Deployment:
Map of the terrain.
Necron objective.
Ravenguard objective.
Ravenguard deployment. Drop pod Tact squad will be coming in on Turn 1. Scouts will infiltrate. Shrike and assault marines will be outflanking.
If it was me, I would have infiltrated Shrike with the large unit of terminators. That's what I normally like to do with my Ravenguards.
Necron deployment. No reserves. Zandrehk is with the far right immortals. Obyron is with the front left immortals.
I make a mistake here. I should have made sure my tomb blades (tyranid ravener proxies) were at least 50% behind cover.
Overview of our deployment.
Mark then infiltrates 1 squad of snipers here....
....and Telion's snipers onto his own objective.
I try to seize the initiative but fail.
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Space Marines 1
Night-fight due to my Solar Pulse.
Drop pod comes in right in front of my wraiths and tomb blades. Tactical squad combat squads. This is where my deployment of the tomb blades will come back to haunt me. Only 2 of my tomb blades are obscured to his melta combat squad. Thus, there will be no cover for them.
Librarian casts Gate of Infinity to teleport his assault termies. Luckily for me, they scatter back about 9" or so. I believe his librarian also suffers Perils and takes 1W.
My opponent is trying to flank me and deny me some of my shooting.
The rest of his army moves.
1 melta and 1 boltgun shot kills 2 tomb blades.
He fails to hurt my wraiths with his other combat squad.
Devastators and snipers fail to see in the dark.
Terminators then run and spread out.
Thanks to my Solar Pulse, I was able to survive his shooting. However, this turn was more about the Movement phase - trying to get his terminators in position to strike next turn while also trying to reduce the effectiveness of my shooting. That is why he tried to take out my tomb blades and move away from my right squad of immortals. Next turn will be crucial as he should be in striking range by then. My only saving grace is that his terminators scattered back. Thus, he is arguably further away from where they first started.
Necrons 1
I shift my entire army to the right and away from his terminators, at the same time advancing my right flank. Spyders spawn 3 scarabs. My plan would be to take out his 2 combat squads.
Tomb blades turbo-boost for the 2+ cover. Woohoo! They will live to strike another day.
Some of my units run (the ones who can't shoot or assault).
It takes 2 full squad of immortals to wipe out 1 of his combat squads. The other unit of immortals on the far right runs as I don't think they are in range to shoot. I am setting them up to be able to shoot at his termies next turn.
There's only 1 assault this turn....
....and it ends up in the massacre of his combat squad.
Space Marines 2
Overview of the top of Turn 2. Shrike's unit fails to come in.
Looks like his 5-man termie squad should be able to hit my scarabs and probably wipe them out.
Ravenguard movement. Doesn't look like his large deathstar will be able to hit my lines yet. <:breathes a sigh of relief:>
1 unit of long fangs...no, I mean devastators (wow, haven't seen them in ages!) shoot down 2 wraiths.
So far, my opponent has got a good sense of target priority. First my tomb blades and then my wraiths.
His other devastators drop frag blasts onto my clumped up immortals. I escape much of the damage and only lose 4.
And then 2 gets back up thanks to the Res Orb.
His deathstar runs.
Smaller termies get ready to assault after fleeting.
They hit my scarabs and they hit them hard. Only 2 out of 13 scarabs survive. Scarabs do manage to take down 1 hamminator with them after only 52 attacks.
Uh oh, next turn, his deathstar should be upon my immortals. What's worse is if Shrike and assault marines come in and outflanks me. I've got to hit him and hit him hard now.
Necrons 2
Overview of the bottom of Turn 2.
Spyders and wraiths go help out the scarabs. 1 spyder takes 1W while spawning. Tomb blades and immortals position to shoot at his deathstar.
Since he's going to crash into my lines anyways, I make it easier for him. 1 unit of immortals advance to form a screen. The other moves to get a better shot at his terminators. Obyron leaves the front squad and joins the back one.
Focus-fire from 3 squads of immortals and the tomb blades prove to be deadly. I kill off 5 assault terminators. They pass morale.
All for fun and fun for all.
I kill off 3 terminators. I believe he kills 2 scarab bases. Spyders and wraiths make their No Retreat saves. Scarabs take additional wounds and is down to just 1 base left. Due to how he removed his models, spyders pile into his surviving haminator. Wraiths and scarab cannot make it into combat and so just consolidate.
Space Marines 3
Once again, Shrike's unit fails to come in.
Terminators advance. Librarian breaks off and goes solo. Rhino moves at cruising speed.
Librarian uses his flamer psychic power and roasts 3 immortals.
Devastators drop frags onto the squad of immortals behind and kill 3.
I think it is the snipers that shoot down 2 from Zandrehk's unit.
Finally, a squad of devastators shoot down 2 tomb blades.
Only 1 from each squad of immortals get back up.
Terminators and librarian assault. Mindshackle goes off and we tie combat with 2 kills apiece. 1 immortal then gets back up.
Finally, the spyders finish off the lone haminator.
Necrons 3
Overview of the bottom of Turn 3.
Tomb blade turbo-boosts towards the Space marines objective.
I then use Veil to teleport Zandrehk's flying circus. Unfortunately, I scatter onto the lone tomb blade and mishap.
Note to self - next time, do the Veil first before moving other units.
Luckily for me, they are only misplaced. My opponent then places them into the ruins in my own deployment zone. I think 1 may have died to dangerous terrain.
Spyders spawn scarabs. Immortals move to get a shot at his rhino.
Wraiths head for my opponent's objective. Scarabs go after the rhino.
Shooting from immortals fail to damage the rhino. Scarabs then assault.
Due to moving at cruising speed, the scarabs are only able to take off 1 point of armor from the rhino.
Spyders assault drop pod who are in their way.
The ensuing explosion puts another 1W on my already wounded spyder.
Finally in assault, mindshackle fails to go off. Librarian still whiffs but haminator is able to kill 1 immortal to win combat. Necrons stick around.
Space Marines 4
Shrike's unit finally comes in! Uh oh, this is going to hurt.
Scouts come down to deal with my tomb blade.
His other snipers fire at spyders out in the open. Out of 5 shots, he deals 3 unsaved wounds, killing 1 spyder in the process!
Devastators shoot at and wipe out 3 scarabs.
The other unit of devastators fire at my wraiths but I make my saves.
Shrike's unit then fires at Zandrehk's unit with bolt pistols. They kill 1 and put 1W on my
HQ.
Charge!!! Obyron teleports to his masters aid. He is a beast and kills 4 assault marines all by himself.
Unfortunately, the rest of my army fails to cause a single unsaved wound and I get swept for my troubles. On the bright side, the Veil-tek gets back up from Ever-living.
Note #1 - We played this game before the Necron FAQ came out. Thus, he got up on a 5+ instead of the Res Orb's 4+ that is post-FAQ.
Note #2 - Always make sure you kill off your cryptek first in assault. That ways, if the unit gets swept in combat, the cryptek can still get back up.
Note #3 - That's about 630pts of necrons gone just like that. Ouch.
In the other combat, 5-man tact squad helps out the haminator and librarian.
This time, mindshackle goes off and necrons actually win combat 2 to 1. Marines stick around.
Finally, scouts assault the tomb blade. I get a big break when my opponent fails to kill him. Out of 12 attacks, only 2 wounds and I successfully pass both 4+ saves.
Necrons 4
Overview of the bottom of Turn 4.
Veil-tek gets the heck out of dodge. I try to land inside terrain and out of
LOS of his devastators but scatter outside.
Remember the big break I was talking about? My wraiths are going to cash in on it.
Spyders converge onto the tact squad.
My tactic here is to finish off his troops on the objectives and my opponent won't be able to win.
Veil-tek runs and is able to make it into cover.
Wraiths then assault and easily kill off his scout squad.
Spyders assault and with mindshackles, I wipe out his tact squad and break his librarian, sending him falling back 4".
Mission accomplished. Now the best for opponent can hope for is a draw. Mark still has 1 more squad of snipers, but they are too far away to really make it to the objectives in time.
Space Marines 5
Devastators move down the ruins. He needs to deal with my scoring cryptek.
Shrike & friends fleet towards my troops.
Librarian continues to fall back. Marines fire and only manage to shoot down 1 immortal.
Shrike and company then assault.
He passes his mindshackle test and then wipes out my unit. The good news is that he doesn't actually sweep it.
Lord and cryptek gets back up!
Necrons 5
Overview of the bottom of Turn 5.
I prepare for my counter-attack. 1 immortal and my scarab move to within 6" of his librarian to make sure he keeps running away.
My shooting - 2 lances without cover and tesla fire - wipe out 3 assault marines.
I then assault with just the spyders, lord and cryptek.
I fail to mindshackle Shrike and totally whiff with my attacks. In return, he wipes out both spyders! I pass morale.
Finally, wraiths multi-assault both devastators.
I wipe out 4 devastators and he only does 1W to my wraiths in return. I break the squad of 4 devastators but the unit with 1 devastator left passes morale!
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Currently, my objectives is contested because I failed to wipe out Shrike's unit.
And his objective is contested by his lone, surviving devastator.
If the game continues, I will most likely win because I'm pretty sure I will wipe out his contesting devastator. He needs the game to end for a draw.
We roll the dice to see if the game continues and it comes up a

.
Draw!!!