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![[Post New]](/s/i/i.gif) 2012/06/20 23:52:43
Subject: Re:What would allies do for the game?
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Dark Angels Librarian with Book of Secrets
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I see these possible combos
Orks/IG...........Blood Axes helping imperium -- or traitor guard and orks
Tau/S:SM.......Fits the fluff of ultramarines helping them
IG/MEQs.........Marines should be able to draft IG to help them
SoB/IG............Sisters might not ally with marines, but can help with IG
SoB/GK..........You can play with sisters and inquisitors again.
Eldar/DE...........Sometimes the dark eldar help their brothers for their own ends
Eldar/Imperium...They can help humanity for their own ends
Demons/CSM....Finally...
It really opens some fun options for the armies.
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![[Post New]](/s/i/i.gif) 2012/06/21 01:11:48
Subject: What would allies do for the game?
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Daemonic Dreadnought
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Wraith Wing meets DOA, BWAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/21 01:46:39
Subject: What would allies do for the game?
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Hardened Veteran Guardsman
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I am okay with allies if for the only reason being that I'd like to play my Sisters of Battle alongside Imperial Guard again. What it does to the game in general I really don't care about. There are probably some rules that interfere with most super combos (although they will exist I'm sure) so I'm not worried about it. Also I am willing to bet most tournaments, at least big name ones, will tell you to piss off if you want to bring allies.
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Infantry leads the way! |
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![[Post New]](/s/i/i.gif) 2012/06/21 02:05:23
Subject: Re:What would allies do for the game?
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Pyro Pilot of a Triach Stalker
New York
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Testify wrote:Also highly unlikley orks will ally will Imperials.
The Blood Axe Klan often will function as mercenaries for Imperial forces in exchange for tech (mostly tanks).
However, once the deed is done, they like to turn the tanks on their previous owners, but that's another story.
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![[Post New]](/s/i/i.gif) 2012/06/21 02:42:59
Subject: What would allies do for the game?
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Blood-Drenched Death Company Marine
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Maybe they are not 'official' rules, perhaps they are optional and may not be the norm?
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![[Post New]](/s/i/i.gif) 2012/06/21 02:47:50
Subject: What would allies do for the game?
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Member of the Ethereal Council
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I wouldnt Mind maybe getting some eldar models.Mix it up, This will finally allow me to buy models W/O worrying about staring an army.
I hope i can take war walkers, I love the look of those things.
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![[Post New]](/s/i/i.gif) 2012/06/21 02:52:54
Subject: What would allies do for the game?
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Dakka Veteran
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I really wouldn't mind if it were maybe double the point values for allies. Honestly, though, I just want to bring a few real daemon with my CSM instead of the deep striking cannon fodder I get right now.
And that's allies within reason. Of course GK won't be just dealing with some CSM hanging out around them.
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This message was edited 1 time. Last update was at 2012/06/21 02:54:21
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![[Post New]](/s/i/i.gif) 2012/06/21 02:58:18
Subject: What would allies do for the game?
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Member of the Ethereal Council
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If i was to guess, No elites or Heavy support. Keep the heavy hitters out.
Although i might be taking the fast rhinos for my White scars force
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![[Post New]](/s/i/i.gif) 2012/06/21 03:10:10
Subject: What would allies do for the game?
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Longtime Dakkanaut
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I think it fixes the game. I feel like the game is broken now and this Brings it back to the golden age of second edition. Saying 'if you don't agree you are either drunk or stupid yourself' is in violation of rule #1 - MT11 My vanilla marines can actually have useful assault marines again... Say what!!!!!!
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This message was edited 2 times. Last update was at 2012/06/21 21:22:01
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![[Post New]](/s/i/i.gif) 2012/06/21 04:15:36
Subject: What would allies do for the game?
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Numberless Necron Warrior
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Necrons hate everyone, who in the world could they pair with? Though I wouldn't say no to something with higher int then 2.
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40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/06/21 04:24:39
Subject: What would allies do for the game?
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Daemonic Dreadnought
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Serge-David wrote:Necrons hate everyone, who in the world could they pair with? Though I wouldn't say no to something with higher int then 2.
*cough cough* Blood Angels *cough cough*
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/21 04:36:43
Subject: What would allies do for the game?
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Pyro Pilot of a Triach Stalker
New York
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Serge-David wrote:Necrons hate everyone, who in the world could they pair with? Though I wouldn't say no to something with higher int then 2.
IIRC, in the codex, isn't there a case of a Necron Lord/Overlord trading weapons to an Ork Big Mek to stop his WAAAAGH! from wiping them out?
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![[Post New]](/s/i/i.gif) 2012/06/21 04:43:06
Subject: What would allies do for the game?
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Daemonic Dreadnought
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Dr. What wrote:Serge-David wrote:Necrons hate everyone, who in the world could they pair with? Though I wouldn't say no to something with higher int then 2.
IIRC, in the codex, isn't there a case of a Necron Lord/Overlord trading weapons to an Ork Big Mek to stop his WAAAAGH! from wiping them out?
Yep, and the the WAAAGH! disappears from existence when they get too curious for their own good and breach a Doomsday cannon's energy containment field and it takes the whole planet with it. I don't know, but I think that may actually qualify as a defeat for those Orks.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/21 04:55:38
Subject: What would allies do for the game?
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Pyro Pilot of a Triach Stalker
New York
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But a short peace is still peace (the time ending when the whole planet is destroyed).
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![[Post New]](/s/i/i.gif) 2012/06/21 05:21:04
Subject: What would allies do for the game?
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Daemonic Dreadnought
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Dr. What wrote:But a short peace is still peace (the time ending when the whole planet is destroyed).
True, I wasn't countering that point. Just adding a bit more on how curiosity killed the cat, well, more like an entire kennel of cats...
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/21 05:41:09
Subject: What would allies do for the game?
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Resolute Ultramarine Honor Guard
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Isn't their a delusional Necron lord that has opened trade with the imperium? In the Codex fluff, don't remember if he has a model/unit or not.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/06/21 05:44:27
Subject: What would allies do for the game?
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Daemonic Dreadnought
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Lobukia wrote:Isn't their a delusional Necron lord that has opened trade with the imperium? In the Codex fluff, don't remember if he has a model/unit or not.
I don't have the codex on hand right now so I'm going to give a hesitant no... There is a delusional lord (Nemesor Zandrekh) but I don't remember jack about crons trading with the "lesser" species, I don't see why Crons would trade with them either. There is mention however of Crons putting worlds into servitude, that I'm pretty sure of.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/21 10:37:40
Subject: What would allies do for the game?
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Regular Dakkanaut
United Kingdom
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hotsauceman1 wrote:If i was to guess, No elites or Heavy support. Keep the heavy hitters out.
Although i might be taking the fast rhinos for my White scars force 
It is confirmed you can take any unit from an allied codex. So Elites and Heavy Support are in.
Although I believe special rules apply only to the host army, so no DoA for BA allies, only for the BA themselves etc.
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This message was edited 1 time. Last update was at 2012/06/21 10:38:43
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![[Post New]](/s/i/i.gif) 2012/06/21 10:47:48
Subject: What would allies do for the game?
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Homicidal Veteran Blood Angel Assault Marine
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The character and individuality of armies would just be wiped out.
You have a weakness in ranged attack? Take a unit from another codex to compensate for it.
I will refuse to use allies myself and I will allow it for my opponents in a case to case kind of manner. Does it make sense? Does it add some atmosphere? Or is it just some sort of abuse with the win as the only goal?
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![[Post New]](/s/i/i.gif) 2012/06/21 11:16:42
Subject: What would allies do for the game?
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Enzephalon wrote:The character and individuality of armies would just be wiped out.
What? I'll be using allies to ADD character to my army. I can now finally play CSM with traitor guard and daemon allies. That sounds a lot more characterful than " CSM all day every day".
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2012/06/21 11:25:23
Subject: What would allies do for the game?
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Willing Inquisitorial Excruciator
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Allies were horribly abusable in 2nd edition, just as they were in 3rd - 5th editions of Warhammer; chances are they will be in 6th edition too.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2012/06/21 11:26:23
Subject: What would allies do for the game?
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Fixture of Dakka
Temple Prime
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I can finally use my old genestealer cult models alongside my tyranids as counts as IG. HUZZAH!
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This message was edited 1 time. Last update was at 2012/06/21 11:30:41
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/06/21 11:32:09
Subject: What would allies do for the game?
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Nasty Nob
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Better shooting now for orks?
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![[Post New]](/s/i/i.gif) 2012/06/21 12:26:23
Subject: What would allies do for the game?
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Dark Angels Librarian with Book of Secrets
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Enzephalon wrote:The character and individuality of armies would just be wiped out.
You have a weakness in ranged attack? Take a unit from another codex to compensate for it.
You still would have to pay the points for those units.
If you have an IG player that takes 800 points of assault based orks as an ally, then thats 800 less points of manticores aimed at you. In a 1750 game, that's half his army based for assault.
What is does is remove the stereotypes from armies. You can't assume every IG army will be weak in assault and good at shooting. You can't assume every GK player will have .. well, ok nevermind -- the GK codex does not need allies, they can do everything by themselves Automatically Appended Next Post: Kain wrote:I can finally use my old genestealer cult models alongside my tyranids as counts as IG. HUZZAH!
I would field that as DE/Eldar counts as with IG.
For your stealers, use harlequins and wytches for your hybrids. Its not perfect, but since nid's can't ally thats your best bet.
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This message was edited 1 time. Last update was at 2012/06/21 12:27:54
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![[Post New]](/s/i/i.gif) 2012/06/21 13:19:35
Subject: Re:What would allies do for the game?
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Ferocious Black Templar Castellan
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/06/21 13:38:45
Subject: What would allies do for the game?
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Fixture of Dakka
Temple Prime
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labmouse42 wrote:Enzephalon wrote:The character and individuality of armies would just be wiped out.
You have a weakness in ranged attack? Take a unit from another codex to compensate for it.
You still would have to pay the points for those units.
If you have an IG player that takes 800 points of assault based orks as an ally, then thats 800 less points of manticores aimed at you. In a 1750 game, that's half his army based for assault.
What is does is remove the stereotypes from armies. You can't assume every IG army will be weak in assault and good at shooting. You can't assume every GK player will have .. well, ok nevermind -- the GK codex does not need allies, they can do everything by themselves
Automatically Appended Next Post:
Kain wrote:I can finally use my old genestealer cult models alongside my tyranids as counts as IG. HUZZAH!
I would field that as DE/Eldar counts as with IG.
For your stealers, use harlequins and wytches for your hybrids. Its not perfect, but since nid's can't ally thats your best bet.
I'd only use them in friendly games where people would understand that genestealer cults fight alongside the Hive Fleets. So I still get to use my Trygons and Tfexes and gaunts and whatnot.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/06/21 13:47:42
Subject: Re:What would allies do for the game?
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Dark Angels Librarian with Book of Secrets
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Yea for casual games who cares.
I would personally like to see 'nids team up with IG for just that reason. I think genestealer cults were very cool.
Of course, that might come from enjoying the hell out of the original space hulk when I was a kid.
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![[Post New]](/s/i/i.gif) 2012/06/21 13:48:16
Subject: What would allies do for the game?
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Homicidal Veteran Blood Angel Assault Marine
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For those who obviously only read the first part of my statement.
I'm perfectly fine with allies that add flavour.
What I was referring to was stuff like:
Your assault marines suck - take blood angel ones.
Don't like your regular scouts/devastators - take the space wolf equivalent.
I guess it would be highly abusable, as others mentioned.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:09:05
Subject: What would allies do for the game?
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Dark Angels Librarian with Book of Secrets
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Enzephalon wrote:
Your assault marines suck - take blood angel ones.
Don't like your regular scouts/devastators - take the space wolf equivalent..
I'm with you on this.
Lets say your a C: SM player, and you want to have some assault capabilities. You can take a BA chaplain and 2 squads of assault marines to go with your army.
Now, you buy the rest of your C: SM army. You get some cheap TH/ SS termies and toss them into a LR with Vulcan along with your troops.
Yes, that's more effective than a pure C: SM list. For the cost of buying a BA HQ, you can get scoring assault troops.
So why run a full BA list instead? What opportunity cost does the list above have?
* You have to take TAC/Scout squads -- which suck
* You need to take another HQ -- not all armies want 2 HQ units
* You can't take advantage of some of the BA options, like razorback spam
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![[Post New]](/s/i/i.gif) 2012/06/21 15:28:56
Subject: What would allies do for the game?
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Furious Raptor
A top the tip of the endless spire
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I personally like the idea of allies in the game, I like the idea of having traitor guard and chaos marines in the same army. Whats wrong with that? Nothing. A foreseeable problem with all this is that it won't do much to solve balancing issues. It just makes everyone the same measurement stronger, a simple way to look at it... everyone takes GK allies, even other GK. Extra Dreadknight army anyone?
EDIT: this is a vacuum of course, not ALL armies will be allowed GK allies, basically making those who can't take them suffer for it.
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This message was edited 1 time. Last update was at 2012/06/21 15:31:39
''I am the prophet of doom!''
Really?
''Yes... the last thing you shall see before your eyes close...''
.....will be?
''....your bedroom ceiling'' |
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