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Good point!

BA "Counts As" will get the job done!
   
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Seneca Nation of Indians

Melissia wrote:Thirteen times actually, in the fluff >.>


I was only referring to the most recent.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
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Been Around the Block




BrookM wrote:Got Into the Storm this afternoon with an extra discount for the long wait, with another promised when Death Watch finally arrives. From what I've gleaned so far, good stuff. A great expansion on ship creation as well, not to mention some very tasty career options and other background thingies. Building a dynasty is going to be a whole lot more fun now with these new careers and designations for first, second, third and fourth tier personal.

Glad you liked it, it was a fun one to work on. We managed to get quite a lot of fun stuff into it.
-Tim
   
Made in au
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Versteckt in den Schatten deines Geistes.

Like the Assault Stubber and the Power Sword that sets you on fire.

Those are going straight into my Dark Heresy campaign.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Gathering the Informations.

I'm more wanting to model the "Armour of the Remorseless Crusader".

It's Artificer Armor...with Hexagrammic Wards...

And to top it all off?
It has a bloody Sanctified Master-Crafted Powersword embedded in the vambrace.

Now where would I find suitable parts to make a Crusader.

Also, I really hope GW pays attention to the Librarian Powers they gave Dark Angels.

"True Strike" would be fantastic, and also fluffy considering the Fallen are pretty heavily dabbling in Psyker shenanigans.

This message was edited 1 time. Last update was at 2010/09/22 06:48:20


 
   
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Houston Texas

I just got mine in and it looks like I am going to have to send it back to amazon. Someone dropped it on one of the corners and dinged the edge of the back cover pretty good.

No time for a read through since I need to be going to sleep soon, but... no orks... WTF!!!

I play...  
   
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Versteckt in den Schatten deines Geistes.

There are no Orks in the setting for DW. There probably will be, once the DW Creatures book hits, but in the meantime full rules for Orks are in the DH Creatures book, with additional information in Rogue Trader and especially Into the Storm.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Dakka Veteran




Las Vegas, NV, USA

Fallen668 wrote:I just got mine in and it looks like I am going to have to send it back to amazon. Someone dropped it on one of the corners and dinged the edge of the back cover pretty good.

No time for a read through since I need to be going to sleep soon, but... no orks... WTF!!!
Mine has a ding on the edge of each cover, looks like mine was bundled to tightly when they shipped from China. So far, my favorite FFG book and not just because it covers Deathwatch. Of all the FFG series I wish I had a playtest credit in, this would have been the one.

"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled

"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly  
   
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Versteckt in den Schatten deines Geistes.

Deathwatch arrived!!! YAY!

So did Into the Storm and the DW GM Kit (which is 1000% better than the DH GM screen).

The GM screen is not a copy of the DH/RT one, and it has relevant information for Deathwatch, including all the Astartes Weapon types. It also is reversible, so it can bend any way.

This message was edited 1 time. Last update was at 2010/09/27 08:51:45


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
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Et In Arcadia Ego





Canterbury



The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The Errata for Rogue Trader (pdf, 1.6 MB) has been updated to version 1.1 and is now available on our support page. This update incorporates clarifications for Lure of the Expanse and Into the Storm.

This is a living document, and will be updated periodically


relevant link to the article

*space left here for jibe about GW of your choice*

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

*inserts Anti-GW comment*


There isn't that much new in this errata - mostly it's good because it has Into the Storm errata, and that was quick! Sadly, it means that, like Deathwatch, Into the Storm is riddled with errors.

It's like FFG shares their proof-reading department with whatever trained monkeys do the Imperial Armour books.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
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Et In Arcadia Ego





Canterbury

..alas.

..that said....

... I haven't actually come across any glaring errors in the Badad War book... plenty of time and a thorough reading ahead of me still though. You really need this one..especially with all your floor plans and Space Hulk tiles which you use for the boarding actions games.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, well, when I get some money (eventually) I've got me a big backlog of IA books to get. I the meantime, I have all the latest FFG releases and am eagerly awaiting the next round (if the first DW adventure book is anywhere near as good as Lure of the Expanse, I'll be a happy man!).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
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Et In Arcadia Ego





Canterbury

In all honesty, I'd skip a few of the IA books and get this one first.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well I hear bad things about IA8. I still want Vraks 3.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Oh boy, I should be getting DW and the GM kit next Thursday.



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Made in au
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Versteckt in den Schatten deines Geistes.

Took ya long enough.

I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

You being optimistic is a nice, if somewhat scary thing. Bizarro H.B.M.C.!

Anyway, I'm supporting my FLGS, plus they hand out nice discounts.



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Deep Fryer of Mount Doom

H.B.M.C. wrote:Took ya long enough.

I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.


are the NPCs and/or monsters included different from the ones in the core book or just a reprint of the ones in DW? how's the adventure? is it another nid story like the three they've put out already or a change of pace?


Automatically Appended Next Post:
reds8n wrote: In all honesty, I'd skip a few of the IA books and get this one first.


how are the characters in that one? i've found alot of the IA characters are a bit underwhelming in terms of originality and power level both. is that one different?

this concludes my episode of 20 questions.

This message was edited 1 time. Last update was at 2010/09/30 20:40:32


 
   
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SoCal, USA!

Melissia wrote:Which is a bit of an annoying thing. GW is too quick to write about traitor Inquisitors, and not quick enough to write about ones who, you know, do their jobs.

Doing your job compentently and completely isn't newsworthy.

I don't get excited when the girl at Starbucks counts out the correct change.

(tho maybe I should? And no, not *that* kind of "excited")

   
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Reading, Berks

warboss wrote:
H.B.M.C. wrote:Took ya long enough.

I can't stress enough how excellent the GM kit is. I've not been that impressed with the quality of a product in a while.


are the NPCs and/or monsters included different from the ones in the core book or just a reprint of the ones in DW? how's the adventure? is it another nid story like the three they've put out already or a change of pace?


These have been covered earlier in the thread

The mission in the GM kit is against Tau and Kroot, with new stats for a number of troop types, such as feral Kroot and vespids. I think the other Kroot stats are the same, but I don't have the books to hand to check. The adventure itself looks interesting and leaves plenty of scope for the GM

This message was edited 1 time. Last update was at 2010/09/30 21:15:52


   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

H.B.M.C. wrote:Well I hear bad things about IA8. I still want Vraks 3.

IA8 clearly read, at least to me, as the "start" of something big, but then they tossed every other plan for continuing it in favor of the Badab War.

Which irks me endlessly.
   
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Et In Arcadia Ego





Canterbury

warboss wrote:

how are the characters in that one? i've found alot of the IA characters are a bit underwhelming in terms of originality and power level both. is that one different?


Pretty cool IMO. Most of them are Hq choices and work in a similar fashion to the special characters from the marine codex. For example one of them replaces combat tactics with tank hunter and free extra armour for tanks, and any vehicle he is in gets the benefit of his Tank Hunter rule as well. There's nothing too game breaking or MOG111 just nice little touches that help provide flavour and interest.

.. to avoid derailing this thread further, lets take any IA queries elsewhere.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

ha! Nice try thread, but no 2nd page resting for you !

Greetings Deathwatch fans!

I am very excited about the upcoming release of The Emperor Protects, the upcoming supplement for Deathwatch that includes a trilogy of adventures. Your Kill-team can explore the Jericho Reach and uncover a threat that has dire consequences for the entire Achilus Crusade.

The Emperor Protects was intentionally designed to provide a wide variety of experiences for a Deathwatch Kill-team; everything from a diplomatic mission to a desperate, covert mission on an enemy-held world. Unfortunately, for me to give away any more details would be heresy!

When it came time to create this linked trilogy of adventures, Andrea Gausman stepped up to the challenge. Andrea had previously worked on both the Deathwatch core rulebook and the Deathwatch GM’s screen, and she had previously won the 2008 Dark Heresy Adventure Contest...some impressive credentials indeed! Below, Andrea provides her thoughts on the first adventure found within that tome; The Price of Hubris.

Andrea Gausman:

The Price of Hubris, the first mission in The Emperor Protects, takes place on the feral world of Aurum. Aurum was an opportunity to play with one of my favorite facets of the Warhammer 40,000 setting: the cycle of Imperial civilizations. Although Aurum’s history is not really the focus of the story, it is quite apparent that the planet was a part of the Imperium long ago. It’s a reminder that the Achilus Crusade isn’t just about conquering, it is also about re-claiming the past glory of mankind.

However, that’s just the backdrop. The Price of Hubris is really about seeing the Kill-team in a role published adventures haven’t put them in yet: diplomats. It’s bolter-point diplomacy to be sure, and there’s suspicion of an alien threat—which finally gave the Crusade an excuse to try a different form of negotiation with the prideful, stubborn natives. Enter the Deathwatch.



From the launch of the Mission, everyone pleads with the Kill-team to try to do something about the political situation while they’re on Aurum hunting xenos. The Crusade hasn’t had much luck impressing the fierce warrior tribes. If the Space Marines can’t (or won’t) do something about the impasse, war is inevitable. The Kill-team has a lot of options during the Mission. They do have the opportunity to make peace, but they also have opportunities to end up at war with the planet themselves! The adventure offers advice on a variety of different ways the story could turn out, and most of the encounters can be done in any order, or bypassed entirely if that’s what the group wants to do.

Unlike some of the previous situations we’ve seen the Battle-Brothers in, this Mission is far from straight-forward on many levels. The Aurans are stubborn, but they are also honorable and skilled. Some Battle-Brothers might find themselves identifying with the natives more than the Crusade forces. The Price of Hubris underscores the idea that a Kill-team can “turn the tide” of a situation. It puts them in control of their approach and objectives, and ultimately in control of the destiny of Aurum.


http://www.fantasyflightgames.com/edge_news.asp?eidn=1664


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

She writes one adventure and suddenly she's on staff?

Sheesh. Now I am jealous.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
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Et In Arcadia Ego





Canterbury

Rogue Trader update time...

Hello Rogue Traders!

This week I’d like to talk about the next upcoming product for the Rogue Trader line—Edge of the Abyss!

Edge of the Abyss is a book detailing the Koronus Expanse, its locations, inhabitants, and famous personas. Though the Expanse is far too large (and largely unexplored!) to cover every location and organization that can be found within its nebulous bounds, this tome covers some of the most important locales and inhabitants, in terms of riches to be had and problems to be avoided.

In this diary, I’d like to focus on the first section of this book—Islands in the Void, or “planets and other locations” if you prefer. Some of these locations are well known to anyone who resides in the Expanse, such as the war-torn mining world of Lucin’s Breath. Lucin’s Breath is a frozen wasteland, so cold that venturing outside without survival gear is likely to result in one’s lungs freezing in his chest. However, this icy world possesses an incredibly valuable resource—nephium. A promethium additive with other, more esoteric properties, nephium is in high demand back in the Calixis Sector.

Lucin’s Breath seems to have a rich supply of the green-black tar-like liquid, waiting to be pumped out of sinkholes, refined, and shipped away. Even in the unpleasant environment, the world has enough gelt that Rogue Traders are willing to go to war over it. Long held by Calligos Winterscale, rival Rogue Trader Aspyce Chorda recently invaded the world. After a long and bitter conflict, the two rivals declared a truce and divided the world between them. However, it’s unlikely this truce will last for long, and both sides are already jockeying for advantage in the coming struggle.

A world like Lucin’s Breath offers plenty of opportunities for Rogue Traders. They can engage in the nephium trade if they want to tap into the river of wealth that flows from the planet, or if they are somewhat more warlike in nature, they can partner with one of the two rival Rogue Traders in the coming war.



On the other side of the coin are the dusty and forgotten worlds of the Egarian Dominion. Tucked in a small star cluster in Winterscale’s Realm, the worlds of the Egarian Dominion were once inhabited by a long-forgotten xenos race. These Egarians built giant constructions—cyclopean maze-cities, then vanished thousands of years before Rogue Traders entered the Expanse. Besides their cities, they left behind strange artefacts—crystal weapons, geode mesh, shard glaives, and strange geosidic statuettes and carved figures and constructed from the same crystalline material that makes up their maze cities. These artefacts make for an extremely valuable Cold Trade back into the Calixis Sector, and if the Explorers do not mind tempting the wrath of the Ordo Xenos of the Inquisition, they too can fund a dig or expedition into one of the maze –cities. In fact, Vaults of the Forgotten, a full adventure in Edge of the Abyss, allows you to do just that! Be careful, however, for not everything that waits within the depths of the maze-cities is dead. After all, the Egarians vanished for a reason...

Lucin’s Breath and the Egarian Dominion are just two of the worlds detailed in Edge of the Abyss. From Naduesh and Aubray’s Anvil to Somnium VIII and the Serpent’s Cradle, Edge of the Abyss takes you on a tour through some of the most interesting locations in the Expanse.


http://www.fantasyflightgames.com/edge_news.asp?eidn=1666


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Good old FFG...

Warpstorm (n.): A massive uprising of the Immaterium that bleeds over into reality causing disruption, chaos, and cessation of warp–travel; often a herald of doom.”
—Lexicon Calixia, 35th edition, M39

Near the Coreward end of the God-Emperor’s Scourge, bathed in the faint, flickering, bruise-coloured light of the distant Void Dancer’s Roil, lies the small and unassuming Forsellis system. It is sparsely inhabited, has little in the way of resources, and boasts no archaeological sites of interest. Its one habitable planet, Damaris, lies halfway between the star and the vast ice fields at the edge of the system, and manages to survive against all odds. But now, vile xenos threaten to destroy everything they’ve built. Can you help the people of Damaris in their hour of need? More importantly, can you find the profit in it?

Fantasy Flight Games is pleased to announce the upcoming release of The Frozen Reaches, the first adventure in The Warpstorm Trilogy for Rogue Trader! As previewed in Profit and Plunder, The Frozen Reaches throws the Explorers before an impending Ork invasion as they work to save the planet of Damaris. But first, they will need to organize squabbling factions and establish a united front. This is no easy task, as powerful forces are working against them from the shadows...

Use all your charm and influence to prepare a planet’s defences as the Ork fleets close in on Damaris. Fight the xenos in space aboard the bridge of your starship, or meet the bloody Orks in brutal hand-to-hand combat on the ground! The choices you make ensure success, or guarantee defeat. Choose wisely, and reap the rewards of your victory.

The Frozen Reaches can be played as a standalone adventure, but the events and characters it introduces are only the beginning. The Warpstorm Trilogy, an epic series of adventures, centers on the exploits of the Explorers as they uncover a great mystery that threatens the entire Expanse.

Do you have what it takes to brave the dangers of a warpstorm? Find out this winter, when The Frozen Reaches arrives at a retailer near you!



http://www.fantasyflightgames.com/edge_news.asp?eidn=1681

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Odd for them to announce another RT product when the first one isn't even out yet.


Amazon says Nov 16 for Edge of the Abyss and Dev 14 for Frozen Reaches. Jan 11 for the Emperor Protects and Blood of Martyrs. Feb 15 for The Apostasy Gambit I - Black Sepulchre. Can't find anything for Rites of Battle, sadly.

This message was edited 1 time. Last update was at 2010/10/18 20:18:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Seneca Nation of Indians

Wow, i wonder why there's suddenly rushing so many products out the door? Trying for the Xmas market?


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

BaronIveagh wrote:Wow, i wonder why there's suddenly rushing so many products out the door? Trying for the Xmas market?
Bahahaha-ahaha-hah. HAH.

Good one!



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