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![[Post New]](/s/i/i.gif) 2015/05/05 16:32:43
Subject: Worst Unit in Each Codex
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Tail Gunner
Wales
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Verviedi wrote:Necrons- Scarabs
Guard- Hellhound
Skitarii- Ironstrider Balistarii
Space Marines- Terminators
Orks- Gorka/Morkanaut
Tyranids- Tyrant Guard
Harlequins- Voidweaver
Eldar- Storm Guardians
Chaos Space Marines- Thousand Sons
Grey Knights- Purgation Squads
Dark Angels- Dark Talon
Dark Eldar- Succubus
Hellhound vs orks, guard, Nids and even daemons are pretty good. Your saying you rate roughriders as better than them.
Also i know terminators are pricy but th ss with a good hq or two smash face vs most things. For marines I'd say numerous things are worse but to pick one I'd have to go with scout bikers
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![[Post New]](/s/i/i.gif) 2015/05/05 16:34:44
Subject: Worst Unit in Each Codex
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Rampaging Khorne Dreadnought
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pretre wrote:Roknar wrote:Surprised nobody mentioned the canoness. Especially if you restrict yourself to not using special characters or have no intention of buying fortifications. My beloved jump canoness went to...technically I can't even field her due to jump conversion and the way I play means I have no use for her...at all. Which is why I'm still waiting for a that shiny new dex.
I thought about it, but skipped her. She at least can be used if you need a super cheap HQ to get a detachment.
I suppose there is that. Then again, I can't think of a unit that puts (me) off an entire codex all on it's own ^^. The codex is still very much viable, at least in my group. Totally wrecked a friends dark angels. But to me the HQ is the leader of my army and should feel appropriately important/valuable/characterful. And since I'm not big on gearing my sisters for melee, except repentia or penitents (and we all know how well that works without allies). She's little more than glorified leadership buff to me lol.
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![[Post New]](/s/i/i.gif) 2015/05/05 16:35:53
Subject: Worst Unit in Each Codex
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Cosmic Joe
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SOB: Penitent Engine or Repentia. They're both working really hard to beat the other in crapiness.
SM: Dreadnaught. Tac termies, assault marines.
CSM: Mutilators, warp talons, dark apostles, stock land raider, Thousand Sons, Khorne 'Zerkers, Defilers.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/05/05 16:36:45
Subject: Worst Unit in Each Codex
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Locked in the Tower of Amareo
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MWHistorian wrote:SOB: Penitent Engine or Repentia. They're both working really hard to beat the other in crapiness.
SM: Dreadnaught. Tac termies, assault marines.
CSM: Mutilators, warp talons, dark apostles, stock land raider, Thousand Sons, Khorne 'Zerkers, Defilers.
Does access to melta really take BA ASM from one of the worst units in the SM to a "must take" that every one seems to think they are? Or are ASM not bad enough to be on this list really?
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This message was edited 1 time. Last update was at 2015/05/05 16:37:10
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![[Post New]](/s/i/i.gif) 2015/05/05 16:37:11
Subject: Re:Worst Unit in Each Codex
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Fixture of Dakka
Temple Prime
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Pyrovores are the worst units in the entire game brah.
I can at least use Tyrant guards to give me 2+ saves in the living fortress formation.
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This message was edited 1 time. Last update was at 2015/05/05 16:39:32
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/05 17:48:13
Subject: Re:Worst Unit in Each Codex
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Wing Commander
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SM: Almost every iconic unit: Tac marines, Dreadnoughts, ASM, Tac Termies, Devestators, pretty much all the stuff which comes to mind when one thinks "Space Marines"
Instead the army is strongest with Centurions, Assault Terminators, Sternguard, vindicators, Storm Ravens
Imperial Guard: Commissar. Don't get me wrong, Rough Riders are bad, Ogryn are basically worthless, but in a codex where so many units are bad, it helps to focus on one truly ultimate useless unit. Commissars take the cake; compared to a Priest they aren't ICs, can only be added to certain units, grant stubborn rather than fearless, kill a model which, in some cases, the enemy can choose when the squad fails a leadership test and cost the same as a Priest who grants fearless, re-roll to hit on the first round of melee, and can grant his unit re-roll failed saves.
Commissars are probably the most useless, redundant unit in a codex full of useless redundant units. At least hellhounds and Ogryns actually do something other units can't necessarily do, even if they do it poorly.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2015/05/05 20:54:43
Subject: Worst Unit in Each Codex
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Regular Dakkanaut
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Icculus wrote: Chute82 wrote:Orks.. Deff dread, nobz unit, kans, gork naught, mega nobz, battle wagon, ect. Ect.
Mega nobz and battlewagons?!?!
Well I don't use meganobz myself, but I have seen them do some work.
But battlewagons? Battlewagons are easily one of the best units in the codex. Turn 2 charge with 40 boyz? Yes please.
Yeah, saying that Meganobz and BWs are bad units just means you either don't play orks or don't know how to use them properly. Even standard Nob units can be good at taking apart vehicles, ordinance and light infantry.
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![[Post New]](/s/i/i.gif) 2015/05/05 22:19:10
Subject: Worst Unit in Each Codex
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Homicidal Veteran Blood Angel Assault Marine
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For Blood Angels..?
I feel like I should say things like Dreadnoughts, Scout Bikers, Vanguard Veterans, Baal Predator etc.
But then again, they're only considered bad when compared to similar choices in the same FOC slot.
VV's for example aren't really the worst unit that Blood Angels have, even tough no-one ever takes them.
They just happen to be in the same slot as DC, that get FnP, Fearless, Rage etc for 1 ppm more.
Ah, enough with the chit-chat, Captain Tycho, obviously!
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2015/05/05 22:34:05
Subject: Worst Unit in Each Codex
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Infiltrating Broodlord
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Drager wrote:So I was wondering what the worst unit in each codex was, what are peoples thoughts?
I'll kick us off with the Tyranid Pyrovore. Whilst the pyrovore has a reasonable model it suffers from such terrible rules that I've never seen one in action! I struggle to find anything worse in the nid dex, even with the slight buff last years book provided this little guy.
Pyrovores are awesome.. drop them in burn stuff.. and when they die they hit everything on the table (actually have a read of their rules and laugh)
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![[Post New]](/s/i/i.gif) 2015/05/05 23:07:41
Subject: Worst Unit in Each Codex
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Fixture of Dakka
Temple Prime
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GodDamUser wrote:Drager wrote:So I was wondering what the worst unit in each codex was, what are peoples thoughts?
I'll kick us off with the Tyranid Pyrovore. Whilst the pyrovore has a reasonable model it suffers from such terrible rules that I've never seen one in action! I struggle to find anything worse in the nid dex, even with the slight buff last years book provided this little guy.
Pyrovores are awesome.. drop them in burn stuff.. and when they die they hit everything on the table (actually have a read of their rules and laugh)
I'm pretty sure most people would throw the BRB at your face if you legitimately tried to use the pyrovore A-bomb.
And eww, elite slot wastage, use those for malanthropes or neurothropes.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/05 23:23:25
Subject: Worst Unit in Each Codex
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Hurr! Ogryn Bone 'Ead!
over there
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Guard: Choose from the elites slot, take your pick! After that it is sentinels, the hydra, the standard leman russ battle tank, the bassilisk, and to some degree the chimera and the taurox prime.
A lot of that book is mostly crap.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2015/05/05 23:24:06
Subject: Worst Unit in Each Codex
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Infiltrating Broodlord
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Hey pyrovore a-bomb also hits your own guys so fair play =D
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![[Post New]](/s/i/i.gif) 2015/05/05 23:26:35
Subject: Worst Unit in Each Codex
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Hurr! Ogryn Bone 'Ead!
over there
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Its kinda like dropping a death strike in a GW the next town over, its just hilarious.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2015/05/05 23:31:02
Subject: Worst Unit in Each Codex
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Fireknife Shas'el
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For Tau it's a full unit of shield drones. Try and use that squad.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2015/05/05 23:40:02
Subject: Worst Unit in Each Codex
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Khorne Rhino Driver with Destroyer
York
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Gk: Rhinos and Razorbacks, still yet to find a place for them in my list.
IG: Had problems with a lot of things being sup par, a couple of the LR variants, maybe the nova cannon one, rough riders have never done much for me either and ogryns... Whoever said Hellhounds are bad has never used them against crons!
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![[Post New]](/s/i/i.gif) 2015/05/05 23:49:52
Subject: Worst Unit in Each Codex
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Legendary Master of the Chapter
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Really the nova cannon one?
Iv been knocking out troops off objectives with that thing forever.
now RR i completely forgot about them.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/05/06 00:05:43
Subject: Worst Unit in Each Codex
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Khorne Rhino Driver with Destroyer
York
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It's just never done anything for me that a brace of Wyverns can't do better is all... Its one of the nicer looking LR variants though tbh!
Ill give it a try in my next game see if I change my opinion
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![[Post New]](/s/i/i.gif) 2015/05/06 00:31:51
Subject: Re:Worst Unit in Each Codex
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Lord of the Fleet
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I'm gonna have to go with rough riders. They just simply don't have a function or role. Pretty much useless, don't synergize well with anything, don't hit hard enough in melee or shooting, die like an expensive guardsmen, and take away slots from much better options.
Ratlings aren't much further behind, same goes for Ogryn.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/05/06 01:04:30
Subject: Worst Unit in Each Codex
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Unrelenting Rubric Terminator of Tzeentch
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Is their 4++ against shooting only? 'Cause if not, they'd make a half decent assault unit. They get a reasonable amount of attacks on the charge at Str 4, I4 and that 4++ means they can hold out for a while.
CSM: Mutilators. In addition to having one of the worst models I've seen in ages, they have less CC than terminators, since the termies can use their chainfist in consecutive turns. The Defiler certainly give the Muties a run for their money, but then it does actually provide something: a long range AP3 pie plate to force those jetbikes to jink, or at least make the Eldar player hide out of LOS and pray for a botched assault move. (Dis)honourable mention to Warp Talons, since they're in the same slot as Raptors who can take melta guns and outdamage Talons on a point for point basis against everything bar marines, though at least Talons can get a 5++ (or 4++) save. If you doo need to kill MEQ squads though, Talons can do a passable job.
SoB: Celestians. Repentia have a specialised place at taking down superheavies, Pengines are at least immune to most small arms, but Celestians are simply Battle sisters with a CC focus who cost more points and lose ObSec. No thanks. If for some reason I have already taken 6 troop choices, Celestine, Jacobus, 3x Exos, 1 Sera and a pair of Doms, then I'd rather ally stuff in than take Celestians. At least Repentia can act as counterassault by hiding behind your exos if required.
SM: Tough call, but probably tactical terminators since sternguard shoot better, can come down T1 in a pod, cost less for 5 guys with a transport and specials while competeing for the same slot. Given the amount of AP2 around these days, there's not even much difference in survivability. Stalkers give them a solid go for the title though, as the 'Talon is better AA and the heavy slot is kinda full. (Dis)Honourable mention to the Whirlwind, since the TFC does the same job much better in the same slot for a pittance more.
Daemons: Changeling. If I wanted a cheap beatstick, I'd take skulltaker for a handful more points, since the Changeling doesn't get weapon stats or armour, so he's still going to die like a punk the second he copies anything worth fighting. Not to mention that the Daemons codex is not really short on combat characters.
Tau: Vespid. Crisis suits do it better, with more armour, more shots and jsj.
Eldar: Storm guardians. Has no place in combat since he's basically a more expensive guardsman and the rest of the Eldar Dex is better in so many ways. Unless you're trying to tone down your army or play a super fluffy list, I just don't see the point. Why are these guys not a weapon swap option for normal guardians?
DE: Wyches. Duh, do I really need to expand on this?
'Nids: Pyrovore. 40 points for a heavy flamer? Nope.
Guard: The obvious one (Commisar) is ruled out for me, since going to ground behind an ADL for a 2+ cover is pretty win, especially when you can't break due to summary execution. Can't do that if you're fearless. Technically Ogryns provide CC ability, though I can't imagine ever taking them. I'll pick on Wyrdvane psychers, since the primaris psycher does everything they do for 10 points less, doesn't take a slot (though the elite slot is hardly crowded with good options) and can hide in a blob of 50 guardsmen handing out buffs like prescience, endurance, perfect timing etc. Everything else in the Guard Dex at least provides something you can't get somewhere else, even if it's not a good option, it is at least an option.
DA: Their speeder. You can already take plasma cannons by the bucketload, why stick on on such a pricy unit with only 2 HP? The fliers are bad, but at least offer something that nothing else in the codex does.
BA: Tempted to say VV here, since competing in the same slot against Sang Guard and DC means you're in for a bad time, but they can bring fast moving stormshields and power weapons, and get a formation benefit of free weapons, so Tycho gets the nod here. A melta gun and no weapon in an HQ slot where HQ slots are at a premium means you get to stay on the bus.
Orks: Flash Gits gets my vote, since they provide more unreliable anti-infantry shooting on a fragile platform that requires relatively short ranges to work, while being expensive and only haveing a 6+ save and competing for slots in what is possibly the most contested and crowded slot in all of 40k.
GK: Purgation squad. Same deal as normal PA troops, but take a heavy slot that could be better used for a dreadknight. Yes, they can take 4 heavies, but they're not relentless or S&P, so the psycannon/psilencer is pretty useless and DK's can take a torrent (heavy) incinerator in the same slot and be better at virtually everything else as well, so why bother with these guys?
Necrons: Anni barge, since it just provides more shots that glance on a 6 against AV13 at 24", which a bog standard warrior can already provide in greater quantity. Man, if you'd told me anni barges would be the worst unit in the dex last edition, I'd have had you locked up.
SW: All of them, because they're spess woofs.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/05/06 01:45:27
Subject: Worst Unit in Each Codex
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Pyro Pilot of a Triach Stalker
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From experience:
Chaos: All of chaos (sad but true)
Space Marines: Assault Marines
Necrons: Monoliths
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2015/05/06 01:55:55
Subject: Re:Worst Unit in Each Codex
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Regular Dakkanaut
Grand Forks, ND, USA
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Ugh. I play Eldar and I want to build a Raven Guard army as well. I've seen two comments that make me sigh regarding Space Marines: bolter armed marines and Assault Marines. Bolters are standard issue for their Troops and well a Raven Guard army without Assault Marines just doesn't seem interesting. Oh well, but I am glad for the forewarning.
Guardian Defenders seem to be the worst unit in my experience.
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"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers
Jesus Christ is the Resurrection and the Life |
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![[Post New]](/s/i/i.gif) 2015/05/06 02:09:18
Subject: Re:Worst Unit in Each Codex
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Eadartri wrote:Ugh. I play Eldar and I want to build a Raven Guard army as well. I've seen two comments that make me sigh regarding Space Marines: bolter armed marines and Assault Marines. Bolters are standard issue for their Troops and well a Raven Guard army without Assault Marines just doesn't seem interesting. Oh well, but I am glad for the forewarning.
Use Raptors chapter tactics. They have the option to switch their bolters and bolt pistols into Heavy 1 Rending weapons for no additional cost. Non-bulky infantry get Scout and Stealth on turn one, as well.
Worst unit in the SM codex: Servitors. They have no function whatsoever.
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This message was edited 1 time. Last update was at 2015/05/06 02:09:48
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![[Post New]](/s/i/i.gif) 2015/05/06 02:13:50
Subject: Worst Unit in Each Codex
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Regular Dakkanaut
Grand Forks, ND, USA
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Thanks for this idea. I'm not seeing the Raptors chapter tactics in the codex. I guess I had thought as a successor chapter they would have the same tactics as the Raven Guard. What is the page number?
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"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers
Jesus Christ is the Resurrection and the Life |
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![[Post New]](/s/i/i.gif) 2015/05/06 02:30:00
Subject: Worst Unit in Each Codex
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Krazed Killa Kan
Homestead, FL
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Orks: Every walker in our stupid army, from 50pt Kans all the way to the Stompa itself. Also I personally think Meganobz suck. To many points for a 3 man squad that does the same task as a unit of boyz or regular nobz. 1 round of shooting at Megaobz with a Lascannon Dev squad and poof their goes your investment.
hmm......Ork Nob bikers are useless now to, WAY to many points for a biker nob and realistically the only difference between them and a regular bike is +1 wounds and +1 strength for over twice the cost.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/06 02:36:58
Subject: Worst Unit in Each Codex
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Eadartri wrote:Thanks for this idea. I'm not seeing the Raptors chapter tactics in the codex. I guess I had thought as a successor chapter they would have the same tactics as the Raven Guard. What is the page number?
I'm not 100% sure but I believe their rules (and their special HQ, Lias Issodon) are in Imperial Armour Volume Nine - The Badab War - Part One.
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![[Post New]](/s/i/i.gif) 2015/05/06 02:41:04
Subject: Worst Unit in Each Codex
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Lesser Daemon of Chaos
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Eadartri wrote:Thanks for this idea. I'm not seeing the Raptors chapter tactics in the codex. I guess I had thought as a successor chapter they would have the same tactics as the Raven Guard. What is the page number?
http://www.forgeworld.co.uk/Downloads/Product/PDF/B/FWchaptertactics-v2.pdf
It's a FW chapter tactic.
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BloodGod Gaming Gallery
"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion |
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![[Post New]](/s/i/i.gif) 2015/05/06 03:57:21
Subject: Worst Unit in Each Codex
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Veteran Knight Baron in a Crusader
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Eldar - storm guardians, shining spears, wraithlords
If you want to play eldar without being accused of cheese, take those. They're all terrible. I've lost count of the wraithlords I've killed before they inflicted a single wound. I've never faced the other 2 units because they're so awful nobody even attempts to use them around here.
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![[Post New]](/s/i/i.gif) 2015/05/06 07:16:52
Subject: Re:Worst Unit in Each Codex
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Numberless Necron Warrior
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Tau: Vespid or Sun Stark Bomber. Vespids are outshone by crisis suits. The Sun Shark's drones still cannot fire its weapon with both profiles due to skyfire an lack of FAQ.
Necrons: Lychguard with warscythes or Annihilation barges. Both are just too expensive for being slow. Lychguard be taken with shield and sword which makes them super durable, Annihilation barges got hit reaaly hard by the hefty point increase combined with the Tesla nerf. It has too short range for not jinking/moving 12 which deprives it of its firepower. (Us poor Necrons, right? Just take Night scythes instead.
Space Marines: There is a lot of awful models there. I would likely go with Assault centurions for being slow, expensive and lack a decent delivery option.
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![[Post New]](/s/i/i.gif) 2015/05/06 08:32:23
Subject: Re:Worst Unit in Each Codex
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Veteran Knight Baron in a Crusader
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As much as people say Eldar is OP, Howling Banshees are just there to die
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2015/05/06 08:55:51
Subject: Worst Unit in Each Codex
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Unrelenting Rubric Terminator of Tzeentch
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Oh yes, the Sun Shark. Can generate bombs after dropping one on a 2+, but since it doesn't start with any, can't drop one to generate more. One of the more lulzy bits of rules writing they've managed. I'd still rate Vespid as worse than the bomber with no bombs.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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