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![[Post New]](/s/i/i.gif) 2012/08/21 04:04:34
Subject: 40k Allies & Fortifications
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Sneaky Striking Scorpion
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I really do feel sorry for 'nids though.They can't even use Quad-Guns, so their only option is hiding in a building, so any automated weapon is useless for them. Although the doom of malantai in a bastion would be pretty awesome...
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...I reject your reality and substitute it with my own...
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ThePrimordial wrote:
Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.
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DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/21 04:20:12
Subject: 40k Allies & Fortifications
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Loyal Necron Lychguard
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Timmy149 wrote:I really do feel sorry for 'nids though.They can't even use Quad-Guns, so their only option is hiding in a building, so any automated weapon is useless for them. Although the doom of malantai in a bastion would be pretty awesome...
Ya they can. Far as I know they can use the gun emplacements but not emplaced guns (Or whichever way that goes, the ones that aren't automated they can use).
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![[Post New]](/s/i/i.gif) 2012/08/21 23:24:03
Subject: 40k Allies & Fortifications
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Sneaky Striking Scorpion
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They cannot use any emplaced weapons nor automated weapons as per the Tyrannid FAQ.
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...I reject your reality and substitute it with my own...
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ThePrimordial wrote:
Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.
-----------------------------------------------------------------------
DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/08/22 01:38:29
Subject: 40k Allies & Fortifications
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Loyal Necron Lychguard
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Timmy149 wrote:They cannot use any emplaced weapons nor automated weapons as per the Tyrannid FAQ.
Oh seriously? I thought everyone was using like venomthropes or whatever to fire quad guns.
Wow, that's horrible. Why doesn't GW just get rid of nids then. " LoLs no (real) flyers for you! Oh btw, No (real) flyer defense for you! Oh, you aren't friends with anyone either."
So sad.
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![[Post New]](/s/i/i.gif) 2012/08/22 07:30:26
Subject: 40k Allies & Fortifications
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Sneaky Lictor
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GW has been on a Tyranid hatin streak for years, sadly it's nothing new.
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"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras |
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![[Post New]](/s/i/i.gif) 2012/08/22 12:18:40
Subject: 40k Allies & Fortifications
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Mighty Vampire Count
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love the concept
IMO poor/lazy execution with too many fluff conflicts and also screws over Tranids uneccasirly when they could have used in-universe explanations(Genestealer Cults) to get access to at least Guard and Tau.....
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2012/08/22 12:27:22
Subject: 40k Allies & Fortifications
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Ferocious Black Templar Castellan
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Timmy149 wrote:They cannot use any emplaced weapons nor automated weapons as per the Tyrannid FAQ.
They cannot use Emplaced Weapons (i.e. the automated weapons in buildings). There's nothing preventing them from using Weapon Emplacements though, which is what the Quad-gun is.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/08/22 12:36:56
Subject: 40k Allies & Fortifications
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Proud Triarch Praetorian
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WHat do you mean by using? Firing it at thier BS?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/22 12:38:04
Subject: 40k Allies & Fortifications
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Longtime Dakkanaut
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The only restriction is Nids can't use manual fire with Emplaced Weapons. They can still use automated fire with them however.
Gun Emplacements like the quad-gun or icarus lascannon are a different thing entirely (Thanks GW for giving these things such similar names), and they have no restrictions against using them.
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![[Post New]](/s/i/i.gif) 2012/08/22 12:48:36
Subject: 40k Allies & Fortifications
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Proud Triarch Praetorian
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Out of interest, what is the BS for the gun finirg by itself? Its 2 isnt it?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/22 13:09:38
Subject: 40k Allies & Fortifications
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Dakka Veteran
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IHateNids wrote:Out of interest, what is the BS for the gun finirg by itself? Its 2 isnt it?
Quad gun, like all Gun Emplacements, cannot fire by itself. They always need model in BTB to actually fire them.
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This message was edited 1 time. Last update was at 2012/08/22 13:10:28
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![[Post New]](/s/i/i.gif) 2012/08/22 13:29:11
Subject: 40k Allies & Fortifications
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Proud Triarch Praetorian
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ah, ok. I thought the Emplacemebnts had a base BS of 2
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/22 15:15:06
Subject: 40k Allies & Fortifications
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Guard Heavy Weapon Crewman
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Allies are a cool idea, but seriously daemons fighting alongside IG for an example??
Just idiotic done and not logical at all. But I guess short term sales > long term working and logical game.
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![[Post New]](/s/i/i.gif) 2012/08/22 15:18:05
Subject: 40k Allies & Fortifications
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Loyal Necron Lychguard
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Arson Fire wrote:The only restriction is Nids can't use manual fire with Emplaced Weapons. They can still use automated fire with them however.
Gun Emplacements like the quad-gun or icarus lascannon are a different thing entirely (Thanks GW for giving these things such similar names), and they have no restrictions against using them.
That's what I thought. And ya, thanks for that GW.
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![[Post New]](/s/i/i.gif) 2012/08/22 15:32:06
Subject: 40k Allies & Fortifications
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Mutating Changebringer
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Stoff3 wrote:Allies are a cool idea, but seriously daemons fighting alongside IG for an example??
Just idiotic done and not logical at all. But I guess short term sales > long term working and logical game.
Cultists summon daemons. Gaurd could be modeled usng the new Chaos Cultist models.
How is that not logical? Not logical is Gazzy and Yarrick, Dark Eldar and anything with Slaanesh ect.
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![[Post New]](/s/i/i.gif) 2012/08/22 15:46:16
Subject: 40k Allies & Fortifications
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Guard Heavy Weapon Crewman
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DeffDred wrote: Stoff3 wrote:Allies are a cool idea, but seriously daemons fighting alongside IG for an example??
Just idiotic done and not logical at all. But I guess short term sales > long term working and logical game.
Cultists summon daemons. Gaurd could be modeled usng the new Chaos Cultist models.
How is that not logical? Not logical is Gazzy and Yarrick, Dark Eldar and anything with Slaanesh ect.
That could be logical, but far from all play their Imperial Guard as traitor guard. In themed armie's I could agree with you, but still if someone play traitor guard, then it's just ridiculous when they team up with for an example SM. So it often gets wrong in some way.
And as you probably know there are far more examples of unholy alliances just working against the 40k world and fluff in every way.
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![[Post New]](/s/i/i.gif) 2012/08/22 15:48:37
Subject: 40k Allies & Fortifications
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Devestating Grey Knight Dreadknight
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Luide wrote: IHateNids wrote:Out of interest, what is the BS for the gun finirg by itself? Its 2 isnt it?
Quad gun, like all Gun Emplacements, cannot fire by itself. They always need model in BTB to actually fire them.
Wrong. Quad Gun can fire automated at a BS of 2.
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![[Post New]](/s/i/i.gif) 2012/08/22 16:44:35
Subject: 40k Allies & Fortifications
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The Hive Mind
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Godless-Mimicry wrote: Quad gun, like all Gun Emplacements, cannot fire by itself. They always need model in BTB to actually fire them. Wrong. Quad Gun can fire automated at a BS of 2. Bold statement. Lets look at the rules. Page 114 says that the Quad Gun for an Aegis line is a "Gun Emplacement". Page 105 has the rules for a "Gun Emplacement" and say nothing about automated firing. Emplaced Weapons have rules on page 96 that allow automated firing. Hrm. Seems like you're wrong. Quad Guns don't autofire.
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This message was edited 4 times. Last update was at 2012/08/22 16:45:26
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/08/23 07:04:53
Subject: 40k Allies & Fortifications
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Ladies Love the Vibro-Cannon Operator
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rigeld2 wrote: Godless-Mimicry wrote:
Quad gun, like all Gun Emplacements, cannot fire by itself. They always need model in BTB to actually fire them.
Wrong. Quad Gun can fire automated at a BS of 2.
Bold statement. Lets look at the rules.
Page 114 says that the Quad Gun for an Aegis line is a "Gun Emplacement".
Page 105 has the rules for a "Gun Emplacement" and say nothing about automated firing.
Emplaced Weapons have rules on page 96 that allow automated firing.
Hrm. Seems like you're wrong. Quad Guns don't autofire.
In fact, quad guns will not autofire. It need to be manned.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/08/23 07:54:26
Subject: 40k Allies & Fortifications
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Proud Triarch Praetorian
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Ok, thanks.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/11/11 09:45:46
Subject: 40k Allies & Fortifications
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Sneaky Striking Scorpion
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I usually use my Quad guns on objectives maned by Grots/Combat Squads/Vets etc...
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...I reject your reality and substitute it with my own...
-----------------------------------------------------------------------
ThePrimordial wrote:
Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.
-----------------------------------------------------------------------
DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/11/11 12:37:11
Subject: Re:40k Allies & Fortifications
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Sneaky Kommando
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I just recently bought an Ork Barricade to proxy as an ADL and a Forge World Ork Flak Gun to proxy as a quad gun. I haven't had a chance to use them yet but I'm loving the look. 2+ go-to-ground cover save on my Lootas seems like it will be invaluable.
As far as Allies go, I don't plan on using any for my Orks. It just doesn't feel right from a fluff standpoint to bring non-ork units into my Waaagh! I can understand other armies having a detachment of Ork Freebooter mercenaries though.
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![[Post New]](/s/i/i.gif) 2012/11/11 13:25:20
Subject: 40k Allies & Fortifications
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Decrepit Dakkanaut
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Kevin949 wrote: Timmy149 wrote:They cannot use any emplaced weapons nor automated weapons as per the Tyrannid FAQ.
Oh seriously? I thought everyone was using like venomthropes or whatever to fire quad guns.
Wow, that's horrible. Why doesn't GW just get rid of nids then. " LoLs no (real) flyers for you! Oh btw, No (real) flyer defense for you! Oh, you aren't friends with anyone either."
So sad.
Don't tyranids have some sort of psychic power spam that allows them to take down flyers? I remember reading a thread with some guy posting about this 1-2 months ago...sth. like crush...
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![[Post New]](/s/i/i.gif) 2012/11/11 13:48:14
Subject: 40k Allies & Fortifications
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Neophyte Undergoing Surgeries
Doncaster, England
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I like the idea of allies, but i have a fluffy Raven Guard list (see link below). So if i did take allies and bumped my list up to 1850 or 2000 points they would have to merge seamlessly with my army's theme.
http://www.dakkadakka.com/dakkaforum/posts/list/0/488341.page#4968110
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Victorus aut Mortis! |
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![[Post New]](/s/i/i.gif) 2012/11/11 15:23:58
Subject: 40k Allies & Fortifications
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Gore-Soaked Lunatic Witchhunter
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Grey Templar wrote:Davor wrote:I don't know how allies play. I play Tyranids. I guess GW doesn't want me starting another army. :(
Stop whining or GW will nerf you again. Can't have those Nid players getting uppity.
More because allying anybody with the 'Nids would make no sense at all, fluff-wise...
I personally love Allies. I've had a conceptual entirely-airborne Inquisition army bouncing around in the back of my mind since the Apocalypse rules came out, now with Allies, the Elysians list, and the Grey Knights book I can actually make it work in normal-sized games.
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![[Post New]](/s/i/i.gif) 2012/11/11 15:36:49
Subject: 40k Allies & Fortifications
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The Hive Mind
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AnomanderRake wrote: Grey Templar wrote:Davor wrote:I don't know how allies play. I play Tyranids. I guess GW doesn't want me starting another army. :(
Stop whining or GW will nerf you again. Can't have those Nid players getting uppity.
More because allying anybody with the 'Nids would make no sense at all, fluff-wise...
Genestealers cults?
Yeah, not fluffy at all.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/11/11 15:39:54
Subject: 40k Allies & Fortifications
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Ichor-Dripping Talos Monstrosity
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SpiritOfKantor wrote:I don't go for some of the allies partnerships other than the obvious ones such as SM and IG or IG and SOB or DE and CSM but the fortifications are a good idea.
I just make my own fortifications like my scratch built sky shield landing pad in the showcase forum.
Dark Eldar and Chaos Space Marines aren't exactly an obvious one... Dark Eldar don't like Chaos or Daemons, etc (which is why the two are Desperate Allies) - the notable exception to this being Fabius Bile, who's a kindred spirit to the Haemonculi.
Overall, I like the Allies rules - for the people complaining about 'unfluffy' pairings on the allies chart - the people who make the fluff have decided it's right, so therefore it's the fluff, and fluffy. You can complain all you want about how it doesn't fit with your interpratation of the world, but the people who make it say otherwise.
Though I admit 'nids got a raw deal (I think they should have been able to ally with themselves as the simplest 'fix')
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![[Post New]](/s/i/i.gif) 2012/11/12 00:27:27
Subject: 40k Allies & Fortifications
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Mighty Vampire Count
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"Overall, I like the Allies rules - for the people complaining about 'unfluffy' pairings on the allies chart - the people who make the fluff have decided it's right, so therefore it's the fluff, and fluffy. You can complain all you want about how it doesn't fit with your interpratation of the world, but the people who make it say otherwise. "
Except of course it even contradicts the fluff in the same rulebook so in fluff terms its worthless as a definative. If we don;t complain there is no chance it can be fixed - its hardly likely but its better than merely remianing silent and accepting what could just be a mistake/s.
Dark Eldar and Chaos Marines will work together - and often do so in the actual fluff - usually ends badly for one or both parties however.
Dark Eldar are afraid of Slaaneshi Demons but have attempted to use them in the past - again suaully ending badly.
Other Powers Demons are no less dangerous but that does not mean they won't use them (or be used by them) - also of course the Dark Eldar conjure hunting and prey beasts from the Warp itself.
I like the Allies rule - its fun  just badly executed.
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This message was edited 1 time. Last update was at 2012/11/12 00:32:33
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2012/11/12 03:47:03
Subject: Re:40k Allies & Fortifications
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Water-Caste Negotiator
Florida
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I love my ork blitz with tau fire tactic it also lets you get other models from armys and play with ideas like my wode space marine detachment.
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Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton : The wode capn deaf klawz Freebooters Shas'O Storm knifes Shan'al |
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![[Post New]](/s/i/i.gif) 2012/11/12 03:59:52
Subject: 40k Allies & Fortifications
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Norn Queen
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rigeld2 wrote: AnomanderRake wrote: Grey Templar wrote:Davor wrote:I don't know how allies play. I play Tyranids. I guess GW doesn't want me starting another army. :(
Stop whining or GW will nerf you again. Can't have those Nid players getting uppity.
More because allying anybody with the 'Nids would make no sense at all, fluff-wise...
Genestealers cults?
Yeah, not fluffy at all.
Guard doesn't represent them well. No other race does either. Unless I missed the armoured Limo entry in the Guard codex?
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