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Made in us
Regular Dakkanaut




Hi Attilla , my boxed set came in. WOW it's awesome. 2 weeks from today I will be using the Sigmars from the starter plus the high elves from the last starter. Against my friends goblins. This should give you great feedback. As my friend was a war master national champion as well as winning numerous. GT's . He has a plethora of experience so we'll hopefully be able to help and contribute some good feedback. Now it's time to build!
   
Made in se
Regular Dakkanaut




Lots of good feedback here! I'll dive straight into it:

-HawaiiMatt
Excellent on the netters - we're changing it to 1/5 netters and +3 pts. Would that be enough, you think?

While I agree the trolls have a short distance and will not be using their vomit often, I'm picturing it as a kind of powerful charge bonus. You move up, vomit, and then charge. I think we (the online community) will have to make a rules set together that governs stuff like summoning and shooting in close combat, but that'll have to wait a few more weeks until we have a firmer grasp of the game and its issues.

-lobbywatson
It seems alot of the "ogre-sized" monsters without flashy ranged attacks or special abilities have come out alittle on the cheap side. They have been set to 39pts/model instead now. The Bestigors are now 10 pts/model, to come in line with many other changes to elite infantry in other army lists. Thanks alot for aiding in this!

-mrfantastical
I believe you are right - both regular ogres and ironguts are too low at the moment. Both will be increased in v0.2. The Ironguts will be at 48pts and regular ogres at 38pts. Let's see if that feels more appropriate. Thanks for pointing out the relative power of the Ironguts!

-Haldir
Yeah it's a really good starter set for sure! And I'm very much looking forward to the result of you and your friends test!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Dangerous Bestigor





Steubenville, Ohio

Thanks man. I got another game in with my Beasts today. At 32 points the Minos were to cheap. 5 of them blitzkrieged a high elf army.
I'll try them at 39. That maybe enough. Thanks so much for listening and adjusting you rock man!

Kings of War Herd
Master Crafted YouTube Channel, your home for all KOW content...deemed not suitable for children, nuns, women or people with even remotely decent morals...
https://www.youtube.com/channel/UCpUodTbAv0XfqvwwG2cBHuA/feed 
   
Made in us
Fresh-Faced New User





Sorry Attilla my Beastman battalion got put off another week due to order mishaps! Otherwise I would have that battle report up! Next week!

I'm actually against messing with ranged units in close combat at all, my approach is the less altered the game is by comp the better as its hard enough introducing new players to a new game let alone 10 pages of 3rd party comp. Besides I feel like most units with ranged weapons are appropriately priced points wise, like if you changed interactions with ranged in melee combat why would I ever take ungor raiders? There 9 points which is more than double there melee counterparts and they hit pretty poorly in melee combat. I know people are really worried about ranged units replacing melee units but I think with appropriate prices everything will be fine without having to add a whole page of FAQ to ranged combat. That's just my constructive criticism and Ill play test it to death to see if its really that bad, but initial play testing tells me its not overpowered under a points system.

Speaking of FAQ it might be worth doing a small page of it, like things talking about what constitutes unit and single model. Like for instance under current wording "Curse of Da Bad Moon" targets a model but affects a unit, so maybe a short army FAQ just to clarify things like that for people so they don't get into arguments. Another good one is like how if a rule says you get an extra attack for each weapon then you get two extra attacks if you have two weapons but only one if you have one, but you would only get one extra attack if it says you get an extra attack with the weapons name, like gor blades.

Sorry the FAQ part may seem a little bit like rambling but Ive just had some time to think about it, I can try to come up with a FAQ if you want but it may take a while so as always the community helping would help a lot. Its up to you though Attilla.

Anyways good job on all the lists Attilla! Looking forward to pushing this system in my local shop, I'm thinking of using this points system and using the BRB scenarios for a local AoS tournament if any of the big books scenarios are any good. Competitive AoS! It'll stop the Internets heart just hearing about it.

This message was edited 2 times. Last update was at 2015/07/18 07:16:50


Need points to play Age of Sigmar?

Check out: http://ageofwargamers.blogspot.com
or
http://www.louisvillewargaming.com/Files/AzyrComp.pdf

Successful dakka swaps: 4 
   
Made in se
Regular Dakkanaut




THE v0.2 LISTS ARE UP!
http://ageofwargamers.blogspot.com


- lobbywatson: I decided to raise all the monstrous infantry even further today, as they seem to perform very well almost every game. Please let me know how they perform after this raise.

- DaftPunk: Ah, the angst of recieving our toys later than expected, a well known public health issue I'll be looking forward to seeing the rep next week then!

We do want to alter the game as little as possible, and maybe its just our old habit that screams not to fire into melee. I will soon make a post with a few house-rules/guidelines, and it would be great to have those discussed by the community in order to get the best flowing, easiest to learn, but still fair game.

------------

By the way, if anyone should have thanks, its you guys (and gals?) - I do this mainly for the fun of it but without anyone playtesting and commenting it can only go so far.

------------

This message was edited 1 time. Last update was at 2015/07/18 10:02:56


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




From my 40K experiences as a TO...... As 40K has devolved into a race to finding the most abusive mid maxed cheese to win , I had to find other ways to make it enjoyable for everyone. One of the ways was to tweak the missions in such a way that semi nerfed death stars and gave players different ways to score points each round (it`s not fun for anyone to come away with zero points , so this was important). This format has worked well both in play testing and our events.
This brings me to AOS. I`ve watched about a dozen or so bat reps. The games seem be to a mosh pit in the center of the table , won by attrition . A very simple solution to this is to make the game centered around objectives. That will bring maneuver and more tactical choices into the game. Again I believe that what GW gives us should be a loose framework for us (people like Attila) to build upon.
A few very simple suggestions that might improve the game for everyone.
1: Measuring should be from the models torso , not weapons or appendages
2: The missions should be objective driven with different objectives worth different points. I.E. -- Objectives captured in your opponents deployment zone are worth 2 pts. and no man`s land worth 1 pt.
3: Missions should be 6 turns and a 4 up for a turn 7 (works great for BA)
4: No shooting of any kind into close combat
5: Moving or charging through anything declared as area terrain reduces your movement by 2"
6: Some type of FOC , maybe 1 hero and 2 troops , perhaps even objective secured for troops
Again these aren't major revisions rather a few tweaks to make the game a little more in depth. I actually think they`ve done a lot of good things with the rules. I like the game mechanisms for casting/binding much better than 40K. Not having to move in trays and blocks allow players to make more use of terrain (terrain is a big part of our games). Hope these suggestions help!
   
Made in se
Regular Dakkanaut




For those interested, rules and PPC costs for Warmachine Prime Cygnar units can be found at the blog now


- Haldir: It's funny, most or all of your suggestions are things we play with right now in our group. The small exceptions being that we measure base-base, and terrain only effects the movement of mounted models (unless its special terrain), and we play with minimum of 1 hero and 3 units (not monsters/warmachines).

We are, however, starting to think that the limitations to Shooting into combat might not be neccessary after all, since you only get to do so in your own turn and the shooters are generally worse in the combat phase. We might end up tweaking the costs to allow it instead of banning it, in the name of how the game seems to be made to play.
We should all discuss this, as tomorrow I will post a seperate thread with "houserules" or comp rules if you will for playing with the PPC. The closer to regular AoS, the better is our motto.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




I agree as to the closer the better. I think a few minor tweaks with the points system you`ve come up with should make for a lot of fun. Also I`ve been in touch with the other TO from our group. Once the system you`re working on here gets some legs under it we will host an event at our LGS . One thing though I think I will bar from our events is formations , not a fan of them at all. I`ve seen in our 40K events how a player without a lot of experience or tactics can become a world beater with a copied net list using a formation. Not a lot of fun for a tourney , maybe okay for weekly gaming.


Automatically Appended Next Post:
Attila also is your group using "look out sirs" or allowing characters to join other units?

This message was edited 1 time. Last update was at 2015/07/18 16:41:31


 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Got a battlereport up using this system.
http://www.dakkadakka.com/dakkaforum/posts/list/0/656842.page#7991843

Large blocks or quarrelers and Hellpit are reeaally strong. Haven't tested enough to see if point adjustment is justified. 25 Quarrelers cost a lot but dealing 13 wounds average in range each turn is quite strong. Also while they can kite.

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in us
Fresh-Faced New User





I use measurements from weapons but I do horizontal measurements, what I mean by that is like let's say you have a Pegasus knight modeled on top of a pillar vs my little gor. Instead of measuring my gors weapon up at the model (where he can't hit him because of it being one inch) I instead measure it horizontally from my weapon to the model and if the ruler is under the enemy models body, I hit it and vice versa for the Pegasus knight measuring over my gor. Think of it how you would look over a blast template in 40k, only with rulers.

The big reason for why I do this is I don't want basing for advantage and I feel spears would be useless otherwise. :/

I actually like formations a lot as I feel they reward you for playing fluffily (Is that a word?) but I can see how maybe some of them could be cheesey if spammed. While we'll be allowing them at my shop I encourage the player base to make there own local comp based on what there community likes and feels comfortable with. The one thing that we should have in common is the PPC though, that way no matter what the local rules are we'll all be united on how to build army's. I'm basically using this system as an ITC of sorts for AoS, sorry Reece, your ability to save competitive 40k has inspired me to salvage AoS!

While It may seem like I disagree with haldir a lot on his preferences I do find his approach to missions a sound thought. Perhaps we can make 3 to 5 different missions for multiple rounds at tournaments, ranging from smashmouth dawn of war deployment to controlling enemy zones to capturing objective markers and the sort to discourage just auto building straight attrition lists?

This message was edited 3 times. Last update was at 2015/07/18 21:33:24


Need points to play Age of Sigmar?

Check out: http://ageofwargamers.blogspot.com
or
http://www.louisvillewargaming.com/Files/AzyrComp.pdf

Successful dakka swaps: 4 
   
Made in us
Regular Dakkanaut




I don`t mind formations for friendly gaming. But for tournaments I feel it`s a little ripe for abuse. The idea of using the points for this system as a type of ITC is a good one. That way people traveling to different events would have some idea what to expect. The measurement thing is a little odd that I`m still not sure on. I recently ran a small BA event using the same missions used for the historicon tournament. A little tweaking and I think they could really work for AOS.
   
Made in us
Fresh-Faced New User





Haldir wrote:
I don`t mind formations for friendly gaming. But for tournaments I feel it`s a little ripe for abuse. The idea of using the points for this system as a type of ITC is a good one. That way people traveling to different events would have some idea what to expect. The measurement thing is a little odd that I`m still not sure on. I recently ran a small BA event using the same missions used for the historicon tournament. A little tweaking and I think they could really work for AOS.


Im unfamiliar with the missions they used at historicon this year but if you could tweak them into a couple of solid missions we would greatly appreciate it. (or at least I would!)

I would really have to show you how the measurements work that I use, if I could ever get off of my lazy ass I could take some picture's for you guys showing you how its done. I just worry about basing advantages and keeping the game close to how it was designed, but I'm an open minded man and I'm always ready to embrace a more smoother and effective way of gaming if you guys have any ideas.

While I like giving most of the power of decision to the local shops, I feel like we should come to some agreement as a community on how we handle measurements in this game. That way were not getting tangled up from shop to shop, battle report to battle report. Just my opinion though as always.

This message was edited 2 times. Last update was at 2015/07/18 23:14:15


Need points to play Age of Sigmar?

Check out: http://ageofwargamers.blogspot.com
or
http://www.louisvillewargaming.com/Files/AzyrComp.pdf

Successful dakka swaps: 4 
   
Made in us
Regular Dakkanaut




I completely agree, with some form of at least a semi standardized format it would encourage people to attend. I've been a TO and event organizer for FOW, 40K and BA now. Lot of experience between the three of them. The key has always been what format will appeal to the most people and encourage them to attend. Part of the reason for toning down 40K so much was that the average guy felt like he had absolutely NO CHANCE. Nobody wants to pay and get steamrolled for all three rounds. By tweaking the game we got so many casual gamers to come out and play , guys that would never normally play in an event. The other key is feedback and flexibility . After events we always took feedback from the people attending on how to improve what could use a change ect.
I think what Attilla is doing has us set as far as points wise. The question now is missions and tweaking a few rules to add a little depth while maintaining as close to the actual rules as possible. The guys at Bolt Action .net did the exact same thing . A few minor tweaks while staying extremely close to the original rules.
What to do , well for one we need missions. The mosh pit in the middle will lose appeal fast . I see nothing wrong with the three types of deployment in the rules, so we are fine there. Shooting into combat , it just doesn't feel right to me. Attaching heroes/characters to units not sure how to handle that.
Just a few thoughts....

This message was edited 3 times. Last update was at 2015/07/19 00:44:17


 
   
Made in se
Regular Dakkanaut




Allot wrote:Got a battlereport up using this system.

Nice one, Allot!

Haldir wrote:Attila also is your group using "look out sirs" or allowing characters to join other units?


We have not been using look outs, or allowing characters to join so far. The only thing we've added is that you get a cover save from being screened. I'm adding Look Out to the list we need to discuss here.

DaftPunk wrote:While I like giving most of the power of decision to the local shops, I feel like we should come to some agreement as a community on how we handle measurements in this game. That way were not getting tangled up from shop to shop, battle report to battle report. Just my opinion though as always.


I think we all agree on this - a few core things that clarifies and improves the game. Especially things that will affect the points costs, such as shooting into melee or not. Once that has been agreed on, some things are always best left to shop owners and TO:s as different areas will have different priorities.

Haldir wrote:What to do , well for one we need missions. The mosh pit in the middle will lose appeal fast .


A few basic scenarios are a must, I believe. That way TO:s can refer to them before a tournament for ease, or provide their own should they wish.


I'll be making a thread where we can discuss these things, so we can use this to more general feedback about points costs.

This message was edited 1 time. Last update was at 2015/07/20 09:46:19


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in fr
Fresh-Faced New User




For points, I spotted a potential mistake in the DoChaos document. The Nurgle Drones are 65pts for 3 then 65pts for one more. I believe it should be 185pts for 3 and 65pts for one more as otherwise they would be entirely on the cheap side.
   
Made in se
Regular Dakkanaut




Araknir wrote:
For points, I spotted a potential mistake in the DoChaos document. The Nurgle Drones are 65pts for 3 then 65pts for one more. I believe it should be 185pts for 3 and 65pts for one more as otherwise they would be entirely on the cheap side.


Indeed a mistake, thanks for pointing it out - wll be fixed in v0.3!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




I've been thinking about a tournament type packet. 3 rounds using the 3 standard deployments in the rule book. Each scenario has 12 points of objectives with a bonus point for killing the enemy general and another bonus point for a fully painted army.
I.E. first deployment (which is like dawn of war) -- 1 obj. In table center and 1 18" to the left and 1 18" to the right. -- each worth 2 pt.
2 more obj. Each one 12" behind the obj. In the center of the table. These would be worth 3 pts. each.

So everyone has a decent chance to at least accrue a few points each round , hopefully! This should make list building and maneuver pertinent to the overall game. Hopefully tactical decisions as well. Suggestions?

Forgot to mention deployment would be up to 12" on your table side.

This message was edited 1 time. Last update was at 2015/07/21 12:00:51


 
   
Made in se
Regular Dakkanaut




The v0.3 are up! Click to download.



----------

Haldir wrote:Scenario idea


I like the sound of that, although I think we should continue that discussion on the comp pack thread (I've made my reply there instead):
http://www.dakkadakka.com/dakkaforum/posts/list/0/657049.page#7998073

Cheers!

This message was edited 1 time. Last update was at 2015/07/22 20:33:18


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




Wow I never saw that thread? Good stuff!
   
Made in dk
Been Around the Block




Great job so far. Alot of balancing is needed, but I guess thats what we're here for right?! Anyways, ive been thinking about summoning, and I have a few points, that are discussion worthy. First of, I'm not sure if it makes it more balanced or fun if you need to have a certain unit on the table to be able to summon more of its kind. I'm not quite sure what purpose it serves, but I can tell you, it's going to be played out in a very boring way. I would for example keep a minimum sized unit of that type hidden away behind some terrain, as to not lose my expensive investment in that particular spell. Should I then play against a shooting heavy army, it would probably be too good a target to not shoot at. On the other hand, a melee heavy army would probably be able to do nothing against my minimum unit, and that seems a little cheap.

Second point is this - why should I ever buy a second summoning spell for a necromancer that already bought a 300 point one. He can only summon one unit each turn anyways, so why not give away the cheaper ones for free, when they wouldn't be used anyways save for lack of models of the more expensive kind.

I have talked to some friends about a solution, and this could be used for all summoning spells, not just death wizards. Make 3 tiers of summoning. One that is 6+ to cast which summons 40-50 points worth of models no matter the type. That spell could cost a flat rate of 150 points, and be castable only once per turn. A second spell could summon 75 points worth of models and cost 225 points with a casting of 7+, and so on. That would make lvl 2 or 3 death wizards think twice about buying them, but it wouldn't be limiting the game the way the current system is. The points are of course only placeholder, but the idea seems pretty solid.

Please keep up the good work! You have the system with the most potential so far.

I blame all spelling mistakes on the phone on which I'm typing.

This message was edited 1 time. Last update was at 2015/07/23 04:53:56


 
   
Made in us
Regular Dakkanaut




For me I have never been a fan of summoning . It is a horrible game mechanism thinly veiled to encourage you to purchase more models. But it is a part of the game so must be addressed. I like the concept that Attila used by upping the points value for the spells. I`m not sure if there is a right way to fix summoning , but at least the points increase for the spells helps mitigate it.
   
Made in dk
Been Around the Block




I think we can all agree that summoning is incredibly unbalanced at its core. That is why I propose to cut down the spells so that you are only able to summon a certain amount of points and make them pretty expensive still. Summoning should be a more of a gamble rather than an autoinclude
   
Made in fr
Fresh-Faced New User



Paris

First, thanks for your work Attila, this points system seems to be working quite well. I tested with my skryre skav army and vampire counts and found no obvious problem (I posted the reply about Jezzails on one of the blog threads last week before I saw your subject here.)


About summoning, we are testing another approach to balance it.

This approach is quite simple, we treat the summons as sort of channeled spells that have to be maintained.

- A wizard can maintain only a limited number of summoned units, depending on his number of casts per turn (Ex : A necro with 1spell/turn can maintain only one summoned unit at a time, a slann with 3 spells/turn can maintain three).

- If he has already reached his maximum and wants to summon another unit, he has to release one of the former units BEFORE casting the new summon (Ex : our necro summoned ghouls the previous turn, but right now he needs to summon black knights elsewhere, so he releases the ghouls unit, which is removed from game, before summoning the black knights)

- If the wizard dies, his maintained units are released and removed

- Maintaining units does not prevent the wizard from casting other non-summon spells

We find this system quite fun, it brings some strategy in the summoning business (do I keep this unit? can I spare it to summon another unit where it is more needed? At the risk of releasing it and failing to cast the new summon?) and keeps it from becoming too overpowered. And I personnaly find it completely logical fluff-wise.


With this system we think it is not necessary to pay for the summoning spells (just a points cost for the ability to summon, depending on the spells/turn), and we are still undecided about already having the unit in the army to make the spell available.

We didn't test it extensively yet, but many people around us like the idea and are willing to give it a try.

(I saw your rules thread, but as the summoning discussion is here I posted this here)

This message was edited 1 time. Last update was at 2015/07/24 07:46:07


 
   
Made in us
Regular Dakkanaut




I think the way Attilla addressed it with the added points might be the simplest and most balanced way to go. But for the record summoning is just such a horrible game mechanic to begin with I don't know if there is a right way.
   
Made in it
Fresh-Faced New User




the balance of the points looks good .
the thing that you should try to change are the evocations .
we use evocations as aip in 40k .
take the units to their cost base and keep in reserve .
already place them on the field and be able to charge or fire in The turn when arrive is a great advantage.
   
Made in us
Regular Dakkanaut




Attila , will you be updating the new liberator sets with the different weapon options? I'm waiting for you to put out a points update before I decide how to arm them. I'm not sure if just the upgrade to prime covers it.Thanks again and keep up the great work!

War Scrolls are out for the new Judicators as well. I'm pretty happy with the work they are doing on the war scrolls.

This message was edited 2 times. Last update was at 2015/07/25 19:52:01


 
   
Made in de
Decrepit Dakkanaut





Those numbers look really, really good. I've already scheduled 6 test games for the rest of today, looking forward to getting 20 by tomorrow. Will let you know of the results / player feedback!

One thing about the shooting while in melee part:

It currently reads:

If you shoot ranged weapons into melee, or are in melee range when you shoot them, you recieve a ­1 penalty ​to your dice rolls.


Does that mean that you check for each model whether it's in melee range or not? That's important because some models have different melee ranges, e.g. 1'' vs. 2'' and some might be out of range completely. I, personally, would rule it to:

If a unit shoots ranged weapons into melee, or is in melee range when you shoot them, you recieve a ­1 penalty to your dice rolls.


...in order to clarify that even if one model from a unit currently is into melee, the entire unit gets the penalty. The main reason is fluent play - if you have to check and even measure for each individual model in question, you will waste a lot of time over the course of a few games and by making it unit-wise, you drastically speed the process up as you only have to check for the closest model.

This message was edited 1 time. Last update was at 2015/07/26 15:34:11


   
Made in se
Regular Dakkanaut




Cheers all,

After two days of wedding party (friend, not me phew!) outside of civilization and internet it's good to be back

Haldir - All the regular options of the Liberators cost the same and is included in the base cost. The Grandweapons are each a 5pt upgrade, I have probably missed that in the points list. The Judicators will be in the next version of the list as well. And as always, thanks!

Ezec - Good to see you around here, too! Hope those Jezzails are better valued now, but they might change again soon when counting the ability to shoot in melee as well.

Maxmaino - Thanks for the input on summoning! We 'll try the v0.4 version (coming sometime next week) of it for awhile, and then review if any changes are needed.

Sigvatr - Thanks for the support, that 's awesome! Please keep in mind that cost of ranged weapons and monsters are about to change in the next version. But more testing is always appreciated anyway! Also thanks for the input on melee range. I was not clear on that one, but I do mean what you suggested and will clarify for next version!

This message was edited 1 time. Last update was at 2015/07/26 16:17:15


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in de
Decrepit Dakkanaut





Always glad to be of help

Be careful with making ranged weapons too expensive though. I, for example, would never take Goblin Archers. They already hit at 5s, which is rather bad, and I wouldn't spend points to get those ranged attacks

   
Made in se
Regular Dakkanaut




 Sigvatr wrote:
Always glad to be of help

Be careful with making ranged weapons too expensive though. I, for example, would never take Goblin Archers. They already hit at 5s, which is rather bad, and I wouldn't spend points to get those ranged attacks


Yeah, so far it doesn't look like units that hit badly will go up much. The Ungors and Bret Archers only went up 1pt/model. The Judicators on the other hand, will probably have to pay more for such superior shooting...I'll find out later tonight

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
 
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