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![[Post New]](/s/i/i.gif) 2012/02/06 04:22:34
Subject: who has the best HQ'S?
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Napoleonics Obsesser
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Gonna saw swarmlord, against my better judgement of saying abaddon
Drahzar is pretty cool too.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2012/02/06 10:31:20
Subject: who has the best HQ'S?
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Longtime Dakkanaut
West Midlands (UK)
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Rampage wrote:Because you are really going to get 'a load of plasma' in a 1hq v 1hq battle (i'm ingoring the 1 troops and transport).
Do you honestly believe that a good Ork player is just going to waste Ghazzy's waaagh!
Well, enlighten me on how you intend to work it?
- Is it a 1vs1 HQ only on an immediate "Fight!" basis? Ghaz will not see round 2 against a fair number of opponents as shown with the example of Abaddon.
- Is it a 1vs1 HQ with regular deployment on a regular table? You'll likely see a draw 99% of the time (this is a problem not exclusive to Ghaz, but all 1vs1 on a large table). Ghaz will likely also loose to most mobile HQ with some form of useful ranged weapon (AP2 ideally).. even an off-the-shelf Tau Commander or Necron Overlord or JumpPack/Bike SM Captain with a Plasma/Melta.
- Is it a HQ+some kind of battleforce (be it 1 troop, 1 transport, or an entire apocalypse force)? Than you'll have to account for the option of the opponent shooting/troop-charging Ghaz to nick his Waagh! And if it's a "small" 1 troop-kinda-thing, the opponent can again always can opt for the draw.
I see no way you get a 1vs1 HQ fight AND have Ghaz have his Waagh! from the start of the fight without deliberatly rigging the rules of the contest to make it so... at which point any given HQ can be declared "the best" as long as you tweak the rules just enough to be in their favour.
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This message was edited 4 times. Last update was at 2012/02/06 10:47:52
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![[Post New]](/s/i/i.gif) 2012/02/06 10:54:00
Subject: who has the best HQ'S?
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Stealthy Grot Snipa
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Grand master mordrak "Oh you wounded me, have a ghost terminator as a panalty"
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/02/06 11:00:26
Subject: Re:who has the best HQ'S?
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Ferocious Black Templar Castellan
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How long would the fight be? Saint Celestine is kinda unbeatable if there's no limit.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/02/06 16:32:29
Subject: who has the best HQ'S?
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Man O' War
Nosey, ain't ya?
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Is Celestine EW? or does she get it against ID?
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I have dug my grave in this place and I will triumph or I will die!
Proud member of the I won with Zerkova club
Advocate of 'Jack heavy Khador. |
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![[Post New]](/s/i/i.gif) 2012/02/06 19:34:35
Subject: who has the best HQ'S?
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Longtime Dakkanaut
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Zweischneid wrote:Rampage wrote:Because you are really going to get 'a load of plasma' in a 1hq v 1hq battle (i'm ingoring the 1 troops and transport).
Do you honestly believe that a good Ork player is just going to waste Ghazzy's waaagh!
Well, enlighten me on how you intend to work it?
- Is it a 1vs1 HQ only on an immediate "Fight!" basis? Ghaz will not see round 2 against a fair number of opponents as shown with the example of Abaddon.
Well, as you said yourself, if they start immediately in base to base contact that characters like Abaddon would give Ghaz a hard time, but if that is the case then that makes the argument that manouverable characters would give him a hard time obselete, as if they starts in base to base, he's got them, unless they have hit and run. However, if they don't start in base to base, then Ghaz has the advantage over characters that aren't so manouverable but are big close combat hitters (like Abaddon), with that 13-18" charge that he gets when he calls his waagh he is much more able to get the charge than abaddon, and when he does, he's going to have his 2++ for 2 player turns, and now it's Abaddon that's having the hard time. This really just depends on the context of the game, and without knowledge on this then it is difficult to pick a best HQ.
Zweischneid wrote:- Is it a 1vs1 HQ with regular deployment on a regular table? You'll likely see a draw 99% of the time (this is a problem not exclusive to Ghaz, but all 1vs1 on a large table). Ghaz will likely also loose to most mobile HQ with some form of useful ranged weapon (AP2 ideally).. even an off-the-shelf Tau Commander or Necron Overlord or JumpPack/Bike SM Captain with a Plasma/Melta.
Well, if he starts in base to base with them as you mentioned in the previous point, then he's going to likely destroy them. But, I agree that manouverable guys may cause him an issue, although this again depends upon the size of the board. If it is small, the Ork player can attempt to corner the Tau suit, etc, before waaaghing and hopefully getting the charge off. By this I mean, if Ghaz is in the centre of what is quite a small board, then there are going to be very few areas that are going to be definately safe from Ghaz's waaagh, forcing the opposing HQ to keep to the corners, where Ghazzy can move towards, and no matter how far they move it is likely that he is going to catch them, although on a big or standard size board, Ghaz would definately be in trouble.
Well the weapon that the opposing HQ carries will definately need to be either AP2 or lower or packing a heck of a lot of shots, a weapon with a lower shot count and an AP that isn't AP2 is something that Ghaz isn't really going to care about. However, even if it is AP2, I wouldn't really Waagh unless Ghaz is either in charge range or it is likely that he is going to be killed. I'm not going to waste a waaagh because my opponent is about to shoot me with an AP2 weapon. But even so, this may take a while to whittle Ghaz down, as really, you many AP2 shots are you likely to get off a turn? I'm not strong on Tau at all, so I'm not sure about them, but a Guard CCS is only realistically going to get off at him, they won't want to be in rapid fire range as if they get that close and fail to kill Ghaz then he will charge and kill them. So if they take 4 shots, 3 hit, 3 wound and 2 carry through.....Ok yeah that might cause Ghaz an issue, but just maybe he might be able to sneak it with some unlucky rolls on the part of the guard player with 'gets hot' and missing frequently. But yeah, not a great chance.
Zweischneid wrote:- Is it a HQ+some kind of battleforce (be it 1 troop, 1 transport, or an entire apocalypse force)? Than you'll have to account for the option of the opponent shooting/troop-charging Ghaz to nick his Waagh! And if it's a "small" 1 troop-kinda-thing, the opponent can again always can opt for the draw.
For a 1HQ, 1 Troops and 1 Transport game? Ghazzy, some Meganobz and a Battlewagon with Deffrolla? Your opponent shooting or charging Ghazzy doesn't force him to make his waaagh, if you can use it effectively by using it at the right time then your cooking. Besides, the meganobz would be likely to drain some of the damage through wound allocation.
Zweischneid wrote:I see no way you get a 1vs1 HQ fight AND have Ghaz have his Waagh! from the start of the fight without deliberatly rigging the rules of the contest to make it so... at which point any given HQ can be declared "the best" as long as you tweak the rules just enough to be in their favour.
If they start in base to base, Ghazzy will clobber shootier HQ's. If they don't, Ghazzy will be causing a hard time for CC heavy hitters. You don't need to tweak the system in order to allow Ghazzy to beat other HQ's, no matter what the system he can still beat people, although some match ups are harder than others, isn't that the case with anything? It's very difficult to categorically say, this HQ is the best in the game, and without knowing exactly how this 1 v 1 HQ thing works it's even harder.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/02/06 20:05:05
Subject: who has the best HQ'S?
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Sister Vastly Superior
Colorado
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The Crusader wrote:Is Celestine EW? or does she get it against ID?
She dies to ID. But it doesn't stop her from getting back up again. (nothing does)
However I have a question. Can my Anrakyr take his command barge? If so he would simply move 24 inches over enemy HQs never putting himself into melee and staying in the safety of his vehicle while doing his sweep attacks to kill pretty much all opponents.
However if this is a "put them into combat with neither getting the charge bonus" then I choose you grizzl...err skulltaker.
Power weapon that causes instant death on all wounds of 4 or higher has never failed me. (though I put him on a jug which if anrakyr can't have his mount it isn't very fair to give it to the skulltaker either.)
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/02/08 08:04:00
Subject: who has the best HQ'S?
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Virulent Space Marine dedicated to Nurgle
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IcedAnimals wrote:The Crusader wrote:Is Celestine EW? or does she get it against ID?
She dies to ID. But it doesn't stop her from getting back up again. (nothing does)
However I have a question. Can my Anrakyr take his command barge? If so he would simply move 24 inches over enemy HQs never putting himself into melee and staying in the safety of his vehicle while doing his sweep attacks to kill pretty much all opponents.
However if this is a "put them into combat with neither getting the charge bonus" then I choose you grizzl...err skulltaker.
Power weapon that causes instant death on all wounds of 4 or higher has never failed me. (though I put him on a jug which if anrakyr can't have his mount it isn't very fair to give it to the skulltaker either.)
is celestine multiwounded?
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For those whovians out there, I something planned.
Something big.
MWOHOHOHOHAHAHAHAH! |
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![[Post New]](/s/i/i.gif) 2012/02/08 22:50:54
Subject: who has the best HQ'S?
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Stealthy Warhound Titan Princeps
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Siphen wrote:im2randomghgh wrote:Lysander could take a KoS, though it'd probably depend on who gets the charge.
Also, Bloodthirsters are better in CC, it is only I and Hit and Run that are in the favour of KoS.
Don't forget a KoS has 6 attacks (7 attacks every other turn) to the Bloodthirster's 4 attacks (defensive grenades and Aura). He's also 50 pts cheaper, although I think it's closer after upgrades (although even then, he's still cheaper).
I don't think Lysander would stand a chance against a KoS. Keeper strikes first with 6-7 attacks, hitting on 3's and wounding on 2's. And Lysander would have a pathetic 2 attacks, even on the charge. Not to mention hitting on 4's (with one reroll, but still...).
To top everything off, due to his high number of attacks, the KoS has a higher damage potential than nearly anything else, even if the average is only  slightly above a Bloodthirster.
Str 10 lysander hits have the potential to destroy a baneblade in one round of assault.
Also, Vanilla KoS (because with upgrades you cost so much I can almost get a THSS bodyguard for lysander) would lose to Lysander. Because Lysander hits on 4+ which means 2 hits on the charge, wounds on 2+ so 1.66 wounds, and half of that wounds, so ~a wound. KoS has 6 attacks, with 4 hitting, 3.32 wounds, and I then get my SS save so that's ~a wound.
Which makes them roughly equal in CC. And KoS is WAYWAYWAY cheaper than lysander, and more susceptible to shooting by far with lysander's 2+/3++, and the Bloodthirster would simply eat the KoS in Melee.
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![[Post New]](/s/i/i.gif) 2012/02/09 11:42:06
Subject: Re:who has the best HQ'S?
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Ferocious Black Templar Castellan
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Just to be "that guy": An'ggrath. Grey Knight characters can win due to daemonbane, but it's a very slim chance, and anyone else is going to get demolished.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/02/09 22:57:31
Subject: who has the best HQ'S?
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Shunting Grey Knight Interceptor
texas
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The question comes down to... cc only? Or ranged as well? If ranged as well as cc then the ability to move out away from cc counts for a lot. Like Tigurius shooting off a blast and then teleporting with no scatter to the other side of field. Or a bike or jet pack hq. Ranged adds a new factor. Could shoot most hq presented here to death and never get into cc.
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![[Post New]](/s/i/i.gif) 2012/02/09 22:59:29
Subject: Re:who has the best HQ'S?
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Stealthy Warhound Titan Princeps
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AlmightyWalrus wrote:Just to be "that guy": An'ggrath. Grey Knight characters can win due to daemonbane, but it's a very slim chance, and anyone else is going to get demolished.
'
I think I already mentioned. Either way. even GK would stand VERY LITTLE chance against him because of his being a gargantuan creature, and because of all his anti-sorcery abilities, plus he can kill a whole GK squad before they even strike.
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![[Post New]](/s/i/i.gif) 2012/02/09 23:02:03
Subject: Re:who has the best HQ'S?
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Wing Commander
Firehawk 1st Armored Regimental Headquarters
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Lord Commisar Yarrick.
Nothing like ripping your own arm off and beating the enemy to death with it. "My Armor is Conviction" indeed.
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"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus
"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?"" |
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![[Post New]](/s/i/i.gif) 2012/02/14 11:11:02
Subject: Re:who has the best HQ'S?
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On a Canoptek Spyder's Waiting List
Norway
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Standard necron overlord: Normal cost 90
ws/bs 4 s5(7 with scythe) t5 3 wounds 2ini 3 attacks LD10
Kitted out to 370 cost with
-Phaeron (gives relentless)
-Warscythe (no armor save on wounds, +2 str bonus 2d6 for armor pen)
-Mindshackle scarabs (on assault, before blows 3d6 LS test or 3d hits on own unit or self)
-Phylactery (one use. comes back with d3 wounds from reanimation protocol)
-Sempiternal weave (2+ armor save)
-Tesseract Labyrinth (instead of melee attack. target must roll d6 under or equal to remaining wounds or be removed)
-Res orb (4+ to come back with reanimation protocols)
-Tachyon arrow (s10 ap1 assault 1 unlimited range. one shot)
-Phase shifter (3+ invul save)
on a command barge.
Pretty deadly in a 1vs1 imo
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This message was edited 1 time. Last update was at 2012/02/14 11:13:31
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![[Post New]](/s/i/i.gif) 2012/02/15 17:38:23
Subject: Re:who has the best HQ'S?
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Jealous that Horus is Warmaster
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Haemonculus with Shattershard and crossed fingers for a flunked Toughness test beats all!
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Revilers 6,000pts
Dark Eldar 4,000pts
Cadian 229 regiment 3,000pts |
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![[Post New]](/s/i/i.gif) 2012/02/16 06:03:24
Subject: Re:who has the best HQ'S?
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Mutilatin' Mad Dok
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My vote is going to Zogwort (or whatever that ork wierdboy is called) cause heck if he can turn you fancy hq into a squig i think hes going to win
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2012/02/18 08:30:26
Subject: who has the best HQ'S?
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Virulent Space Marine dedicated to Nurgle
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off topic a bit
1500 veiws!
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For those whovians out there, I something planned.
Something big.
MWOHOHOHOHAHAHAHAH! |
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![[Post New]](/s/i/i.gif) 2012/02/18 08:47:53
Subject: who has the best HQ'S?
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Rampaging Khorne Dreadnought
Wollongong, Australia
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Chaos Lords are good.
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![[Post New]](/s/i/i.gif) 2012/02/18 08:57:47
Subject: who has the best HQ'S?
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Imperial Recruit in Training
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Still gotta love straken though even without his squad he's still scary Furious Charge and Counter Attack , ignores armor saves regardless granted he's not unstoppable he'd probably get taken out turn one but you gotta love the underdog straken taking out Ghaz? that'd be a sight to see
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This message was edited 1 time. Last update was at 2012/02/18 08:58:49
*Deploys Marbo* .... *BOOOOOM* "We'll there goes my Annihilation Barge.....and the rest of my warriors....I hate you" |
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![[Post New]](/s/i/i.gif) 2012/02/26 18:36:51
Subject: who has the best HQ'S?
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Virulent Space Marine dedicated to Nurgle
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how about a tervigon.
they would just spawn more and more Tgants in 1vs1 untill they would tear it apart!
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For those whovians out there, I something planned.
Something big.
MWOHOHOHOHAHAHAHAH! |
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![[Post New]](/s/i/i.gif) 2012/02/26 19:19:25
Subject: Re:who has the best HQ'S?
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Stealthy Warhound Titan Princeps
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Aandiin wrote:Standard necron overlord: Normal cost 90
ws/bs 4 s5(7 with scythe) t5 3 wounds 2ini 3 attacks LD10
Kitted out to 370 cost with
-Phaeron (gives relentless)
-Warscythe (no armor save on wounds, +2 str bonus 2d6 for armor pen)
-Mindshackle scarabs (on assault, before blows 3d6 LS test or 3d hits on own unit or self)
-Phylactery (one use. comes back with d3 wounds from reanimation protocol)
-Sempiternal weave (2+ armor save)
-Tesseract Labyrinth (instead of melee attack. target must roll d6 under or equal to remaining wounds or be removed)
-Res orb (4+ to come back with reanimation protocols)
-Tachyon arrow (s10 ap1 assault 1 unlimited range. one shot)
-Phase shifter (3+ invul save)
on a command barge.
Pretty deadly in a 1vs1 imo
One shot from a 70 point broadside would ID him. that's 400 points lost to one round of shooting from one unit.
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![[Post New]](/s/i/i.gif) 2013/04/16 11:07:23
Subject: Re:who has the best HQ'S?
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Fresh-Faced New User
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Definitely Marneus Calgar. With so many epic weapons and god of war, titanic might, eternal warrior, 2+ sv and 4+ invun he is close to undefeatable. He is expensive in points and money  And he has two bolters with assault 2 S4 AP 2 How good is that?
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This message was edited 1 time. Last update was at 2013/04/16 11:09:37
A guy with a tyranid army declared war against my Ultramarines. (3000pts) I told him it was pest control.
Ha |
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![[Post New]](/s/i/i.gif) 2013/04/16 11:12:12
Subject: Re:who has the best HQ'S?
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[DCM]
Et In Arcadia Ego
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Thread is being locked due to thread necromancy.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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