pistol: a) hand flamer at +10 pts or b) heavy flamer at +20 pts
- veteran may swap CCw and pistol for eviscerator
- veteran may swap pistol for plasma pistol at +20 / inferno pistol at +15 pts
- veteran and/or DHSF may take meltabombs at +5 each
- the righteous: nobody doubts the DHSF and their right to have their own dex and lives. Unit has stubborn USR.
- out of nowhere: DHSF may deepstrike once per game whenever they feel like it. No thread is safe and thus DHSF reroll any mishap.
- implacable faith: DHSF endured when others gave up on the hobby and became immune to psi powers as the scheming of the warp has no hold on them. A unit of DHSF may disbelieve any psi power in 12" that may aim at them or tresspass their radiant sphere of anti-WD-dex hate automatically.
- transport: may ride on the backs of heretics into battle and count as cavalry then. Has to be wysiwig but at a discount of just +5 pts per model. Heretic: ws - bs - S 3 t 3 W 1 I 2 A - Ld 5 6+ unarmed and there to die. Can't deepstrike if using a ride.
extreme infighting: this is a specific trait of the DHSF as they will not easily fall to infighting but if they do it is worse. DHSF only succumb to this on a roll of 1. Roll a d6:
1-2: Exemple of unneccessary Violence: the unit takes D3 strength 4 hits. Once this has been resolved, place 1 small template per 5 models in the DHSF unit on top of the unit and scatter them 12" in a random direction. Any unit, friendly or enemy, that the template touches takes D6 strength 3 hits. Place the unit under the final position of one of these templates, but still 1" away from any opposing Model. The unit may not move, shoot, run or assault this time.
3-5: Let's get 'em!- The unit has the Rage and Fleet USR for the turn. In the assault phase, they must assault if able. If shooting their weapons would leave them unable to assault, they may not shoot.
6: 'Ow dare you?- The unit suffers D6 strength 5 hits. The unit may function as normal this turn.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2011/10/30 19:57:16
Subject: Re:Codex: Dakka Dakka
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Preacher of the Emperor
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Yeah, sorry about that. I just thought that the name Conversionists was a little more unique. They could be a different unit perhaps, maybe renamed Converter's Pride and only taken if a Converter Unit is taken in the army?
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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