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![[Post New]](/s/i/i.gif) 2015/07/04 02:57:41
Subject: Re:AoS PDF Warscrolls Discussion
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[MOD]
Otiose in a Niche
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jaceimba wrote: Freytag93 wrote: Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.
Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.
Well, it seems obvious to me that you only choose from the possible result of the d6 roll.
Not to ruin a good bit of whining but the exact rules are this:
Peal of Doom: In your hero phase, the
Screaming Bell tolls. Roll two dice, add the
scores together and consult the table below
to see what happens (no modifiers can be
applied to this roll). If a result says that it
effects units ‘within range of the Peal of
Doom’, consult the Damage Table above to
see the current range of that effect.
Again: color=red]( no modifiers can be applied to this roll)[/color]
Of course that means you might get to roll off for results, so you auto win only half the time.
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![[Post New]](/s/i/i.gif) 2015/07/04 03:04:55
Subject: AoS PDF Warscrolls Discussion
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Ghastly Grave Guard
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Cheers.
Holy gak, they were right about no points costs?!
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![[Post New]](/s/i/i.gif) 2015/07/04 03:15:31
Subject: Re:AoS PDF Warscrolls Discussion
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Fresh-Faced New User
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Kid_Kyoto wrote:jaceimba wrote: Freytag93 wrote: Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.
Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.
Well, it seems obvious to me that you only choose from the possible result of the d6 roll.
Not to ruin a good bit of whining but the exact rules are this:
Peal of Doom: In your hero phase, the
Screaming Bell tolls. Roll two dice, add the
scores together and consult the table below
to see what happens (no modifiers can be
applied to this roll). If a result says that it
effects units ‘within range of the Peal of
Doom’, consult the Damage Table above to
see the current range of that effect.
Again: color=red]( no modifiers can be applied to this roll)[/color]
Of course that means you might get to roll off for results, so you auto win only half the time.
I know that some say that changing the dice result would count as applying modifier to the roll, which you can't. I'm just pointing out that fateweaver ability is base on the possible result of the d6 roll so you can't get result of 13 even if the rule let you use it with screaming bell.
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![[Post New]](/s/i/i.gif) 2015/07/04 03:16:03
Subject: AoS PDF Warscrolls Discussion
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[DCM]
Dankhold Troggoth
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guru wrote:It is curious.. silly rules only appear in old armies, not in the Starter Set
They seem to be poking fun at old armies but not the shiny new ones...
It's not viable that multiwound models are the same as single, that characters mounted on anything are the same "cost" as unmounted but with extra movement / abilities... The game is totally untenable from a list building perspective and can only be played amongst friends for a laugh. That's fine, but it's insane that they'd limit their market appeal to that (and folks who just want pretty models, but they'll buy less than they would otherwise).
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This message was edited 1 time. Last update was at 2015/07/04 03:18:15
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![[Post New]](/s/i/i.gif) 2015/07/04 03:19:57
Subject: AoS PDF Warscrolls Discussion
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Regular Dakkanaut
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This was my reaction as well.
No points, no problem...BUT only if there's some other mechanic to balance armies, to give players a fair chance. I'm looking for ways to make sense of it with what's available (like there ARE formations in the back of each compendium) that could be used...but even then I'm not sure if they're actually balanced.
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![[Post New]](/s/i/i.gif) 2015/07/04 03:55:57
Subject: AoS PDF Warscrolls Discussion
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Been Around the Block
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Bretonnia Grail Knight Grail vow "You can re-roll failed hit rolls for this unit if, before rolling the dice, you hold aloft a grail or goblet and shout "For the Lady" in a heroic voice." Oh the years that just added to my lifespan.
At least there is some humor in some of it now again.
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![[Post New]](/s/i/i.gif) 2015/07/04 04:11:58
Subject: AoS PDF Warscrolls Discussion
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Regular Dakkanaut
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I'm personally looking forward to trying this out, and I'm amazed that for once all the armies have up to date rules (except for my Chaos Dwarfs). A green knight led Bretonnia force is going to be really fun.
As for the lack of points, considering any unit can take down any other unit, it doesn't seem to be a big deal to me. Agreeing on model count beforehand, or a number of scrolls with unit maximums is likely going to be standard for competitive games.
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![[Post New]](/s/i/i.gif) 2015/07/04 05:42:39
Subject: AoS PDF Warscrolls Discussion
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Boom! Leman Russ Commander
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Weren't we supposed to be able to mix and match the books within each Grand Alliance?
For example... Taking Screaming Skull Catapult in a Vampire Counts army?
If so, I see no mention of this.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2015/07/04 05:52:57
Subject: AoS PDF Warscrolls Discussion
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Sneaky Lictor
Sacramento, CA
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OrkaMorka wrote:My only concern, as I want to get into this game, is that there is no list of definitions for certain rules. Like Waaaagh! on the Orc Warboss is defined as givin units in the army 'Frenzied'.
What does that do?
I'm assuming you're serious.
It says right after "frenzied" - make 1 extra attack.
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currently playing: ASoIaF | Warhammer 40k: Kill Team
other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings
DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2015/07/04 07:53:18
Subject: AoS PDF Warscrolls Discussion
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Longtime Dakkanaut
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Not unless they have a genetic problems or too much testosteron.
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![[Post New]](/s/i/i.gif) 2015/07/04 09:22:03
Subject: Re:AoS PDF Warscrolls Discussion
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Battleship Captain
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jaceimba wrote: Kid_Kyoto wrote:jaceimba wrote: Freytag93 wrote: Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.
Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.
Well, it seems obvious to me that you only choose from the possible result of the d6 roll.
Not to ruin a good bit of whining but the exact rules are this:
Peal of Doom: In your hero phase, the
Screaming Bell tolls. Roll two dice, add the
scores together and consult the table below
to see what happens (no modifiers can be
applied to this roll). If a result says that it
effects units ‘within range of the Peal of
Doom’, consult the Damage Table above to
see the current range of that effect.
Again: color=red]( no modifiers can be applied to this roll)[/color]
Of course that means you might get to roll off for results, so you auto win only half the time.
I know that some say that changing the dice result would count as applying modifier to the roll, which you can't. I'm just pointing out that fateweaver ability is base on the possible result of the d6 roll so you can't get result of 13 even if the rule let you use it with screaming bell.
It isn't a modifier. You aren't adding or subtracting from itz you are changing it.
Kairos's rules say "change the result to a result of your choosing". By putting the result of 13 on the table, the rules acknowledge that you can acheive it, even if it's through cheating.
Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
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![[Post New]](/s/i/i.gif) 2015/07/04 09:28:59
Subject: Re:AoS PDF Warscrolls Discussion
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Mighty Vampire Count
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Tell me where the rules say you're restricted
As soon as I read lines like this when the intention is not only abundently clear, but also just a bit of fun I shake my head sadly and walk away.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2015/07/04 09:30:30
Subject: Re:AoS PDF Warscrolls Discussion
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Warning From Magnus? Not Listening!
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Sim-Life wrote:jaceimba wrote: Kid_Kyoto wrote:jaceimba wrote: Freytag93 wrote: Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.
Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.
Well, it seems obvious to me that you only choose from the possible result of the d6 roll.
Not to ruin a good bit of whining but the exact rules are this:
Peal of Doom: In your hero phase, the
Screaming Bell tolls. Roll two dice, add the
scores together and consult the table below
to see what happens (no modifiers can be
applied to this roll). If a result says that it
effects units ‘within range of the Peal of
Doom’, consult the Damage Table above to
see the current range of that effect.
Again: color=red]( no modifiers can be applied to this roll)[/color]
Of course that means you might get to roll off for results, so you auto win only half the time.
I know that some say that changing the dice result would count as applying modifier to the roll, which you can't. I'm just pointing out that fateweaver ability is base on the possible result of the d6 roll so you can't get result of 13 even if the rule let you use it with screaming bell.
It isn't a modifier. You aren't adding or subtracting from itz you are changing it.
Kairos's rules say "change the result to a result of your choosing". By putting the result of 13 on the table, the rules acknowledge that you can acheive it, even if it's through cheating.
Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
That was my thinking as well. It doesn't say change a dice or the dice. It literally says change the result. And the result can be anything of your choosing. Now you could argue that this is modifying the dice roll, but again as Sim-Life said it isn't modifying it by subtracting or adding or rerolling or anything. It just changes the result.
All in all, I would say RAW that you could change the result to a 13 and win. My opponent can (and probably will) argue that that isn't legal. At worst, we roll off and I have a 50% chance to win the game phase 1 of turn 1
Of course, this is all semantics because I would never want to run an army like this. I don't need that much
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This message was edited 2 times. Last update was at 2015/07/04 09:33:18
Necrons - 3000 pts
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![[Post New]](/s/i/i.gif) 2015/07/04 09:48:17
Subject: Re:AoS PDF Warscrolls Discussion
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Rune Stonegrinder wrote:So how do you build a force and then know if your in the realm of playable with each other.
I think the easiest way is using the formations provided at the bottom of each compendium. From what I can see, each formation is of a roughly similar power level to every other, so if you and your opponent both take the same number of formations, and each unit that formation only takes the minimum amount of models and you don't take any upgrades on leader mounts (i.e. taking a Dreadlord on Black Dragon) then you should be left with a fairly equal game. You can then, of course, agree with your opponent that you'll both take a single unit of 20, or that both your leaders will be on dragons etc.
Deportivodeej wrote:I'm pleased to see there are rules on the scrolls that give healthy buffs to larger units - extra attacks and stuff. This should mean that taken 30 clanrats isn't the total non starter it could have been.
I was also glad to see this, as well as the minimum unit sizes for many units. I know a lot of the theoryhammering before release was that it would be far better taking many units of single models, so it's nice to see benefits for not doing so and that, in many cases this isn't even possible. Still, it will be interesting to see how taking larger units fares tactically against simply choosing units that can be fielded as single models.
This, for me, is by far the single worst thing and biggest mistake GW have made here. Sure, the rules are very simple and it's not like old WHFB, but it's still a game that I could see my self enjoying playing. That is, only if my opponent and I both have an equal chance of winning. By removing points costs, one of the most integral components of the game, GW have made the game almost impossible to balance on a quick, casual level. Sure, people will come up with a house ruled points system but, aside from the formations like I mention above, you can't turn up to a game and say "how many points?" and know instantly that it'll be a fair game. You'll have to sit down with your pick-up opponent and meticulously work things out. And that's, of course, if your opponent isn't an utter arse and turns up with his entire collection of a thousand models and decides to field them all which, rules-wise, he is perfectly in his right to do.
From a business point of view, I can see why GW have done it though, and it's clever. If little Timmy keeps losing his 1500pt games of 40k, there's very little he can do except buy the models nice GW man says are good and use them. And of course, he won't know how to use them and so they won't be as good. Little kids have little enough patience to build and paint an army as it is, let alone keep practicing until they can win. This way though, little Timmy can simply buy more and more models and, as he has tons of models, he's more likely to win and GW will make more money.
Still, this lack of a points system completely alienate older, more veteran GW gamers who, no matter how silly the rules, will keep playing GW games but will want an even game, like it's always been. GW could have made an "unbound" version of the game (i.e. where you take what you want, and how much you want) and made that the main game for little Timmy and friends, but created a "bound" version with points for those who want an even game. Here's hoping they'll release something similar to the latter at a later date...
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![[Post New]](/s/i/i.gif) 2015/07/04 09:53:10
Subject: AoS PDF Warscrolls Discussion
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Battleship Captain
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Looks like the daemon summoning factory has made it to Fantasy.
Lords Of Change are Chaos Wizards. It changes its magic rolls so that the lowest matches the highest. Ita command ability is +1 to your casting rolls.
Twice a turn, you can attempt to summon another Lord of Chang e on a 9+ (effictivly 8+ due to command ability). With the dice matching ability you effectivly summon another LoC on a 4+ on 1d6.
Nothing I can see stops summoned Lords Of Change from summoning MORE Lords Of Change. The rules only say they can't move in the Movement phase.
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This message was edited 1 time. Last update was at 2015/07/04 10:01:15
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![[Post New]](/s/i/i.gif) 2015/07/04 09:54:54
Subject: Re:AoS PDF Warscrolls Discussion
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Fresh-Faced New User
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Sim-Life wrote:jaceimba wrote: Kid_Kyoto wrote:jaceimba wrote: Freytag93 wrote: Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.
Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.
Well, it seems obvious to me that you only choose from the possible result of the d6 roll.
Not to ruin a good bit of whining but the exact rules are this:
Peal of Doom: In your hero phase, the
Screaming Bell tolls. Roll two dice, add the
scores together and consult the table below
to see what happens (no modifiers can be
applied to this roll). If a result says that it
effects units ‘within range of the Peal of
Doom’, consult the Damage Table above to
see the current range of that effect.
Again: color=red]( no modifiers can be applied to this roll)[/color]
Of course that means you might get to roll off for results, so you auto win only half the time.
I know that some say that changing the dice result would count as applying modifier to the roll, which you can't. I'm just pointing out that fateweaver ability is base on the possible result of the d6 roll so you can't get result of 13 even if the rule let you use it with screaming bell.
It isn't a modifier. You aren't adding or subtracting from itz you are changing it.
Kairos's rules say "change the result to a result of your choosing". By putting the result of 13 on the table, the rules acknowledge that you can acheive it, even if it's through cheating.
Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
The rules aren't very clearly written so you can argue about it, but the intent is obvious. If you don't choose possible results from dice roll, then you might as well use six-sided with 100-600 on them or just kill you opponent 's unit through changing d3 mortal wounds into 1000000000000000. No rules say you can't, but no one is going to play with you then.
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This message was edited 3 times. Last update was at 2015/07/04 09:57:14
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![[Post New]](/s/i/i.gif) 2015/07/04 10:00:07
Subject: AoS PDF Warscrolls Discussion
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Angelic Adepta Sororitas
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Problem with summoning models is unless you wipe your opponents army you are going to lose horribly as the only count for models slain when working out the win percenatges.
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![[Post New]](/s/i/i.gif) 2015/07/04 10:03:00
Subject: AoS PDF Warscrolls Discussion
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Battleship Captain
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Mythantor wrote:Problem with summoning models is unless you wipe your opponents army you are going to lose horribly as the only count for models slain when working out the win percenatges.
Start with Kairos and a Lors Of Change.
Choose assassination Sudden Death.
Arcane Bolt enemy to death with dozens of daemonic wizard while screening your scoring models with Great Unclean Ones (who can also summon stuff)
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This message was edited 1 time. Last update was at 2015/07/04 10:05:53
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![[Post New]](/s/i/i.gif) 2015/07/04 10:39:25
Subject: Re:AoS PDF Warscrolls Discussion
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Rogue Grot Kannon Gunna
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AoS:
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This message was edited 1 time. Last update was at 2015/07/04 10:42:40
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![[Post New]](/s/i/i.gif) 2015/07/04 11:31:50
Subject: AoS PDF Warscrolls Discussion
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Nasty Nob
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Sim-Life wrote:Looks like the daemon summoning factory has made it to Fantasy.
Lords Of Change are Chaos Wizards. It changes its magic rolls so that the lowest matches the highest. Ita command ability is +1 to your casting rolls.
Twice a turn, you can attempt to summon another Lord of Chang e on a 9+ (effictivly 8+ due to command ability). With the dice matching ability you effectivly summon another LoC on a 4+ on 1d6.
Nothing I can see stops summoned Lords Of Change from summoning MORE Lords Of Change. The rules only say they can't move in the Movement phase.
Why bother summoning models when you can already take an unlimited number of models?
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![[Post New]](/s/i/i.gif) 2015/07/04 11:41:29
Subject: AoS PDF Warscrolls Discussion
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Drakhun
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I do find that it is quite unfair against horde armies.
My chaos army barely had thirty models with it, playing against a skaven army means I can probably get sudden death, making my victory easier.
I feel that without the silly rules and a proper point system, GW would have had a good, if basic, skirmish game.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2015/07/04 11:49:45
Subject: AoS PDF Warscrolls Discussion
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Battleship Captain
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Perfect Organism wrote:Sim-Life wrote:Looks like the daemon summoning factory has made it to Fantasy.
Lords Of Change are Chaos Wizards. It changes its magic rolls so that the lowest matches the highest. Ita command ability is +1 to your casting rolls.
Twice a turn, you can attempt to summon another Lord of Chang e on a 9+ (effictivly 8+ due to command ability). With the dice matching ability you effectivly summon another LoC on a 4+ on 1d6.
Nothing I can see stops summoned Lords Of Change from summoning MORE Lords Of Change. The rules only say they can't move in the Movement phase.
Why bother summoning models when you can already take an unlimited number of models?
Because then you can take the Sudden Death objective victory easily.
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![[Post New]](/s/i/i.gif) 2015/07/04 12:03:11
Subject: AoS PDF Warscrolls Discussion
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Norn Queen
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Nagashs hand of dust gives you a 50% chance to remove literally any enemy model if successfully cast. Dont even need a dice
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/07/04 12:16:53
Subject: Re:AoS PDF Warscrolls Discussion
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Foxy Wildborne
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Sim-Life wrote:Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
This right here is why GW gave up on trying to make a normal game.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/07/04 12:25:25
Subject: Re:AoS PDF Warscrolls Discussion
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Battleship Captain
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lord_blackfang wrote:Sim-Life wrote:Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
This right here is why GW gave up on trying to make a normal game.
Why? Other companies can make a tight rule sets with minimal holes. Why should GW get free pass for having holes in their rules that you can drive a tank through?
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![[Post New]](/s/i/i.gif) 2015/07/04 12:36:24
Subject: Re:AoS PDF Warscrolls Discussion
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Foxy Wildborne
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Sim-Life wrote: lord_blackfang wrote:Sim-Life wrote:Tell me where the rules say you're restricted to only choosing what it's possible to roll on 2d6.
This right here is why GW gave up on trying to make a normal game.
Why? Other companies can make a tight rule sets with minimal holes. Why should GW get free pass for having holes in their rules that you can drive a tank through?
"Tell me where it says I can't" isn't a hole in the rules, it's a hole in your reasoning. There's nothing in Warmachine telling me I can't roll d20s, either.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/07/04 12:44:14
Subject: AoS PDF Warscrolls Discussion
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[DCM]
Dankhold Troggoth
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There actually is, because they tell you exactly what to roll and don't have silly rules like some of the ones here that are causing issues (like the mustache one). These kinds of rules questions comes up on the PP forums all the time and are quickly officially answered...
I'm not a PP apologist, but you really can't compare the ambiguity in this ruleset to theirs.... It's night and day!
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This message was edited 3 times. Last update was at 2015/07/04 12:45:46
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![[Post New]](/s/i/i.gif) 2015/07/04 13:15:09
Subject: AoS PDF Warscrolls Discussion
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Ladies Love the Vibro-Cannon Operator
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Freytag93 wrote:PDFs are officially up. I just downloaded them all and am going to go through them tonight. I wanted to make this post as a place to discuss the free PDFs, especially considering the mess the rumors thread has become (and cause these are no longer rumors).
Please post your thoughts and opinions on the new warscrolls.
Well, I downloaded some files too.
One four-page PDF containing the rules.
One PDF for scenery and 15 PDFs containing war scrolls for the factions.
Is this all?
By looking quickly through the rule set I haven't seen a hint on army size, ie point costs.
Some clarification would be nice.
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Former moderator 40kOnline
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/07/04 13:32:40
Subject: Re:AoS PDF Warscrolls Discussion
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Shas'ui with Bonding Knife
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Thud wrote:
All you need is Fateweaver and a Screaming Bell.
Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
Explain to me how you interpret "once per game, you can change the result of a single dice roll to the result of your choosing." into "I can change it into a result that doesn't exist in the game and is impossible to achieve."
I know where you're going, its shoddily written on the part of the bell, but if someone legitimately pulled this, after a long, pregnant pause of a deadpan my response would be "Ok. If you can make two normal dice come up with an unmodified result of 13, you not only win, but i'll want to play a game with you again in both of our natural lifespans."
I mean really. An ounce of common sense. Fateweaver's ability does not magically allow you to get a dieroll of 47 on 1d6, 13 on 2d6, or negative 4 on eleventyd6.
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daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2015/07/04 14:07:20
Subject: AoS PDF Warscrolls Discussion
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Irked Necron Immortal
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Dark Riders with Corsairs look like a fun combo. Shoot and charge in your Corsairs and keep the combat within 14" of the Riders. If your opponent rolls a 1 for battleshock you get to add d6 to the roll. Then the Corsairs can force another model to flee on a 6 for every model in the unit that flees.
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