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Southampton

wuestenfux wrote:But with quantum shielding, Necron vehicles have AV 13 and so are immune to S6 shooting.


Quantum Shielding only applies to front and side armour. Rear armour stays the same. And if an Mech Eldar army can't get behind enemy vehicles, you're playing them wrong

This message was edited 1 time. Last update was at 2011/11/08 09:23:48


   
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Flashman wrote:
wuestenfux wrote:But with quantum shielding, Necron vehicles have AV 13 and so are immune to S6 shooting.


Quantum Shielding only applies to front and side armour. Rear armour stays the same. And if an Mech Eldar army can't get behind enemy vehicles, you're playing them wrong



And if I am not mistaken Doom Scythe doesn't have quantum shielding so it's just AV11 all around
   
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It's a cool idea for a weapon, albeit pretty gimmicky.

I was never terribly afraid of Blood Lance when playing parking lot, and this isn't any harder to defend against. Plus, it's super wimpy with AV11. Not a big deal IMO.

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Yeah the wording on the death ray seems a bit weird when read.

Sadly no, doom scyth does not have QS.

But i think like most things in the Necron Codex, you have to use it in combination with other things.

Deep Strike the doom scyth, get a shot off. And have a cryptek Harbinger turn ON night fighting at the start of the opponents turn (unless im reading it wrong). Now i know someone will have a search light, but its still a small survival tactic you could employ to try to ensure more then a 1 turn appearance.

I think this new Codex might be giving us a hint of what 6th editions rules might be, more specific, if they decide to bring back "Over Watch", which IMO was a great game balancer.

But to deal with it, is to have a model throw a rock at when it makes its appearance. It cant move flat out and still shoot, it has no QS, and no invul save like a dark eldar ship might.

I think you play with the thoughts its gonna get one shot off, then do whatever you can to annihilate.

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Night fighting doesn't tend to help since they can still assault the Doom Scythe usually if it is in range with the Death Ray.

As for Overwatch, I hear it will indeed be coming back.

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Godless-Mimicry wrote:Night fighting doesn't tend to help since they can still assault the Doom Scythe usually if it is in range with the Death Ray.

As for Overwatch, I hear it will indeed be coming back.


The death can target units further then 12" away. It merely says nominate a point with in range... 12" So you could try to pick off a flank from 20" away per say. Pick a point 12", roll the 3/d6 and try to get that unit that is 20" away under the line. If you eliminate that unit hopefully with positioning the next closest target will be more then 20" away. Of coarse this is just examples on how to utilize the doom scyth with the Night fighting trick from a cryptek.

Over Watch coming back is Def the best news i have heard. "How to deal with Doom Scyth?" wait until 6th edition.


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My rhino-based Marines shed a tear.

Too much reliance on vehicles to do without them, not enough speed to swing to rear armour reliably.

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Reading the Death Ray again, does it go through difficult terrain? Ignore impassible when drawing the line?

It looks like you can even manipulate this thing to shoot into hand to hand combat.... Termies Vs. Scarabs (with out side interference from the Doom Scyth)

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It's AV11 and very easy to pop.

If it deep strikes it won't arrive until at least turn 2. That's plenty of time for mech to spread out.

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schadenfreude wrote:It's AV11 and very easy to pop.

If it deep strikes it won't arrive until at least turn 2. That's plenty of time for mech to spread out.


But isn't it AV13 until you damage it? Meaning it's significantly harder.

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Cerebrium wrote:
But isn't it AV13 until you damage it? Meaning it's significantly harder.


no

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wuestenfux wrote:
Eldar will have the easiest time with it, since they have plenty of speed to spread out, are built to play the reserves game, and WS Energy field drops its strenght to 8, as long as they can cover their rear armor from being targeted.

Well, mech Eldar armies are often based on S6 spam (also mine). But with quantum shielding, Necron vehicles have AV 13 and so are immune to S6 shooting. It appears that I'll need to take some eml's...


Actually, most Mechdar put EMLs on their DAVU WS nowadays, and SLs/SCs on their Fire Dragons' WSs. Throw in the standard 2x Prisms and 1x DAVU Falcon, and AV 13 isn't a problem.

KingmanHighborn wrote:The thing that bothers me is spreading out on the typical 4x4 table is not going to be that easy. And by turn 2 or 3 your going to be inside thier 24" bubble of death anyway. I'm thinking the best thing to do is have the troops carry plasma and melta guns so that when thier ride gets poped the thing should be close enough that if they haven't been gaussed to death, should be able to pop the thing. I dunno I'm guy that hated playing against Crons' BEFORE they got revamped.

I don't know where you play...standard tables are 6x4, not 4x4. A 6x4 table gives you plenty of room to spread out and and only allow the Doomscythe to hit one tank at a time. As for the "24 inch bubble of death", that is the sweet spot of many armies ranged shooting, so you deal with them in the same way as all the other armies that specialize in shooting at that range.

   
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I play at a Hobbytown USA mostly. and before that most stores only have two 4x4 tables that are pushed together to make an 8x4 for the only other tables are those plastic picnic table that's close to 6 but it's only 3 deep.

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The scythe isn't any different than an orbital bombardment, if it deep strikes, it's still got to overcome scatter.

Additionally, if the Doom Scythe starts on the table, it's a 175 point heatsink; the only real fear is that he deployed second and stole the initiative or used grand illusion to get it right up in your face... really mech lists should be more worried about scarabs with a 24" threat range.

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The Doomscythe is a threat to Hoard armies, as it seems the line is indiscriminate of CC's and even allied models. To hoard army generals, I advise to beware of warriors in lines. If you have to touch bases with as many models as possible while assaulting them, it puts your dudes into, you guessed it, a line. Don't move up farther than 5.5 inches away with your closest model before assaulting, and make the cron's wrap around you. Means, A, you have units in a blob, which isn't great, but certainly better than a line, and B, the Scythe wont be able to draw a line that doesn't include allies very easily.

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warspawned wrote:The Doom Scythe's rule is poorly worded - it doesn't say how big the line is


Mathematics tells you how thick a line is. Lines are 2-dimensional, so...
   
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One of my favorite things about the Newcrodex is how it's going to affect the meta. We're going to see some mandatory template weapons and searchlight-equivalent upgrades going into every list; but I'm hopeful that the dominant MSU armies are going to have to reconfigure to compensate.

The whole idea of necrons suddenly awakening all over the tournament universe and shaking things up is going to keep things interesting for a couple of months at least.

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Why are you worried about the av11 vehicle. You should really fear doomsday weapon. Str 9 ap 1 72" range large blast. That's going to be killing you from a distance and keeping night fight on so you won't see it.

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