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Made in jp
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Somewhere in south-central England.

 lord_blackfang wrote:
I love how Dakka can totally nerd rage over the previous SH being Limited Edition, saying GW were crazy not to make it a continually available product, then do a 180 and instantly rationalize how the same game can sit on store shelves because of oversaturation.


Cognitive dissonance!

Does anyone know how many of each of the past two editions were produced?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in fi
Longtime Dakkanaut




Rumour mill was that 2009 edition had print run of 70 000 (some sources said 100 000). Sounds kinda lot if true. Same source put Dreadfleet to 55k.

Mr Vetock, give back my Multi-tracker! 
   
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Incorporating Wet-Blending




Sydney

Aus never sold out online
   
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Unstoppable Bloodthirster of Khorne





Melbourne .au

 lord_blackfang wrote:
I love how Dakka can totally nerd rage over the previous SH being Limited Edition, saying GW were crazy not to make it a continually available product, then do a 180 and instantly rationalize how the same game can sit on store shelves because of oversaturation.


I love how Dakka turns around and criticises Dakka whenever anything said by Dakka then seems to contradict something that Dakka said. It's almost like Dakka isn't only one person or hivemind but is instead made up of many people with many opinions.

Of course, that's crazy talk. As we know, Dakka is simply one entity with many names that loves to argue with itself.


Automatically Appended Next Post:
 Kilkrazy wrote:
 lord_blackfang wrote:
I love how Dakka can totally nerd rage over the previous SH being Limited Edition, saying GW were crazy not to make it a continually available product, then do a 180 and instantly rationalize how the same game can sit on store shelves because of oversaturation.


Cognitive dissonance!

Does anyone know how many of each of the past two editions were produced?


Only when Dakka goes and decides that not instantly selling out of a print run of, say 100k units a couple of years after the previous release that much of Dakka was unable to get hold of is a falling sky situation, and then decides that Dakka needs to be criticised by Dakka for Dakka's rationalising and explaining possible reasons for it while Dakka also makes valid complaints that the previous limited release was a silly thing. Dakka.

Dakka.

See what I did there?

This message was edited 1 time. Last update was at 2014/12/08 02:30:57


   
Made in us
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I feel very schizophrenic now. Thanks.
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Backfire wrote:
What's the problem? It's a good thing that the print run was sufficiently large so that not only those people who happened to be alert at the exact minute it was released got the game, which is what happened last time around. Now, anyone who wants the game has a chance to buy it and who knows, it might even bring new people to the hobby.

It was obvious even at the time that online stores (including their own) only got tiny amounts of the print run to give impression of extremely limited supply.


This is the problem, actually, because it's obvious that GW are blatantly lying. That has a tendency to put people off, especially collectors.

I personally don't care, I didn't buy the game because I planned on selling it later for a nice profit, I was genuinely interested in the game. And I'm glad now that people who want it still have a chance to get it. If anything it should have been reprinted a lot sooner, possibly coinciding with the release of the video game. But let's not ignore the fact that GW lied to everyone's face here, that this is essentially GW giving the finger to everyone who bought the previous release, and especially to the collectors who bought it specifically because it was a limited edition, who were under the assumption that the product would have value later. And let's be honest, that's who GW was aiming at anyway when they did a new edition of Space Hulk, with the limited nature of it and the "premium" price that collectors are usually more willing to pay because of the value that it will have years later. GW made it very clear that it was a strictly limited thing, that once they ran out they would not be doing another run and once it was gone it was gone, and apparently it was all done just to get everyone out to the stores in a panicked frenzy thinking they were going to miss out forever if they didn't buy it right now, and to give GW a nice, predictable wad of short-term cash. Printing the game a second time, after making such a big deal about the limited nature of it the first time around, is false advertising, plain and simple, and they really should be in legal trouble over this, though I doubt anyone's going to care enough to try taking them to court.

If there's not so much interest in Space Hulk now it's almost certainly because GW themselves killed it, by hyping the crap out of the previous release and then proving all along that it wasn't really that big of a deal in the first place. It wasn't special, apparently, they could have just produced another run whenever they felt like it and released it pretty much piece for piece exactly like it was; other than the font on the box cover there's virtually no difference between the two. Obviously collector's aren't going to rush out and buy the new one, since their existing copies all plummeted in value and they would struggle to even get the current retail prices for them, and I imagine all the people GW has trained to buy every new thing they release (the ones who try to pull crap like this) who got excited and ran out to buy their own, thinking they were going to make a little killing on eBay (without understanding what made the original game so valuable and sought after in the first place) were probably in for quite the shock in the weeks to come. GW's trying to pull the whole "strictly limited stock" crap again but no one's falling for it this time, because we all know that's what they said last time.

But anyway, the mistake GW made was making Space Hulk limited in the first place. Would it have sold out as quickly and been as much of a success if it weren't advertised as being limited edition, and no one felt compelled to buy it right then and there? Maybe not, and probably not at $99 a pop, but at least when it did sell out GW would have been free to either never release the game again and move on, or to keep making additional printings whenever they felt like milking that particular cow, and no one could have really held it against them in either case, because they never said they were going to make more when they ran out but they didn't say they wouldn't, either. But you can't tell people to "Buy it now, because we'll never make it again!", and then make more a few years later anyway, because you're deliberately lying to people. But I guess it's foolish to expect something resembling integrity from a company like GW, who has made it perfectly clear at this point that they give absolutely no feths and you're just a walking wallet to them.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
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Portland

Yep, I get pretty frustrated when "limited" turns out to not mean limited. Once a company does that once, I'll never buy LE things from them for anything other than if I like a piece and don't think I'm getting gouged for its status.

In the art world, limited is numbered plus a(n also numbered) set of allowed artist copies etc., which I wish were a standard for other limited runs of things.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Tunneling Trygon






Another reason, thinking the game is sold out most places and thinking myself unable to get myself a copy, I might have paid the $260 that some online retailers are selling it for because I thought 'limited edition' actually meant something. This isn't even money going to GW. That inflated price goes right into the reseller's pocket. Enough to buy two more and sell them again for just as much. GW actively not stocking their own product gives an awful misconception to the more casual buyers as well that rely on the Internet to make gaming purchases.
   
Made in gb
Longtime Dakkanaut




 SharkoutofWata wrote:
Another reason, thinking the game is sold out most places and thinking myself unable to get myself a copy, I might have paid the $260 that some online retailers are selling it for because I thought 'limited edition' actually meant something. This isn't even money going to GW. That inflated price goes right into the reseller's pocket. Enough to buy two more and sell them again for just as much. GW actively not stocking their own product gives an awful misconception to the more casual buyers as well that rely on the Internet to make gaming purchases.



Which happens to all hobby products in short supply. X-Wing Millenium Falcons currently go for nearly 100 GBP on Amazon in the UK. Once FFG get their lazy selves up to print more, it'll go back down to 20 or so.

The ups and downs of supply and demand, the beauty of the free market.

   
Made in us
Tunneling Trygon






Yes, when there's limited supply. Not when I can go to the local gaming store and pick up five without hurting their stock of product. There is no short supply, but the illusion is there and it allows inflated prices by people itching to take advantage.
   
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Calculating Commissar




Frostgrave

 lord_blackfang wrote:
I love how Dakka can totally nerd rage over the previous SH being Limited Edition, saying GW were crazy not to make it a continually available product, then do a 180 and instantly rationalize how the same game can sit on store shelves because of oversaturation.


Because pretty much everyone seems to think it's stupid for it to be a limited release. And whilst there are still plenty on the shelves, it's still a limited release. It's just a limited release of such a large run that it fails as either a limited or regular release. It fails as a limited release because there's so many of them it's lost its kudos/value, and it fails as a generalrelease because it'll eventually go OOP.

It's a good game, but it should have been a general release.

If I'd paid more than RRP for one based on GW's hype I'd be pretty annoyed.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Space Hulk should be in general release for years. It's the best self-contained game GW has ever made.

If they were smart, they'd have a cheaper version available in big box stores.

However, I for one am very happy that there's still copies available, so that people who haven't ever played it or couldn't get a copy before can now get one (and even at discounts).

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GW, what the dakka are you doing?

A limited run means LIMITED run!

I bought three limited copies with the intention of sitting on them for months and watching their value rise!

Damn you GW

I deserve people's laughter and scorn, because on previous threads, I gloated about my plans

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deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
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 Agamemnon2 wrote:
 lord_blackfang wrote:
I love how Dakka can totally nerd rage over the previous SH being Limited Edition, saying GW were crazy not to make it a continually available product, then do a 180 and instantly rationalize how the same game can sit on store shelves because of oversaturation.


Maybe they've had time to play it some more and realize how much of SH's pull is misplaced nostalgia.




Mine is still in shrink wrap. I played the new PC version and frankly I can't imagine why two people would schedule time together to go through that sort of tediousness in person.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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 lord_blackfang wrote:
 Agamemnon2 wrote:

Maybe they've had time to play it some more and realize how much of SH's pull is misplaced nostalgia.




Mine is still in shrink wrap. I played the new PC version and frankly I can't imagine why two people would schedule time together to go through that sort of tediousness in person.


Is the PC version that bad?

The real life version is one of the few miniatures games I can get my wife and all of my friends to play and enjoy. It's a hell of a lot less tedious than Monopoly or Risk, and those games are beloved by millions.

   
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Portland

Yeah, I've always really enjoyed the game- even if it's a little simplistic, it tends to produce fun games.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Is 'Eavy Metal Calling?





UK

Yeah, SH is great fun to play, very tense and intuitive! I'm very glad it can be had at non-insane prices, as it'll mean more people get to play this awesome game!

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

I care not one iota for "collectors" (even though I kinda am one mysself - kinda.) and have no regard for hoarder-resellers at all.

Space Hulk itself is a very good boardgame. I say boardgame because that's what it is. It's accessable, tense and fun -and doesn't take forever to play a round.

I'm also fine with the digital version. It is what it is. Haven't played the new "inspired by" version, but I'll pick it up on Steam Sale down the track.


   
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Oz

 Azazelx wrote:
Only when Dakka goes and decides that not instantly selling out of a print run of, say 100k units a couple of years after the previous release that much of Dakka was unable to get hold of is a falling sky situation, and then decides that Dakka needs to be criticised by Dakka for Dakka's rationalising and explaining possible reasons for it while Dakka also makes valid complaints that the previous limited release was a silly thing. Dakka.

Dakka.

See what I did there?


Well, fudge..... I understood that sentence and it made sense to me.

 
   
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Versteckt in den Schatten deines Geistes.

 lord_blackfang wrote:
Mine is still in shrink wrap. I played the new PC version and frankly I can't imagine why two people would schedule time together to go through that sort of tediousness in person.


Then you're missing out. Space Hulk is a fantastic game. Judging it on its PC game is a really terrible idea.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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I'm glad it's back. It sucks that GW are deceptive about it being limited to boost sales, but I'd rather have it back than have it overpriced and in the hands of hoarders.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Judging it on its PC game is a really terrible idea.
Well, it is basically identical to the PC version, so you can judge it off that if you want. The only thing that makes the table top version better is that it's more fun to set up a board game and play with a person face to face than it is to play a PC game.

The only deceptive thing might be if you only ever played against the AI on the PC version as the AI is really fething stupid (the AI doesn't set traps and will often spawn stealers in areas that are miles away, too far that they won't even get in combat before the Terminators reach the objective.

This message was edited 2 times. Last update was at 2014/12/09 09:53:01


 
   
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Pleasant Valley, Iowa

I think Space Hulk is a really great game, maybe the best GW make. I wish they hadn't pulled that limited nonsense, but I'm glad it's available for people to buy, and hope lots of people do so. it's got all the backstory of 40k, with none of the hour of setup time and 3 hours of boring rule interpretation\table-looking-up\etc that makes 40K so un-fun.


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
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AllSeeingSkink wrote:
Well, it is basically identical to the PC version, so you can judge it off that if you want. The only thing that makes the table top version better is that it's more fun to set up a board game and play with a person face to face than it is to play a PC game.

The only deceptive thing might be if you only ever played against the AI on the PC version as the AI is really fething stupid (the AI doesn't set traps and will often spawn stealers in areas that are miles away, too far that they won't even get in combat before the Terminators reach the objective.


You know the concept of a copy of a copy? That's what the Space Hulk PC game is like. It takes an excellent board game and somehow... sterilises it. It loses something in the translation.


This message was edited 2 times. Last update was at 2014/12/09 10:12:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
AllSeeingSkink wrote:
Well, it is basically identical to the PC version, so you can judge it off that if you want. The only thing that makes the table top version better is that it's more fun to set up a board game and play with a person face to face than it is to play a PC game.

The only deceptive thing might be if you only ever played against the AI on the PC version as the AI is really fething stupid (the AI doesn't set traps and will often spawn stealers in areas that are miles away, too far that they won't even get in combat before the Terminators reach the objective.


You know the concept of a copy of a copy? That's what the Space Hulk PC game is like. It takes an excellent board game and somehow... sterilises it. It loses something in the translation.
Oh I agree it loses something in translation... but it is the exact same game. What it loses is all the things that make table top games more fun than video games. Painting the models yourself, laying out the board, laughing at your mate when he does something stupid, having a pint or two, rolling dice to see whether or not you hit instead of a random number generator telling you whether or not you hit. All that stuff is what makes the table top game more fun... but it is the same game so if you're aware of all the aspects that make a table top game more fun than a video game then I don't think it's wrong to judge Space Hulk off the PC game.

In general I find board game to PC game ports to be lacking... because what makes a board game entertaining is the fact it is a board game, lol.
   
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Versteckt in den Schatten deines Geistes.

Bloodbowl is different though. That's just as ungodly frustrating as the real game.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Sanford, FL

I might pick up Space Hulk since it's a limited run. On a side note, anyone know where I can find Stormclaw? I've been to three stores and all were sold out.

This message was edited 1 time. Last update was at 2014/12/11 20:01:08


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 spacewolf407 wrote:
I might pick up Space Hulk since it's a limited run. On a side note, anyone know where I can find Stormclaw? I've been to three stores and all were sold out.


Many FLGS still have stormclaw. You just have to call around.
   
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The Rock

Probably worth locking this thread- GW are sold out on Space Hulk now.

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 angelofvengeance wrote:
Probably worth locking this thread- GW are sold out on Space Hulk now.
Maybe in the UK, still seems to be on other country's sites.
   
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Dankhold Troggoth






Shadeglass Maze

Just porting this over here!

LemanRuse wrote:Space Hulk in stock @ US Webstore!

Limited time of course. X amount of copies remain. 1 per customer.

I sold all of the sets I bought in 2008, and missed the re-release earlier this year. I always regretted not keeping at least one set.

I just ordered one.

I haven't seen this posted yet, so I just wanted to put it out there for anyone in the USA that missed out the first two times.

I love this game! This one will definitely not be put on ebay or amazon.

http://www.games-workshop.com/en-US/Space-Hulk

This message was edited 1 time. Last update was at 2014/12/12 23:11:31


 
   
 
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