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![[Post New]](/s/i/i.gif) 2016/10/24 21:47:35
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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As it turns out, heavy anti-tank weapons can't hurt them meaningfully either. 280-310 is still too cheap for FMCs. You know what i get for that? A fething land raider.
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This message was edited 2 times. Last update was at 2016/10/24 21:51:08
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![[Post New]](/s/i/i.gif) 2016/10/24 22:48:25
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Decrepit Dakkanaut
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Martel732 wrote:Hormagaunts and termagants should 100% be beasts. And put hormagaunts back up to WS 4.
Honestly the whole codex outside the MC's and Warriors should be beasts.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/10/24 22:57:52
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Slayer-Fan123 wrote:Martel732 wrote:Hormagaunts and termagants should 100% be beasts. And put hormagaunts back up to WS 4.
Honestly the whole codex outside the MC's and Warriors should be beasts.
Probably.
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![[Post New]](/s/i/i.gif) 2016/10/24 23:09:35
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Towering Hierophant Bio-Titan
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Yea I'm sorry, but no.
Tyranids already suffer enough as it is.
You essentially want to weaken their HQ/anti-air/only good unit because 10 points of missiles won't work?
Invest in better anti air.
Flakk should only ever be a last resort, never something to rely on.
So what's your plan against AV13 flyers too?
Glancing them on 6's won't do a thing.
Edit:
On another related note, does this mean you will want to make gargantuan flyers worse too?
As the harridan already suffers.
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This message was edited 1 time. Last update was at 2016/10/24 23:25:43
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![[Post New]](/s/i/i.gif) 2016/10/24 23:21:40
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Fixture of Dakka
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Its funny how so many people complain about FMC, when only 2 really see alot of play and 2 others time to time
Flyants
Fate Weaver
Hive Crones
Daemon Princes
And OP most likely is talking about Flyrants.
Having played 3 Flyrants for many games I can say this, the current Tau, Necrons, Eldar have way more deadly gak in there codex's
Stormhawk Interceptor is AV 12/11/11 with enough Fire to force a Flyrant to Jink and even take a wound for 1/2 the cost, take 3 of those. Thats only what 400pts? Compare to there 840ptss that you are forcing them to Jink and fly off the table every/everyother turn.
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This message was edited 2 times. Last update was at 2016/10/24 23:26:41
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![[Post New]](/s/i/i.gif) 2016/10/24 23:24:08
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Guess who doesn't get Stormhawks? This guy.
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![[Post New]](/s/i/i.gif) 2016/10/25 10:20:51
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Powerful Phoenix Lord
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Amishprn86 wrote: Happyjew wrote:Just out of curiosity, how many FMCs have an armour save of 2+ or 3+? AFAIK it's Flyrants and Daemon Princes. Is there anything I'm missing?
All FMC have 3+ saves, Daemons can use many rules to get a FMC a 2++, but you kill the Pink Horrors/Herald and that doesnt happen. Fateweaver is the only OP FMC and thats jsut b.c the Grim ward. (spelling).
And this is blatantly wrong. I can name at least 2 FMCs without a 3+ save. Harpy, Hive Crone. Daemons do not come standard with armour saves (except possibly the Daemons of Khorne, haven't looked at the codex in a while).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/10/25 13:23:00
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Gore-Soaked Lunatic Witchhunter
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Happyjew wrote: Amishprn86 wrote: Happyjew wrote:Just out of curiosity, how many FMCs have an armour save of 2+ or 3+? AFAIK it's Flyrants and Daemon Princes. Is there anything I'm missing?
All FMC have 3+ saves, Daemons can use many rules to get a FMC a 2++, but you kill the Pink Horrors/Herald and that doesnt happen. Fateweaver is the only OP FMC and thats jsut b.c the Grim ward. (spelling).
And this is blatantly wrong. I can name at least 2 FMCs without a 3+ save. Harpy, Hive Crone. Daemons do not come standard with armour saves (except possibly the Daemons of Khorne, haven't looked at the codex in a while).
Bloodthirsters start with 3+ armour, Daemon Princes can (and usually do) buy it, but Be'lakor and Lords of Change can't get armour ( GuOs and Keepers of Secrets don't fly).
A quick scan isn't coming up with any other FMCs, it's actually a pretty rare unit type (including Special Characters I'm seeing eleven total (Flyrant, Harpy, Hive Crone, DP, Be'lakor, LoC, Fateweaver, three Bloodthirsters, Tau wacky command suit))
(So more FMCs have 3+ armour than don't, I guess? (By a margin of six to five, so barely))
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This message was edited 1 time. Last update was at 2016/10/25 13:23:50
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![[Post New]](/s/i/i.gif) 2016/10/25 13:27:22
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Not rare enough.
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![[Post New]](/s/i/i.gif) 2016/10/25 13:34:19
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Librarian with Freaky Familiar
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Just throwing it out there, if you are taking devs and giving them all flakk to try and be AA then you are doing it wrong, that alone is going to be 40 points for 4 flakk ML. If you want dedicated AA Defense line, or get a AA Rhino to do a better job at it, OR if you buy forge world take a interceptor, they are like 75 points, and rip Flyers to shreds.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/25 13:35:24
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Ironically, flying vehicles are very easy to deal with. FMCs are just MCs that are even more invincible.
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![[Post New]](/s/i/i.gif) 2016/10/25 13:43:34
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Librarian with Freaky Familiar
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Martel732 wrote:Ironically, flying vehicles are very easy to deal with. FMCs are just MCs that are even more invincible.
Oh yeah, this always boils down to not an issue with FMC but MC in general, i agree that MC are WAY more powerful compared to vehicles. They get all the benefits with out any of the draw backs of vehicles.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/25 13:46:18
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Backspacehacker wrote:Martel732 wrote:Ironically, flying vehicles are very easy to deal with. FMCs are just MCs that are even more invincible.
Oh yeah, this always boils down to not an issue with FMC but MC in general, i agree that MC are WAY more powerful compared to vehicles. They get all the benefits with out any of the draw backs of vehicles.
At least MC are subject to all manner of weapons fire. Add in "Hard to hit" and it becomes a mind-numbing obstacle.
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This message was edited 1 time. Last update was at 2016/10/25 13:46:30
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![[Post New]](/s/i/i.gif) 2016/10/25 14:31:32
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Unshakeable Grey Knight Land Raider Pilot
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Why is it people only remember FHT and Demon Princes? Is it because the 4+ save Tyranid Flyers are irredeemable garbage nobody plays?
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![[Post New]](/s/i/i.gif) 2016/10/25 14:52:14
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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raverrn wrote:Why is it people only remember FHT and Demon Princes? Is it because the 4+ save Tyranid Flyers are irredeemable garbage nobody plays?
They're still hard to hit. It's a bitter pill to invest in any AA, as skyfire sucks vs ground targets. Plus, death from the skies takes 80% of the AA out of the game.
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![[Post New]](/s/i/i.gif) 2016/10/25 14:58:04
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Unshakeable Grey Knight Land Raider Pilot
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Martel732 wrote: raverrn wrote:Why is it people only remember FHT and Demon Princes? Is it because the 4+ save Tyranid Flyers are irredeemable garbage nobody plays?
They're still hard to hit. It's a bitter pill to invest in any AA, as skyfire sucks vs ground targets. Plus, death from the skies takes 80% of the AA out of the game.
And yet people still don't play Harpies.
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![[Post New]](/s/i/i.gif) 2016/10/25 14:59:36
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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It's because 3+ armor is that much better than 4+ armor. If you can get pentaflyrant, you just go with pentaflyrant. If BA had harpies, I might use them over stormravens. Because vehicles suck.
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This message was edited 1 time. Last update was at 2016/10/25 14:59:53
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![[Post New]](/s/i/i.gif) 2016/10/25 15:49:51
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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The Marine Standing Behind Marneus Calgar
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Flack missile do a mediocre/crappy job of shooting down flyers. Which is in line with krack missiles and frags being crappy/mediocre at their respective jobs. The fact that the (IMHO) already overpriced MLs need to pay a frankly ludicrous price to do a yet another job poorly is what gets me. If they were free, I still don’t think people would use them as a viable form of AA, but it would make MLs slightly more attractive.
The only time to take them is if you feel the need for some token AA, but can’t fit any of the superior options into your list.
The armor value of FMCs if a minor point compared to the price/S/RoF issues.
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![[Post New]](/s/i/i.gif) 2016/10/25 16:02:55
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Lone Wolf Sentinel Pilot
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Why not Icarus Lascannon? You can throw one behind an Aegis or most other fortifications.
I understand not all armies have great ones, but having even a single flier makes a big difference. A single Vendetta has been more than enough for me against flying units. I'd really love to try a Vulture against flying armor saves.
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![[Post New]](/s/i/i.gif) 2016/10/25 17:29:18
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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KommissarKiln wrote:Why not Icarus Lascannon? You can throw one behind an Aegis or most other fortifications.
I understand not all armies have great ones, but having even a single flier makes a big difference. A single Vendetta has been more than enough for me against flying units. I'd really love to try a Vulture against flying armor saves.
DftS ruins that philosophy, though. I suspect that will be rolled into 8th ed.
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![[Post New]](/s/i/i.gif) 2016/10/25 17:43:45
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Librarian with Freaky Familiar
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Martel732 wrote: KommissarKiln wrote:Why not Icarus Lascannon? You can throw one behind an Aegis or most other fortifications.
I understand not all armies have great ones, but having even a single flier makes a big difference. A single Vendetta has been more than enough for me against flying units. I'd really love to try a Vulture against flying armor saves.
DftS ruins that philosophy, though. I suspect that will be rolled into 8th ed.
I have yet to see a single person play DftS rules, our GW store even says, yeah dont use it.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2016/10/25 17:57:41
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Omnipotent Necron Overlord
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except for its expensive monetary cost. The space marine AA formation with a hunter and 2 stalkers is a gem. The stalkers still have plenty of targets to shoot at full BS that aren't flyers - skimmers,jet-bikes, ect.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/10/25 18:02:56
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Longtime Dakkanaut
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Martel732 wrote:It's because 3+ armor is that much better than 4+ armor. If you can get pentaflyrant, you just go with pentaflyrant. If BA had harpies, I might use them over stormravens. Because vehicles suck.
As a tyranid player, the armour has nothing to do with it. It's just because the weaponry on harpies is abysmal.
Yay. Another S6 AP5 large blast. Just the kind of light infantry killing firepower tyranids need to supplement their codex full of anti-light-infantry guns.
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![[Post New]](/s/i/i.gif) 2016/10/25 18:26:34
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Norn Queen
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Arson Fire wrote:Martel732 wrote:It's because 3+ armor is that much better than 4+ armor. If you can get pentaflyrant, you just go with pentaflyrant. If BA had harpies, I might use them over stormravens. Because vehicles suck. As a tyranid player, the armour has nothing to do with it. It's just because the weaponry on harpies is abysmal. Yay. Another S6 AP5 large blast. Just the kind of light infantry killing firepower tyranids need to supplement their codex full of anti-light-infantry guns. Agree. Nobody sees harpys on the table because their weapons are redundant for the rest of the army, a bunch of their guns won't work as aa (which is mostly what we need flyers for) and that all makes them very over-costed for their points. Basically the same problem with the whole nid dex.
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This message was edited 1 time. Last update was at 2016/10/25 18:26:59
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/10/25 18:31:59
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Omnipotent Necron Overlord
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I think if tyranids were smart they would spam warriors. They are great vs the ROF weapons that people take. No one takes str 8 weapons cept melta and melta is not effective vs mass warriros.
Just play cover save gimics with your BS shrouding inducing creatures and spam a warrior horde with rending talons and tons of dakka.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/10/25 18:45:13
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Missionary On A Mission
Eastern VA
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That would at least disrupt some metas.
Wouldn't work with my local group: Dark Reapers, dual-fusion Crisis Suits, Dominions, Tempestus squads with meltas, Fire Dragons, Sternguard with combi-meltas, etc, are all pretty common simply because Paladins, Crisis/Broadside suits and various sorts of tanks are frequently used.
Tournaments? Well, it might make an interesting spoiler once or twice, which might be worth trying... (And look, if you're bringing Tyranids to a big tournament, you're either looking to play counter-meta, or you're looking to get lucky matchups, so, why not?)
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2016/10/25 19:14:56
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Longtime Dakkanaut
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I wish warriors were viable too. I have a ton of them. Warrior spam is very similar to terminator spam, and has many of the same weaknesses. You're substituting a 2+ armour save for a 4+ save with 3 wounds, which makes them about as hard to kill vs AP5 weaponry (average 6 wounds to drop either of them). However the warriors struggle a lot more against other classes of weapons (AP <=4 and S8+) that terminators shrug off. In terms of offence, unfortunately S4 rending is not a great substitute for thunder hammers/power fists. I suppose you could think of them like lightning claw terminators, only with rending instead of AP3 and shred. Maybe if a future tyranid codex allowed warriors to take crushing claws, they would be more viable. They gave them to tyrant guard, so I figure why not?
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This message was edited 1 time. Last update was at 2016/10/25 19:16:28
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![[Post New]](/s/i/i.gif) 2016/10/25 19:19:05
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Decrepit Dakkanaut
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Yeah, if the majority of votes saying "NO" weren't just trolling...
But then who started this dumpster fire?
It's like saying, welp, my IG Lasguns have trouble with Space Marines Power Armor. Better make the SMs T3 Sv4+!
Votes would be weighted by the number of ounces your infantrymen weigh.
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![[Post New]](/s/i/i.gif) 2016/10/25 19:33:08
Subject: Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Locked in the Tower of Amareo
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Xenomancers wrote:except for its expensive monetary cost. The space marine AA formation with a hunter and 2 stalkers is a gem. The stalkers still have plenty of targets to shoot at full BS that aren't flyers - skimmers,jet-bikes, ect.
Yeah, I'm pretty envious. Automatically Appended Next Post: Arson Fire wrote:Martel732 wrote:It's because 3+ armor is that much better than 4+ armor. If you can get pentaflyrant, you just go with pentaflyrant. If BA had harpies, I might use them over stormravens. Because vehicles suck.
As a tyranid player, the armour has nothing to do with it. It's just because the weaponry on harpies is abysmal.
Yay. Another S6 AP5 large blast. Just the kind of light infantry killing firepower tyranids need to supplement their codex full of anti-light-infantry guns.
At least it wounds meqs on 2+. That's the best way to get rid of them, actually.
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This message was edited 1 time. Last update was at 2016/10/25 19:33:50
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![[Post New]](/s/i/i.gif) 2016/10/25 19:54:48
Subject: Re:Should Flying Monstrous Creatures Have their Armor Capped At 4+?
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Drew_Riggio
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I am just sitting here with my Onagers like
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