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Made in au
Frenzied Juggernaut





Australia

I find usually with my DE I can often decimate my opponent but I will usually have bugger all left by the end of the game.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Judgemental Grey Knight Justicar




USA

 liquidjoshi wrote:
OK, let's slow down here.

1: DE are not the best army, but they're certainly not the worst. Dark Angels, Daemons, Tau and Black Templars are the candidates for that one.

Your inclusion of Daemons in a list of candidates for worst army leads me to believe that you're still thinking it's 5th Ed. Daemons are at least above average now, especially since the WD update a few months ago.

I think they can be hard to play, with the splitting of forces into waves and not getting your preferred wave all the time.


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Made in us
Lone Wolf Sentinel Pilot





Northern California

Eldar are hard to play, even harder than their emo cousins because they don't get all the fancy new toys shooting wise, but they are still as fragile. Eldar can be nasty once you master them though.

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Made in gb
Junior Officer with Laspistol





Desperado Corp.

I'd argue that the completely random nature of daemons makes them a harder army to play. But perhaps that's just personal preference.

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Made in us
Infiltrating Broodlord





Dark Eldar. Be on the offensive, exploit the weaknesses, exploit tactical errors at all times. Never allow yourself to enter a battle of attrition, never fight defensively, never fight fairley and never make mistakes. Do all of these, and then you may win.

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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 TKG Painting wrote:
So, I'm sensing Dark Eldar. For the reasons of them being quite squishy and not alot of "Power" units so to speak..
Well thank you for all of your fast replies, any more opinions please keep them coming! =)


No no, you want eldar. Not dark eldar, Eldar.

Eldar are notoriously hard to play. They are an army that specializes. If you take fire dragons, your tank issues are solved, Banshees destroy in melee, but the reverse for each is true, banshees can't shoot worth a damn.

Eldar are all about tactics, using your forces together, out maneuvering your opponent, ect.

Keep in mind eldar and dark eldar can ally, so you can always have the best of both worlds.

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Made in au
Been Around the Block






Well, Eldar and Dark eldar seem to be the talk of the town! Now may I ask, what units In the Dark eldar codex aren't so common?
   
Made in au
Frenzied Juggernaut





Australia

 TKG Painting wrote:
Well, Eldar and Dark eldar seem to be the talk of the town! Now may I ask, what units In the Dark eldar codex aren't so common?


Mandrakes top that list.

I would also think the Pain engines are high up the list also, just for the sheer fact they are slow in an army that needs its speed.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in au
Been Around the Block






Now comes the bearing question, what is wrong with mandrakes?
   
Made in us
Twisted Trueborn with Blaster





They're an infiltrating assault unit that shoots better than it assaults but needs to kill an entire unit off before they can start shooting.

To describe them in a nutshell.
   
Made in au
Been Around the Block






Ah...Could you use another unit to then the unit the mandrakes are closest to... then charge in?
   
Made in us
Twisted Trueborn with Blaster





That sentence does not make sense.

There's a lot of theories running around there about trying to make Mandrakes viable, but it all boils down to pumping an excessive number of points into an incredibly bad unit to make it less bad but not even remotely close to good. They're seriously, seriously awful.
   
Made in au
Frenzied Juggernaut





Australia

The models look cool, but they just seem like such a pointless unit.

Maybe they have their place as a disruption unit? I cant say, Iv not used them.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in nl
Jovial Plaguebearer of Nurgle






Eldar are hard to win with I'll give you that but they are not harder to play than dark eldar. The problem with eldar is like you said that there are just some things they can't do.. Dark eldar can do pretty much anything but you really have to think your moves through
   
Made in au
Frenzied Juggernaut





Australia

You could always give the Eldar Corsairs list from Forgeworld a whirl, Im looking at making an army for those.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Elite Tyranid Warrior





R'lyeh

My friend is starting an eldar corsair list. he's having a lot of fun but i think its going to be fairly specialized. If your interested in that I can let you know how it turns out.
I would still consider tyranids if your not set on Eldar/DE. They can be a lot of fun to play but they tend to require a bit of wiggle room when constructing lists.
Personal experience, i haven't yet seen a perfect all comers list, you tend to need to adjust to whatever army you're playing against
Again they can be a lot of fun and a very good antiinfantry army, though a bit limited in anti tank. Also depending on what you want to run, they have some options for converting and scratchbuilding
Also just to concur with a previous poster, Hormoguants are a very underrated troop choice
hope this helps

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Made in us
Twisted Trueborn with Blaster





 Xeriapt wrote:
The models look cool, but they just seem like such a pointless unit.

Maybe they have their place as a disruption unit? I cant say, Iv not used them.


They question you need to ask is, how would they disrupt anything?

Infiltrate them close to the enemy line, or on an objective to make your opponent think twice about going there? They suffer the same fragility issues of other Dark Eldar, even if you get them into cover, T3 with a 3+ isn't all that durable. Especially not at 15 PPM. Their invulnerable save is only as good as a guard's t-shirt save. There is literally nothing stopping your opponent from shooting them off the board or assaulting them with a far superior CC unit, since they can't shoot until they kill something and to kill something they have to assault it, which they're not all that good at considering their lack of any way to deny armor saves and their relatively low volume and quantity of attacks. Low volume, armor-allowing S4 attacks have never scared anyone ever. I have never ever seen someone refusing to get close to a tactical squad for fear of the tactical squad's assault potential.

They're a speedbump, this and nothing more. Sure, I might have to let up on the accelerator a little bit to go over them, but you don't stop for speedbumps, nor are they such a hassle that you consider going around them. You just roll over that bump like the lifeless lump of concrete it is and move on down the road.
   
Made in au
Frenzied Juggernaut





Australia

 Lokas wrote:
 Xeriapt wrote:
The models look cool, but they just seem like such a pointless unit.

Maybe they have their place as a disruption unit? I cant say, Iv not used them.


They question you need to ask is, how would they disrupt anything?

Infiltrate them close to the enemy line, or on an objective to make your opponent think twice about going there? They suffer the same fragility issues of other Dark Eldar, even if you get them into cover, T3 with a 3+ isn't all that durable. Especially not at 15 PPM. Their invulnerable save is only as good as a guard's t-shirt save. There is literally nothing stopping your opponent from shooting them off the board or assaulting them with a far superior CC unit, since they can't shoot until they kill something and to kill something they have to assault it, which they're not all that good at considering their lack of any way to deny armor saves and their relatively low volume and quantity of attacks. Low volume, armor-allowing S4 attacks have never scared anyone ever. I have never ever seen someone refusing to get close to a tactical squad for fear of the tactical squad's assault potential.

They're a speedbump, this and nothing more. Sure, I might have to let up on the accelerator a little bit to go over them, but you don't stop for speedbumps, nor are they such a hassle that you consider going around them. You just roll over that bump like the lifeless lump of concrete it is and move on down the road.


Yeah I think I would rather pay 1pt more for a hellion. They are far more useful.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
 
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