Switch Theme:

2K Footcrons vs Ravenguard Space Marines - Tomb Blades and Flying Circuses (on p.2, Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do Space Marines still have what it takes to compete with the Newcrons?
Yes. Fleeting terminators and assault marines will kill crons in combat.
Draw. Space Marine mobility will cancel out with Newcron shooting.
No. Assault terminators die too easily to small arms fire.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




I want to try tomb blades in a nightschythe sometime
   
Made in us
Fixture of Dakka





San Jose, CA

Deployment:

Map of the terrain.


Necron objective.


Ravenguard objective.


Ravenguard deployment. Drop pod Tact squad will be coming in on Turn 1. Scouts will infiltrate. Shrike and assault marines will be outflanking.

If it was me, I would have infiltrated Shrike with the large unit of terminators. That's what I normally like to do with my Ravenguards.


Necron deployment. No reserves. Zandrehk is with the far right immortals. Obyron is with the front left immortals.

I make a mistake here. I should have made sure my tomb blades (tyranid ravener proxies) were at least 50% behind cover.


Overview of our deployment.


Mark then infiltrates 1 squad of snipers here....


....and Telion's snipers onto his own objective.

I try to seize the initiative but fail.


--------------------------------------------------------------


Space Marines 1
Night-fight due to my Solar Pulse.


Drop pod comes in right in front of my wraiths and tomb blades. Tactical squad combat squads. This is where my deployment of the tomb blades will come back to haunt me. Only 2 of my tomb blades are obscured to his melta combat squad. Thus, there will be no cover for them.


Librarian casts Gate of Infinity to teleport his assault termies. Luckily for me, they scatter back about 9" or so. I believe his librarian also suffers Perils and takes 1W.

My opponent is trying to flank me and deny me some of my shooting.


The rest of his army moves.


1 melta and 1 boltgun shot kills 2 tomb blades.

He fails to hurt my wraiths with his other combat squad.

Devastators and snipers fail to see in the dark.


Terminators then run and spread out.

Thanks to my Solar Pulse, I was able to survive his shooting. However, this turn was more about the Movement phase - trying to get his terminators in position to strike next turn while also trying to reduce the effectiveness of my shooting. That is why he tried to take out my tomb blades and move away from my right squad of immortals. Next turn will be crucial as he should be in striking range by then. My only saving grace is that his terminators scattered back. Thus, he is arguably further away from where they first started.


Necrons 1

I shift my entire army to the right and away from his terminators, at the same time advancing my right flank. Spyders spawn 3 scarabs. My plan would be to take out his 2 combat squads.


Tomb blades turbo-boost for the 2+ cover. Woohoo! They will live to strike another day.


Some of my units run (the ones who can't shoot or assault).


It takes 2 full squad of immortals to wipe out 1 of his combat squads. The other unit of immortals on the far right runs as I don't think they are in range to shoot. I am setting them up to be able to shoot at his termies next turn.


There's only 1 assault this turn....


....and it ends up in the massacre of his combat squad.


Space Marines 2

Overview of the top of Turn 2. Shrike's unit fails to come in.

Looks like his 5-man termie squad should be able to hit my scarabs and probably wipe them out.


Ravenguard movement. Doesn't look like his large deathstar will be able to hit my lines yet. <:breathes a sigh of relief:>


1 unit of long fangs...no, I mean devastators (wow, haven't seen them in ages!) shoot down 2 wraiths.

So far, my opponent has got a good sense of target priority. First my tomb blades and then my wraiths.


His other devastators drop frag blasts onto my clumped up immortals. I escape much of the damage and only lose 4.


And then 2 gets back up thanks to the Res Orb.


His deathstar runs.


Smaller termies get ready to assault after fleeting.


They hit my scarabs and they hit them hard. Only 2 out of 13 scarabs survive. Scarabs do manage to take down 1 hamminator with them after only 52 attacks.

Uh oh, next turn, his deathstar should be upon my immortals. What's worse is if Shrike and assault marines come in and outflanks me. I've got to hit him and hit him hard now.


Necrons 2

Overview of the bottom of Turn 2.


Spyders and wraiths go help out the scarabs. 1 spyder takes 1W while spawning. Tomb blades and immortals position to shoot at his deathstar.


Since he's going to crash into my lines anyways, I make it easier for him. 1 unit of immortals advance to form a screen. The other moves to get a better shot at his terminators. Obyron leaves the front squad and joins the back one.


Focus-fire from 3 squads of immortals and the tomb blades prove to be deadly. I kill off 5 assault terminators. They pass morale.


All for fun and fun for all.


I kill off 3 terminators. I believe he kills 2 scarab bases. Spyders and wraiths make their No Retreat saves. Scarabs take additional wounds and is down to just 1 base left. Due to how he removed his models, spyders pile into his surviving haminator. Wraiths and scarab cannot make it into combat and so just consolidate.


Space Marines 3
Once again, Shrike's unit fails to come in.


Terminators advance. Librarian breaks off and goes solo. Rhino moves at cruising speed.


Librarian uses his flamer psychic power and roasts 3 immortals.


Devastators drop frags onto the squad of immortals behind and kill 3.


I think it is the snipers that shoot down 2 from Zandrehk's unit.


Finally, a squad of devastators shoot down 2 tomb blades.


Only 1 from each squad of immortals get back up.


Terminators and librarian assault. Mindshackle goes off and we tie combat with 2 kills apiece. 1 immortal then gets back up.


Finally, the spyders finish off the lone haminator.


Necrons 3

Overview of the bottom of Turn 3.


Tomb blade turbo-boosts towards the Space marines objective.


I then use Veil to teleport Zandrehk's flying circus. Unfortunately, I scatter onto the lone tomb blade and mishap.

Note to self - next time, do the Veil first before moving other units.


Luckily for me, they are only misplaced. My opponent then places them into the ruins in my own deployment zone. I think 1 may have died to dangerous terrain.


Spyders spawn scarabs. Immortals move to get a shot at his rhino.


Wraiths head for my opponent's objective. Scarabs go after the rhino.


Shooting from immortals fail to damage the rhino. Scarabs then assault.


Due to moving at cruising speed, the scarabs are only able to take off 1 point of armor from the rhino.


Spyders assault drop pod who are in their way.


The ensuing explosion puts another 1W on my already wounded spyder.


Finally in assault, mindshackle fails to go off. Librarian still whiffs but haminator is able to kill 1 immortal to win combat. Necrons stick around.


Space Marines 4

Shrike's unit finally comes in! Uh oh, this is going to hurt.


Scouts come down to deal with my tomb blade.


His other snipers fire at spyders out in the open. Out of 5 shots, he deals 3 unsaved wounds, killing 1 spyder in the process!


Devastators shoot at and wipe out 3 scarabs.

The other unit of devastators fire at my wraiths but I make my saves.


Shrike's unit then fires at Zandrehk's unit with bolt pistols. They kill 1 and put 1W on my HQ.


Charge!!! Obyron teleports to his masters aid. He is a beast and kills 4 assault marines all by himself.


Unfortunately, the rest of my army fails to cause a single unsaved wound and I get swept for my troubles. On the bright side, the Veil-tek gets back up from Ever-living.

Note #1 - We played this game before the Necron FAQ came out. Thus, he got up on a 5+ instead of the Res Orb's 4+ that is post-FAQ.

Note #2 - Always make sure you kill off your cryptek first in assault. That ways, if the unit gets swept in combat, the cryptek can still get back up.

Note #3 - That's about 630pts of necrons gone just like that. Ouch.



In the other combat, 5-man tact squad helps out the haminator and librarian.


This time, mindshackle goes off and necrons actually win combat 2 to 1. Marines stick around.


Finally, scouts assault the tomb blade. I get a big break when my opponent fails to kill him. Out of 12 attacks, only 2 wounds and I successfully pass both 4+ saves.


Necrons 4

Overview of the bottom of Turn 4.


Veil-tek gets the heck out of dodge. I try to land inside terrain and out of LOS of his devastators but scatter outside.


Remember the big break I was talking about? My wraiths are going to cash in on it.


Spyders converge onto the tact squad.

My tactic here is to finish off his troops on the objectives and my opponent won't be able to win.


Veil-tek runs and is able to make it into cover.


Wraiths then assault and easily kill off his scout squad.


Spyders assault and with mindshackles, I wipe out his tact squad and break his librarian, sending him falling back 4".

Mission accomplished. Now the best for opponent can hope for is a draw. Mark still has 1 more squad of snipers, but they are too far away to really make it to the objectives in time.


Space Marines 5

Devastators move down the ruins. He needs to deal with my scoring cryptek.


Shrike & friends fleet towards my troops.


Librarian continues to fall back. Marines fire and only manage to shoot down 1 immortal.


Shrike and company then assault.


He passes his mindshackle test and then wipes out my unit. The good news is that he doesn't actually sweep it.


Lord and cryptek gets back up!


Necrons 5

Overview of the bottom of Turn 5.


I prepare for my counter-attack. 1 immortal and my scarab move to within 6" of his librarian to make sure he keeps running away.


My shooting - 2 lances without cover and tesla fire - wipe out 3 assault marines.


I then assault with just the spyders, lord and cryptek.


I fail to mindshackle Shrike and totally whiff with my attacks. In return, he wipes out both spyders! I pass morale.


Finally, wraiths multi-assault both devastators.


I wipe out 4 devastators and he only does 1W to my wraiths in return. I break the squad of 4 devastators but the unit with 1 devastator left passes morale!


--------------------------------------------------------------



Currently, my objectives is contested because I failed to wipe out Shrike's unit.


And his objective is contested by his lone, surviving devastator.


If the game continues, I will most likely win because I'm pretty sure I will wipe out his contesting devastator. He needs the game to end for a draw.


We roll the dice to see if the game continues and it comes up a .




Draw!!!


This message was edited 9 times. Last update was at 2012/01/25 18:04:45



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in cn
Bounding Ultramarine Assault Trooper





Really looking forward the the report. I know what happened so won't comment on that. I will say that the "Raven Guard" list at 2000 is not tuned as well as it should be, e.g. The locator beacon is a waste of points I think as the librarian cannot utilize it until turn two as it has to be on the field at the start of the turn in order to use it. Regardless, it was a great game and I hope everybody enjoys it when it is finally up.

Thanks jy2 for taking the time to write it up

 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Well handled, looking good for necrons so far. Clutch shooting at the death star, and it's got to feel nice to still have a scarab base after that grand melee.

Looking forward to the rest of the report.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Fixture of Dakka





San Jose, CA

Man! I finished the report but for some strange reason (maybe some keyclick combos), my browser went backwards and I lost all the stuff I typed up! Doh!!!

Sorry guys, looks like I'm going to have to finish up tomorrow.


Oh, and Mark, sorry but I made a couple of mistakes in my army. Guess I'm still a necron rookie.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fr
Regular Dakkanaut




I don't understand how you shot with all your immortals on his deathstar because all terminators are hiden behind the hill ?
   
Made in us
Regular Dakkanaut




Those Terminators took a big hit, I hope it is enough.
   
Made in us
Fixture of Dakka





San Jose, CA

tetsuo666 wrote:I don't understand how you shot with all your immortals on his deathstar because all terminators are hiden behind the hill ?

In reality, not every single model was able to see and shoot, but for literary simplicity, all 3 squads of immortals were able to fire at the deathstar.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

jy2 wrote:
In reality, not every single model was able to see and shoot, but for literary simplicity, all 3 squads of immortals were able to fire at the deathstar.


This is the kind of journalistic license that is leading to the decline of this country...

Daemons Blog - The Mandulian Chapel 
   
Made in us
Regular Dakkanaut




Shrike failing to come in really hurt, that's how outflanking just goes sometimes
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Now that's an exciting game! Wouldn't he have the chance to wipe you out on your objective and rally his devs to shoot at your cryptek? Or was he within 6" It's hard to tell from that angle.


http://www.3forint.com/ Back in Action! 
   
Made in us
Fixture of Dakka





San Jose, CA

bagtagger wrote:Shrike failing to come in really hurt, that's how outflanking just goes sometimes

Yeah, but when he did come in, he really hit me hard. Wiped about about 1/3 of my entire army in just 1 assault!!!


Dok wrote:Now that's an exciting game! Wouldn't he have the chance to wipe you out on your objective and rally his devs to shoot at your cryptek? Or was he within 6" It's hard to tell from that angle.

His devastators were within 6" of my cryptek and would've kept running. They were only about 5-6" away from the board edge. Moreover, I probably would've moved my wraiths (after I wipe out his last devastator) to make sure his fleeing devastators would continue falling back if they were not off the board already.

As for Shrike's combat, I still had my mindshackle lord with warscythe in combat. If mindshackle went off on Shrike, I could potentially win that combat. If not, then he would've probably wiped me out so it's hard to say. And even if he did beat my guys, I had another lance immortal unit with mindshackle lord waiting to rinse and repeat, not to mention the lord and cryptek he just wiped out had a chance to get back up. I think overall, I had a better chance to wipe out Shrike and his diminishing squad than he had to wipe out my 2 troops.







6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





I'm confused about the Necron Army. The only HQ is Zahndrehk and Obyron, right? So, that means you only get 1 Royal Court. If that's the case, then i don't think you can assign a Lord and Cryptek from the same royal court to your units of immortals. Or did I totally miss something?
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Called it!

Great game and report (as ever) man. Seemed really well played by the Space Marine player; his tactics with Shrike at least certainly seemed to pay off, though I do think his Devastators should have focussed fire on your Wraiths (particularly when they started moving up the middle of the board in an ominous manner) to prevent you contesting.
Really well played by the both of you though and great game.

What's your thoughts on the list/units then?

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Fixture of Dakka





San Jose, CA

Madmax1 wrote:I'm confused about the Necron Army. The only HQ is Zahndrehk and Obyron, right? So, that means you only get 1 Royal Court. If that's the case, then i don't think you can assign a Lord and Cryptek from the same royal court to your units of immortals. Or did I totally miss something?

You are correct. While my court is legal, assigning both the lord and cryptek to 1 unit is not. It was a mistake on my part stemming from never having used lords before.

My other mistake was buying only 1 shadowloom for my tomb blades. Legally, I need to get it for all the models in my unit.

Thanks to those who pointed out the mistakes.


Just Dave wrote:Called it!

Great game and report (as ever) man. Seemed really well played by the Space Marine player; his tactics with Shrike at least certainly seemed to pay off, though I do think his Devastators should have focussed fire on your Wraiths (particularly when they started moving up the middle of the board in an ominous manner) to prevent you contesting.
Really well played by the both of you though and great game.

What's your thoughts on the list/units then?

You're on a roll Dave. Wasn't that the 2nd game in a roll that you predicted correctly.

Mark played really well and didn't make many mistakes. The only thing I probably would've done differently if I were him was to move his 2nd unit of scouts towards an objective rather than leaving them in the ruins to take potshots at my guys.

Well, I would've also infiltrated Shrike with terminators and started the assault marines on the board, but that is just a preference on my part.

I think the fact that my immortals were all clumped up made it too tempting for him not to fire frag blasts onto them.

Thoughts on my list/units will be in my Post-game Analysis out later today.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sinewy Scourge






Great battle report as per the usual. I would have loved to see more of the Tomb Blades. It seems as though they might be something best taken in pairs like Wraiths (2 units of 5).

As an aside, capture and control (among other things) is a main selling point of playing NoVa style missions. I just can't stand the draws.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Swift Swooping Hawk





Oklahoma

Pretty frekin awesome game. Ravenguard is the only kind of marines I play and I'm glad to see they can work(haven't played them in 5th edition).

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Looking at those end game photos it really looks like you both took and delivered a beating with not much left on either side. Looks like a great game (and Mark said as much).

I'm surprised that you managed to down 5 Terminators in 1 shooting phase with 30 Tesla shots. Math-hammering it out it should have been around 3. But then it's a dice game and they don't always perform when they should.

Marks target priority was initially pretty good I feel, but he started throwing frags into the Immortals and I think this was a bit wasteful. At that point in the game the Wraiths were still a very real threat and the Immortals weren't. I put it down to inexperience on Marks part. As he said he has only faced Necrons once. After the Wraiths performance in this game I'm sure he'll be aiming his sights on them earlier on.

It was interesting to see how Obyron was able to DS into the Zahndrekh combat. I see this as a potentially game-winning manoeuvre, but equally against a skilled opponent it could backfire and cost games. Pulling Obyron away from a critical combat by engaging Zahndrekh, or pulling him in would be classic examples.

Looking forward to the next bat-rep. Thanks for the effort in writing it up.

Looking for games in Shanghai? Send a PM 
   
Made in us
Longtime Dakkanaut






Bay Area

Well fought game on both sides. Volume of fire proved deadly for the Terminators. Good to see seldom used Tomb Blades and ress orb foot list, something different for a change.

Thanks for sharing!

   
Made in us
Fixture of Dakka





San Jose, CA

POST-GAME ANALYSIS:

Necrons:
First of all, I would like to apologize to Mark for the mistakes I made in the game. If I had won, I would have declared this game a No Contest but I'm glad it came out as a draw anyways.

That was a heck of a game. Going into it, I was pretty concerned, especially with regards to my opponent's mobility. I actually felt that I was the underdog coming into this battle, but the advantage that I had over my opponent was that I was very familiar with his army while he wasn't with mine. I had a few things go my way and my opponent also had a few things go his way. My ability to kill off his units efficiently, to effectively kill his terminators with shooting and then assault and Shrike's unit coming in late all worked in my favor. On the other hand, having Zandrehk's unit mishap, losing 1/3 of my army to just 1 assault and the inability to kill his devastators or Shrike's unit (with spyders and the mindshackle warscythe lord) all contributed to me not winning the game. And although Shrike and his assault marines did well, reserving them did give me a little breathing room. That was just what I needed to be able to fully focus on his terminators initially.

Ok, now let's go about the units:

Nemesor Zandrehk: C+. I didn't fully utilize him and kept on forgetting about his powers. I think I only used it once and that was to give my scarabs furious charge. His Res Orb wasn't all that useful as my opponent didn't really fire at his unit. And he got swept in combat without doing much. Overall, more data is needed and I think I will give him another trial in the future.

Vargaard Obyron: B-. This guy is a hammer, plain and simple. He doesn't really provide much to the army except as an assault/counter-assault unit. Against the assault marines, he did alright. Too bad the rest of the unit failed. His teleportation ability is pretty nifty though. If only the rest of the unit could have caused 1 or 2 unsaved wound, their unit might have actually stayed in combat and perhaps even won later.


Cryptek with Veil of Darkness B+. I really like this power. If I ran a necron foot list, I think I would include this cryptek as standard along with the Pulse-tek (cryptek with Solar Pulse).

Necron Lord B+. Solid upgrade character. Mindshackle Scarabs is downright nasty when it goes off. It's the main reason why necrons have a chance against more assaulty units. Warscythes are great and the Res Orb just makes the unit that much harder to kill normally.

Immortals C+. A decent troop choice. Not spectacular, but respectable. They need help to become a good unit (i.e. Res Orbs, Mindshackle Scarabs, etc.)

Tomb Blades B. The jury is out on this unit, though I really like the potential of this unit. Even my opponent saw how good they could potentially be as he sacrificed his 10-man tact squad just to try to take them out. Definitely worth more playing time and more play-testing.

The other units - wraiths, scarabs, spyders, lance/pulse-teks - I've already used many times in my other battle reports so no need to really go over them again.

Overall, these units are pretty good and work well together IMO. This build may not be as strong as my Wraithwing or MTO necrons, but it definitely is fun to play. I will definitely be giving them more looks in the future, especially the tomb blades.


Space Marines: (by mray01)
First - Thanks again Jy2, one of the most fun games I have played in a long time; also quite close I think. Overall, I think the game went well, not many surprises from the army- the crypteks maybe the biggest. I do think both of us played a great game and it could have gone either way a few times.

Although I think we went back and forth with the dice rolls - sometimes great, sometimes horrible, it worked out to be about even in the end; so can't really blame it on the dice. There were some times when it was rather important though and the dice went the wrong way - e.g. assaulting the biker with 5 scouts and not killing him as he made both his 4+ saves, which meant i was in charge range of the Wraiths...or the fact that your Cryptecs kept coming back on their 5+ saves, which basically allowed you to teleport to my objective with him. Of course, it went wrong for Jy2 when he did teleport to my objective the first time and had the DS mishap.

I probably should have shot at the Tomb Spiders and Wraiths more and try and eliminate your units that could go after my objective, although I don't think that really would have been possible as you have two troops that could teleport as well. Jy2 basically has a lot of threats in the army and not entirely sure if there was anything i could have done differently... I almost won at times, almost lost at times...Really just a fun and great game.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fr
Regular Dakkanaut




jy2 wrote:
tetsuo666 wrote:I don't understand how you shot with all your immortals on his deathstar because all terminators are hiden behind the hill ?

In reality, not every single model was able to see and shoot, but for literary simplicity, all 3 squads of immortals were able to fire at the deathstar.



I am sorry i am not sure to understand.
You mean, you shot with every 30 immortals even if some did not have a LOS ?
   
Made in us
Regular Dakkanaut




I think you should definitely use Zandrekh more. His counter tactics is amazing, it takes away all of the special rules listed. With that, you can really disable some units. The point is to keep him back and thus when you had him with the VoD unit it didn't make sense to me. Phased reinforcements is great too. Try using him again with him just sitting in the back giving and taking away special rules and warping in a monolith with reinforcments.
   
Made in us
Been Around the Block




tetsuo666 wrote:
jy2 wrote:
tetsuo666 wrote:I don't understand how you shot with all your immortals on his deathstar because all terminators are hiden behind the hill ?

In reality, not every single model was able to see and shoot, but for literary simplicity, all 3 squads of immortals were able to fire at the deathstar.



I am sorry i am not sure to understand.
You mean, you shot with every 30 immortals even if some did not have a LOS ?


I believe what he means is that some members of all three squads had LoS and fired. When describing this in the battle report, he simply summarized this as 'shooting with all of his immortals', even though some of the imortals did not actually have LoS and did not fire.
   
Made in us
Fixture of Dakka





San Jose, CA

JGrand wrote:Great battle report as per the usual. I would have loved to see more of the Tomb Blades. It seems as though they might be something best taken in pairs like Wraiths (2 units of 5).

As an aside, capture and control (among other things) is a main selling point of playing NoVa style missions. I just can't stand the draws.

I'm getting some tomb blade conversions in from ebay. The next time I use them, they'll look more aesthetically pleasing. But I don't know if I'd use 2x5 TB's. Wraiths and scarabs are just too good also.

C&C IMO is actually harder to win. Sure it's easy to get a draw, but it's also much more challenging to try to win the game against a good general with a good army.


Helvost wrote:Pretty frekin awesome game. Ravenguard is the only kind of marines I play and I'm glad to see they can work(haven't played them in 5th edition).

Yeah. Although I dabbled with Salamanders, Ravenguards were really the C:SM army I liked best and they could be quite good.


Lukus83 wrote:Looking at those end game photos it really looks like you both took and delivered a beating with not much left on either side. Looks like a great game (and Mark said as much).

I'm surprised that you managed to down 5 Terminators in 1 shooting phase with 30 Tesla shots. Math-hammering it out it should have been around 3. But then it's a dice game and they don't always perform when they should.

It was more like 21-22 tesla shots, as a chunk of my immortals couldn't actually see. However, with the additional hits due to 's and the tomb blade blasts, it felt like more than 30 shots.


Marks target priority was initially pretty good I feel, but he started throwing frags into the Immortals and I think this was a bit wasteful. At that point in the game the Wraiths were still a very real threat and the Immortals weren't. I put it down to inexperience on Marks part. As he said he has only faced Necrons once. After the Wraiths performance in this game I'm sure he'll be aiming his sights on them earlier on.

I think he was experimenting to see how much damage he could do to them. I, too, would've probably tried at least 1 volley of frags on them.


It was interesting to see how Obyron was able to DS into the Zahndrekh combat. I see this as a potentially game-winning manoeuvre, but equally against a skilled opponent it could backfire and cost games. Pulling Obyron away from a critical combat by engaging Zahndrekh, or pulling him in would be classic examples.

Looking forward to the next bat-rep. Thanks for the effort in writing it up.

It's definitely a maneuver that will surprise a lot of people. Obyron is quite killy as long as you don't stack him up against a unit with a lot of power weapons. In that combat, he had a crazy 9 S7 power weapon attacks! If only the rest of the unit could have even caused a couple of unsaved wounds, Mark probably wouldn't have been able to sweep me. Then next turn, I would have probably teleported the unit out of combat.

The next report will be another good one.....a rematch of my MTO necrons against Crowe-Purifiers, only this time, I'll be playing grey knights.



Automatically Appended Next Post:
SabrX wrote:Well fought game on both sides. Volume of fire proved deadly for the Terminators. Good to see seldom used Tomb Blades and ress orb foot list, something different for a change.

Thanks for sharing!

They're still hard to kill for necrons though, especially with FNP like your terminators. You're see tomb blades again.


tetsuo666 wrote:
I am sorry i am not sure to understand.
You mean, you shot with every 30 immortals even if some did not have a LOS ?

You are absolutely correct that not all the immortals were able to see and shoot at the terminators. Only about 20-22 had LOS/range and were able to shoot, though all 3 squads of immortals were able to shoot at the terminators. But I didn't want to bog the readers down with such details when writing the report so just said "all immortals" to keep it sweet and simple. Maybe I should've said "all 3 squads of immortals" instead.


bagtagger wrote:I think you should definitely use Zandrekh more. His counter tactics is amazing, it takes away all of the special rules listed. With that, you can really disable some units. The point is to keep him back and thus when you had him with the VoD unit it didn't make sense to me. Phased reinforcements is great too. Try using him again with him just sitting in the back giving and taking away special rules and warping in a monolith with reinforcments.

I totally messed up when using him. I kept on forgetting about his Adaptive Tactics except for my very first assault with the scarabs. Otherwise, I could've used a lot of Counter-attack and even Hit-&-Run. I definitely need to give him another try in the future.

The VoD cryptek was to get him and his unit out of trouble if the enemy got too close. That, and to teleport him to the opponent's objective to contest/claim it in the end. Can't believe I put my tomb blade there to cause the mishap.

Monoliths will make an appearance in future reports. My MTO crons will be taking a little break as I'm commissioning someone to work on my command barges, so I will be trying out other units for the time being.

This message was edited 1 time. Last update was at 2012/01/26 17:53:42



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





Los Angeles

bagtagger wrote:I think you should definitely use Zandrekh more. His counter tactics is amazing, it takes away all of the special rules listed. With that, you can really disable some units. The point is to keep him back and thus when you had him with the VoD unit it didn't make sense to me. Phased reinforcements is great too. Try using him again with him just sitting in the back giving and taking away special rules and warping in a monolith with reinforcments.
Oh, yes, this, jy2.

In several games, I've dealt with Zahn & his jumping leperchan, O' Byron, from three different opponents in the last month. These two <400 point HQs are a nightmare, even in the hands of an average opponent.

Turn 1, Zahn ought to have just looked at those termies and say, "No Fleet for you!" Easily this wouldn't gained an extra shooting round for you. First, the termies that your scarabs tarpitted, and then the libby's deathstar.

Obyron's GhostWalk Mantle is something I despise. And you did get to use it. You can see a C&C objective grabbing use in my (poorly played Daemon) batrep.

(shameless plug! )

I'm sure you'll be exploiting Z&Os' considerable abilities even more in the future.

Great pleasure in reading your batrep.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Freaky Flayed One






Another good battlerap JY2, always a pleasure to read. Am I right in thinking you haven't lost with the necrons on your Battleraps yet?
   
Made in us
Fixture of Dakka





San Jose, CA

Brothererekose wrote:
In several games, I've dealt with Zahn & his jumping leperchan, O' Byron, from three different opponents in the last month. These two <400 point HQs are a nightmare, even in the hands of an average opponent.

Turn 1, Zahn ought to have just looked at those termies and say, "No Fleet for you!" Easily this wouldn't gained an extra shooting round for you. First, the termies that your scarabs tarpitted, and then the libby's deathstar.

Obyron's GhostWalk Mantle is something I despise. And you did get to use it. You can see a C&C objective grabbing use in my (poorly played Daemon) batrep.

(shameless plug! )

I'm sure you'll be exploiting Z&Os' considerable abilities even more in the future.

Great pleasure in reading your batrep.

Unfortunately, I can't take away Fleet with Counter Tactics. There was really nothing on the Ravenguard army that I could take away.

You're still new with your daemons. They are a hard army to play and it'll take more experience to get the hang of them (and unfortunately, probably more losses). At least you can browse and ask questions in the forums. There's a wealth of knowledge here that will cut down a lot on the trial-and-error experimentation time of building your daemon army.


Nakor The BlueRider wrote:Another good battlerap JY2, always a pleasure to read. Am I right in thinking you haven't lost with the necrons on your Battleraps yet?

I haven't lost with any of my necrons yet, though I did come close against Frankie's nurgle marines. Mark is the only person to get a draw from my necrons so far.

I also won a mini-1K tournament with them, but these tournaments are more for fun.



This message was edited 3 times. Last update was at 2012/01/26 18:44:33



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





Los Angeles

jy2 wrote:Unfortunately, I can't take away Fleet with Counter Tactics. There was really nothing on the Ravenguard army that I could take away.
* head scratch*

Ah, yes. Right. Like Fearless can't be taken away. My bad.

jy2 wrote:You're still new with your daemons. They are a hard army to play and it'll take more experience to get the hang of them (and unfortunately, probably more losses). At least you can browse and ask questions in the forums. There's a wealth of knowledge here that will cut down a lot on the trial-and-error experimentation time of building your daemon army.
I wished I had kept track of the last couple 'new' armies I'd picked up and how many games it took to start winning, CSM, DE and Eldar. Thanks for the support.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
Forum Index » 40K Battle Reports
Go to: