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Made in gb
Warning From Magnus? Not Listening!





IL

PDFs are officially up. I just downloaded them all and am going to go through them tonight. I wanted to make this post as a place to discuss the free PDFs, especially considering the mess the rumors thread has become (and cause these are no longer rumors).

Please post your thoughts and opinions on the new warscrolls.

This message was edited 2 times. Last update was at 2015/07/03 23:53:16


Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in gb
Drakhun





Pants on head silly.


Wubble wubble wubble .

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Odd that the Ravening Hordes package is so much sillier than the Age of Sigmar boxed set War Scrolls.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Stealthy Warhound Titan Princeps






Well, overall I'm liking what I'm reading. Seems like there's a good amount of stuff you can do between spells and command abilities and certain other synergies. Can't find the rules myself so I'm not 100% sure on how to put it all together, but going from what I know of how the game works, seems decent.

I do quite like how tongue and cheek some of it is. Makes me think about all the people saying "I miss when Oldhammer was good, and fun, and silly!" (although I've only really heard this from 40k players I guess)

Excited to give my dwarfs a go ASAP.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in gb
Drakhun





Rihgu wrote:
Well, overall I'm liking what I'm reading. Seems like there's a good amount of stuff you can do between spells and command abilities and certain other synergies. Can't find the rules myself so I'm not 100% sure on how to put it all together, but going from what I know of how the game works, seems decent.

I do quite like how tongue and cheek some of it is. Makes me think about all the people saying "I miss when Oldhammer was good, and fun, and silly!" (although I've only really heard this from 40k players I guess)

Excited to give my dwarfs a go ASAP.


Just make sure you have an impressive beard, grumble about the past and are younger than your opponent so you can use your thane, thorek and long beards effectively.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in pl
Longtime Dakkanaut




yeah. The rules are stupid. Buffs to characters if they lost to an opponents character. How does one stop someone from claiming he lost against every enemy opponent. And like hell am telling anyone how old I am .
   
Made in us
Stealthy Warhound Titan Princeps






 welshhoppo wrote:
Rihgu wrote:
Well, overall I'm liking what I'm reading. Seems like there's a good amount of stuff you can do between spells and command abilities and certain other synergies. Can't find the rules myself so I'm not 100% sure on how to put it all together, but going from what I know of how the game works, seems decent.

I do quite like how tongue and cheek some of it is. Makes me think about all the people saying "I miss when Oldhammer was good, and fun, and silly!" (although I've only really heard this from 40k players I guess)

Excited to give my dwarfs a go ASAP.


Just make sure you have an impressive beard, grumble about the past and are younger than your opponent so you can use your thane, thorek and long beards effectively.


Don't ever plan on using Kraggi, and sadly I generally keep my beard trimmed. However, I wouldn't ever push for any of those bonuses since they're just silly fun.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in pl
Longtime Dakkanaut




yeah then why aren't there any bonuses that are female only?
   
Made in gb
Drakhun





Makumba wrote:
yeah then why aren't there any bonuses that are female only?


You act like women can't grow impressive beards.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in gb
Warning From Magnus? Not Listening!





IL

 welshhoppo wrote:
Makumba wrote:
yeah then why aren't there any bonuses that are female only?


You act like women can't grow impressive beards.
I've heard that women just spring out of the ground! Oh wait, wrong game

Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in us
Fresh-Faced New User



United Kingdom

I think these are pretty great. I cant deny it feels like I'm getting a lot for free! This is the first time I can ever recall having a set of working, bang up to date, set of rules for almost every model I own.at the same time. I've downloaded them all and am in the process of printing out.

I actually really like the smattering of lunacy mixed in with the rules - it reminds me of the early days where the game didn't take itself too seriously.

I'm pleased to see there are rules on the scrolls that give healthy buffs to larger units - extra attacks and stuff. This should mean that taken 30 clanrats isn't the total non starter it could have been.

I like that many of the monsters have diminished movement and attacks once they are wounded too.

Please imagine I wrote something funny here.....Something bloody hillarious....

....I know I didn't but lets pretend....

.....Smile, look at who posted the words that are making you happy, remember my name. Feel free to admire my wit. Aspire to emulate my good natured bonhomie. 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

So how do you build a force and then know if your in the realm of playable with each other.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in ca
Longtime Dakkanaut





 Rune Stonegrinder wrote:
So how do you build a force and then know if your in the realm of playable with each other.
Bring a box of everything you own and when he stops placing things you can . Or ask how many we doing? lol Since I am ogres I am thinking a 2-1 ratio

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in no
Stealthy Grot Snipa





 Rune Stonegrinder wrote:
So how do you build a force and then know if your in the realm of playable with each other.


All you need is Fateweaver and a Screaming Bell.

Allows you to play hundreds of games every evening, and win every one. Lotsa fun!

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Abel





Washington State

I'm digging the Slayer of Kings on Archaon. He has 4 attacks with it, hits on 2+, wounds on 3+, and if he wounds a Hero or Monster at least twice with a 6 or better, the model is slain instantly. LOL


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in nz
Heroic Senior Officer




New Zealand

Anybody noitice the lowly lizard swarms?

At no detriment to itself it can heal d3 wounds to characters and on a roll of 6 instant kills it's target regardless of wounds.
   
Made in us
Stealthy Warhound Titan Princeps






 Swastakowey wrote:
Anybody noitice the lowly lizard swarms?

At no detriment to itself it can heal d3 wounds to characters and on a roll of 6 instant kills it's target regardless of wounds.


They heal wounds to itself, it looks like, and only if they're within 3" of terrain

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in nz
Heroic Senior Officer




New Zealand

Rihgu wrote:
 Swastakowey wrote:
Anybody noitice the lowly lizard swarms?

At no detriment to itself it can heal d3 wounds to characters and on a roll of 6 instant kills it's target regardless of wounds.


They heal wounds to itself, it looks like, and only if they're within 3" of terrain


Sorry my bad... waaay off. But still. A bit better than the older models it seems.
   
Made in us
Stealthy Warhound Titan Princeps






 Swastakowey wrote:
Rihgu wrote:
 Swastakowey wrote:
Anybody noitice the lowly lizard swarms?

At no detriment to itself it can heal d3 wounds to characters and on a roll of 6 instant kills it's target regardless of wounds.


They heal wounds to itself, it looks like, and only if they're within 3" of terrain


Sorry my bad... waaay off. But still. A bit better than the older models it seems.


Yea, I'm finding that a lot of models seem really good... I don't think I've seen anything outright BAD as I've been perusing these scrolls. Obviously it will take some actual gaming to figure it out for certain but unlike 8th edition, I'm not seeing anything and instantly groaning at it.

Slayers (my favorite model/unit) don't seem GREAT, but on paper they're the most playable incarnation I've ever seen!

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in nz
Heroic Senior Officer




New Zealand

The problem is though while things seem good (I agree, nothing jumped out as sucky) but then with the current system why bother? I can take the best of the best with no downside.

   
Made in us
Stealthy Warhound Titan Princeps






Well, yea, but I personally don't plan on doing anything competitive with this. I see this as a great opportunity to design campaigns with set lists/custom scenarios that can be done in a day (instead of over weeks)

Example I'm thinking of:

My dwarfs enter the desert seeking treasure from the ancient tombs, and my brother's Tomb Kings seek to stop him. Their throng is greeted at the edge of the desert by a Royal Legion of Chariots, who warns them to turn back. They obviously don't, and battle is joined.

Should the dwarfs win this initial battle, they continue into the desert and face increased resistance - this time, a Tomb Legion marches out to repel the invaders! (if they lose, the survivors regroup and I take Slayers instead of Quarrellers, Longbeards, and Hammerers)

Should the dwarfs succeed in driving deeper, they arrive at the gates of the Tomb City and lay siege with their Throng + an Artillery Battery, but this time the Tomb Kings muster their statuary guardians!

Should we grind our way past the defenses, we enter the Tomb itself with the elite of the army (Thanes, Runepriests, Hammerers, Longbeards, Ironbreakers, etc) to loot it all, but face endless swarms of skeletons, tomb swarms, tomb guard, and kings/priests (Winning if we're able to get to an objective and then back to our board edge)

In the grand finale, the battered and beaten Dwarf throng (roll d6 for each unit, they suffer that many mortal wounds) try to escape with the loot, trying to make it to a board edge with their General while chariots, horse archers, and carrion try to stop them.

Could be great fun, for sure.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in nz
Heroic Senior Officer




New Zealand

Could be, but before you even think about that would you not have to play a lot of games to see how much something is worth? Otherwise your scenarios could very well suck until you learn what things make for a balanced scenario.

Because what you just described is what I would do in a tight ruleset as well... except they have done the play testing for me so I know what to make my scenarios out of.
   
Made in gb
Warning From Magnus? Not Listening!





IL

 Thud wrote:
 Rune Stonegrinder wrote:
So how do you build a force and then know if your in the realm of playable with each other.


All you need is Fateweaver and a Screaming Bell.

Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.

Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.

This message was edited 1 time. Last update was at 2015/07/04 01:39:48


Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

My only concern, as I want to get into this game, is that there is no list of definitions for certain rules. Like Waaaagh! on the Orc Warboss is defined as givin units in the army 'Frenzied'.

What does that do?


 
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

 Freytag93 wrote:
 Thud wrote:
 Rune Stonegrinder wrote:
So how do you build a force and then know if your in the realm of playable with each other.


All you need is Fateweaver and a Screaming Bell.

Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.

Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.


How can you change a die roll to something impossible to roll? If you roll 2d6, and can change one of the dice, how does it allow you to get 13? I'd genuinely like to know. Otherwise, its just super loose interpretation of the rules. I mean, I get the change it to "a result of your choosing", but that would imply that you can change it to a result that you can obtain by rolling... 2d6.
   
Made in ca
Ghastly Grave Guard





Canada

Where are they? I can't find them anywhere...

Perhaps I won't be able to see them until it's actually Saturday here??
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

http://www.games-workshop.com/en-GB/age-of-sigmar-compendiums


I was really hoping for some kind of rule to help goblins/skaven and the like to count as fewer models.

This message was edited 1 time. Last update was at 2015/07/04 02:21:47


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Confused. I've been reading the warscrolls and in the vampire counts ones they say Death Wizards know spells. But no one has that as a special tag. Some have Death and Wizard but there are no death wizards. Even the Necromancers were referenced as deathmage in their scroll.

Other than that god I wish there was a balance mechanism cause this looks so damn fun!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Longtime Dakkanaut





Toronto

Death Wizards are units with Death and Wizard keywords. In the same way that "Orruk Hero" has the Orruk and Hero keywords.

This message was edited 1 time. Last update was at 2015/07/04 02:42:25


   
Made in hk
Fresh-Faced New User




 Freytag93 wrote:
 Thud wrote:
 Rune Stonegrinder wrote:
So how do you build a force and then know if your in the realm of playable with each other.


All you need is Fateweaver and a Screaming Bell.

Allows you to play hundreds of games every evening, and win every one. Lotsa fun!
The only thing that I've seen so far that is super broken is this. For those who haven't read, during the heroic phase you role two dice for the screaming bell and see what happens. On a 13, you win the game, which is supposed to be basically impossible. But if you have Fateweaver, he can use an ability to change a dice roll to whatever you want. i.e. your automatic 13. Thus game over on the first phase of the turn.

Personally, I'm not a big fan of the rules where you have to scream out something or do some silly act. While it may be funny, those will get old very quickly. I will probably play a few games with friends to try to get them interested in basic tabletop gaming (something AoS does arguably decently) and hopefully get them to progress to trying 8th. But I doubt will spend much time or effort on AoS. Looks like my Brets will become display pieces for a while.


Well, it seems obvious to me that you only choose from the possible result of the d6 roll.

   
 
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