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![[Post New]](/s/i/i.gif) 2014/06/04 18:14:52
Subject: Should the Rune Priest have gotten NERFED HARD?
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Fixture of Dakka
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Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
That doesnt explain why the current one was removed.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2014/06/04 18:17:33
Subject: Should the Rune Priest have gotten NERFED HARD?
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Longtime Dakkanaut
Minneapolis, MN
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Our local Space Wolves player is pretty pissed about it. He likes SW fluff, and this takes away some of the coolest stuff. The SW codex might be coming out in a few months, but that's basically an entire summer wasted to him (he's a student, so these are the months when he plays the most).
I play often against his Rune Priests, they were fine. Yes, their powers are very powerful, but he pays a lot more for his psykers (and honestly, his army needs all the help it can get).
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This message was edited 2 times. Last update was at 2014/06/04 18:19:21
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![[Post New]](/s/i/i.gif) 2014/06/04 19:00:02
Subject: Should the Rune Priest have gotten NERFED HARD?
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Stone Bonkers Fabricator General
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Psienesis wrote:I'm not going to argue about the whole Psychic Defence OP Cheese or what cost how much or anything. My biggest annoyance was that they took away the codex powers. I wasn't a huge fan of JotWW personally but I just enjoyed that the RP's powers came from Fenris itself and is why they were elemental in power. It was one of my favourite bits of fluff in the codex.
As long as, in claiming that, you understand that you're putting the SW in the exact same boat as the Thousand Sons... that is to say, that they're Sorcerers... then that's cool.
A Psyker's power doesn't come from anything but the Warp. If you're not a Psyker and you're doing magic tricks? You're a Sorcerer. Maybe, buried at the core of Fenris, there is some arch-daemon of Slyte-like proportions or something, in the form of an ice-dragon-thing, who knows? But a bunch of stick-wielding priests who control the weather and cast spells aren't psykers, they're warlocks.
really I always thought that Rune Priests were supposed to not be psykers or sorcerers. They would have no powers but would use their runes(probably ancient tech) to counter psykers and perhaps have a few one use powers(that came from tech, not mind games)
The space wolves cannot have librarians, they fight in too large groups, not following the codex astartes
The space wolves cannot have sorcerers, they have sorcerers
so they have no pskyer, instead they have an anti psyker. The problem was in 5th they got crazily good powers that worked just like psykers.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/06/04 19:20:13
Subject: Should the Rune Priest have gotten NERFED HARD?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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DanielBeaver wrote:Our local Space Wolves player is pretty pissed about it. He likes SW fluff, and this takes away some of the coolest stuff. The SW codex might be coming out in a few months, but that's basically an entire summer wasted to him (he's a student, so these are the months when he plays the most).
I play often against his Rune Priests, they were fine. Yes, their powers are very powerful, but he pays a lot more for his psykers (and honestly, his army needs all the help it can get).
Everything goes in waves, everyone's codex is bad at some point. The Dark Eldar were bad for years before they got their 5th edition update, SW players can survive the 6 months or so until they get their new codex.
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![[Post New]](/s/i/i.gif) 2014/06/04 19:21:59
Subject: Should the Rune Priest have gotten NERFED HARD?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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It's just how GW works. I certainly don't endorse how they work but we all knew that the psyker table was probably going to drop off and the runepriest was going to get hit with a massive nerf bat, understandably of course.
Should he have gotten a price drop as well? Yes but the same could be said of Mephiston and many older codices that get left in the dust.
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![[Post New]](/s/i/i.gif) 2014/06/04 19:33:17
Subject: Should the Rune Priest have gotten NERFED HARD?
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Irked Necron Immortal
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I hate rolling for psychic powers, and I play Necrons. I don't want to win because my opponent couldn't roll his lynchpin power. Grumble grumble...
But it's what GW has dedicated themselves to, so we're stuck with it. They could have done a much better job though. I don't know how many powers the BA and SW had, but it seems like it would have been easy enough to assign numbers to them and let the player roll. Stripping out things that made the faction unique when there is no ETA on when they will be getting them back is just lame.
This is especially irksome as they did put in a lot of effort to make the GK work. My friend who plays them is excited to try out his 'new' army. They could have put in the same level of effort for other factions.
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![[Post New]](/s/i/i.gif) 2014/06/04 21:54:05
Subject: Should the Rune Priest have gotten NERFED HARD?
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Psienesis wrote:I'm not going to argue about the whole Psychic Defence OP Cheese or what cost how much or anything. My biggest annoyance was that they took away the codex powers. I wasn't a huge fan of JotWW personally but I just enjoyed that the RP's powers came from Fenris itself and is why they were elemental in power. It was one of my favourite bits of fluff in the codex.
As long as, in claiming that, you understand that you're putting the SW in the exact same boat as the Thousand Sons... that is to say, that they're Sorcerers... then that's cool.
A Psyker's power doesn't come from anything but the Warp. If you're not a Psyker and you're doing magic tricks? You're a Sorcerer. Maybe, buried at the core of Fenris, there is some arch-daemon of Slyte-like proportions or something, in the form of an ice-dragon-thing, who knows? But a bunch of stick-wielding priests who control the weather and cast spells aren't psykers, they're warlocks.
Technically, they learn the Shamanic mystic arts so they're whatever that is and that doesn't sound like Psykers to me but let's be honest, the Space Wolves have always been that group that toed the line hard enough that there are pawprints all over it. I won't agree with all the fluff fitting in perfectly but I still don't feel the RP should have been nerfed as hard as it was.
Besides, who can really say exactly what causes what. Maybe there's something in the Canis Helix that affects their abilities.
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This message was edited 1 time. Last update was at 2014/06/04 21:55:24
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![[Post New]](/s/i/i.gif) 2014/06/04 21:56:56
Subject: Should the Rune Priest have gotten NERFED HARD?
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Lord of the Fleet
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Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Not necessarily.
Both C: SM and C: DA had their old powers removed and only have access to book powers now. I can see the same thing happening to both BA and SW.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/06/04 22:15:26
Subject: Should the Rune Priest have gotten NERFED HARD?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Thorgrim Bloodcrow wrote: Psienesis wrote:I'm not going to argue about the whole Psychic Defence OP Cheese or what cost how much or anything. My biggest annoyance was that they took away the codex powers. I wasn't a huge fan of JotWW personally but I just enjoyed that the RP's powers came from Fenris itself and is why they were elemental in power. It was one of my favourite bits of fluff in the codex.
As long as, in claiming that, you understand that you're putting the SW in the exact same boat as the Thousand Sons... that is to say, that they're Sorcerers... then that's cool.
A Psyker's power doesn't come from anything but the Warp. If you're not a Psyker and you're doing magic tricks? You're a Sorcerer. Maybe, buried at the core of Fenris, there is some arch-daemon of Slyte-like proportions or something, in the form of an ice-dragon-thing, who knows? But a bunch of stick-wielding priests who control the weather and cast spells aren't psykers, they're warlocks.
Technically, they learn the Shamanic mystic arts so they're whatever that is and that doesn't sound like Psykers to me but let's be honest, the Space Wolves have always been that group that toed the line hard enough that there are pawprints all over it. I won't agree with all the fluff fitting in perfectly but I still don't feel the RP should have been nerfed as hard as it was.
Besides, who can really say exactly what causes what. Maybe there's something in the Canis Helix that affects their abilities.
If they get their spells from Fenris, then they are sorcerers through and through and some of the greatest hypocrites in the galaxy. If they are just psykers, they are at best annoying about it. As per the nerf, they had it coming but I do wish that they would have also well.... gotten cheaper. Of course that doesn't really work with GW and I can't think of a time they have ever done that.
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![[Post New]](/s/i/i.gif) 2014/06/04 23:13:24
Subject: Should the Rune Priest have gotten NERFED HARD?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Technically, they learn the Shamanic mystic arts so they're whatever that is
It's a Sorcerer. Possibly also a Daemonurgist.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/06/05 00:14:49
Subject: Should the Rune Priest have gotten NERFED HARD?
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Resolute Ultramarine Honor Guard
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Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
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![[Post New]](/s/i/i.gif) 2014/06/05 00:21:37
Subject: Should the Rune Priest have gotten NERFED HARD?
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Ragin' Ork Dreadnought
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Lobukia wrote:Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
Uh... With the exception of Grey Hunters and Missile Launcher Long Fangs, name any unit in the Space Wolf codex that is better than the Space Marine equivalent. Back these statements up with a legitimate argument, please. I'll await your response, if you can manage it. (Note: Better in some circumstances but worse in others doesn't count unless the benefits outweigh the penalties. And don't bring up units that Space Marines don't have an equivalent of, or I'll point out how many blatantly better and many more units the Space Marines have.)
Also, I'm curious what your idea of a 'Hard nerf' is, since apparently losing access to 7 Psychic powers and having your pyschic defense capabilities cut from a 50% chance to ignore everything within 24", to a 16% increased chance to ignore, for spells cast at the Psyker. What would a Hard Nerf be? -1 to all stats and Psychic tests taken on a -2?
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![[Post New]](/s/i/i.gif) 2014/06/05 00:25:50
Subject: Should the Rune Priest have gotten NERFED HARD?
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Grizzled Space Wolves Great Wolf
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I'd be happy to see SW Rune Priests relegated to a purely anti-psyker role rather than being awesome psykers themselves, I think that would fit the SW theme better. But obviously they still need to be balanced either way.
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![[Post New]](/s/i/i.gif) 2014/06/05 00:39:13
Subject: Should the Rune Priest have gotten NERFED HARD?
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Ragin' Ork Dreadnought
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AllSeeingSkink wrote:I'd be happy to see SW Rune Priests relegated to a purely anti-psyker role rather than being awesome psykers themselves, I think that would fit the SW theme better. But obviously they still need to be balanced either way.
I agree. Having Psykers is by no means necessary, but it would be cool to have dedicated anti-Psyker units. (Something I believe no other army really has.) Maybe they only generate Warp Charges to be used for DTW, and they buff DTW rolls, but can't help manifest powers? I'd even like it if they hurt friendly psykers, too, since that'd be a fluffy handicap.
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![[Post New]](/s/i/i.gif) 2014/06/05 01:04:08
Subject: Should the Rune Priest have gotten NERFED HARD?
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Purposeful Hammerhead Pilot
Vior'la Sept
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Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Thats true, but is it going to be able to keep up. I feel like one of the great things about the RP was that it provided a great defense(a ridiculously broken one at that), we honestly have no idea what crazy chart GW is going to make up, especially in light of the Daemonology table, especially Malefic Daemonology.
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![[Post New]](/s/i/i.gif) 2014/06/05 01:06:54
Subject: Should the Rune Priest have gotten NERFED HARD?
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Esteemed Veteran Space Marine
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Waaaghpower wrote: Lobukia wrote:Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
Uh... With the exception of Grey Hunters and Missile Launcher Long Fangs, name any unit in the Space Wolf codex that is better than the Space Marine equivalent. Back these statements up with a legitimate argument, please. I'll await your response, if you can manage it. (Note: Better in some circumstances but worse in others doesn't count unless the benefits outweigh the penalties. And don't bring up units that Space Marines don't have an equivalent of, or I'll point out how many blatantly better and many more units the Space Marines have.)
Also, I'm curious what your idea of a 'Hard nerf' is, since apparently losing access to 7 Psychic powers and having your pyschic defense capabilities cut from a 50% chance to ignore everything within 24", to a 16% increased chance to ignore, for spells cast at the Psyker. What would a Hard Nerf be? -1 to all stats and Psychic tests taken on a -2?
Their scouts are superior. Greg Hunters are so far and away better than TAC marines it bears repeating. Their frost weapons are better than power weapons. Prior to th Nerf their psykers were far superior....now not so much.
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![[Post New]](/s/i/i.gif) 2014/06/05 01:17:55
Subject: Should the Rune Priest have gotten NERFED HARD?
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Ragin' Ork Dreadnought
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ClassicCarraway wrote:Waaaghpower wrote: Lobukia wrote:Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
Uh... With the exception of Grey Hunters and Missile Launcher Long Fangs, name any unit in the Space Wolf codex that is better than the Space Marine equivalent. Back these statements up with a legitimate argument, please. I'll await your response, if you can manage it. (Note: Better in some circumstances but worse in others doesn't count unless the benefits outweigh the penalties. And don't bring up units that Space Marines don't have an equivalent of, or I'll point out how many blatantly better and many more units the Space Marines have.)
Also, I'm curious what your idea of a 'Hard nerf' is, since apparently losing access to 7 Psychic powers and having your pyschic defense capabilities cut from a 50% chance to ignore everything within 24", to a 16% increased chance to ignore, for spells cast at the Psyker. What would a Hard Nerf be? -1 to all stats and Psychic tests taken on a -2?
Their scouts are superior. Greg Hunters are so far and away better than TAC marines it bears repeating. Their frost weapons are better than power weapons. Prior to th Nerf their psykers were far superior....now not so much.
Our scouts cost 4 points more, and are elites, not troops. (Who can't take Land Speeders). Grey Hunters are the one good unit we've got, and they're better than Tacticals only because Tacticals suck. Frost Weapons cost 10 Points more for +1 Strength but othetwise are normal Power Weapons. Remind you of something? Like, I dunno, Relic Blades?
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![[Post New]](/s/i/i.gif) 2014/06/05 02:07:07
Subject: Should the Rune Priest have gotten NERFED HARD?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Commander_Farsight wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Thats true, but is it going to be able to keep up. I feel like one of the great things about the RP was that it provided a great defense(a ridiculously broken one at that), we honestly have no idea what crazy chart GW is going to make up, especially in light of the Daemonology table, especially Malefic Daemonology.
Not quite. Also it's being heavily debated whether malefic is even worth it. From what I've gathered, it's largely devestating against slow armies that can't hit hard earlier on or worthless as a spam. Overall, it seems more likely it'll be good on a few units.
As per psycher charts, they aren't really reliable like that.
CSM got god specific spells
DA lost theirs
Tau have no psykers
Daemons gained one for each of the 3 gods that use psykers
Eldar gained 2 tables.
Space Marines lost theirs....
Overall, it is far more likely that BA and SW have truly lost their spells for good.
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![[Post New]](/s/i/i.gif) 2014/06/05 02:10:13
Subject: Should the Rune Priest have gotten NERFED HARD?
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Frightening Flamer of Tzeentch
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Waaaghpower wrote: ClassicCarraway wrote:Waaaghpower wrote: Lobukia wrote:Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
Uh... With the exception of Grey Hunters and Missile Launcher Long Fangs, name any unit in the Space Wolf codex that is better than the Space Marine equivalent. Back these statements up with a legitimate argument, please. I'll await your response, if you can manage it. (Note: Better in some circumstances but worse in others doesn't count unless the benefits outweigh the penalties. And don't bring up units that Space Marines don't have an equivalent of, or I'll point out how many blatantly better and many more units the Space Marines have.)
Also, I'm curious what your idea of a 'Hard nerf' is, since apparently losing access to 7 Psychic powers and having your pyschic defense capabilities cut from a 50% chance to ignore everything within 24", to a 16% increased chance to ignore, for spells cast at the Psyker. What would a Hard Nerf be? -1 to all stats and Psychic tests taken on a -2?
Their scouts are superior. Greg Hunters are so far and away better than TAC marines it bears repeating. Their frost weapons are better than power weapons. Prior to th Nerf their psykers were far superior....now not so much.
Our scouts cost 4 points more, and are elites, not troops. (Who can't take Land Speeders). Grey Hunters are the one good unit we've got, and they're better than Tacticals only because Tacticals suck. Frost Weapons cost 10 Points more for +1 Strength but othetwise are normal Power Weapons. Remind you of something? Like, I dunno, Relic Blades?
Relic blades are stuck with AP3 and are two handed, so I'd say they're different enough. Grey Hunters get a good deal more than tacs do for a mere 1 pt more (Second, free special, ccw and counter attack), although some will dismiss some of these advantages as irrelevant as assault sucks yadda yadda.
I'm not having much sympathy either, but I can understand how it would be frustrating.
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![[Post New]](/s/i/i.gif) 2014/06/05 02:18:08
Subject: Should the Rune Priest have gotten NERFED HARD?
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Resolute Ultramarine Honor Guard
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Waaaghpower wrote: Lobukia wrote:Space wolves are still SM+1. Only their terminators and lack of some of the newer options makes them lag benind. RPs are still really good. Not a lot of sympathy here on a nerf that isn't that hard of a nerf.
Uh... With the exception of Grey Hunters and Missile Launcher Long Fangs, name any unit in the Space Wolf codex that is better than the Space Marine equivalent. Back these statements up with a legitimate argument, please. I'll await your response, if you can manage it. (Note: Better in some circumstances but worse in others doesn't count unless the benefits outweigh the penalties. And don't bring up units that Space Marines don't have an equivalent of, or I'll point out how many blatantly better and many more units the Space Marines have.)
Also, I'm curious what your idea of a 'Hard nerf' is, since apparently losing access to 7 Psychic powers and having your pyschic defense capabilities cut from a 50% chance to ignore everything within 24", to a 16% increased chance to ignore, for spells cast at the Psyker. What would a Hard Nerf be? -1 to all stats and Psychic tests taken on a -2?
So besides the things that make you better... what makes you better?! Well I can smell the circular argument on this one before it starts. You seem pretty determined to be bitter about this one, so I'll let you.
PS even with a crazy slanted poll, 71% agree with me
PPS I play space wolves and own a fully painted force myself. This isn't sour grapes. Looking at Grey Hunter Drop Pod spam with Long Fangs and wolf guard divided out into pods that all have a banner and a mark... With seventh's new scoring rules and vehicle rules.... you're quite blind if you think SW are somehow behind after the edition change.
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![[Post New]](/s/i/i.gif) 2014/06/05 03:54:19
Subject: Should the Rune Priest have gotten NERFED HARD?
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Purposeful Hammerhead Pilot
Vior'la Sept
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StarTrotter wrote: Commander_Farsight wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Thats true, but is it going to be able to keep up. I feel like one of the great things about the RP was that it provided a great defense(a ridiculously broken one at that), we honestly have no idea what crazy chart GW is going to make up, especially in light of the Daemonology table, especially Malefic Daemonology.
Not quite. Also it's being heavily debated whether malefic is even worth it. From what I've gathered, it's largely devestating against slow armies that can't hit hard earlier on or worthless as a spam. Overall, it seems more likely it'll be good on a few units.
As per psycher charts, they aren't really reliable like that.
CSM got god specific spells
DA lost theirs
Tau have no psykers
Daemons gained one for each of the 3 gods that use psykers
Eldar gained 2 tables.
Space Marines lost theirs....
Overall, it is far more likely that BA and SW have truly lost their spells for good.
In which case GW is trying to make the extensions of their poster boy what? Regular troops who aren't "good enough" so they just don't have anything special? It is an interesting point you have made though, with the SM loosing their tables. Maybe they are going to make them more like the AM, and have a large arsenal of weapons with some special abilities, but not as potent with the psykers, maybe a few just because they are still a SM chapter.
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![[Post New]](/s/i/i.gif) 2014/06/05 04:00:01
Subject: Should the Rune Priest have gotten NERFED HARD?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Commander_Farsight wrote: StarTrotter wrote: Commander_Farsight wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Thats true, but is it going to be able to keep up. I feel like one of the great things about the RP was that it provided a great defense(a ridiculously broken one at that), we honestly have no idea what crazy chart GW is going to make up, especially in light of the Daemonology table, especially Malefic Daemonology.
Not quite. Also it's being heavily debated whether malefic is even worth it. From what I've gathered, it's largely devestating against slow armies that can't hit hard earlier on or worthless as a spam. Overall, it seems more likely it'll be good on a few units.
As per psycher charts, they aren't really reliable like that.
CSM got god specific spells
DA lost theirs
Tau have no psykers
Daemons gained one for each of the 3 gods that use psykers
Eldar gained 2 tables.
Space Marines lost theirs....
Overall, it is far more likely that BA and SW have truly lost their spells for good.
In which case GW is trying to make the extensions of their poster boy what? Regular troops who aren't "good enough" so they just don't have anything special? It is an interesting point you have made though, with the SM loosing their tables. Maybe they are going to make them more like the AM, and have a large arsenal of weapons with some special abilities, but not as potent with the psykers, maybe a few just because they are still a SM chapter.
Well considering the extensions of the poster boys are still only loyalist marines that could, if they actually used supplements in a thoughtful way and didn't make the prices for supplements and the codex so ridiculously expensive, all be easily rolled back in. The only real break is SW but they've been notorious for being SM+1 throughout their time which has always been grating.
As per the individuals, it's just a push that GW has been going for. Random psyker tables rather than being able to purchase your abilities and then removing spells that fit the army. Largely the Imperium just gets restricted to BRB spells with only the non-imperium forces getting magic. A part of me admits it'll be sad to see BA and the sorts lose their spells as it was a reliable purchase and fit the armies better but it's just what they are pushing for when it comes to their armies. Cause you need randomness to forge your narrative. It'll be rather predictable. Warlord traits, some specialist weapons, maybe an extra weapon, about 2 kits, 1 multi-kit, possibly a few things lost, some things broken, some things dramatically underpowered.
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This message was edited 1 time. Last update was at 2014/06/05 04:01:23
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![[Post New]](/s/i/i.gif) 2014/06/05 05:33:59
Subject: Re:Should the Rune Priest have gotten NERFED HARD?
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Purposeful Hammerhead Pilot
Vior'la Sept
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Thats true. Now what direction do people see SW going in for the future? With a new codex that isn't even rumored yet, what do you think?
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![[Post New]](/s/i/i.gif) 2014/06/05 05:37:12
Subject: Re:Should the Rune Priest have gotten NERFED HARD?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Commander_Farsight wrote:Thats true. Now what direction do people see SW going in for the future? With a new codex that isn't even rumored yet, what do you think?
Well there are rumours they will be the next 40k codex... Probably more comedic WOLFY WOLFENSTEIN. Maybe an attempt to go more assaulty but ultimately fails. Likely SM+1 but who knows.
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![[Post New]](/s/i/i.gif) 2014/06/05 15:56:34
Subject: Should the Rune Priest have gotten NERFED HARD?
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Ragin' Ork Dreadnought
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StarTrotter: Not to get into *this* argument again, but you couldn't easily roll Space Wolves back into the SM codex without getting rid of a ton of unique units, characters, and options. You'd be kneecapping them and ruining what makes them cool.
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![[Post New]](/s/i/i.gif) 2014/06/05 16:25:07
Subject: Should the Rune Priest have gotten NERFED HARD?
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Thunderhawk Pilot Dropping From Orbit
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Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
I'd say most people for the nerf are non space wolves players or non fans based on their rank by their name and play armies that these powers wreck. Paper, rock, or scissors is what 40k is and SW doesn't have any of those 3 things now.
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This message was edited 1 time. Last update was at 2014/06/05 16:30:22
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![[Post New]](/s/i/i.gif) 2014/06/05 16:26:45
Subject: Should the Rune Priest have gotten NERFED HARD?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Kal-El wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
The current codex powers don't have the mechanics built in for how psychic powers work now. Obviously it wouldn't have been too hard for them to write up those mechanics in the FAQ, but that's obviously more effort than they want to put in right now. It's not a very good explanation, but that does seem to be the explanation.
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![[Post New]](/s/i/i.gif) 2014/06/05 16:34:25
Subject: Should the Rune Priest have gotten NERFED HARD?
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Thunderhawk Pilot Dropping From Orbit
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Orblivion wrote:Kal-El wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
The current codex powers don't have the mechanics built in for how psychic powers work now. Obviously it wouldn't have been too hard for them to write up those mechanics in the FAQ, but that's obviously more effort than they want to put in right now. It's not a very good explanation, but that does seem to be the explanation.
You gotta give examples on this one because I'm not seeing what your saying. From what I see they work the exact same, esp since I played a game with the powers before the FAQ came out and they worked fine. If the other player doesn't want jaws or something to be cast he can toss all his deny the witch dice to stop it.
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![[Post New]](/s/i/i.gif) 2014/06/05 16:35:28
Subject: Should the Rune Priest have gotten NERFED HARD?
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Ragin' Ork Dreadnought
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Orblivion wrote:Kal-El wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
The current codex powers don't have the mechanics built in for how psychic powers work now. Obviously it wouldn't have been too hard for them to write up those mechanics in the FAQ, but that's obviously more effort than they want to put in right now. It's not a very good explanation, but that does seem to be the explanation.
"All the powers listed in Codex: Space Wolves count as Warp Charge 1. (All the shooting powers) are Witchfires, (Pretty much everything else) are Blessings."
There, boom. Done.
To change the Rune Staff so that it isn't completely worthless, how's this?
"All Deny The Witch tests taken against a power manifested within 24" of a model with a Runic Weapon gain a +1."
Easy peasy, it still has the same function as the original, is less powerful without being a complete nerf, and isn't completely stupid.
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![[Post New]](/s/i/i.gif) 2014/06/05 16:40:52
Subject: Should the Rune Priest have gotten NERFED HARD?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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Kal-El wrote: Orblivion wrote:Kal-El wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
The current codex powers don't have the mechanics built in for how psychic powers work now. Obviously it wouldn't have been too hard for them to write up those mechanics in the FAQ, but that's obviously more effort than they want to put in right now. It's not a very good explanation, but that does seem to be the explanation.
You gotta give examples on this one because I'm not seeing what your saying. From what I see they work the exact same, esp since I played a game with the powers before the FAQ came out and they worked fine. If the other player doesn't want jaws or something to be cast he can toss all his deny the witch dice to stop it.
The codex powers don't have any warp charge values or power types assigned to them.
Waaaghpower wrote: Orblivion wrote:Kal-El wrote: Nightlord1987 wrote:um. Aren't we all aware that when they get their new book, they will most definitely have their own Psychic chart of cheese to roll on? Same with BA. That's the trend here.
Then they should have left the current codex powers alone IMO. Stripping the powers really hurt the entire army. Jaws, living lightening, murderous hurricane is what made the space wolves in the current status somewhat competitive. There wasn't a need for it. The runic weapon nerf they could have adjusted it better to fit 7th, but that needed a change due to how the deny the witch works now.
The current codex powers don't have the mechanics built in for how psychic powers work now. Obviously it wouldn't have been too hard for them to write up those mechanics in the FAQ, but that's obviously more effort than they want to put in right now. It's not a very good explanation, but that does seem to be the explanation.
"All the powers listed in Codex: Space Wolves count as Warp Charge 1. (All the shooting powers) are Witchfires, (Pretty much everything else) are Blessings."
There, boom. Done.
To change the Rune Staff so that it isn't completely worthless, how's this?
"All Deny The Witch tests taken against a power manifested within 24" of a model with a Runic Weapon gain a +1."
Easy peasy, it still has the same function as the original, is less powerful without being a complete nerf, and isn't completely stupid.
I told you it wasn't a very good explanation.
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This message was edited 1 time. Last update was at 2014/06/05 16:41:09
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