Switch Theme:

who has the best HQ'S?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Wicked Warp Spider






Ios

I'd say Eldar with Farseers, Autarchs, and Avatars as well. Good force multipliers all of them, but Farseers especially. Only problem is the rest of the codex need those seers to be worth a damned, which sort of ruins the glory.

I really need to stay away from the 40K forums. 
   
Made in gb
Man O' War




Nosey, ain't ya?

If you want to be exceptionally evil try this:

Marshal w/ TH+SS, adamantine mantle and terminator armour, Master of Sanctity w/ twin LCs and terminator honours, 6 initiates w/ BP+CCW's 2 w/ melta guns, 3 specialists w/ twin LC's and a sergeant w/ twin LCs. Squad has furious charge, krak grenades and crusader seals. Standard bearer has the chapter banner. Land Raider Crusader w/ SB, HK.

so LRC closes to 8" away squad jumps out and both open fire giving 22 bolt shots, 2 melta shots and an assault cannon. then the squad charges : 24 CCW, 24 LC, 5 TH attacks with re-rolls to hit. Thats gonna sting

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Eldrad. If he doesnt kill you with mindwar, he will with his powerweapon singing spear. He out inits most, and he has (most likely) a rerollable 3+ invul save. DONE XD

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in se
Ferocious Black Templar Castellan






Sweden

The Crusader wrote:If you want to be exceptionally evil try this:

Marshal w/ TH+SS, adamantine mantle and terminator armour, Master of Sanctity w/ twin LCs and terminator honours, 6 initiates w/ BP+CCW's 2 w/ melta guns, 3 specialists w/ twin LC's and a sergeant w/ twin LCs. Squad has furious charge, krak grenades and crusader seals. Standard bearer has the chapter banner. Land Raider Crusader w/ SB, HK.

so LRC closes to 8" away squad jumps out and both open fire giving 22 bolt shots, 2 melta shots and an assault cannon. then the squad charges : 24 CCW, 24 LC, 5 TH attacks with re-rolls to hit. Thats gonna sting


Take Helbrecht instead of the Marshal, move the Adamantine Mantle to the Chaplain, add 4 scouts (from Helbrecht's special ability). Add Blessed Hull to the LRC. Add combi-melta to the Chaplain.

I run a similar thingie in Apocalypse. It's woefully overcosted, but it's FUN!

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ailaros wrote:Yes, but a LOT of people here seem to be missing the OP's point. This isn't a thread about "best HQ in general", it's "best HQ in a one-on-one fight".

The fact that ghaz gives waaugh, and that guard advisers give meta buffs doesn't mean much here.


What, so the fact that it makes Ghazzy's 2+ save invulnerable means nothing does it?

Edit: Maybe I should have read to the bottom of the page first before defending my choice by repeating mightywalrus' point.

This message was edited 1 time. Last update was at 2012/02/05 12:55:29


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Death-Dealing Ultramarine Devastator




England-upon-Tees

If this doesn't count special characters, I'll always maintain either Space Marine Captains, who for around 120 get a storm bolter, LC, Power Armour, 4+ invul as standard, and a good WS/BS. Cheap as chips. Or Warbosses, absurd strength with a relatively cheap PK, tough, and can WAAAAGH to make da boyz better.

3000 -3500 points. 50% Painted.
150 points (Work in progress) 40% painted
 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

AlmightyWalrus wrote:

Well, Ghaz's Waaagh! gives him a 2++ save, so it kinda does matter.

I don't think there's a lot of HQs in the game that can take Ghaz 1 on 1 in CC if he puts up his Waagh!. The only ones I can think of are Brotherhood Champions and Crowe, and it's kinda a Pyrrhic Victory.


But Ghaz cannot call a Waagh! in the first turn, and there are plenty of 1vs1 opponents out there that will make sure he'll never make it to turn 2 with his otherwise measly 5++

Not saying 2++ isn't a great thing, but it shines alot better in the context of a broader game than it does in a 1vs1.

This message was edited 1 time. Last update was at 2012/02/05 13:20:58


   
Made in us
Sinewy Scourge






Zweischneid wrote:
AlmightyWalrus wrote:

Well, Ghaz's Waaagh! gives him a 2++ save, so it kinda does matter.

I don't think there's a lot of HQs in the game that can take Ghaz 1 on 1 in CC if he puts up his Waagh!. The only ones I can think of are Brotherhood Champions and Crowe, and it's kinda a Pyrrhic Victory.


But Ghaz cannot call a Waagh! in the first turn, and there are plenty of 1vs1 opponents out there that will make sure he'll never make it to turn 2 with his otherwise measly 5++

Not saying 2++ isn't a great thing, but it shines alot better in the context of a broader game than it does in a 1vs1.
You seem woefully misinformed. Ghazzy has ork equivilent termi armor, with a 2+ save, as well as some rediculous number of wounds and ultra high toughness (havent got codex on me, so cant say numbers.).
Then youve got his 5++ save as well, which also carries immunity to instant death.

This message was edited 1 time. Last update was at 2012/02/05 13:30:13


"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

Jollydevil wrote:]You seem woefully misinformed. Ghazzy has ork equivilent termi armor, with a 2+ save, as well as some rediculous number of wounds and ultra high toughness (havent got codex on me, so cant say numbers.).


Yes, I know he has a 2+. But seriously, we're talking about the high-end of best-of-the-best HQ/SC, noone is gonna be bothered about a non-inv. save. Hell, there is enough stuff out there that even forces re-rolls on inv. save such as the Swarmlord or Astorath or "instant-death" despite EW such as Asurmen. And Ghaz doesn't have any more wounds than the competiton (Draigo, Calgar, Swarmlord, Logan, whathaveyou...)

Let's have a little example match-up: Abaddon vs. Ghaz (we give the charge to Ghaz for good measure)

Turn 1, Ork player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down)
Ghaz (charges) 7 attacks; 3,5 hits, 2,91 wounds, 1,46 unsaved against 4++ (rounded up)

Turn 1, CSM player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down); total of 6,48 wounds
Ghaz: 5 attacks, 2,5 hits, 2,09 wounds, 1,05 unsaved against 4++ (rounded up); total of 2,51 wounds.

So, in the first turn, Abaddon has taken an average of 2,5 wounds if we blithly ignore that Abaddon would strike before Ghaz and likely take him down before he could strike back in the second combat round of turn 1. Abaddon has a total of 4 wounds and is comfortably standing. In return, Ghaz has taken an average of almost 6,5 wounds. It's fair to assume that "on average" he'll be out before he can call his Waagh! (which, admittedly, would be a game changer).

You can run the numbers for Calgar, Draigo, Sanguinor, Swarmlord, Vect, whathaveyou. In 1-on-1, Ghaz largely doesn't have the staying-power to get to the 2++ which is his main asset.


This message was edited 3 times. Last update was at 2012/02/05 13:59:50


   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Farseer.

Nice cheap choice with a lot of utility for helping your troops/keeping them alive.

A 'killy' HQ is only good in his immediate area; they're very localised. A support-orientated choice will always have the maximum utility, imo and project their influence further on the field.

Take a unit like Draigo - dead killy but ultimately a huge point sink who's only an influence in his assault.

   
Made in gb
Virulent Space Marine dedicated to Nurgle







for nid monstrous creatures why does nobody like regeneraition at all? and Ol one eye? I know he is not a HQ but still.


Automatically Appended Next Post:
Zweischneid wrote:
Jollydevil wrote:]You seem woefully misinformed. Ghazzy has ork equivilent termi armor, with a 2+ save, as well as some rediculous number of wounds and ultra high toughness (havent got codex on me, so cant say numbers.).


Yes, I know he has a 2+. But seriously, we're talking about the high-end of best-of-the-best HQ/SC, noone is gonna be bothered about a non-inv. save. Hell, there is enough stuff out there that even forces re-rolls on inv. save such as the Swarmlord or Astorath or "instant-death" despite EW such as Asurmen. And Ghaz doesn't have any more wounds than the competiton (Draigo, Calgar, Swarmlord, Logan, whathaveyou...)

Let's have a little example match-up: Abaddon vs. Ghaz (we give the charge to Ghaz for good measure)

Turn 1, Ork player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down)
Ghaz (charges) 7 attacks; 3,5 hits, 2,91 wounds, 1,46 unsaved against 4++ (rounded up)

Turn 1, CSM player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down); total of 6,48 wounds
Ghaz: 5 attacks, 2,5 hits, 2,09 wounds, 1,05 unsaved against 4++ (rounded up); total of 2,51 wounds.

So, in the first turn, Abaddon has taken an average of 2,5 wounds if we blithly ignore that Abaddon would strike before Ghaz and likely take him down before he could strike back in the second combat round of turn 1. Abaddon has a total of 4 wounds and is comfortably standing. In return, Ghaz has taken an average of almost 6,5 wounds. It's fair to assume that "on average" he'll be out before he can call his Waagh! (which, admittedly, would be a game changer).

You can run the numbers for Calgar, Draigo, Sanguinor, Swarmlord, Vect, whathaveyou. In 1-on-1, Ghaz largely doesn't have the staying-power to get to the 2++ which is his main asset.




well I do not mean to brag but in the battle was not actually 1v1 it was 1 hq vs 1 hq,a large troop and a trukk (what ever that is.) and good ol Htyrant wiped out every single ork unit. this was not actually just all but it was in a big game and the only close enemys were the orks. there were like 8 players on each side.

This message was edited 1 time. Last update was at 2012/02/05 15:50:36


For those whovians out there, I something planned.

Something big.

MWOHOHOHOHAHAHAHAH! 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Zweischneid wrote:
Jollydevil wrote:]You seem woefully misinformed. Ghazzy has ork equivilent termi armor, with a 2+ save, as well as some rediculous number of wounds and ultra high toughness (havent got codex on me, so cant say numbers.).


Yes, I know he has a 2+. But seriously, we're talking about the high-end of best-of-the-best HQ/SC, noone is gonna be bothered about a non-inv. save. Hell, there is enough stuff out there that even forces re-rolls on inv. save such as the Swarmlord or Astorath or "instant-death" despite EW such as Asurmen. And Ghaz doesn't have any more wounds than the competiton (Draigo, Calgar, Swarmlord, Logan, whathaveyou...)

Let's have a little example match-up: Abaddon vs. Ghaz (we give the charge to Ghaz for good measure)

Turn 1, Ork player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down)
Ghaz (charges) 7 attacks; 3,5 hits, 2,91 wounds, 1,46 unsaved against 4++ (rounded up)

Turn 1, CSM player round:
Abaddon: 7,5 attacks (average), 5 hits, 4,86 wounds (re-roll to wound), 3,24 unsaved against 5++ (rounded down); total of 6,48 wounds
Ghaz: 5 attacks, 2,5 hits, 2,09 wounds, 1,05 unsaved against 4++ (rounded up); total of 2,51 wounds.

So, in the first turn, Abaddon has taken an average of 2,5 wounds if we blithly ignore that Abaddon would strike before Ghaz and likely take him down before he could strike back in the second combat round of turn 1. Abaddon has a total of 4 wounds and is comfortably standing. In return, Ghaz has taken an average of almost 6,5 wounds. It's fair to assume that "on average" he'll be out before he can call his Waagh! (which, admittedly, would be a game changer).

You can run the numbers for Calgar, Draigo, Sanguinor, Swarmlord, Vect, whathaveyou. In 1-on-1, Ghaz largely doesn't have the staying-power to get to the 2++ which is his main asset.




Fine then, if we're ignoring game durations and the impossibility of any one model to get into CC with Ghaz in turn 1: Saint Celestine and Thawn wins.


Do I get a cookie?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

AlmightyWalrus wrote:

Fine then, if we're ignoring game durations and the impossibility of any one model to get into CC with Ghaz in turn 1: Saint Celestine and Thawn wins.


Do I get a cookie?


We don't have to. You claimed Ghaz was unbeatable in a 1vs1 and he isn't. Simples.

Wanna look at a larger game.. sure. His Waagh becomes a truck-load more useful as I've freely acknowledge, but so do other HQs different abilities. To name but one example.. Ultramarines with Calgar ignoring/avoiding the Ghaz Waagh, feeding him token squads or tarpit-TH/SS-Termies to waste/tide-over the Waaagh, using (Calgar-boosed) combat tactics to drop out again from CC and kite him along with AP2 bolters. And how would you "value" more supportive abilities of HQ such as Farseers, GK Grand Masters or, as a matter of fact, the non-personal advantages of Ghaz's Waagh to an Ork army?

It sure is a more interesting topic to discuss. I sure didn't raise the 1-vs-1 schtick to distract from it.

This message was edited 1 time. Last update was at 2012/02/05 16:54:09


   
Made in gb
Jealous that Horus is Warmaster







I'll put out some Vect lovin'.

Although he is no EW, he can lay the smackdown on anyone. He hits hard and fast so doesnt need to rely on his Shadow Field for long either.

Swarmlord is a tasty monster too though, created for duels such as this.

Lysander would rank higher in my book if he had an extra attack or two. I like the guy and he is tough to kill but doesn't really have the damage output.

Boar

Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Zweischneid wrote:
AlmightyWalrus wrote:

Fine then, if we're ignoring game durations and the impossibility of any one model to get into CC with Ghaz in turn 1: Saint Celestine and Thawn wins.


Do I get a cookie?


We don't have to. You claimed Ghaz was unbeatable in a 1vs1 and he isn't. Simples.

Wanna look at a larger game.. sure. His Waagh becomes a truck-load more useful as I've freely acknowledge, but so do other HQs different abilities. To name but one example.. Ultramarines with Calgar ignoring/avoiding the Ghaz Waagh, feeding him token squads or tarpit-TH/SS-Termies to waste/tide-over the Waaagh, using (Calgar-boosed) combat tactics to drop out again from CC and kite him along with AP2 bolters. And how would you "value" more supportive abilities of HQ such as Farseers, GK Grand Masters or, as a matter of fact, the non-personal advantages of Ghaz's Waagh to an Ork army?

It sure is a more interesting topic to discuss. I sure didn't raise the 1-vs-1 schtick to distract from it.


Fine, if they start in CC round 1 Ghazghkull loses. If it's turn two onwards, he stands a pretty good chance of winning.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Member of the Ethereal Council






Khan, Outflankng with an entire army? Hmm, sounds fun
And the powers he gives to a squad?
Hit and run combined with furious assualt on CC termnators with khan leading them.
Also a roll of 6 gets you instant death?
Yes please.

5000pts 6000pts 3000pts
 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

AlmightyWalrus wrote:

Fine, if they start in CC round 1 Ghazghkull loses. If it's turn two onwards, he stands a pretty good chance of winning; unless he already blew his once-a-game-trick-pony-already-and-his-waagh!-is-spent


Seriously, it's not that hard to entice Ghaz into giving away the Waagh!. Unload a bunch of plasma, and it's Waagh! or roasted-Ghaz. After that, Ghaz -1 Waagh! It's a powerful ability no doubt, but it is balanced by, wait for it, being extremely predictable and extremely easy to counter and negate by any player with half a brain.




This message was edited 1 time. Last update was at 2012/02/05 19:50:34


   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Zweischneid wrote:
AlmightyWalrus wrote:

Fine, if they start in CC round 1 Ghazghkull loses. If it's turn two onwards, he stands a pretty good chance of winning; unless he already blew his once-a-game-trick-pony-already-and-his-waagh!-is-spent


Seriously, it's not that hard to entice Ghaz into giving away the Waagh!. Unload a bunch of plasma, and it's Waagh! or roasted-Ghaz. After that, Ghaz -1 Waagh! It's a powerful ability no doubt, but it is balanced by, wait for it, being extremely predictable and extremely easy to counter and negate by any player with half a brain.

Because you are really going to get 'a load of plasma' in a 1hq v 1hq battle (i'm ingoring the 1 troops and transport).

Do you honestly believe that a good Ork player is just going to waste Ghazzy's waaagh!

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in nl
Sneaky Sniper Drone




Home

A Shas'O battlesuit plus bodyguards with some good kitting can outrun most HQ's and give em quite a headache, draigo can try all he wants?!


Automatically Appended Next Post:
Though ghazkulls waagh can kill it easily so he gets my vote, cheerful nutjob

This message was edited 2 times. Last update was at 2012/02/05 20:29:16


 
   
Made in gb
Steadfast Ultramarine Sergeant





Liverpool, England

Why does Marneus Calgar always get overlooked? Twin PF, TDA and Iron Halo, super Storm Bolter, take three squads of Honour Guard, back him up with one of them. The GoW special rule too? He's a machine on the field.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Sir Samuel Buca wrote:Why does Marneus Calgar always get overlooked? Twin PF, TDA and Iron Halo, super Storm Bolter, take three squads of Honour Guard, back him up with one of them. The GoW special rule too? He's a machine on the field.

Because Darnath Lysander beats his face.

Edit for spelling.

This message was edited 1 time. Last update was at 2012/02/05 21:46:03


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Dakka Veteran





I'm really surprised that no one has mentioned (arguably) the most powerful 1-on-1 model in the game. The Keeper of Secrets is pretty much unbeatable, especially for his points.

WS 8, Initiative 10, 6 attacks base, hit and run, defensive grenades and -1 attack for any enemy (so your HQ has 2 less attacks on the charge), Fleet, 4++, Eternal Warrior, monstrous creature, Str 7, toughness 6, 4 wounds.

This is assuming you give it several upgrades, but even with the upgrades it only comes to 245 points - the average cost of most of the heavy hitters. There are really only two things that can come close - Draigo (mostly because of his initiative 1 grenades) and Ghaz after a Waaagh (and even then, Ghaz can't kill the Keeper of Secrets in those two turns).
   
Made in us
Shepherd





Cept swarmlord makes your ws 1, has ablative wounds, etc so Idk thatd be a good fight there. lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in au
Norn Queen






Henners91 wrote:Farseer.

Nice cheap choice with a lot of utility for helping your troops/keeping them alive.

A 'killy' HQ is only good in his immediate area; they're very localised. A support-orientated choice will always have the maximum utility, imo and project their influence further on the field.

Take a unit like Draigo - dead killy but ultimately a huge point sink who's only an influence in his assault.


Ah, but consider the Swarmlord. It's dead killy in assault. Ignores armour saves, forces rerolls on invulnerable saves, causes instant death with every hit, 3+/4++(in assault) saves.

It has abilities that boost chances of reserves showing up, the longest SitW and synapse range in the book (18"), the ability to give any unit within range Furious Charge or Preferred Enemy and still throw out Paroxysm and can let a unit outflank.

This isn't even considering that if you add him to a Tyrant Guard squad, he's basically a buried sergeant due to not being an independant character.

Swarmlord really does cover all the bases. He's killy, a great support unit and is dead hard.
   
Made in ca
Stealthy Warhound Titan Princeps







Well Space Marines seem to have the most special characters, DE have some powerful HQs like Lelith Hesperax, and certain other races have amazing HQs too.

However, IMHO my favourite/the most versatile/one of the best HQs in the game would have to be Shas'O r'alai.

for 190 points you just get so much win.

You can use 2x5" blast a turn with rending and ap4, you can use 2x3" blast a turn with no cover save, you can use an assault 2 lascannon, or you can use assault 2 emp grenades, which are better than a lascannon on av 14 and equivalent on av 13. He's too tough to be instant-killed by lascannon, has a 3++, has JSJ, has two marker drones (which are 30 points each if you get them any where else, but free with r'alai) Has defensive grenades, hit-and-run (which, paired with his fairly decent melee stats, means he can "hide" from shooting", and can deepstrike. BONUS! You don't need to put crisis suits in your list.


Automatically Appended Next Post:
Sir Samuel Buca wrote:Why does Marneus Calgar always get overlooked? Twin PF, TDA and Iron Halo, super Storm Bolter, take three squads of Honour Guard, back him up with one of them. The GoW special rule too? He's a machine on the field.


mathammered about a month ago, Lysander wins against him in CC



Automatically Appended Next Post:
Siphen wrote:I'm really surprised that no one has mentioned (arguably) the most powerful 1-on-1 model in the game. The Keeper of Secrets is pretty much unbeatable, especially for his points.

WS 8, Initiative 10, 6 attacks base, hit and run, defensive grenades and -1 attack for any enemy (so your HQ has 2 less attacks on the charge), Fleet, 4++, Eternal Warrior, monstrous creature, Str 7, toughness 6, 4 wounds.

This is assuming you give it several upgrades, but even with the upgrades it only comes to 245 points - the average cost of most of the heavy hitters. There are really only two things that can come close - Draigo (mostly because of his initiative 1 grenades) and Ghaz after a Waaagh (and even then, Ghaz can't kill the Keeper of Secrets in those two turns).


Lysander could take a KoS, though it'd probably depend on who gets the charge.

Also, Bloodthirsters are better in CC, it is only I and Hit and Run that are in the favour of KoS.

This message was edited 2 times. Last update was at 2012/02/05 22:46:27


   
Made in us
Enginseer with a Wrench





Uriah Jacobs.

90 pts of pure awesome.

The reroll faith die alone pays for its self.

+1a and fnp. Icing on the cake. But in a one on one till one model fully dies would be st celestine.

Or. Necron overlord with war scythe and mss and 2+3++ res orb and why not a phaclectry.

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in gb
Servoarm Flailing Magos





Ailaros wrote:Yes, but a LOT of people here seem to be missing the OP's point. This isn't a thread about "best HQ in general", it's "best HQ in a one-on-one fight".

The fact that ghaz gives waaugh, and that guard advisers give meta buffs doesn't mean much here.


A good poster sees past the OP's poor phrasing.
If you want to know who'd win in a one-on-one fight just do loads of maths.
But things like SM's army-wide thingies, IG orders, Farseers spells, they add value in a way that other leaders don't.
Take Mephiston. Yeah he's overpowered but still. He can wreck everything in sight with ease, but can he make weapons twin-linked? Can he give you re-rolls to wound against an enemy squad? Can he make a 50 man blob squad Ld10?
1on1 is overly simplistic and pointless.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Stealthy Warhound Titan Princeps







JeneralJoe117 wrote:If this doesn't count special characters, I'll always maintain either Space Marine Captains, who for around 120 get a storm bolter, LC, Power Armour, 4+ invul as standard, and a good WS/BS. Cheap as chips. Or Warbosses, absurd strength with a relatively cheap PK, tough, and can WAAAAGH to make da boyz better.


Well for 120 I can get a Shas'el crisis suit commander with a CIB+PR+HWMT+TA+Shield drone, with 5 points left over,

   
Made in us
On a Canoptek Spyder's Waiting List




Austin Texas

The new Necron royal court.
1 Because it can get to stupid sizes
2. It can be dispersed among the army
3. The cryptek ability's
4. Mindshackle scarab blob

those wacky Necrons
6000pts w10-L1 
   
Made in us
Dakka Veteran





im2randomghgh wrote:Lysander could take a KoS, though it'd probably depend on who gets the charge.

Also, Bloodthirsters are better in CC, it is only I and Hit and Run that are in the favour of KoS.

Don't forget a KoS has 6 attacks (7 attacks every other turn) to the Bloodthirster's 4 attacks (defensive grenades and Aura). He's also 50 pts cheaper, although I think it's closer after upgrades (although even then, he's still cheaper).

I don't think Lysander would stand a chance against a KoS. Keeper strikes first with 6-7 attacks, hitting on 3's and wounding on 2's. And Lysander would have a pathetic 2 attacks, even on the charge. Not to mention hitting on 4's (with one reroll, but still...).

To top everything off, due to his high number of attacks, the KoS has a higher damage potential than nearly anything else, even if the average is only slightly above a Bloodthirster.
   
 
Forum Index » 40K General Discussion
Go to: