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![[Post New]](/s/i/i.gif) 2007/08/15 18:12:58
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Blood-Drenched Death Company Marine
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Posted By vhwolf on 08/15/2007 9:13 PM
The fact is that it is only a substandard list in your opinion. Someone else might think it is the best list to run and that yours is the substandard one. These are opinions not facts. The facts are that there are plenty of choices in the new codex whether you want to admit it or not. The facts are that the Legions are represented in the codex, mabey not in the way some people want them but they are there. Therefore it is not a problem of choice just not the choices that some people want. Behind door number one: Axe murderer. Behind door number two: Terrorist. Behind door number three: Nymphomaniac. Wow your right, I have plenty of choices and all guarantee I'm screwed.
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![[Post New]](/s/i/i.gif) 2007/08/15 18:51:52
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Abhorrent Grotesque Aberration
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And almost all of us also have had at least a few basic statistic courses. It will show you things in too much of a vacuum, but gives you a good idea of how things stack up. We all use it, but like all the screaming in the past about Necrons being too powerful, and then Tau,.. we have eventually settled into things. Theory and application can have entirely different results. It's why you test the theories. I am not so soon to discount things before getting a bit of experience on the tabletop. At that time I can make a good judgment on things. As I have said, if this codex turns out to be unbalanced compared to the other new books, then what GW is doing is pretty much pointless. If it is relatively balanced, then I am ok with it, and await to see what is next. Orks will be very interesting.....
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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![[Post New]](/s/i/i.gif) 2007/08/15 19:02:57
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Hangin' with Gork & Mork
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26 pages in just a few days?
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2007/08/15 19:20:55
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Longtime Dakkanaut
Los Angeles
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Legendary Thread. Heh. Cute pun.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2007/08/15 19:29:41
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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[ADMIN]
Decrepit Dakkanaut
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There are a few people in this thread who continue to insult others instead of just disagreeing with their opinions. This needs to stop or your posts will be deleted and/or this thread will be locked (which would be a shame because it is ever so lively).
It doesn't matter who started insulting whom first, just stop it now.
Anyway, back to why I'm posting. @ Augustus:
There is clearly a difference between a game with less army choices and one with no choices. Obviously tastes differ (as this thread illustrates) and there are some people who like more choices above anything else and there are some who find streamlined rules to be more pleasant.
The thing about the new style of codices is that GW continues to try to make army lists that are versatile enough with the selection of unit types you can take that you can tailor an army to fit a particular style and it will fundamentally play differently then an army focused on a different style from the same codex.
A Chaos army maxed out in a particular cult type appears that it will play fundamentally different from a an army maxed out in a different cult type.
When a new Guard codex rolls around and they allow players to essentially take a mech heavy army, a carapace guard army, a light infantry army, etc all without doctrine rules then I will absolutely feel the game is moving in a positive direction even if ultimately a lot of the wonky little doctrines have been essentially eliminated.
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![[Post New]](/s/i/i.gif) 2007/08/15 19:37:21
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Longtime Dakkanaut
Los Angeles
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Yak, when are you going to change your KKT from "King of Zoats [MOD]" to "King of Zoats [GOD]"?
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2007/08/15 22:05:30
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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The thing about the new style of codices is that GW continues to try to make army lists that are versatile enough with the selection of unit types you can take that you can tailor an army to fit a particular style and it will fundamentally play differently then an army focused on a different style from the same codex.
Yeah I think they have been trying to make every unit viable (from Codex Eldar onwards). They figure if there are fewer options in each entry, it will be easier to balance the units and avoid no-brainer choices emerging to dominate. That should lead to a greater variety of army styles. Sadly, Gee Dubya is incapable of spotting no-brainer choices even in a slimmed-down Codex. The Falcons/Death Company/Deathwing/Dual Lash are quickly spotted by players, appear in almost every list, and tend to dictate the army selection and playing style.
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Gav Thorpe on missing the point: "Falcons are Armour 12 so anything with S6 and above can potentially destroy them 1/3 of the time" |
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![[Post New]](/s/i/i.gif) 2007/08/15 23:32:40
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Dakka Veteran
Perrysburg, OH
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Posted By H.B.M.C. on 08/15/2007 8:22 PM This is why I hated people whining endlessly about Iron Warriors. Name me one other army that was that powerful when it stuck to its fluff? Good luck with that. BYE That is no where near being true. 99% of IW players were not fluffy. The power came from players taking the parts of the fluff that were really good and leaving the rest behind. If IW players actually built a complete IW army that included all of the fluff items, then their power would have been reduced quite a bit.
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- Greg
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![[Post New]](/s/i/i.gif) 2007/08/15 23:53:12
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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It seems that most people on this thread are falling into two camps. Either they're not happy about the new codex because of the lack of variation, or they're looking forward to it because they couldn't stand a few broken aspects of the last codex and feel that the new codex will be more balanced. What I don't really get is why you can't have both.
I never really understood why GW has this incessant need to seemingly start from scratch when they make a new codex. Everyone seems to agree that there were a few broken choices in the last codex that all could have been repaired with a few tweeks rather than a completely redone everything.
Demon bomb armies- somehow limit the ability of bikes when they summon daemons, perhaps making summoning less accurate or requiring them to be stationary. Iron Warriors- make obliterators heavies. Thousand Sons- okay they would actually need a rewrite. And so on. Instead they tear up the old one, make up a new codex completely from scratch and somehow think that limiting options will solve the balance issue. The best way to achieve balance is revising what you already know rather that making up a whole new landscape.
My biggest disappointment with all of this is that GW missed a golden opportunity. They could have easily revised the old codex and still released the new one with the old one providing rules for the original traitor legions and the new one covering the more recent renegades. I probably would have bought both. As it stands I'm going to treat the new chaos codex like I do the Matrix sequels and feign ignorance to its existence.
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![[Post New]](/s/i/i.gif) 2007/08/16 00:12:19
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Posted By Jay of Moore on 08/16/2007 4:53 AM I never really understood why GW has this incessant need to seemingly start from scratch when they make a new codex. Everyone seems to agree that there were a few broken choices in the last codex that all could have been repaired with a few tweeks rather than a completely redone everything. I was in this camp as well. However, I'm of the opinion it is apparent that the "starting from scratch" idea is a methodology to sell new miniatures. Their essential calculusis tighten up the existing codex or completely change everything-which one makes sells more?
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2007/08/16 00:26:01
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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RogueSangre
The Cockatrice Malediction
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Posted By yakface on 08/16/2007 12:29 AM When a new Guard codex rolls around and they allow players to essentially take a mech heavy army, a carapace guard army, a light infantry army, etc all without doctrine rules... That sounds a bit farfetched IMHO. While they may allow IG to take mechanized, carapace, light infantry, and drop troop units, I really doubt they will allow them to make mechanized, carapace, light infantry, or drop troop armies. I'm sure mechanized will be represented by armoured fist squads, carapace and drop troops will be represented by storm troopers, and light infantry will be represented by hardened vets, but I doubt they'll allow you to take an entire armies of them. I really can't imagine them axing all-infiltrating Alpha Legion armies while keeping all-infiltrating light infantry armies. I'd expect a new IG codex to follow the same route as the new Chaos codex - essentially a return to Codex: Imperial Guard 3.0.
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![[Post New]](/s/i/i.gif) 2007/08/16 00:40:25
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Pragmatic Primus Commanding Cult Forces
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Posted By Jay of Moore on 08/16/2007 4:53 AM I never really understood why GW has this incessant need to seemingly start from scratch when they make a new codex. Everyone seems to agree that there were a few broken choices in the last codex that all could have been repaired with a few tweeks rather than a completely redone everything. Yep. It's kind of a formula, really. After years in the marketplace, everyone knows the problems with a codex are A, B, C and D. So in the new codex, GW will address A, B and C, ignore D, and create new problems E and F. As jfrazell said, the explanation must relate to selling miniatures. Doesn't mean there aren't unexplainable phenomena, though, such as the Lash...
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![[Post New]](/s/i/i.gif) 2007/08/16 02:14:31
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Regular Dakkanaut
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Posted By Toreador on 08/14/2007 2:26 PM They stated the want, to do that. But didn't know if they would be able to due to resources. So we have a bit of a wait. It is confirmed that we have two codexes. What is in the second is up to speculation at this point. TLaTD is covered in apoc. I don't think the Pro side is going to jump right in and write a review before it has been tested. If it tests well on the board, you will see some pros, if not, you get all the disgruntled reviews. I could write a Pro review based off of just what H.B.M.C said, but would it be totally truthful or unbiased? No. here's the thing about debates. neither side is completely truthful, nor are the unbiased. Part of pro and con is the bias and the "white lies" While I respect HBMC his opinions, I also realize they are heavily biased due to his play style and his groups outlook on the game and the company in general. Just as I would also realize that any pro comments would be heavily biased as well. I guess I just can't seem to comprehend the total "I hate this crap, it's all crap, why don't they change it, I haven't played it their way in years." yet at the same time the person(s) take as much time as they do to get angry over it. it just seems counter-productive to me. If you don't like lemons, I highly doubt you are going to spend money, time, effort on making lemonaide, just so you can have a reason to hate the growers, shippers and stockers of lemons. (yes my point is a bit obtuse and quite frankly it is over the top, but I really see it the same. )
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![[Post New]](/s/i/i.gif) 2007/08/16 02:22:39
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Jervis Johnson
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Yep. It's kind of a formula, really. Each time I've mentioned this people have just shrugged it off like it wouldn't be true. GW pays a lot more attention to tournament armies than people think. What did Space Marine armies look like before fourth edition and the latest vanilla SM codex? They were either Rhino rushes or stand and shoot armies with mostly las/ plas squads and Dev squads. Aha! Let's make Rhinos absolutely useless and let's push another completely imbalanced upgrade forward, the assault cannon, in order to sell Land Speeders, Dreadnoughts and Terminators. What did Eldar armies look like? Masses of Guardians, Wraithlords, Seer Councils, Rangers. Aha! Let's nerf all of the previous completely and push Aspect Warriors and Grav-Tanks and make a new completely imbalanced unit, the Harlequins! What did Chaos Space Marine armies look like? Possessed Predators, Basilisks, las/ plas squads, daemonbombs. Aha! Let's completely nerf the possessed Predator, remove the Basilisk and daemons, ban 5man las/ plas squads, and start pushing Cult Troopers forward, in order to sell something. Let's also add something completely broken like the Lash of Submission to make sure people don't give up on Chaos. Let's rape the background material too and allow people to take two Daemon Princes so that the existing Chaos players have to buy another, and the new players two! Does anyone really think this is a coincidence, or that this is GW attempting to balance their game? It was never about that. It's about selling models, and with each revision and each new edition most of your units are intended to suck so that you have to buy something again. If they can't outright ban or nerf your current army they'll just make sure that something you didn't have has become so outrageously underpriced and broken that you have to buy a new army.
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![[Post New]](/s/i/i.gif) 2007/08/16 02:38:29
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Been Around the Block
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Alright, I have another 2 centicreds to add. It seems that after all these years, GW still has failed to grasp the fact that point values of stuff are inter related. Having 10 Wounds on a T1 no save creature ain't all that valuable The value of a bolter is proportional to the BS of the user and inversly proportional to the survivability of the user. The value of a power weapon is proportional to the number of attacks, the WS, thie inititative Everything is proportional to the unit type (assault sergeants should pay more for power fists then dev sergeants do) etc. etc. etc. Because they have failed to grasp this, they cannot write good options. They simply do not realize that the value of an item in the hands of a Lord with 3 wounds, 2+/5+ armor and T 5 is more than the value of the same item in the hands of a 2 wound 3+ saving sorceror. They are on the right path to getting there, since now every entry has the available options and point costs listed, but instead of asking how many points is OPTION A worth on this guy, they are saying OPTION A is worth 10 points, is that appropriate for this guy, if not, scratch it off the list. This also needs to be done for armies! If one squad has a special rule, it is worth something different then if every unit has it. One unit with Feel no Pain is hard to kill, and generally very irritating. A whole army with it is damn near pull your hair out aggravating. --- Also, fluff is what makes 40k into 40k, otherwise i could play a game of chess for strategic wargaming Eldar are incredibly concerend about every life they lose, they practice battle so they may preserve their race... obviously BS3 and 5+ armor Orks are deadly meaty creatures, nigh impossible to stop... we don't need no stinking armor saves Chaos is the stuff of corruption, the antithesis of the light of the emperor, man given to his basest desires and rewarded with power... would you like to play yahtzee to see what your possessed and dreads do this battle?
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![[Post New]](/s/i/i.gif) 2007/08/16 02:39:05
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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Posted By Jay of Moore on 08/16/2007 4:53 AM It seems that most people on this thread are falling into two camps. Either they're not happy about the new codex because of the lack of variation, or they're looking forward to it because they couldn't stand a few broken aspects of the last codex and feel that the new codex will be more balanced. What I don't really get is why you can't have both.
The new codex got rid of the old broken aspects and replaced them with new broken aspects. Instead of Siren, Demonbomb and 9 Oblitz we have Lash, Terminatorbomb and erm, 9 Oblitz... Not only have they invalidated a lot of existing armies and made the list more bland, they've also failed to fix the balance issues.
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Gav Thorpe on missing the point: "Falcons are Armour 12 so anything with S6 and above can potentially destroy them 1/3 of the time" |
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![[Post New]](/s/i/i.gif) 2007/08/16 02:41:38
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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Posted By Dragonmann on 08/16/2007 7:38 AM The value of a bolter is proportional to the BS of the user and inversly proportional to the survivability of the user. The value of a power weapon is proportional to the number of attacks, the WS, thie inititative Everything is proportional to the unit type (assault sergeants should pay more for power fists then dev sergeants do)
QTF. Try explaining this to the genius of Codex design who thought Spirit Stones should cost the same on a Falcon, Vyper and Wave Serpent.
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Gav Thorpe on missing the point: "Falcons are Armour 12 so anything with S6 and above can potentially destroy them 1/3 of the time" |
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![[Post New]](/s/i/i.gif) 2007/08/16 02:51:05
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Regular Dakkanaut
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Posted By Abadabadoobaddon on 08/15/2007 10:18 PM Posted By vhwolf on 08/15/2007 9:13 PM The problem is one of choice. The new Chaos Codex permits you little to no choice. That is the problem; it is not the solution. I can accept that other people don't feel this way, but really, what is the point of the whole list creation process if you will always end up (more or less) at the same few, tried and true ends (if you are facing someone else who is doing the same thing?). Sure; you can choose to deliberately play with a substandard list; doesn't change the fact that it is substandard....
The fact is that it is only a substandard list in your opinion. Someone else might think it is the best list to run and that yours is the substandard one. Yes, but I think we're assuming that the goal of the list is to make winning less difficult rather than more difficult. Of course if the goal is to make it easier for the opponent to win then a very powerful list would certainly be "substandard". Well I'm glad we cleared that up. Posted By vhwolf on 08/15/2007 9:13 PM These are opinions not facts. The facts are that there are plenty of choices in the new codex whether you want to admit it or not. The facts are that the Legions are represented in the codex, mabey not in the way some people want them but they are there.
Well, that's just like... your opinion, man.
1. I am not even going to comment on the first part because we will never agree that different people use different things to get the same effect. 2. Part two is a statement of fact there are at least 3 HQ choices at least 4 elite chioces at least 6 troop choices at least 2 fast attack and at least 4 heavy support choices. At least most of these have at least one option to be decided on. I am not saying whether they are good choices or bad ones I do not have the codex. The facts are that there are choices.
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Imperial Gaurd 18,000 Orks 16,000 Marines 21,900
Chaos Marines 7,800 Eldar 4,500 Dark Eldar 3,200
Tau 3,700 Tyranids 7,500 Sisters Of Battle 2,500
Daemons 4,000
100% Painted
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![[Post New]](/s/i/i.gif) 2007/08/16 02:51:10
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Regular Dakkanaut
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Posted By H.B.M.C. on 08/15/2007 9:12 PM I want everything to be powerful. That's every army, every list, every unit. I'm not just out for myself. I'm not angry because my pet unit got depowered. I'll be annoyed if anything gets depowered. Every list should be powerful, and every powerful list should be fluffy. Then the game can be about two people playing against each other, rather than two people tweaking a list into oblivion. BYE That's a great sentiment. What if the methodology in trying to accomplish this was to not only 'depower' some things, but all things(or all things outside a certain power curve)?
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Waaagh, for the Emperor, and blood for the blood god... |
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![[Post New]](/s/i/i.gif) 2007/08/16 03:27:35
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Clousseau
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Therion (and all others who have said similarly) is right on. In fact, it's so self-evident it saddens me that he has to comment on it. GW revisions are ALWAYS about pushing new product. Yes, even in 3rd edition. Yes, even in 2nd ed. It used to be that every new codex was just more powerful than the last. Now it's every new codex undoes whatever was done the last time around. Remember the words of Wesley: Life is pain, Highness. Anyone who says differently is selling something.
As to a new IG codex, it won't be 3.0. It'll be 2nd ed. But even if I'm wrong, be sure that special weapons squads, hellhounds, rough riders, and vets will be smacked with the nerfhammer, while stormtroopers, armored fist squads, sentinels, ogryn, tech priests,psykers, heavy weapon platoons, and priests will suddenly be the awesomesauce.
Well, maybe not tech priests...
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/08/16 03:27:47
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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Posted By Therion on 08/16/2007 7:22 AM Yep. It's kind of a formula, really. Each time I've mentioned this people have just shrugged it off like it wouldn't be true. GW pays a lot more attention to tournament armies than people think. What did Space Marine armies look like before fourth edition and the latest vanilla SM codex? They were either Rhino rushes or stand and shoot armies with mostly las/ plas squads and Dev squads. Aha! Let's make Rhinos absolutely useless and let's push another completely imbalanced upgrade forward, the assault cannon, in order to sell Land Speeders, Dreadnoughts and Terminators. What did Eldar armies look like? Masses of Guardians, Wraithlords, Seer Councils, Rangers. Aha! Let's nerf all of the previous completely and push Aspect Warriors and Grav-Tanks and make a new completely imbalanced unit, the Harlequins! What did Chaos Space Marine armies look like? Possessed Predators, Basilisks, las/ plas squads, daemonbombs. Aha! Let's completely nerf the possessed Predator, remove the Basilisk and daemons, ban 5man las/ plas squads, and start pushing Cult Troopers forward, in order to sell something. Let's also add something completely broken like the Lash of Submission to make sure people don't give up on Chaos. Let's rape the background material too and allow people to take two Daemon Princes so that the existing Chaos players have to buy another, and the new players two! Does anyone really think this is a coincidence, or that this is GW attempting to balance their game? It was never about that. It's about selling models, and with each revision and each new edition most of your units are intended to suck so that you have to buy something again. If they can't outright ban or nerf your current army they'll just make sure that something you didn't have has become so outrageously underpriced and broken that you have to buy a new army. I see what you're saying, but they just released new plastic Possessed and Spawn models, both of which suck in the rules. You might even add the new plastic terminator lord, since Chaos lords arent a very good choice in the new dex either. Sometimes it really is just incompetence.
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![[Post New]](/s/i/i.gif) 2007/08/16 03:46:39
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Longtime Dakkanaut
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Never attribute to malice what can be explained by incompetence~ some dude
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![[Post New]](/s/i/i.gif) 2007/08/16 04:01:16
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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I see what you're saying, but they just released new plastic Possessed and Spawn models, both of which suck in the rules. You might even add the new plastic terminator lord, since Chaos lords arent a very good choice in the new dex either.
Sometimes it really is just incompetence. Also plastic stealth suits (yeah I bought 'em even though crisis suits are the new hotness), Piranhas, and Skyrays. But Therion considers Tau a scrub army anyway so I guess it doesn't count.
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WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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![[Post New]](/s/i/i.gif) 2007/08/16 04:32:50
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Master Sergeant
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Posted By Dragonmann on 08/16/2007 7:38 AM It seems that after all these years, GW still has failed to grasp the fact that point values of stuff are inter related. Having 10 Wounds on a T1 no save creature ain't all that valuable The value of a bolter is proportional to the BS of the user and inversly proportional to the survivability of the user. The value of a power weapon is proportional to the number of attacks, the WS, thie inititative Everything is proportional to the unit type (assault sergeants should pay more for power fists then dev sergeants do) etc. etc. etc. QFF. Although GW has still not realised that everything is not inter-related but you need a set core and a specifically defined way of assigning points to stats, units, characters, etc. A Lascannon costs 15 for a Tac Squad. It costs 25 for a Dev Squad. It costs 25 for an IG Squad. This is foolish. The Lascannon is exactly the same weapon for all three and thus should cost the same. The additional cost from any benefits should firstly be reflected in the stats (increased BS, increased survivability, none of which Space Marines truly pay for), then by unit availability and options. It's simple, effective, and practically every historical wargame that allows options does it. GW don't.
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Green Blow Fly wrote:Arseholes need to be kept in check. They do exist and play 40k.
Ironically, they do. So do cheats. |
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![[Post New]](/s/i/i.gif) 2007/08/16 04:55:55
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Been Around the Block
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Lascannon's are a great example, of where they sort of did it right. For marines a tac squad pays 15, a dev 25. Well, the Devs are about 10 times more likely to stand still and fire every turn while the Tacs may or may not do so, not to mention that the possibility of concentrated fire makes them more valuable for devs, because 4 lascannon shots is usually simply better than 1 (unless you KNOW that you will hit, pen, destroy, and if you do, what are tomorrow's lotto numbers please) Then, you flip open IG, and discover that they are the same price for Las cannons there as for devs. Well Whiskey Tango Foxtrot, I am not getting focused fire, I am not getting the same accuracy, and hell, when the shooting starts, the ablative armor on a IG squad lasts a lot less time then the same on marines. hmm, maybe an anti-tank team could pay 20, and all othe guardsmen 10... As it sits now, heavy weapons are so expensive for guard that you cannot afford to take them and not fire, so guard must stand still. SMACK, 90% of scenarios involve the army taking ground/objectives/deployment zones, etc. GW needs to sit down and figure out that there point values are based on: Ballistic ability - BS + weapon carried Assault Ability - Number of attacks, with some factor based on Initiative and WS + weapon Survivability - Armor/Toughness/Wounds together Morale - Leadership + squad size Type - Assault squads pay less for stuff that hurts their assault ability... etc And - Miscelaneous - special rules And if the rest of the rules were well written, it would be formulaic. NOT SIMPLE mind you, but formulaic. Hm BS 4 uses column 4 on the weapons table 3 Attacks at WS3 I3 is worth less than 3 attacks as WS4 I4... how novel
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![[Post New]](/s/i/i.gif) 2007/08/16 05:04:28
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Fresh-Faced New User
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In the 3rd ed BGB, marines and guard payed the same for heavies.
Then the 3.0 IG codex came out and Jervis(yes, him again) increased the weapon costs because of the "RSIGAFH" (maxing out on las/plas) and how it was too powerful.
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![[Post New]](/s/i/i.gif) 2007/08/16 05:24:18
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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RogueSangre
The Cockatrice Malediction
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Posted By vhwolf on 08/16/2007 7:51 AM Posted By Abadabadoobaddon on 08/15/2007 10:18 PM Posted By vhwolf on 08/15/2007 9:13 PM The problem is one of choice. The new Chaos Codex permits you little to no choice. That is the problem; it is not the solution. I can accept that other people don't feel this way, but really, what is the point of the whole list creation process if you will always end up (more or less) at the same few, tried and true ends (if you are facing someone else who is doing the same thing?). Sure; you can choose to deliberately play with a substandard list; doesn't change the fact that it is substandard....
The fact is that it is only a substandard list in your opinion. Someone else might think it is the best list to run and that yours is the substandard one. Yes, but I think we're assuming that the goal of the list is to make winning less difficult rather than more difficult. Of course if the goal is to make it easier for the opponent to win then a very powerful list would certainly be "substandard". Well I'm glad we cleared that up. Posted By vhwolf on 08/15/2007 9:13 PM These are opinions not facts. The facts are that there are plenty of choices in the new codex whether you want to admit it or not. The facts are that the Legions are represented in the codex, mabey not in the way some people want them but they are there.
Well, that's just like... your opinion, man.
1. I am not even going to comment on the first part because we will never agree that different people use different things to get the same effect. 2. Part two is a statement of fact there are at least 3 HQ choices at least 4 elite chioces at least 6 troop choices at least 2 fast attack and at least 4 heavy support choices. At least most of these have at least one option to be decided on. I am not saying whether they are good choices or bad ones I do not have the codex. The facts are that there are choices. 1. I don't expect you to comment on the first part because I don't think you could ever craft a cogent argument in support of such a ridiculous position. Listen strawman - I'm just going to go ahead and refer to you as "strawman" from now on since you seem to have a marked affinity for that particular debate "tactic" - I never made any blanket statement that different people can't use different things to get the same effect. However you did make a blanket statement that there is no such thing as a substandard list - a statement which on its face is completely absurd. For example, if I bring 2 tactical squads and a captain to a 2000 pt game (there's no rule that says you have to spend all 2000 pts!) then I have brought a substandard list - that is, a list which makes it more difficult for me to win than if I had brought a more powerful list. And there is such a thing as a more powerful list - for starters, a list in which I spent my entire pts allotment would be more powerful. You may not agree, but then that's because you're wrong. 2. It depends what counts as "plenty". If by "plenty" you mean "more than one" then yes, what you said is a statement of fact. However, in my opinion "plenty" is a relative term. You may not agree - and you are free to invent your own definitions of words if you like - but I think "plenty" of people would agree that "plenty" is relative. Thus I posit that the new Chaos codex does not have "plenty" of choices compared to the previous one. In fact, I would even go so far as to say that the last codex had a veritable plethora of choices. Would you say the current codex has a plethora of choices?
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![[Post New]](/s/i/i.gif) 2007/08/16 05:50:07
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Master Sergeant
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Posted By Dragonmann on 08/16/2007 9:55 AM Lascannon's are a great example, of where they sort of did it right. QFF... unless you meant to say the perfect example of how wrong their points system is. You yourself even use the IG example. But a Lascannon is a Lascannon is a Lascannon. End of story. It should cost the same for whatever unit uses it. If a model with it has a higher BS than another model, then that should be reflected in the model's points cost and not the cost of the weapon. If a unit can get more of them, then that should be reflected in the cost of the unit and not the cost of the weapon. If a unit is more likely to survive longer and thus pump out more shots, then that should be reflected in the cost of the unit and not the cost of the weapon. Finally, if a unit has a particular place in an army and is worth more or less depending on that place, then that should be reflected in the cost of the unit and not the cost of the weapon.
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Green Blow Fly wrote:Arseholes need to be kept in check. They do exist and play 40k.
Ironically, they do. So do cheats. |
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![[Post New]](/s/i/i.gif) 2007/08/16 06:02:31
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Phanobi
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I'm going to sum up this thread with a simile. This thread is like a teenage daughter* wanting a new car for her birthday: Teenage Daughter (TD): But daddy, I wanted a BMW for my birthday and you only got me a VW!! Dad: But honey, the VW is still German and it will get you from Point A to Point B just as easily. TD: But daddy, the BMW has all these nice features! I can plug my iPod into it, has gps navigation, has satellite radio; and can change to all-wheel drive. The VW has regular radio, a place to put my maps, only a CD player, and is just 2-wheel drive. Dad: Well honey, we gave you a BMW last time and you couldn't handle the responsibility and you totaled it. So this time we're giving you something that will still do what you need it to, without all the extra frills. TD: Fine, then I'm just never going to drive again!  *Note: I'm not saying all the Chaos players are TD's, this is just an illustration. Ozymandias, King of Kings
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My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
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![[Post New]](/s/i/i.gif) 2007/08/16 06:02:51
Subject: RE: H.B.M.C.'s review of Codex: Chaos Space Marines...
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Clousseau
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Posted By Dragonmann on 08/16/2007 9:55 AM GW needs to sit down and figure out that there point values are based on:
You...you don't want them to do that. Trust me. Don't make them sit down and figure anything out. It's really just safer that way.
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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