Switch Theme:

PPC - Points for ALL units, upgrades and battalions in Age of Sigmar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Regular Dakkanaut




Greetings,

Welcome to a grand project to create balance to Age of Sigmar through points cost and composition rules (as few rules as possible though!).

On our blog, you can find army lists with points costs for all units, including upgrades and additional models. Our aim for this project is nothing less than the perfect balanced rules set for both competetive and casual Age of Sigmar games.

It's not too late to help out with this huge project. In fact there has never been a better time than now! Just download a few lists from our blog, and start gaming. Should anything feel off points-wise, let us know and we will strive to correct it. You will of course be credited where due!

Check us out at http://ageofwargamers.blogspot.com

Cheers!

This message was edited 9 times. Last update was at 2016/08/01 15:30:06


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Lesser Daemon of Chaos




Ada ohio

Out of curiosity, what formula did you use?

Thanks
Austin

Word bearers (40k): 3500

 
   
Made in se
Regular Dakkanaut




Hi Redbad!

The algorithm is a bit long to explain, but basically it does what most of the other around the web do - using wounds, attacks, and damage as multipliers for the rest of the stats.

In my opinion it's the abilities that takes the longest to figure out how to apply a points cost. We do this according to what the ability does; i.e. if it improves a stat like "To Hit", it's more or less a simple percentage calculation, and if it does something else we tie it to the actual effect in the game - either by trying it out some times, or looking at similar effects from models that we have tried.


On another note - Dwarfs PPC list is up now too!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Mimetic Lasiq




Sacramento, CA

interesting. must remember to reference this later!

currently playing:
Warhammer Underworlds: Shadespire

Top 5:
Norsgard | Infinity | Dark Age | Godslayer | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in se
Regular Dakkanaut




Vampire Counts and Wood Elves are up now!

For Vampire Counts, each summoning spell is a purchaseable upgrade an applies to one wizard of your choice. But pick your summoning spells wisely - they cost accordingly

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Attilla wrote:
Vampire Counts and Wood Elves are up now!

For Vampire Counts, each summoning spell is a purchaseable upgrade an applies to one wizard of your choice. But pick your summoning spells wisely - they cost accordingly


This is awesome, and fixes a lot of issues. If you take feedback, I have a gaming group that can give you info on any issues we find.
   
Made in us
Chosen Baal Sec Youngblood




I like the effort you have put in, everything looks great....except the over the top summoning costs! They should cost something, but wizards are so easy to kill, I can't see the point of that high of a cost for summoning. I would suggest something in the 25 points for elite type units, 15 for core ewuquivalent. I have about 20 age of sigmar games under my belt now, and undead summoning isnt all its cracked up to be unless you take 7 necromancer and lose your friends anyway
   
Made in se
Regular Dakkanaut




Mrfantastical, that is one of the main reasons we are doing this - to let anyone in on the project. More feedback, better points accuracy! If you and your mates provide feedback, you will of course be credited for it too.

21stPrimarch, Our reasoning for the cost is that you should be able to get somewhere between 1-3 casts off in a game, which is why the cost is set to unit cost times two. But with your feedback, maybe time to revise the cost! Thanks for the input!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Fresh-Faced New User





Hey really like the work you've done so far, I've went through all the army's and they seem really well costed. Me and a friend just played a small 280 point game today of beastmen vs goblins and we felt like it was really balanced!

I'll get a battle report up when we have more points to work with as our battles right now are blob A vs blob B hahaha. We ordered a battalion box of beastmen and lizardmen (or whatever the hell GW is calling them these days) so it shouldn't take too long.

I've only got a couple of questions though if you don't mind.
1. What point level do you think will constitute a ''normal'' game under this system? Like how 40k has 1850 and old fantasy had 2000 to 2500?
2. Are you guys comping units and models? Like ''no duplicate heroes'' or ''0-2 monstrous creatures/warmachines'' or do you feel that you don't have to restrict models because a points system only allows you to fit so much cheese?

I disagree with reducing summoning upgrades for wizard's. Magic in this game has never been stronger as it's hard to stop a wizard from just spamming units from a corner of the table if you can't get within 18 inches of them, but that's just my two cent's.

Either way keep up the great work my Swedish friend

This message was edited 2 times. Last update was at 2015/07/13 10:27:54


Need points to play Age of Sigmar?

Check out: http://ageofwargamers.blogspot.com
or
http://www.louisvillewargaming.com/Files/AzyrComp.pdf

Successful dakka swaps: 4 
   
Made in se
Regular Dakkanaut




Thanks for the feedback, DaftPunk!

Yeah, so far our games have been mostly very balanced and close as well. Some units do stand out, but since we're only at v0.1 there's plenty of time to rebalance before hitting v1.0

Your questions:
1. For a full size battlemat (6x4 feet) we're thinking about the same as old fantasy. We will probably play around 1500 pts for the near future, but eventually probably go up to around 2000-2400.

2. We aim at a system where comp is not needed, because we really enjoy the freedom of selecting just what we want to play with. But of course, it's too early to tell what cheese can be brought even with points set. One comp we will play with ourselves, is to bring at least one hero and three units.

Again, thanks for taking the time to let us know how it works for you!

EDIT: About the batallion boxes, that's one of the things I really like with AoS. With points costs it's never been this easy to start a new army...and we all want more armies, don't we!

This message was edited 1 time. Last update was at 2015/07/13 11:04:00


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Jumping on the test train. Got Dwarves, Skaven and Sigmarites. Need anything specifically tested just tell.
Also where in Sweden are you from?

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in se
Regular Dakkanaut




Good stuff, Allot! I can see in your sig you have plenty of test material, too

Skaven is an army none i my group play anymore, so any feedback on that army would be greatly appreciated! Also, later tonight or tomorrow, there will be points for the released Sigmarites and new Chaos force so that would also be nice to have tested. We will try those forces out in the coming days, but the more the merrier.

Two of us live in Gothenburg, as you seem to do!

Ah yes, on the topic ... Skaven points cost has been released now!

This message was edited 1 time. Last update was at 2015/07/13 17:10:52


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Attilla wrote:
Mrfantastical, that is one of the main reasons we are doing this - to let anyone in on the project. More feedback, better points accuracy! If you and your mates provide feedback, you will of course be credited for it too.


Attilla, how would you like feedback submitted? Here on this thread, or some otherway?
   
Made in us
Rotting Sorcerer of Nurgle






Thank you for doing what GW should've done in the first place! I will absolutely be trying this out once you get around to daemons.

Looking at Skaven, Rat Swarms might need to be altered somehow, since they essentially 'summon' new models without explicitly summoning them. Maybe add a minimum unit size?

"Putting a statement in quotations makes it seem more legitimate."
--Bette R. Withname

Imagine three people with the same set of values but radically different emotional states, each of them believes their position is more valid than the other two, they all post using the same account, and your job is to make it coherent. 
   
Made in se
Regular Dakkanaut




Cheers and thanks for the input, NinthMusketeer. I did scratch my head on that one, but what I did was to price the first swarm very high, and also additional ones are priced higher than their worth. That way even after summoning a few swarms, they should be pretty appropriately costed. But let me know if you find out in game that doesn't work and I will change it.

mrfantastical - Here or on the blog is perfecly fine either way


EDIT: The AoS Starter Set has been pointified. Very pleased to see that the end result is very close in points for both sides! Now, time to get busy with Daemons for release tomorrow!

This message was edited 1 time. Last update was at 2015/07/13 20:24:58


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




Great work being done here! Can't wait to see more!
   
Made in se
Regular Dakkanaut




Thanks very much, Haldir! Don't hesitate to let us know anything odd with the points costs as you find it.

Also, the Daemons of Chaos list is now available at
http://ageofwargamers.blogspot.com


Automatically Appended Next Post:
Tomb Kings army list up, only one more to go before all drafts are done!

Once that is done I will convert some Warmachine forces into Age of Sigmar, for those with friends playing that system but are curious about AoS

This message was edited 1 time. Last update was at 2015/07/14 13:40:03


Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Attilla wrote:
!

Once that is done I will convert some Warmachine forces into Age of Sigmar, for those with friends playing that system but are curious about AoS


I find this very interesting. I feel that AoS has more in common with Warmachine now than Warhammer even 40k.
   
Made in us
Regular Dakkanaut




I looked at some of the war scrolls. They seem pretty good and a lot of fun to play. My LGS wants to do an event in September. It would be great to have a point system that people could use.
   
Made in us
Dangerous Bestigor





Steubenville, Ohio

This is the best I've seen for point systems yet. I know it needs some tweeks but I played my Beastmen last night vs VC and the game was split by 17 measly victory points. I am a fan of what you have done here. Keep up the rocking good work.

Kings of War Herd
Master Crafted YouTube Channel, your home for all KOW content...deemed not suitable for children, nuns, women or people with even remotely decent morals...
https://www.youtube.com/channel/UCpUodTbAv0XfqvwwG2cBHuA/feed 
   
Made in us
Regular Dakkanaut




I can't wait until it's complete and my starter set comes in!
   
Made in se
Regular Dakkanaut




lobbywatson - thanks for the kind words, and pleased to hear about the close game! If you did encounter anything in those lists that seemed off points-wise, please let us know!

Haldir - Later this evening we're building our starter set pieces together and will be trying the scenarios out. Gonna be fun!

Also, the LIZARDMEN list is up! And that concludes the draft stage of this project. Hooray!

Now on to the next ongoing stage of fixing stuff in the lists, according to game reports.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




Thanks Attila for the good work. I'm really hoping to be able to use this in the events I TO at my LGS.
   
Made in se
Regular Dakkanaut




Haldir wrote:
Thanks Attila for the good work. I'm really hoping to be able to use this in the events I TO at my LGS.


That would be so awesome! By september we should surely have found some nice balance with enough playtesting.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Regular Dakkanaut




Attila will you also be doing some form of FOC as well? I spent some time comparing the war scrolls to the points. They seem pretty balanced . To be honest there is a lot of good stuff in the war scrolls. I think all it needed was a balanced point system. Which you seem to be on track for doing!
   
Made in se
Regular Dakkanaut




Hm we have been discussing FOC or not, but unless the larger community wants it its not coming soon as we all enjoy freedom in our army building too much. So far it works good at least!

We do play with minimum 1 hero and 3 units, and only 1 of each named hero though.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

PM sent

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in us
Killer Klaivex




Oceanside, CA

Large numbers of netters seem to be a serious problem.
5 pts each for the first 19, 6 points each for the rest.
Each has 3 attacks, 2" melee range, and 4+/5+ to hit/wound, but in large numbers they gain +2 to wound.
On top of the massive damage out put (unit of 50 went into the front of 15 black guard, 33 got into range, threw 99 attacks. Killed them all before they swung). Enemy moved up to charge in, and fanatics popped out and intercepted.
Night goblin netter then hit two units, pounded on one, and had bubbled the -1 to hit over several fights.

I'd limit the number of netters, (1 per 4 night goblins would work).

Also, if you play with the no shooting into combat, it really gimps units with very short ranged shooting. Trolls pretty much never get to vomit.
Maybe only let units in combat shoot into their own combat, and give the target +1 save for cover.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Dangerous Bestigor





Steubenville, Ohio

We've been playing no shooting or magic missiles of any type into combat.

Atilla I'll keep you posted. The only ones that stick out at the moment are bestigors might be a little over coated and minotaurs a little under. That after 4 games. I'll let you know when I hit the dozen mark. Honestly to soon to tell though.

Kings of War Herd
Master Crafted YouTube Channel, your home for all KOW content...deemed not suitable for children, nuns, women or people with even remotely decent morals...
https://www.youtube.com/channel/UCpUodTbAv0XfqvwwG2cBHuA/feed 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

My 2 cents ironguts seem a little undercosted. A minimum unit of 3 can kill any other unit I put them up against at the same points. While at most they loose is 1 Model when I switch sides in CC. Potential 9 wounds of damage per model is brutal.
   
 
Forum Index » AoS Tactics, Army Lists & Rules Questions
Go to: