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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

My personal favourite methods to kill Riptides with my Space Wolves:
1) Tank shock them off the board with a half dozen Rhinos. (And if they shoot the Rhinos first? Whatever, my other units are still alive, thanks!)
2) Thunderwolves. Doesn't take very many, but if you have 2-3 left when you catch them, preferably with a Thunder Hammer or Power Fist, then they're dead.

Or... just ignore them. I know it's not the topic, but if you're not able to put enough wounds onto them to do any reliable damage, then don't even bother trying - use the shots on a squishier and more damaging unit, like Crisis Suits or Broadsides.

   
Made in us
Devestating Grey Knight Dreadknight







Making a thread targeting someone specifically reeks of attempted bullying there is nothing in this thread that could not have been discussed in an existing one. Frankly its disgusting.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Locked in the Tower of Amareo




 curran12 wrote:
How many pods do you use, when you found them to be mor ehurt than help?


1-3. It just seems to inflict marginal damage and get a bunch of Astartes killed. All the Xeno players know how to set up against pods now.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Martel732 wrote:
 curran12 wrote:
How many pods do you use, when you found them to be mor ehurt than help?


1-3. It just seems to inflict marginal damage and get a bunch of Astartes killed. All the Xeno players know how to set up against pods now.

1-3 is a death sentence, you need 5+ to overwhelm your opponent.

Space Wolf Player Since 1989
My First Impression Threads:
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IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Confessor Of Sins




WA, USA

I will tell you that one or two pods is usually easy to deal with, as the defender will only ever have to worry about one at a time and one pod's worth of Marines is very easy to shoot down without support. If you're going to go pods, you need support and/or saturation.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Locked in the Tower of Amareo




Going 5+ drop pods with BA seems very, very dicey for a TAC situation. 5+ pods is also beginning to piecemeal your list badly. Or are people using empty pod shenanigans a lot?
   
Made in us
Fixture of Dakka





Can we get the title changed to something like "How do BA kill Riptides"?
   
Made in us
Locked in the Tower of Amareo




 Quickjager wrote:
Making a thread targeting someone specifically reeks of attempted bullying there is nothing in this thread that could not have been discussed in an existing one. Frankly its disgusting.


If it makes people feel good, I don't really care.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Martel732 wrote:
Going 5+ drop pods with BA seems very, very dicey for a TAC situation. 5+ pods is also beginning to piecemeal your list badly. Or are people using empty pod shenanigans a lot?

No mine are usually Full. Most people have an issue with 30 Marines and three Pod in their backfield on turn one. If uou deploy them correctly you should oly be dealing with one or two enemy units at a time per squad.
With a riptide two would be almost no upgrade Sternguard and the third loaded with Combi-Plasma Sternguard. If I got first turn I would feed the Riptide about 20 Plasma Shots before he got a chance to pull off his 3++ Shield.

Interceptor: How many units of Interceptors do they field, if they have a lot there is a lot of units will be lacking something else.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Locked in the Tower of Amareo




 Anpu42 wrote:
Martel732 wrote:
Going 5+ drop pods with BA seems very, very dicey for a TAC situation. 5+ pods is also beginning to piecemeal your list badly. Or are people using empty pod shenanigans a lot?

No mine are usually Full. Most people have an issue with 30 Marines and three Pod in their backfield on turn one. If uou deploy them correctly you should oly be dealing with one or two enemy units at a time per squad.
With a riptide two would be almost no upgrade Sternguard and the third loaded with Combi-Plasma Sternguard. If I got first turn I would feed the Riptide about 20 Plasma Shots before he got a chance to pull off his 3++ Shield.

Interceptor: How many units of Interceptors do they field, if they have a lot there is a lot of units will be lacking something else.


So your standard lists have combi-plasma sternguard in them? And a naked squad? Or is this tailored for Tau? Because I don't get to tailor. My opponents mostly stopped using interceptor, as drop armies were doing the whole get out of the pod and stand next to Tau units trick. Now, they just move their units away on their turn and fire normally and just absorb the alpha strike. Also, why are players setting up to allow drop pods in their backfield?

This message was edited 1 time. Last update was at 2015/02/11 22:08:46


 
   
Made in us
Trustworthy Shas'vre



california

If drop pods hurt you more than help when you use them you have no idea what you're doing. Which is sad if you actually play marines.. but it is ba n they are marines -2
   
Made in us
Locked in the Tower of Amareo




Pain4Pleasure wrote:
If drop pods hurt you more than help when you use them you have no idea what you're doing. Which is sad if you actually play marines.. but it is ba n they are marines -2


Or my opponents have a lot of practice against pods. Which they do. There are two SW players that do pods exclusively.

I mean you use the pod, your guys get out and shoot once, and then die. What magic is there to understand about how to "use drop pods". The pods force you to commit forces very early, since they are foot slogging and you never actually get to use the AV 12 for anything.

This message was edited 2 times. Last update was at 2015/02/11 22:14:17


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Martel732 wrote:
 Anpu42 wrote:
Martel732 wrote:
Going 5+ drop pods with BA seems very, very dicey for a TAC situation. 5+ pods is also beginning to piecemeal your list badly. Or are people using empty pod shenanigans a lot?

No mine are usually Full. Most people have an issue with 30 Marines and three Pod in their backfield on turn one. If uou deploy them correctly you should oly be dealing with one or two enemy units at a time per squad.
With a riptide two would be almost no upgrade Sternguard and the third loaded with Combi-Plasma Sternguard. If I got first turn I would feed the Riptide about 20 Plasma Shots before he got a chance to pull off his 3++ Shield.

Interceptor: How many units of Interceptors do they field, if they have a lot there is a lot of units will be lacking something else.


So your standard lists have combi-plasma sternguard in them? And a naked squad? Or is this tailored for Tau? Because I don't get to tailor.

Fist of it hard for me not list tailoring:
>Brian: Hay I am bringing my Guard over this weekend.
This is normal for around here so we cant help it.

And yes most of my Space Marine Armies usually include the 10 model Plasma-Sternguard, usualy in a Stormraven, though if I were to do a pod list I would probably still take them as they have never failed me.
Now recently I have been experimenting with Naked Sturnguard/Vanguard/Wolf Guard and have been having great results so those are starting to make it into my normal rotation.

Space Wolf Player Since 1989
My First Impression Threads:
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IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Trustworthy Shas'vre



california

Martel732 wrote:
Pain4Pleasure wrote:
If drop pods hurt you more than help when you use them you have no idea what you're doing. Which is sad if you actually play marines.. but it is ba n they are marines -2


Or my opponents have a lot of practice against pods. Which they do. There are two SW players that do pods exclusively.

I mean you use the pod, your guys get out and shoot once, and then die. What magic is there to understand about how to "use drop pods". The pods force you to commit forces very early, since they are foot slogging and you never actually get to use the AV 12 for anything.


This is just what I mean you have NO idea how to use pods.. they score objectives dude.. and are very hard to explodem even with your baby the tide.
   
Made in us
Locked in the Tower of Amareo




I really don't want to get into the specifics of actually getting a plasma sternguard within 12" of a Riptide while coming out of a Raven, but it's not trivial.

And a tailored solution is a non-solution for me.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

and how do you stop Drop Pods from getting into your backfeild.
The only method I have seen is to park your army on their edge of the table and that is a never good plan.

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Locked in the Tower of Amareo




Pain4Pleasure wrote:
Martel732 wrote:
Pain4Pleasure wrote:
If drop pods hurt you more than help when you use them you have no idea what you're doing. Which is sad if you actually play marines.. but it is ba n they are marines -2


Or my opponents have a lot of practice against pods. Which they do. There are two SW players that do pods exclusively.

I mean you use the pod, your guys get out and shoot once, and then die. What magic is there to understand about how to "use drop pods". The pods force you to commit forces very early, since they are foot slogging and you never actually get to use the AV 12 for anything.


This is just what I mean you have NO idea how to use pods.. they score objectives dude.. and are very hard to explodem even with your baby the tide.


So you drop the pod on an objective, and then combat squad. And then hope that they can't shoot you off the objective in 5-6 turns of shooting? That sounds incredibly optimistic to me.
   
Made in us
Trustworthy Shas'vre



california

What? Yes you do what you said above and put a threat in front of them... That's a turn or two of them shooting the threat they can't ignore. Are you that... Blah.. I've never wanted to be so rude to someone on dakka before lol. Please get common sense and quit being so narrow in your view. It's wrong.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

You drop on a Specific Target you want eliminated and take it down. After that you go after the objective or use the later pods to take them.
My first pods down are "Special Forces", SG/VV/GW/Dreads then followed by Tactical Squads/Grey Hunters.

Space Wolf Player Since 1989
My First Impression Threads:
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IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I agree with Martel. In a hyper competitive setting Marines do not have enough firepower to damage optimized lists meaningfully. Most top tier lists have a laundry list of abilities to mitigate even the heaviest of incoming marine shots. Then they have a ton of AP 3 or better weapons to throw back. Grav-bikers are one of the very few saving graces of the Marine codices thanks to their high volume of shots that effectively ignore a models toughness and armor values.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






I would say devestators with lascannons.

This message was edited 1 time. Last update was at 2015/02/11 22:34:55


 
   
Made in us
Repentia Mistress






Edit: wait, not sure that would work since it's not mech... damn tau, cheating bastards.

This message was edited 1 time. Last update was at 2015/02/11 22:34:02



 
   
Made in us
Locked in the Tower of Amareo




 Anpu42 wrote:
You drop on a Specific Target you want eliminated and take it down. After that you go after the objective or use the later pods to take them.
My first pods down are "Special Forces", SG/VV/GW/Dreads then followed by Tactical Squads/Grey Hunters.


And if you don't take it down?
   
Made in gb
Member of a Lodge? I Can't Say



UK

Close combat squad with AP2 and jump packs

Plasma/grav in pods

Grav bikes

Psychic shriek (lost my riptide the other day when someone rolled 17!)

Make it roll any kind of moral check and there's a good chance it'll run 3D6 off table.

That's what I'd do


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

What Targets I choose to go after I usualy do either get taken out, if not really mess it up.
The last game My Podding Wolf Guard took down two Raiders in oune turn just from Bolter Fire. When the other two pods showed up they both killed a Raider with a mix of Bolter and Combi-Plasma Fire.
What the Drop Pod Assault mostly did was force the DA Players to be constantly change his battle plans. He had two Raiders Skimming back and for they to get to a position.

This message was edited 1 time. Last update was at 2015/02/11 22:43:50


Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Trustworthy Shas'vre



california

Martel you don't have to take it down. Only distract it
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Marine units are too expensive to throw them away like that.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Locked in the Tower of Amareo




 TheCustomLime wrote:
Marine units are too expensive to throw them away like that.


This is what I have found as well. I don't understand how these lists are not being blown apart in piecemeal. In fact, that is my exact battle plan against SW drop. The first ones drop in, shoot me. Then my army kills them. The next wave comes in, shoots me, then my army kills them. Repeat until they are out of pods. It sounds like everything is predicated on Xenos or whomever not being able to maul 30 meqs in one round of point blank shooting. Or in my case, BA shooting followed by a visit from the DC.

This message was edited 1 time. Last update was at 2015/02/11 22:48:36


 
   
Made in gb
Member of a Lodge? I Can't Say



UK

Tell you what... why not drop a load of heavy flamers, and flame all his fire warriors and pathfinders, see how annoying that riptide is when its the only thing on the board


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Locked in the Tower of Amareo




Taffy17 wrote:
Tell you what... why not drop a load of heavy flamers, and flame all his fire warriors and pathfinders, see how annoying that riptide is when its the only thing on the board


It's never that simple. How many flamer units to bring? Against mech lists, I want none. Against Ork foot lists, I want three or four. So the most I ever bring is two, and usually one is the reality.
   
 
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