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![[Post New]](/s/i/i.gif) 2015/04/21 17:09:44
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Gargantuan Grotesque With Gnarskin
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We're all trying to stock up on win so we have some when Eldar drops
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![[Post New]](/s/i/i.gif) 2015/04/21 17:24:33
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Hallowed Canoness
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EVERY sister in the army can exchange her weapon for a melta or flamer. For free.
Acts of Faith can be tried every turn. Including Celestine's. Celestine is also Eternal Warrior and AP2.
The exorcist gain Skyfire, Melta, and now shoot 6+d6 for the same price.
Seems legit.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/04/21 17:24:35
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Nurgle Chosen Marine on a Palanquin
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Daemons
Reword fear to effect everything but other daemons.
Rewards are chosen, not rolled for.
Greater daemons (and special character variants)
Bloodthirster gains +1 strength/Toughness
GUO gains +1 toughness/poison2
Keeper of secrets now moves 12
LoC - Chooses which powers they get, no more rolling.
Daemon prince gaines +1 toughness
Epidemus goes back to the old way. Works for all nurgle in the army.
Nurgle - everyone gets +4FnP base, locus that gave FnP now gives +1 to FnP. Take that necrons!
Slaanesh - Everyone can run, then assault
Tzeentch - Manifest powers on a +2
Khorne - +3 armor saves for everyone (bloodthirsters get +2 armor) Bloodletters get 2 attacks base.
Warp storm still does what warp storm does, but greater daemons can no longer be sucked into the warp, and allow for 1 re-roll on the table per game.
Daemon engine marks also gain the following
Immune to melta (come on, they are freaking daemons!)
Nurgle - IWND, phlegm becomes barrage
Tzeentch - twin linked, all weapons sooooul blaze
Khorne- +2 WS
Slaanesh - +2 initiative
Chaos Furies - 2pt a model, cannot be upgraded to a daemon of anything. May be taken in units of 40.
Flamers - flame breath is Ap3 again
Beasts - 4+D3 attacks, fleshbane
That should make every single thing in the codex horribly powerful.
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This message was edited 1 time. Last update was at 2015/04/21 17:25:02
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![[Post New]](/s/i/i.gif) 2015/04/21 17:27:22
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Devestating Grey Knight Dreadknight
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GK-
Psycannon is assault, PAGK can carry 1 per model and retain their force weapon.
PAGK can deepstrike no scatter with a formation that uses 3 PAGK and 2 Terminator squads.
Purifers, Brotherhood Champion, and Crowe can finally deepstrike.
Crowe gets his rending back so an Ork's t-shirt doesn't always save him.
Ork-
Sneakie as o' Beakie' - Green Tide can infiltrate or outflank a side of their choosing.
Mob Rule gets redone as psuedo-fearless.
Orks can actually do biker armies again
Killa Kanz, Deff Dreads, and the like become MC due to the fact the Orkz inside literally are hardwired to them.
Stompa is a GC
Ghaz is a Mega-GC
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2015/04/21 17:36:50
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Fresh-Faced New User
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CSM
Mutilators gain beast, reduced to 35 points base.
Rhinos become AV 12 all around, same cost
Regular CSMs, gain fearless and cost one additional point (yes, this means I think regular SM should get a point reduction)
Obliterators cost 50 points base, are not slow and purposeful
Daemon Princes, may assault straight out of swooping mode
Helbrutes can be taken in squads of up to three, base cost reduced to 75.
Chosen are fearless, cost 2 points less a model
Land raiders immune to distort
All CSM and Chaos daemons units have preferred enemy Eldar
Forgefiends cost 125 base
Maulerfiends cost 95 base
Plague marines cost 18 points, base
Heldrakes return to the way they were, previously, with point reduction to 160 points
EDIT: Please note, these are the rules that I will require any Eldar (assuming I don't sell my army first) player to accept prior to playing against me. If not, go play some other Eldar player. Win-win either way.
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This message was edited 2 times. Last update was at 2015/04/21 18:08:49
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![[Post New]](/s/i/i.gif) 2015/04/21 18:07:44
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Fixture of Dakka
Temple Prime
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Mymearan wrote:Let's imagine for a moment, that your codex was updated to be as strong as the Eldar dex. Which specific buffs would you like to see? New, exciting special rules, stat line increases, points drops etc etc?
Mutations are back, armored shell is available on the cheap for nearly all monstrous creatures, the Swarmlord now blazes across the battlefield at incredible speeds and has eternal warrior and a 2+/5++ save and his old forced rerolls powers, feel no pain biomorphs are cheap and easy, we can access biomancy, telepathy, telekinesis and the daemonology tables again, price cuts around the board, we get double FoC as standard, we get a bevvy of long range high strength, high AP shooting and cover ignoring options, and the Pyrovore is now a god tier destroyer of armies; spewing forth hellstorm torrents at S : D and AP1 at everything that so much as crosses it's mighty gaze.
No longer is old one eye a terrible joke at the player's expense but a god of war who swats aside whole units at a time with each swipe of his mighty crushing claws, laying down a number of attacks that makes End Times Archaon look positively conservative and a statline to make the Primarchs blush. Each and every maleceptor is now a mastery level 5 psyker with BS 10 and a 2+/3++ armor save, raining down psychic hellfire like it's storm of magic while every single solitary unit in the entire army list gets the without number rule that skyblight and endless swarm get for free. And at the same time, gaunts are now a measely 1 point each and can come in units of up to a hundred and fifty to laugh at the very idea of anyone else fielding anywhere close to the same number of models as a tyranid army.
Why stop there? Carnifexes? Now cost six times less and can come in herds of fifteen! Hive tyrants? Five per slot and fifteen tyrant guards each! Bring your kids! Heirophants? Just an easy purchase of somewhat over 200 points for each of the five heirophants you can fit into your lords of war slot! Warriors? Now they can outnumber guardsmen and have MEQ saves and plague marine toughness! And hell, everyone can now get a venom cannon or barbed strangler! Fill out enough pieplates to open your own bakery!
And as a free bonus, you automatically twice the points budget of any other army on the field.
There's not enough salt in every ocean and every mine in the world.
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This message was edited 2 times. Last update was at 2015/04/21 18:18:36
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/04/21 19:29:57
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Executing Exarch
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I was actually being serious with the OP, guess I should've specified that... I wanted to know what could be done to other Codices to get the power level to the same point as the Eldar and Necrons.
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![[Post New]](/s/i/i.gif) 2015/04/21 19:38:46
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Fixture of Dakka
Temple Prime
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Mymearan wrote:I was actually being serious with the OP, guess I should've specified that... I wanted to know what could be done to other Codices to get the power level to the same point as the Eldar and Necrons.
Oh in that case?
http://1d4chan.org/wiki/Tyranid_/tgbrew_modifications_6th_edition
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/04/21 19:40:55
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Elite Tyranid Warrior
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Tau crisis suits can be taken in squads of 5, and when they each fire the same weapon it fires one more time!
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/04/21 19:46:07
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Killer Klaivex
The dark behind the eyes.
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Dark Eldar:
- Dark Lances become D-weapons.
- Whenever a Darklight weapon rolls a 6 to hit, it splits reality and creates a portal through which more Dark Eldar can arrive. After resolving the Darklight shots, the DE player can immediately deploy 100pts of Dark Eldar for each 6 rolled to hit. They must be either in transports, or composed entirely of beasts, jump infantry, jetbikes or MCs, and must be deployed such that at least part of their bases lie directly between the firer and target.
- Liquifier Gun is also a D-weapon.
- The Voidraven Bomber's bomb uses the apocalypse blast template. And is a D-weapon.
- Power from Pain designed by an actual person, rather than a soulless machine with no concept of fun.
- Huskblade is 30pts, AP2 and may be purchased by Haemonculi. (Hah! Now you are all doomed!!)
- Panacea Perverted lets a Haemonculi automatically pass IWND rolls.
- As long as all 3 of a Haemonculi's weapons are melee weapons and/or pistols, the Haemonculi gains Shred.
- Orbs of Despair are S3 and may be used in melee like normal grenades.
Actually, I'm going to stop now as, D-weapon silliness aside, this is turning more into a regular wishlist for DE.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:03:53
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Heroic Senior Officer
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25 pts Earthshaker carriages.
15 pts Thudd guns.
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![[Post New]](/s/i/i.gif) 2015/04/21 20:27:18
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Killer Klaivex
The dark behind the eyes.
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Leman Russ Demolisher Cannon fires Leman Russ Demolishers, which then shoot their Demolisher Cannon.
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This message was edited 1 time. Last update was at 2015/04/21 20:27:27
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:32:33
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Blood angels:
Dante and his unit may deep strike onto an enemy unit with no scatter. They are in combat and charging this turn, no overwatch.
Dante has a personal void shield on his unit that regenerates every turn.
Any sergeant may take a non-regenerating void shield that affects his own unit for 20 points.
All tanks have a void shield. Land raiders have 3. Storm ravens have 2. Dreadnoughts have 2.
Land raiders are down to 175, ravens down to 150.
Assault squads back to troops!
Jump infantry may jink, and have hit and run. They may assault flyers and FMC's in the air. They are immune to any crash and burn blast this round, and automatically ground FMC's at init step 1 if any wounds were successfully dealt. Combat ends if the opponent was not grounded (fmc) or was a vehicle.
Chainswords are rending
Bolters have shred
Furious charge is now furious fighter, and functions on the first round of combat, regardless of who charged, and also gives +1 initiative.
Marines are T5.
Terminators are T6 and the invuln save is now a ward save after the armor (if applicable.) this includes storm shield saves. feel no pain may also be taken.
Nothing scatters on deep strike. Ever.
Any jump pack unit in reserve chooses when they come in. They may also "re-deep strike" when already on the table during the movement phase.
Dreadnoughts can fire each weapon twice every shooting phase. Death co dreads are str D melee. Blood talons allow excess D wounds to carry over to other models in the combat instead of being wasted.
You can hang out inside drop pods for protection (1 void shield on them,) until next turn, just like dreads in the Lucius version, and then assault out of it.
Power of the machine spirit allows all weapons to fire at normal BS all the time, and split fire if they wish. This includes on snap shots and against flyers.
Rhinos/razorbacks are assault vehicles as long as the ramp is facing the enemy unit you wish to assault with the passengers.
Every vehicle has ceramite armor. Don't bring meltas.
Lascannons, demolisher cannons, thunder hammers, and mephiston's sword of sanguinius-buffed melee are str D.
Speaking of Mephy, he keeps independent character, is buffed back to 5e monster Mephy, and his squad always uses his toughness when being attacked, (like the conclave of the burning one from the crons.) his sword finally goes back to ap2.
Death company have 2 wounds and may reroll fnp failures. Also back to ws5! Back to non-scoring though.
A death company unit that wins a combat negates any fearless, atsknf, or stubborn ability on their opponent, including on vehicles. Any unit that fails their morale is automatically removed as if caught by a sweeping advance, or wrecked in the case of vehicles. (Count vehicles as ld 10 for their test.)
All models ignore unwieldy when charging.
Priests can be taken as an add-on character to any infantry/jump/bike unit.
Corbulo has fateweaver's reroll ability, and grants fnp to your entire army while alive.
A furioso librarian that has the wings of sanguinius psychic power is a flying monstrous creature with an armor value. Grounded tests only happen after hull point loss, (don't forget to get thru 2 void shields first!) and go against rear armor. There is no need to cast the power.
All furiosos are venerable.
The Sanguinor has been given the primarch special rule suite, with stats to match.
Tech marines may nominate one weapon type in the enemy army to upgrade your armor against. All shots from weapons with that ammo type are at 1 worse str and AP. (If in confusion about ammo type, weapons are typically grouped together by ammo type in their codex, eg bolters, storm bolters, heavy bolters etc.)
Reaver titans are down to 700 points from 1450. War hounds are 450. Thunderhawk gunships are down to 300 and heavy support, not lords of war.
As an aside, imperial knights are down to 250 each.
I think that should do the trick. :p
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This message was edited 1 time. Last update was at 2015/04/21 20:43:51
20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:35:47
Subject: Re:Let's Power Creep! Imagine if your army got the Eldar treatment
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Longtime Dakkanaut
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The funny part is that some of these aren't so outlandish, and would actually balance the game. Of course, it would move the away team goalpost to a stupid place, but the Eldar home team book moved it first...
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![[Post New]](/s/i/i.gif) 2015/04/21 20:45:58
Subject: Re:Let's Power Creep! Imagine if your army got the Eldar treatment
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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NuggzTheNinja wrote:The funny part is that some of these aren't so outlandish, and would actually balance the game. Of course, it would move the away team goalpost to a stupid place, but the Eldar home team book moved it first...
Yeah some are just me being silly, and I actually hope the game in general would go back to reining in some of the apocalypse silliness in normal size games.
I like the idea of sticking some void shields on the vehicles though! It'd be a nice counter to the D.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:46:49
Subject: Re:Let's Power Creep! Imagine if your army got the Eldar treatment
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Killer Klaivex
The dark behind the eyes.
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NuggzTheNinja wrote:The funny part is that some of these aren't so outlandish, and would actually balance the game. Of course, it would move the away team goalpost to a stupid place, but the Eldar home team book moved it first...
At this point, the goalposts are on a different continent.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:47:26
Subject: Re:Let's Power Creep! Imagine if your army got the Eldar treatment
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Automated Rubric Marine of Tzeentch
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Iron warriors 3.5 @with obliterators getting D
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Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" |
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![[Post New]](/s/i/i.gif) 2015/04/21 20:49:17
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Drakhun
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Daemon Weapons add D6 attacks, and are S  .
Daemon Princes have S  attacks.
Chaos marines can fire Daemon Ammunition, which gives them rending.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2015/04/21 21:24:33
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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A few things I could think of for Orks that either would just make em good or perhaps OP in some cases.
-Add KFF to the vehicle upgrade options.
-Give MegaNobz and Boss Hvy options.
-Give Grots the option to add a couple of Grotzookas to the unit.
-Let Stormboyz take the Big Choppa option.
-Create a Stormnobz Elite unit.
-Allow Mek Gunz as a weapon option for Battlewagons.
-Allow Grots to man the turrets and weapon hardpoints of all vehicles.
-Give the Big Mek a Tellaporta that allows him and his unit to dissappear and deepstrike at the beginning of the movement phase.
-Leave Dok's Tools as a Feel no Pain and change Cybork body to an invuln save.
Or if I was to go over the top and troll at the same time, I'd simply let all grots in the infantry unit have the option to upgrade to a ranged D weapon. Giving D weapons the cheapest delivery platform in the game. Then run a Waaaagh formation.
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![[Post New]](/s/i/i.gif) 2015/04/21 21:29:04
Subject: Re:Let's Power Creep! Imagine if your army got the Eldar treatment
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Commander of the Mysterious 2nd Legion
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Imperial Knights now cost 150 points can can upgrade to a Seneschel for 10 points.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/04/21 21:38:22
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Prophetic Blood Angel Librarian
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Super bolters on tac marines cost 10pts and can be taken on any model. Thay become assault4 st6 but lose 1ap (so ap6). Still 24" range on a 6" move model with no access to jink, jsj or turbo boost. Would be incredibly broken, but funnily enough, actually less dangerousand less effective than eldar jetbikes.
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![[Post New]](/s/i/i.gif) 2015/04/21 21:39:24
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Mutilatin' Mad Dok
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Ork Stompa gets reduced to 400 points and gains a Ranged D weapon.
The Kilchoppa becomes a D-weapon.
Ork Bikers become Troops, gain stealth and a 3+ armor save.
Orks get the old mob rule back.
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![[Post New]](/s/i/i.gif) 2015/04/21 21:40:44
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Prophetic Blood Angel Librarian
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Also termis stormbolter become 1 shot stD.
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![[Post New]](/s/i/i.gif) 2015/04/21 21:40:53
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Longtime Dakkanaut
St. George, UT
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Orks -
No unit changes even for those that could use it....
New special rule... Endless Sea of Green
At the beginning of the orks players turn so long as there is a single ork model still on the table do the following.
1 - count the number of models with a toughness stat that died/removed from play the previous turn (do not count grots, they are too weedy). Roll a D6 for each. On a 2+ place either a shoota boy or slugga boy (players choice) on your table edge in your deployment zone within coherancy of other boys placed in this manner. All boys placed in this manner form a single mob with objective secured special rule. The mob may move, shoot, or assault as normal.
2 - For every model that has an AV stat that had 0 hull points left or was otherwise removed from the table roll a D6. On a 2+ place either a Killa Kan (no upgrades) or an Ork Trukk (no upgrades) on the table edge in your deployment zone. All Killa Kans placed in this manner form a single mob. Trukks stay separate models. All models entering play in this mannor may move, shoot, and assault as normal.
Finally Orks will never be tabled again. And brings them up on par survivability wise with Necrons.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2015/04/21 21:41:46
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Prophetic Blood Angel Librarian
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Furioso becomes a superheavy who's meltagun is stD.
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![[Post New]](/s/i/i.gif) 2015/04/21 21:49:01
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Nasty Nob
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Honestly, when you compare the Craftworld Eldar with Orks (generally considered one of the weakest codexes) there isn't really a colossal gap in many cases.
Compare eldar jetbikes with ork deffkoptas for example: the eldar is a bit more maneuverable, their survivability is similar (with the edge going to the ork in most cases) and the eldar has a bit more firepower and the ork costs a little more. Knock five points off the deffkopta's cost and let them take a character to lead them and you have a fairly decent match.
The stompa is a reasonable match for a couple of wraithknights; it just isn't worth the cost of two and a half of them. Again, a 20% price drop and a couple of small buffs would close the gap.
Almost all ork infantry would be viable if every squad could have a painboy or kustom force field for a bit less than we pay now and our characters had decent Ld scores (8 on Nobs doesn't seem too much to ask for).
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![[Post New]](/s/i/i.gif) 2015/04/21 21:51:51
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Loyal Necron Lychguard
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Necron wraiths should become T5, gain fleet, and be 2 points cheaper with Whip Coils
Flayed Ones should dual wield and have Shred, same cost
Destroyers should have 2 wounds, be Jet pack, have access to Move Through cover to say "f you" to terrain, and reroll pretty much everything during the shooting phase.
Tomb Blades need to be dirt cheap, stay mostly as is, but gain Ignore cover, and can all take 24" S6 AP5 small blasts for only 2 points per model.
All vehicles should ignore most of the damage chart.
We need a Strength 10 lance, somewhere. Maybe throw in a Primary weapon or so.
We need 3++ saves on infantry, and give them the ability to reroll 1s. Also, they need to be cheaper than Terminators.
We need Troop choices that tote around Rapid-fire Heavy Bolters that can hurt any vehicle/creature in the game, and have a slightly better space marine stat. Oh, wait, they already did that in the previous book. Nevermind.
Oh, and on top of that, Reanimation needs to be Feel No Pain, but can be taken against instant death.
Better yet, give us wide access to making it a 4+ FNP, across the whole army, and also give them ways to ignore Rapid-fire weapons, and terrain in general.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/21 21:55:34
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Regular Dakkanaut
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You posted almost exactly what I was going to post :(
Dark Eldar
Reavers all get to take cluster caltrops (at 10 ppm... obviously) and moved to troops.
Wyches drop to 8 ppm, gain rending and no overwatch allowed against them,
All splinter weapons gain a shot, and the obvious OTT detachment makes them all poisoned 3+ (5+ against gargantuans, lets make it fair)
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This message was edited 1 time. Last update was at 2015/04/21 22:04:26
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![[Post New]](/s/i/i.gif) 2015/04/21 21:59:00
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Prophetic Blood Angel Librarian
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Perfect Organism wrote:Honestly, when you compare the Craftworld Eldar with Orks (generally considered one of the weakest codexes) there isn't really a colossal gap in many cases.
Compare eldar jetbikes with ork deffkoptas for example: the eldar is a bit more maneuverable, their survivability is similar (with the edge going to the ork in most cases) and the eldar has a bit more firepower and the ork costs a little more. Knock five points off the deffkopta's cost and let them take a character to lead them and you have a fairly decent match.
The stompa is a reasonable match for a couple of wraithknights; it just isn't worth the cost of two and a half of them. Again, a 20% price drop and a couple of small buffs would close the gap.
Almost all ork infantry would be viable if every squad could have a painboy or kustom force field for a bit less than we pay now and our characters had decent Ld scores (8 on Nobs doesn't seem too much to ask for).
Eldar scatterbikes have bs4, 36" range and 4 st6 shots with jsj. That makes them not only far more survivable due to range and jsj but also a tremendously higher amount of firepower.
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![[Post New]](/s/i/i.gif) 2015/04/21 22:06:03
Subject: Let's Power Creep! Imagine if your army got the Eldar treatment
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Regular Dakkanaut
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Poly Ranger wrote: Perfect Organism wrote:Honestly, when you compare the Craftworld Eldar with Orks (generally considered one of the weakest codexes) there isn't really a colossal gap in many cases.
Compare eldar jetbikes with ork deffkoptas for example: the eldar is a bit more maneuverable, their survivability is similar (with the edge going to the ork in most cases) and the eldar has a bit more firepower and the ork costs a little more. Knock five points off the deffkopta's cost and let them take a character to lead them and you have a fairly decent match.
The stompa is a reasonable match for a couple of wraithknights; it just isn't worth the cost of two and a half of them. Again, a 20% price drop and a couple of small buffs would close the gap.
Almost all ork infantry would be viable if every squad could have a painboy or kustom force field for a bit less than we pay now and our characters had decent Ld scores (8 on Nobs doesn't seem too much to ask for).
Eldar scatterbikes have bs4, 36" range and 4 st6 shots with jsj. That makes them not only far more survivable due to range and jsj but also a tremendously higher amount of firepower.
But they are weak in close combat, that they will almost never be involved in
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