Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Psienesis wrote: Unless you use a multi-stage stepped magnetic field to pull the round down the barrel before pushing it from behind.
Doesn't matter. The magnet pulls the shell towards itself, and pulls itself towards the shell.
Seriously, there are no tricks (other than handwaving a magic "momentum remover" technology) to let you get around conservation of momentum. The shell + tank system starts at (relative) rest, momentum = 0. If the shell gains momentum X then the tank must gain momentum X in the opposite direction. It doesn't matter how you fling the shell, you must satisfy that simple equation.
This message was edited 1 time. Last update was at 2013/09/10 20:34:48
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
IN regards to the railgun recoil thing.
allegedly the hammerhead gets around a railguns recoil using those big engines on it.
WHen the gun fires it puffs its engines so that the recoil of the gun is counteracted by the engines pushing the tank forwards.
I would imagine If imperial hover tanks had cannon they would have a similar system. When the cannon fires, thrusters push in the opposite direction of the recoil keeping the tank relatively stable.
Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units. "SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.
That level of recoil wouldn't be enough to disturb a heavy enough tank, and given design refinements it would be possible to eventually have a floating breech that would hardly move. Hence, railguns don't have recoil enough for it not to be practical in a tank, admittedly after a lot of development to make them far smaller than current tech.
I think from what I have read the gun BAe developed works on the same principle as the maglev train with the magnets being rapidly cycled to propel the shell along, hence and the moment its not practical to be anything other than a solid mount on the ground.
In the future it may be possible on a tank as the coils could be solid mounted onto the turret with a "floating" breech like in the video. A foot or so of recoil wouldn't affect a tank much - a Sherman for example only budges very slightly (if at all) when you fire its main gun.
But anti-grav and railguns would only work if you used the method the Hammerhead is said to use as they would be moved a lot more from even a small amount of recoil from the breech. Something like a plasma or laser cannon would be fit more I would think. But then a recoil suppressor system is fairly easy to develop, lot more from even a small amount of recoil from the breech. Something like a plasma or laser cannon would be fit more I would think as that would be a lot easier to deal with (laser especially).
The problem with Anti Grav is, that any AG vehicle would essentially be frictionless. So instead of the tank firing it's weapon on solid ground, imagine him doing the same thing while standing on skids on ice.
There could be an inbuilt system to deal with the recoil, but then the techpriests probably would have to find a complete STC since I highly doubt that the marsians have enough understanding of the interaction of forces to create said system themselves...
Waiting for my shill money from Spiral Arm Studios
Not necessarily.
Anti-grav may have some sort of "friction" like effect when interacting with the ground. The force which keeps it aloft is pushing on the ground, which would be friction in the strictest sense.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
DrunkPhilisoph wrote: The problem with Anti Grav is, that any AG vehicle would essentially be frictionless. So instead of the tank firing it's weapon on solid ground, imagine him doing the same thing while standing on skids on ice.
There could be an inbuilt system to deal with the recoil, but then the techpriests probably would have to find a complete STC since I highly doubt that the marsians have enough understanding of the interaction of forces to create said system themselves...
See that isn't necessarily true, there is less friction on a grav tank to be sure, but all of its friction is viscous friction against a fluid (the atmosphere), which is still a fair amount and you could additionally make the rear of the vehicle as unaerodynamic as possible allowing you to generate even more.
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Before you start arguing about friction you should do the math on just how fast a Hammerhead would be kicked backwards by its own railgun. If you approximate the numbers based on the real-world railgun in development the final answer is very small (IIRC around walking speed) and easily corrected by the tank's engines. Making your tank deliberately less aerodynamic to reduce that minor problem would just be stupid, all you do is make sure your fire control system can handle shooting on the move and you stop worrying about it entirely.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Really only about walking speed? Why does that seem, I don't know a bit slow? Got a link to the numbers for a modern railgun? I'd like to check the maths myself.
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
Krellnus wrote: Really only about walking speed? Why does that seem, I don't know a bit slow? Got a link to the numbers for a modern railgun? I'd like to check the maths myself.
I did it in a previous thread here, just google the railgun numbers. You don't need anything precise, just rough estimates. Though maybe I used a conventional tank shell, which shouldn't be all that different.
The TL,DR of it is that the railgun shell is very fast but doesn't have much mass, while the tank has a lot of mass so it doesn't need to move very fast to have the same momentum.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
There's also matters of cost and ability of every world to produce the technology. Astartes get their stuff built on Forge Worlds, handcrafted by the best tech priests the IoM has.
However the Imperial Guard needs tanks, lots of them, quickly and cheaply. Most fluff I've read indicates that on Imperial worlds there is some kind of currency system, and as most of the Imperial Guard's equipment is produced on less advanced worlds more geared to mass production there wouldn't be the facilities, resources, money, or expertise to produce anti grav tanks in large numbers.
Then, where do we get all that recoil in conentional guns from, just the expanding gas?
You get all that recoil in conventional guns because the gun is mounted on a spring so that it kicks backwards instead of putting a lot of stress on the bolts holding it to the turret. The momentum isn't going into the main hull of the tank (most of the tank's mass), and you'll notice that the tank itself doesn't move very much when it fires the main gun.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Inquisitor Jex wrote: Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote: So the solution is to lie and pretend that certain options are effective so people will feel better?
Peregrine wrote: Before you start arguing about friction you should do the math on just how fast a Hammerhead would be kicked backwards by its own railgun. If you approximate the numbers based on the real-world railgun in development the final answer is very small (IIRC around walking speed) and easily corrected by the tank's engines. Making your tank deliberately less aerodynamic to reduce that minor problem would just be stupid, all you do is make sure your fire control system can handle shooting on the move and you stop worrying about it entirely.
Provided the engines are pointing in the opposite directio to the gun. however a little lateral drift is unlikely to cause many problems either.
Another solution is one that is often quoted in Peter F Hamilton's sci-fi, where you project a forcefield into the ground to brace the firing platform. Add the mass of the planet to your tank to help with the recoil
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Peregrine wrote: Before you start arguing about friction you should do the math on just how fast a Hammerhead would be kicked backwards by its own railgun. If you approximate the numbers based on the real-world railgun in development the final answer is very small (IIRC around walking speed) and easily corrected by the tank's engines. Making your tank deliberately less aerodynamic to reduce that minor problem would just be stupid, all you do is make sure your fire control system can handle shooting on the move and you stop worrying about it entirely.
Provided the engines are pointing in the opposite directio to the gun. however a little lateral drift is unlikely to cause many problems either.
Another solution is one that is often quoted in Peter F Hamilton's sci-fi, where you project a forcefield into the ground to brace the firing platform. Add the mass of the planet to your tank to help with the recoil
Or just have a guy get out and hold the back of the tank
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Peregrine wrote: Before you start arguing about friction you should do the math on just how fast a Hammerhead would be kicked backwards by its own railgun. If you approximate the numbers based on the real-world railgun in development the final answer is very small (IIRC around walking speed) and easily corrected by the tank's engines. Making your tank deliberately less aerodynamic to reduce that minor problem would just be stupid, all you do is make sure your fire control system can handle shooting on the move and you stop worrying about it entirely.
Provided the engines are pointing in the opposite directio to the gun. however a little lateral drift is unlikely to cause many problems either.
Another solution is one that is often quoted in Peter F Hamilton's sci-fi, where you project a forcefield into the ground to brace the firing platform. Add the mass of the planet to your tank to help with the recoil
Or just have a guy get out and hold the back of the tank
And here we run into the momentum problem again... Sure the tank is only moving at walking pace (assuming all the previous maths is correct), but would you like to try and stop a tank moving at any speed by standing in front of it?
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Yeah, holding the tank wouldn't help. A tank only moving a tiny bit would still knock you flying because its tiny velocity multiplied by its huge mass, then divided by your tiny mass, would equal your very high velocity the other way.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
the big problem that railguns have is that they burn out there rails pretty quickly. Guass guns are alot better but they require a shed load more energy to do the same task
Tau obviously have magic future-tastic-space-materials to deal with the practicalities (graphene nanocomposites are in there somewhere, probably... They seem to be the silver bullet solution for everything else)
This message was edited 1 time. Last update was at 2013/09/20 17:53:15
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
If a race can overcome Gravity (with Anti-grav), I think recoil mitigation would be somewhat basic, and not really certain how a Railgun "Burns out " their rails, since al it does is us a magnetic current to propel a projectile, the Projectile never contacts the "Rails" floating in a push/pull bottle of mag force. And if you are referring to burning the Rails out due to electrical powering the rails...pretty certain that would not be a issue. But again we are trying to rationalize tech that's hundreds if not thousands of years more advanced than what we currently have with our basic Rail weapon designs.
Waiting for my shill money from Spiral Arm Studios
Actually I think the slug does contact the rails in the current design.
Or the rapid movement and compression of the air molecules in the gun itself cause the friction.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
True Based on our current designs..but as to a alien race and superior tech..who knows, they already use some kind of nano-crystaline substance for armor on suits and tanks, so some form of super conductive material with superior heat dissipation seems likely..Since they use the weapons..extensively.
The most simple design is to have the projectile as a mobile bridge between 2 rails to forma complete circuit.Tthe magical effects of physics then kick in to fire the projectile sideways resulting in friction. If you don't have contact you don't complete the circuit and it doesn't work. The free floating alternative is the coilgun that uses pure magnetism to propel a projectile.
If you can make the rails themselves frictionless, then you don't have a problem with overheating from physical contact, but I have no idea what that might do to the electical contact the alternative is to just make the rails so robust that they don't take much damage by individual shots and easy enough to manufacture that you just replace the rails after x number of shots.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Flinty wrote: The most simple design is to have the projectile as a mobile bridge between 2 rails to forma complete circuit.Tthe magical effects of physics then kick in to fire the projectile sideways resulting in friction. If you don't have contact you don't complete the circuit and it doesn't work. The free floating alternative is the coilgun that uses pure magnetism to propel a projectile.
If you can make the rails themselves frictionless, then you don't have a problem with overheating from physical contact, but I have no idea what that might do to the electical contact the alternative is to just make the rails so robust that they don't take much damage by individual shots and easy enough to manufacture that you just replace the rails after x number of shots.
I suspect that regarding Tau its a bit of both..more of a materials science thing, with some form of extremely heat resistant alloy, but then again they may be more akin to a coil gun like you described..but as always, we don't get much detail on non-human weaponry.
I still say if anyone can make a ANTI-GRAV vehicle, then everything else is Kindergarten stuff.
This message was edited 1 time. Last update was at 2013/09/20 18:09:41
Waiting for my shill money from Spiral Arm Studios
"Anti-grav" in 40k also may not literally be countering the force of gravity, but simply some advanced force generator that lets you float at whatever elevation you want.
Land Speeders for example use the planet's magnetic field to float. Thus they wouldn't work on a planet with no magnetic field.
Maybe Eldar and Tau skimmers are really more akin to hovercraft. Using some sort of field generator to create a cushion of air for the vehicle to float on.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: "Anti-grav" in 40k also may not literally be countering the force of gravity, but simply some advanced force generator that lets you float at whatever elevation you want.
Land Speeders for example use the planet's magnetic field to float. Thus they wouldn't work on a planet with no magnetic field.
Maybe Eldar and Tau skimmers are really more akin to hovercraft. Using some sort of field generator to create a cushion of air for the vehicle to float on.
Also as pointed out in Consider Phlebas (RIP Banksy), AG devices that react against a planet's gravity also won't work on a ring orbital... "fake" gravity created by spinning =/= actual gravity
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Flinty wrote: The most simple design is to have the projectile as a mobile bridge between 2 rails to forma complete circuit.Tthe magical effects of physics then kick in to fire the projectile sideways resulting in friction. If you don't have contact you don't complete the circuit and it doesn't work. The free floating alternative is the coilgun that uses pure magnetism to propel a projectile.
If you can make the rails themselves frictionless, then you don't have a problem with overheating from physical contact, but I have no idea what that might do to the electical contact the alternative is to just make the rails so robust that they don't take much damage by individual shots and easy enough to manufacture that you just replace the rails after x number of shots.
I suspect that regarding Tau its a bit of both..more of a materials science thing, with some form of extremely heat resistant alloy, but then again they may be more akin to a coil gun like you described..but as always, we don't get much detail on non-human weaponry.
I still say if anyone can make a ANTI-GRAV vehicle, then everything else is Kindergarten stuff.
Well, the Necrons one-up the Tau in having both anti-grav tech as well as the ability to travel through time. As the Tau do not yet have time-travel, I don't think anti-grav is quite the super-science you suggest that it is.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
In Warp Transit to next battlefield location, Destination Unknown
Personally, I am willing to believe that the Adeptus Mechanicus have the STC to do it if they wanted to. I would state the fact that Space Marines have their Land Speeders.
But the AM, tend to be knowledge hoarders to the leasLet's not forget the fact that, Adeptus Munitorum, is a galaxy spanning bureau of paper pushers. The orders could put in and the paperwork could be lost in the shuffle.
Cowards will be shot! Survivors will be shot again!