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Made in us
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Gathering the Informations.

Exodites are, at best, a unit option for Harlequins or Craftworlds.

Corsairs have the possibility for a whole faction, IMO. But I think starting them off as a supplement would work well.

Ynnari, I feel, would be a good start point for bringing the Craftworlds range up to date.

   
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Nuremberg

The more I think about it, the more I think if I wanted a "new" faction it should be something like the Rak Gol as a chaos xenos faction. They hit all the stuff I want, being weird non-humanoid aliens, and having the mix of tech and biology that I think is missing from the sci fi tropes still to mine.

I still think they should make the tau client races more interesting and beef them back up properly, but if we are purely wishlisting, I would really love to see a Rak Gol army.

   
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San Jose, CA

Sunny Side Up wrote:Ynnari Codex.

IMO the best thing they ever did with Eldar, making them relevant in the "current" 40K-timeline, instead of only moaning about some past nonsense.


This, it's pretty much the reason I bought pointy ears. Craftworlds & Deldar fluff never did anything for me. Ynarri came around and I said "space elves worshiping the literal GOD OF DEATH, count me in!" Then they proceeded to make everyone hate them.....in game.

But I really want fething Dinoriders.
   
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NE Ohio, USA

Squats.

Because I've always loved playing Dwarves in minis games.
SPACE DWARVES!
And I already have a Squat army .
   
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Italy

Instead of a xeno faction I'd like a new human one, but not aligned with chaos or imperium. Some sort of space pirates: a mix between orks, AM and gen cult in aesthetics.

The typical post-apocalyptic Mad Max style gang.

 
   
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Decrepit Dakkanaut




UK

 Blackie wrote:
Instead of a xeno faction I'd like a new human one, but not aligned with chaos or imperium. Some sort of space pirates: a mix between orks, AM and gen cult in aesthetics.

The typical post-apocalyptic Mad Max style gang.


So basically the Imperial Aligned "Rogue Traders" who already fill that slot

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 harlokin wrote:
I would prefer no more until GW fully fleshes out the existing Xenos factions.
This.

Or Rak'Gol.

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 Overread wrote:
 Blackie wrote:
Instead of a xeno faction I'd like a new human one, but not aligned with chaos or imperium. Some sort of space pirates: a mix between orks, AM and gen cult in aesthetics.

The typical post-apocalyptic Mad Max style gang.


So basically the Imperial Aligned "Rogue Traders" who already fill that slot


I'm not familiar with Kill Team dudes, but lorewise maybe. Although those models look actually too steampunk oriented for my taste to represent the kind of faction I have in mind.

 
   
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I’d want my damn kroot to be an army again lol.
I know it was just a WD article and wasn’t due to be long lived, but it was fun.
   
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ID like to see either a race of rodents or a race or a race of dwarves that are super engineers, but I really doubt the rodent one would ever come
   
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I can't believe i'm the first person to mention this...GROT REBELLION!

The entirety of the GW (non forgeworld) Grot unit entries is Mek gunz, Grotz and Kanz.

A stand alone grot army. Grot characters (real ones not limited release or Makari). Grot units like snipers and looters, Grot tanks moved over from FW and with rules that don't suck. Grot planes, grot artillery units etc.

Orkz are one of the few remaining faction without any allies. I believe its Orkz and Necrons as the last remaining factions.

 Tomsug wrote:
Semper krumps under the radar

 
   
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Sharkmen.


Base them on the RT piscean warrior with a preference for medium-to-short-range combat, hovertanks and robots.

Could be pretty fun.
   
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Somewhere in Canada

 Kanluwen wrote:


Ynnari, I feel, would be a good start point for bringing the Craftworlds range up to date.



It could be done that way- like the way they pitched alternate Banshee heads as the "Ynarri build" without actually removing banshees from the CWE list.

But if you're suggesting taking CWE units and making them exclusively Ynarri, or doing the same with DE or Harlies, I think that a lot of people who are already playing those other three factions who would be furious. I would be. This is why using Eldar factions that DON'T currently exist to round out Ynarri is so elegant. People who want Ynarri get Ynarri units; people who hate Ynarri get Corsairs, and people who play DE and CWE lose nothing.

As for whether or not Exodites could be a stand alone army, maybe not. Maybe the Ynarri range gets a bunch of kits for Reborn Corsairs- enough that they can be fielded as a stand alone force, whereas the Reborn Exodites only get a kit or two. The key though is not taking away CWE or DE stuff to grow Ynarri.

And keep in mind that the only way the Ynarri can "win" given the current fluff is if Slaanesh Daemons cease to exist, which obviously isn't going to happen. And it would suck if it did. Of course the fluff could be modified; maybe they do stage a daring campaign style raid into Slaanesh's realm to retrieve the fifth crone sword, but it doesn't have the effect they intended- like the New EC codex stops the power of the five crone swords from being effective by achieving some kind of defensive strategy.

This message was edited 1 time. Last update was at 2021/01/17 23:02:25


 
   
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Astonished of Heck

PenitentJake wrote:
As for whether or not Exodites could be a stand alone army, maybe not. Maybe the Ynarri range gets a bunch of kits for Reborn Corsairs- enough that they can be fielded as a stand alone force, whereas the Reborn Exodites only get a kit or two. The key though is not taking away CWE or DE stuff to grow Ynarri.

Just had a crazy idea.

What if the Exodites and Lizardmen both were combined in a single codex. We already have them both as lizard riders, and could provide how they came together. The Exodites refreshed the Lizardmen spawning pools to provide the lizards they ride and to give them heavy troops these Eldar would lack due to no Wraiths or Grotesques. It would probably be closer to an Army of the Old Ones introduced after the Eldar were created, just with the Eldar in charge.

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Id just like the current xenos factions to get support... Then we can think about more cool xenos.

No point in introducing a new faction and watch it slowly die..

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


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Astonished of Heck

 Argive wrote:
Id just like the current xenos factions to get support... Then we can think about more cool xenos.

No point in introducing a new faction and watch it slowly die..

The alternative is often that it causes another faction to die, one that is already on the decline.

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Grot rebellion maybe as like a possible orc list not as a whole faction, but lizard men would be cooool af, like a surviving faction of old ones but without the supreme technology, could have lizard men and skinks, then their tanks could resemble triceratops
   
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I'd love to see a line of Chaos mutants. They're a huge part of Chaos forces, but we almost never see them.
   
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 ArcaneHorror wrote:
I'd love to see a line of Chaos mutants. They're a huge part of Chaos forces, but we almost never see them.


we did see them, it's just GW handling everything now, so you are unlikely to ever see them again until GW needs to cash in on some nostalgia.

That beeing said:

At the very least GW could, before they introduce something new, indeed freshen up some ranges..

Nids have gotten nothing for a long time, Eldar both varietes have issues the least to happen would be getting rid of failcrap, Tau could also use a release or two that are NOT battlesuits. Orks ... are surprisingly fine if we ignore the koptas.

After that: Personally.
Either A corsairs or B Renegades and heretics / lost and the damned / Chaos cults .... you know what, just for brevities sake CC, chaos cannonfodder. C Dark mech, depending upon B easily foldable together..

Rak gol or demi urg / squads and as an aprils fool joakero warbands.


Automatically Appended Next Post:
bat702 wrote:
Grot rebellion maybe as like a possible orc list not as a whole faction, but lizard men would be cooool af, like a surviving faction of old ones but without the supreme technology, could have lizard men and skinks, then their tanks could resemble triceratops


Supplement grot rebellion imo.
you'd have to grotify all the infantry more or less, but vehicles you' could import 1:1

shame there never was a list for them unlike the gnoblar revolt, that one was fun.

This message was edited 1 time. Last update was at 2021/01/18 07:41:18


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Italy

If we go to the fantasy-counterparts route, what about space ogres? They'd also fit very well the current GW trend to prefer elite oriented armies .

Ogres as gravis dudes xenos equivalents would be troops, specialists and characters. Then a couple of vehicles (chariots?), mostly shooting oriented, a cavalry unit and some giants maybe mid sized ones and gargant ones. Eventually some cheap cannon fodder like snotlings to complete the roster.

 
   
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I'd love some Tau type allies xenos. I got all hyped up years back that they'd get new allies and never did. My sadness was real. Now they could do it.

Core book for Tau with current kroot options. Then an allies supplement with expanded Kroot stuff and additional allied units. I'd love it if they were all in one book but lets be real, GW won't be that nice and lets be further honest they won't do this period.
   
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Well, Squats would be something new.
New Eldar kin or new Chaos factions - looks a bit boring if you ask me.

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Demiurg were always intriguing to me. They even had some cool ships for battlefleet gothic. Tau have been consistently disappointing for me. They've doubled down on more goofy over the top battlesuits as opposed to xenos allies. In a way i'm really surprised they never bothered to release a standalone demiurg for blackstone fortress....what a wasted opportunity.

 
   
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Nuremberg

They seem to have gone back to the Squats over the Demiurg these days, probably for nostalgia reasons. I think squats are fine, but I would be more interested in Demiurg these days as a full faction. I would rather a more alien look than short humans in space.

   
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 Blackie wrote:
If we go to the fantasy-counterparts route, what about space ogres? They'd also fit very well the current GW trend to prefer elite oriented armies .

Ogres as gravis dudes xenos equivalents would be troops, specialists and characters. Then a couple of vehicles (chariots?), mostly shooting oriented, a cavalry unit and some giants maybe mid sized ones and gargant ones. Eventually some cheap cannon fodder like snotlings to complete the roster.


I'd like to take a moment and introduce you to this group of Ogryn...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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London, UK

If the Tau Empire were expanded to encompass some of their in lore factions, that would be a cool addition to 40k and an actual expansion that's not some form of Imperium, Chaos or Eldar.

I think Ynnari should be squatted personally, but if they were made to be standalone, their fluff would need to be better than it is now for them to be a proper force.

   
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Gathering the Informations.

PenitentJake wrote:

It could be done that way- like the way they pitched alternate Banshee heads as the "Ynarri build" without actually removing banshees from the CWE list.

But if you're suggesting taking CWE units and making them exclusively Ynarri, or doing the same with DE or Harlies, I think that a lot of people who are already playing those other three factions who would be furious. I would be. This is why using Eldar factions that DON'T currently exist to round out Ynarri is so elegant. People who want Ynarri get Ynarri units; people who hate Ynarri get Corsairs, and people who play DE and CWE lose nothing.

I'm suggesting that the Ynnari could be used as a way to bring new kits in. The Ynnari are a potential way to bring in a new aesthetic for everything Craftworld. The Visarch is a good example of 'old is new', in that his armor is said to be the "ancient Bel-Anshoc style". It's still recognizably Aeldari but it's also a good cross between Drukhari and Craftworld design.

Bringing in a new design for the basic Craftworlds items that lets the core of the army keep the smoother, rounded edges and the flow for the Aspect Warriors yet also adds some bits for the hard lines of Bel-Anshoc stuff would be aces.



As for whether or not Exodites could be a stand alone army, maybe not. Maybe the Ynarri range gets a bunch of kits for Reborn Corsairs- enough that they can be fielded as a stand alone force, whereas the Reborn Exodites only get a kit or two. The key though is not taking away CWE or DE stuff to grow Ynarri.

Exodites can not be a standalone army. They're, at best, a campaign supplement bit or a unit choice in Craftworlds/Harlequins.

It's the same problem that exists with Planetary Defence Forces and Arbites: they're restricted to specific localities.

This message was edited 1 time. Last update was at 2021/01/18 16:08:52


 
   
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Squats.

The thing about 40k is that no one person can grasp the fullness of it.

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Dwarfs
 
   
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None. 40K already has enough factions. The multiplicity of options makes balance increasingly impossible, introduces more opportunities for rules bloat and, makes it increasingly impossible to fairly play the game because you can't feasibly know your opponent's army rules, and he's more likely to forget and mess up half his army's rules.

I would go the opposite direction and remove factions, or consolidate them into one.

I would remove all the chapter-specific Space Marines codices and make the base rules flexible enough to model any chapter you want. I would do the same with the Chaos marines, and put daemons back into the main codex rather than giving them their own codex with nothing but daemons in it. I would roll Genestealer Cults back into the Guard codex as an "infected" variant. I would consolidate SoBs, Grey Knights, and all the miscellaneous inquisitors into a single codex, not unlike the 3rd edition "Witchhunters" codex.

etc.
   
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No new factions, but expand the current factions and model lines, especially guard, eldar and dark eldar. The more detailed and fleshed out the factions the better, the more model and unit options per faction the better. I never got the criticism of rule bloat, the game thrives on complexity and needs more depth imo, there is so much they could still do.
Also WAY more alien auxillary forces for the tau. If they want to introduce new xenos without launching an entirely new faction, this would be a golden opportunity. Tau need more different playstyles anyway, so give them some awesome exotic xenos as auxillaries.

Edit: In a perfect world where all of the above already applies, I would want to introduce renegades and heretics as a proper stand alone faction.

This message was edited 1 time. Last update was at 2021/01/18 16:35:18


 
   
 
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