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Made in se
Executing Exarch






Let's imagine for a moment, that your codex was updated to be as strong as the Eldar dex. Which specific buffs would you like to see? New, exciting special rules, stat line increases, points drops etc etc?
   
Made in us
Slippery Ultramarine Scout Biker






Space Marine Centurions now can take drop pods as troop choices. Automatically have a 4+FNP
   
Made in dk
Servoarm Flailing Magos






Metalica

Sisters get Retributors (Heavy Weapons teams) where each individual sister can carry a Twin Linked Heavy Bolter, is relentless, has Objective Secured and has a 3+ cover save. 27p per model.

Their Act of Faith would be to give themselves AP2.

 
   
Made in ca
Been Around the Block





Nephilim jet fighter being useful! Deathwing terminators cheaper with a better statline! Azrael becoming a CC beast. Getting grav weapons!

But we all know the next DA codex will test some ideas for the SM one then get left in the dust. And black knights are going to get nerfed.
   
Made in us
Ruthless Interrogator





Ok Power creep lets see...... Here's a few similarly crazy ideas as the Eldar dex':
Space Marine Bikes suddenly become a troop choice all the time, and every bike can replace its twin-linked bolter a twin-linked assault cannon for 15pts each.

All drop pods allow you to assault from them turn 1.

An extra wound for every model in the codex.

Ironclad Dreadnoughts become a superheavy walker,


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

The Heldrake is going back to turret mode. The Baleflamer becomes D, AP2.

Oh, and it's now Heavy 3, and Torrent (18")

Just what CSM need.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in fi
Fully-charged Electropriest






DW terminators have T5 and 2 wounds, cost 25 ppm and can all take assault cannons or cyclone missile launchers (or any other heavy weapon)

RW plasma talons are now assault 4, 36" range. No points change for the black knights, plasma talon can be taken as a special weapon in tac or company veteran squads for 15 points.

Bolters have Shred and AP4.

Dreadnoughts are monstrous creatures, have 2+/4++ with some over-the-top statline. Base cost 120 pts, close combat attacks cause instant death.

The dakka banner now DOUBLES the amount of shots a weapon would normally have, works with all special/heavy weapons. 12" range.

Librarians can reroll failed psychic tests, can get ML 3 for additional +30 pts.

New chapter (legion) tactic: Plasma weapons don't have the gets hot special rule. Instead, all to hit rolls of 1 (or failed scatters) can be rerolled.

RW bikers cost 20 ppm, can take a special weapon for every squad member, including the sergeant. Can take plasma talon.

Power Field Generator range increased to 6", does not confer benefit to enemy units and instead they take an instant S3 AP- hit when they come inside the area covered by the field. Area inside the PFG counts as dangerous terrain for enemy units.

DA flyers become viable (yeah right, like that's going to happen)

This message was edited 1 time. Last update was at 2015/04/21 14:26:33


7000 pts 1000 pts 2000 pts 500 pts 3000 pts
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

 Ashiraya wrote:
The Heldrake is going back to turret mode. The Baleflamer becomes D, AP2.

Oh, and it's now Heavy 3, and Torrent (18")

Just what CSM need.


Woah woah woah, I think you're forgetting the 2pt strength D chainaxes for berserkers (a 5pt reduction on their base cost, while also gaining the ability to not get overwatched).

The new defiler with str D Apocalypse blast helscarydoom cannon as a 5 pt switch for the battlecannon.

Havoc launchers now fire six.....ty str 6 small blasts, remaining at same cost.

And chaos rhinos are scary and spiky, so gain I dunno gain assault vehicle, cause real fear checks that nobody can ignore for enemy units within 12inch and have their transport capacity increased to 20.

This message was edited 1 time. Last update was at 2015/04/21 14:29:51


Brb learning to play.

 
   
Made in us
Hellish Haemonculus






Boskydell, IL

All Dark Eldar characters get access to WWPs for 10 pts.

Duke Sliscus is returned to them. His aerial assault rule now makes all vehicles Hard to Hit the turn they Deep Strike. He still gives the drug table reroll, but also gives all warriors, wracks, scourges, and grotesques the ability to purchase drugs for +2 pts/model.

Finally, they get a Composite Corpse Horror, a Frankenstein-esque monstrosity of titanic proportions. Gargantuan Monstrous creature, Lord of War, with either a D strength CC weapon (some kind of hook net) or a D strength template (uber Liquifier). FNP and IWND, of course.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Leman Russes now become a T10 MC and the Battlecannon/Vanquisher cannon becomes twin linked Strength D AP 1 +1 on damage table.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Ruthless Interrogator





 TheCustomLime wrote:
Leman Russes now become a T10 MC and the Battlecannon/Vanquisher cannon becomes twin linked Strength D AP 1 +1 on damage table.


You mean it becomes a T10 3+ 6+artillery unit with 4 wounds and immunity to poison


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Drop Trooper with Demo Charge




Cleveland

Marbo returns.

He's BS/WS 5
Toughness 5
Strength 5
3 Wounds
5 Attacks
5+/5++ Feel No Pain
Eternal Warrior
Fearless

Wargear:
Ripper Pistol: Strength 5, AP 2, Poisoned (2+), Sniper
Demo Charge: Strength D

Special Rules:
"He's Behind You!" - Comes in from reserve automatically on any player's turn (player's choice), placed at least 1" from any enemy model. He can assault when arriving in this manner.
"Slice and Dice" - He can use his Ripper Pistol in close combat.
"Move through shadows" - He's got Stealth, Move Through Cover, Fleet, and he's considered a Jump/Jet Pack troop.
"Sabotage" - In Close Combat with a vehicle or building with hull points he automatically hits and causes 3 penetrating results with a +2 on the damage table. He cannot be hurt by the vehicle exploding (just leave him in place, but he's completely immune in any way to the results of a vehicle exploding that he caused).
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

New Space Marine special rule:

Auto Win. Cost: 10 ppm.
Effect: You automatically win.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Mozzyfuzzy wrote:
Woah woah woah, I think you're forgetting the 2pt strength D chainaxes for berserkers (a 5pt reduction on their base cost, while also gaining the ability to not get overwatched).


The funny thing is that they'd still not be OP or even good, since they're T4 3+ infantry that must get into melee...

...Which they never do.

This message was edited 1 time. Last update was at 2015/04/21 15:03:28


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Storming Storm Guardian




Nailsworth (gloucester)

all jetbikes can have heavy weapons

wraith units all have D weapons

turn falcons into drop pods

oh yeah, actually that's happening

sorry couldn't resist

This message was edited 2 times. Last update was at 2015/04/21 15:09:16


 
   
Made in us
Gargantuan Grotesque With Gnarskin




Daemons get a new unit which is $25 per model and costs 25 points each in game. You can field up to 50 in a single unit. They get the special rule Gargantuan Wealth. Any model with the GW special rule automatically generates one victory point and must spend the rest of the game granting stat and rule buffs to all units from Codex: CWE, SM, Necrons, and Tau. If none of these factions actually exist in the game, all GW models must instead attempt to extort currency from all opposing models while handing out stat and rule nerfs.

This message was edited 2 times. Last update was at 2015/04/21 15:13:10


 
   
Made in gb
Storming Storm Guardian




Nailsworth (gloucester)

squidhills wrote:
New Space Marine special rule:

Auto Win. Cost: 10 ppm.
Effect: You automatically win.


love this have an exalt, still think they are overpriced

6300pts 
   
Made in us
Gargantuan Grotesque With Gnarskin




 RED EYE JEDI wrote:
squidhills wrote:
New Space Marine special rule:

Auto Win. Cost: 10 ppm.
Effect: You automatically win.


love this have an exalt, still think they are overpriced


Damn, I got scooped on my own joke
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

10 man tactical squads can all take flamers for free, Meltas for 5 pts per model, and plasma for 10 points per model.

Whirlwind gains D Large Blast.

Assault marines with Jump Packs can jump over fliers and FMC's and do 1d3 attacks per model that jumped over the flier.

Librarians can all gain Level 3 psychic, and may use any psychic table.

Devastators may all take heavy bolters for free, Missile Launchers for 5 pts, and assault cannons for 10 pts.


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Shadowy Grot Kommittee Memba






Any space wolf model may take the "of the wolf" saga for +5 pts.

For each "of the wolf" taken, the model gains +1 to all stats. Strength above 10 becomes D.

Each time a model with at least one "of the wolf" takes an action the full name of the model must be stated.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Death-Dealing Devastator






Movie Marines. That is all.
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Tyranid monstrous creatures all have strength 9 toughness 9, except for Carnifex who gets a 10 in each. Every tyranid monstrous creature in reduced in cost by 75 points.
   
Made in us
Water-Caste Negotiator




Riptide Heavy Burst Cannon to be buffed to Overcharge, Heavy 12 SD AP1, Fire Warriors reduced to 8ppm and given Long Barrelled Burst Cannons each, Crisis Suits, T5 and all weapon options reduced by 5ppm,

* Kroot have SD melee attacks just cus


Automatically Appended Next Post:
Riptide Heavy Burst Cannon to be buffed to Overcharge, Heavy 12 SD AP1, Fire Warriors reduced to 8ppm and given Long Barrelled Burst Cannons each, Crisis Suits, T5 and all weapon options reduced by 5ppm,

* Kroot have SD melee attacks just cus

This message was edited 1 time. Last update was at 2015/04/21 16:15:21


 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in us
Regular Dakkanaut




khorne daemonkin-

possessed get two wounds, +1 attack, and add you can choose which buff they get on the table
berserkers- FnP base, +1 attack, on a roll of 6, get an extra attack, roll of 8 on charge: double attacks, chain axes base (probably still not up to eldar levels)
chaos lords- upgrade to chapter master equivalent.
Juggernaut- armorbane/fleshbane to hammer of wrath attack with some sort of ap

and probably lots more
   
Made in us
Longtime Dakkanaut







Any Ork Mekboy can be upgraded to a Lootamek for 5 points.

A LootaMek may make a D6 roll to attempt to repair a vehicle wreck (regardless of prior owner) during the shooting phase. On a 5+, remove the Lootamek and return the vehicle to play under the Ork player's control, with BS2 and D3 hullpoints, up to the vehicle's starting amount.

Bubble Chukkas leave an AV12 dome wherever they leave a large blast. Any model that wishes to shoot into, out of, or through the dome, or move into or out of the dome, must first penetrate this dome. So you could fire the Chukka at a Riptide...

Battlewagons get twin-linked weapons, can replace any or all turrets with Mek Guns.
   
Made in us
Member of the Ethereal Council






..........space marines all get auto cannons for free And relentless.
Centurions be come gargantuan creatures.
all suits get missle pod for free and go too strong 10 assault ten.

5000pts 6000pts 3000pts
 
   
Made in us
Irked Blood Angel Scout with Combat Knife




Los Angeles

Grey Knights:
- DK's receive +1 wound and base 4++
- All TDA units get +1 toughness and +1 wound
- Psycannons get 36" range
- (Super hilarious) Any unit can charge the turn they arrive from deep strike if using nemesis strike force.

Blood Angels:
- All furioso/DC/Libby dreads drop 30 points
- Death Company get +1 WS and +1 toughness
- Tac squads can take special + heavy weapon in a 5 man squad
- (I'm a jerk) Dante becomes an HQ choice
- (I'm a huge jerk) Baal strike force bonuses work 100% of the time, not just on a charge
- (Haha... ha!) "We can travel through space but can't accurately land a drop pod" special rule: For 25 points you can charge from a drop pod the turn it comes in
- (Why not?!) Mepphy gets a 4++
   
Made in us
Lesser Daemon of Chaos




I could almost see something crazy happening to the defiler, like super heavy walker with D blast.

Chaos marines automatically regroup and also get special rules based on which legion they descend from, all for ~1ppm.... lawl
   
Made in us
Longtime Dakkanaut






Manticores fire D6 Strength D AP1 +1 damage Large Blasts per turn at 125 ppm, but ammunition is limited to 4 turns worth of firing so it's not broken.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in lu
Rampaging Khorne Dreadnought






This thread has so much win lol.
   
 
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