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Made in gb
Wicked Warp Spider






I would like to see expanded/redone infantry boxes (normal troops, vets, stormtroopers, whatever) and the gaps in the artillery section filled in.

For new stuff, I hope we get a 40k attack jet (forgeworld has several designs already) to add to the 40k helicopter/jet gunships we have already. I hope that if IG do get a big new kit it is a heavy tank (Leman russes are heavy, but there is definitely a potential role for tanks starting at 200-250pts in the codex) rather than some shoehorned-in walker. Not everything needs legs!

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Made in gb
Fighter Pilot





Essex, UK

Ooh, a Horus Heresy-era tank sounds fun. So, I'm thinking something bigger and more: ''Ave it!' then a Baneblade, or Stormlord, I assume. Hope so, other wise, what would be the point.

An Armour Save? No, never heard of it. Me? I play Imperial Guard. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

"Horus Heresy tank" sounds vague and wishlisty.

Check out my Youtube channel!
 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Love to see one of the larger command vehicles... That would be cool and not remove the Baneblade from its perch.

Like a Capitol Imperialis, though a command Malcador would be fine too

This message was edited 2 times. Last update was at 2013/11/01 15:19:11


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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

A horus heresy guard tank... Either a rhino or land raider
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Formosa wrote:
A horus heresy guard tank... Either a rhino or land raider

The Leman Russ Vanquisher and Executioner are both "Horus Heresy Guard tanks", as is the Destroyer tank hunter.

Most likely any kind of "Horus Heresy Guard tank"(really "Imperial Army Tanks") is going to be something new not a Rhino or Land Raider.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I am liking the apparent new direction the Codexes are going with regard to thematic list building, Chapter Tactics, Doctrines, the rumoured Biomorphs in the Nid book...

Shame the idea didn't seem to pop up before the CSM dex, but I guess there's always next time!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Blood-Drenched Death Company Marine





WA, USA

Knight Titan makes no sense. They're guarding forge-worlds and aren't part of the IG.


 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Moopy wrote:
Knight Titan makes no sense. They're guarding forge-worlds and aren't part of the IG.


Overall, I completely agree. But I could see the IG teaming with them to protect a planet. Weak, but I could see it.
As been said before, it seems "wish-listy" to me.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Oberstleutnant





Back in the English morass

 Lobukia wrote:

Like a Capitol Imperialis, though a command Malcador would be fine too


A Capitol Imperialis would take up half the table. I for one would like there to be no 'cool toys' in the new 'Dex, just a solid and well balanced list.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 Palindrome wrote:
 Lobukia wrote:

Like a Capitol Imperialis, though a command Malcador would be fine too


A Capitol Imperialis would take up half the table. I for one would like there to be no 'cool toys' in the new 'Dex, just a solid and well balanced list.


There will, of course, be new toys in the dex, because that's how GW makes money.

What would be amazing was if they were small models, units, updates from current metal and finecasts and not yet another huge thingy that will take up yet more of the table.

New plastics for some of the old regiments would be great, mordian iron guard and valhallans for example. Oh and Ogryns.



 
   
Made in gb
Oberstleutnant





Back in the English morass

 MeanGreenStompa wrote:

There will, of course, be new toys in the dex, because that's how GW makes money.


Its how GW tries to make money.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MeanGreenStompa wrote:
 Palindrome wrote:
 Lobukia wrote:

Like a Capitol Imperialis, though a command Malcador would be fine too


A Capitol Imperialis would take up half the table. I for one would like there to be no 'cool toys' in the new 'Dex, just a solid and well balanced list.


There will, of course, be new toys in the dex, because that's how GW makes money.

What would be amazing was if they were small models, units, updates from current metal and finecasts and not yet another huge thingy that will take up yet more of the table.

New plastics for some of the old regiments would be great, mordian iron guard and valhallans for example. Oh and Ogryns.

I don't think old regiments are likely, but Ogryns might be.

They seem to be moving towards a pattern of:
One or two big kits
One to three "standard" kits.
A plastic character kit or a bundle/kit option of some kind including a plastic character.

Absolute spitballing?
Imperial Guard Company Command Squad box(similar to the Reclusiam Command Squad) with:
Chimera
Cadian Command Squad
Plastic Commissar or plastic Primaris Psyker

Ogryn box with two build options:
Ogryn "Assault Squad" with huge honking two handed weapons and a more savage look.
Ogryn "Support Squad" with Ripper Guns and something else. Maybe Heavy Bolter options or some kind of "Huge Shields" that they carry around in addition to their Ripper Guns?

Veteran box with two build options(we've already heard about this one though):
Stormtroopers/Carapace Armored Veterans. Options for 'standard' Lasguns for the Carapace Veterans or backpack wired 'Hellguns' for the Stormtroopers.
Light infantry Veterans. Cloaks, lighter torsos, etc.

Big kit speculation:
Hydra/Hydra variant kit.
Some kind of "Command Vehicle" that outwardly has very little armament but when used as a transport option for the Company Command Squad and its advisors gives all kinds of sweet bonuses.

Less likely is the Thunderbolt.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I must admit I'd like something bigger than a Russ. The hellhound variants are light tanks, the Russ is a medium/main battle tank, and the Baneblade types are Super Heavy. So somewhere between MBT and SH there should be a 'heavy' class tank. Basically a Malcador or Macharius, but as they are FW any chance of a plastic kit is gone. Something in that size in plastic would be cool. Just not a walker.

I'd love to see a knight in an Ad Mech list, with everything else AM (who wouldn't want an Ad Mech codex?), but shoehorning one into the IG dex 'just because' would be a terrible idea.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Paradigm wrote:

I'd love to see a knight in an Ad Mech list, with everything else AM (who wouldn't want an Ad Mech codex?), but shoehorning one into the IG dex 'just because' would be a terrible idea.

Oh please. There's really nothing out there regarding Knights which precludes them from appearing in the IG codex.
   
Made in ca
Wing Commander






Truth be told, I don't think GW could do a heavy tank as interesting as the Malcador/Macharius. I would like it, however, if they got regular 40k rules, as they're pretty mediocre superheavies, and wouldn't unbalance regular 40k anymore than the Riptide or Wraithknight (A good deal less actually, being measly heavily armoured tanks, not walkers disguised as MCs with standard weapons).

I'm less confident, however, that Ogryns or Ratlings will actually be refreshed. GW doesn't kill models very often, to say the least, but for some reason, these guys have never been made into finecast, where so much other crap has. It's entirely possible that they might be canned completely, with Veterans filling their old niche, and the old models usable as such.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MajorStoffer wrote:
Truth be told, I don't think GW could do a heavy tank as interesting as the Malcador/Macharius. I would like it, however, if they got regular 40k rules, as they're pretty mediocre superheavies, and wouldn't unbalance regular 40k anymore than the Riptide or Wraithknight (A good deal less actually, being measly heavily armoured tanks, not walkers disguised as MCs with standard weapons).

I'm less confident, however, that Ogryns or Ratlings will actually be refreshed. GW doesn't kill models very often, to say the least, but for some reason, these guys have never been made into finecast, where so much other crap has. It's entirely possible that they might be canned completely, with Veterans filling their old niche, and the old models usable as such.

You have no clue how happy Ogryns and Ratlings getting thrown out of the Codex would make me.

Which means it won't happen.

If we're just wishlisting though, I'm hopeful for an actual dedicated human sniper team option with a unique kind of rifle.
   
Made in ca
Wing Commander






It all comes down to roles; most of the new codexes have relatively little redundancy in their units, with Marines as the exception because, as the poster boys, they have to have tons of models and units.

In the Imperial Guard, right now Veterans with Sniper rifles in a harker squad with a heavy weapon of your choice isn't much different in points cost than a Ratling squad, with better leadership and better firepower. Ogryns are mediocre close combat units in a shooty army with no reliable means to move them across the table. "Close combat Guard" consist of blobs with Commissars and power weapons, not Ogryns, and they do the job reasonably well, though not as well as in 5th.

So what role do these two models play? They don't fit the aesthetic or theme of the army whatsoever, and likely never sold well, hence never becoming finecast, as the small cost in re-tooling the metal molds for resin clearly wasn't worth it.

Rough Riders actually have a potential niche; mobile units for tying up particularly deadly ranged units with mediocre close combat skills, such as Devestators, everything Tau and various Aspects, amongst others. Forgeworld seems to take them seriously, as their Rough Rider rules are actually fairly good, for both Death Korps and the Tallarn ones they made. I'm not totally certain they'll stay horses when FW already produces awesome sci-fi cavalry, but I'm pretty sure they'll stick around.

Meanwhile, I imagine SWS will get removed from platoons, with Veterans filling that niche, especially if they get a 5 man kit (Doubtlessly at $50, but that's another matter entirely), with build options as sniper teams to replace ratlings, amongst others.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in gb
Oberstleutnant





Back in the English morass


Oh please. There's really nothing out there regarding Knights which precludes them from appearing in the IG codex.


The same could be said for including Marine squads in the IG codex, at least they are both part of the Imperium (unlike Knight housholds).

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Palindrome wrote:
 Kanluwen wrote:

Oh please. There's really nothing out there regarding Knights which precludes them from appearing in the IG codex.


The same could be said for including Marine squads in the IG codex, at least they are both part of the Imperium (unlike Knight housholds).

The Knight "households" are entities that are essentially under the auspices of the Adeptus Mechanicus.
The Mechanicus is part of the Imperium and commonly part of the logistical and bureaucratic support for the Imperial Guard.

Unlike the Marines, there is no ruling that was handed down in the aftermath of the Horus Heresy preventing the Mechanicus from having direct influence on the Guard chain of command. As well there is another part to consider in that while the Mechanicus may not have their own Codex like the Marines, the new "Ally" rules actually allow for the whole "Guard with Marine Support" formations that we have seen in the fluff for quite some time.

Adding a Knight to the Guard Codex is not anywhere near the same thing as adding Marine squads to the Guard book though. It's taking what has previously been a background piece and adding it to the main game.

This message was edited 1 time. Last update was at 2013/11/03 19:59:07


 
   
Made in au
Oberstleutnant






Perth, West Australia

 MajorStoffer wrote:
In the Imperial Guard, right now Veterans with Sniper rifles in a harker squad with a heavy weapon of your choice isn't much different in points cost than a Ratling squad, with better leadership and better firepower.

You're looking at close to twice the price (180 - 100) for 3 sniper rifles and 2 heavy bolters compared to 10 sniper rifles, once you pick up harker and forward sentries, plus you can only have 1 harker unit compared to 3 ratling units. I see your point, but Harker sniper vets definitely doesn't invalidate ratlings. I was going to use Harker sniper vets with 2 ratling units in my Tanith First army though, so yeah they *are* a little simialr ; p
   
Made in gb
Oberstleutnant





Back in the English morass

 Kanluwen wrote:

The Mechanicus is part of the Imperium and commonly part of the logistical and bureaucratic support for the Imperial Guard.
.


No, its not (unless the fluff has been retconned). The Ad Mech is a close ally of the Imperium, its basically a protectorate, but it isn't actually a formal part of the Imperium. The logistic and bureaucratic support for the Imperial guard is exclusively handled by the Departmento Munitorum.

Knights would rarely find themselves on the same battlefield as as guardsmen unless they were both part of the same crusade or something similar whereas Marines would almost always be fighting alongside guardsmen in some capacity and as such are a more appropriate inclusion in an Imperial Guard codex.

This message was edited 2 times. Last update was at 2013/11/03 20:09:14


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Lone Wolf Sentinel Pilot






Ratlings are also a bit physically easier to put inside terrain than a full harker squad as well.
   
Made in fi
Calculating Commissar







I agree that the auspices for ogryns are exceptionally bad. GW has never really tried to make them playable, and that's unlikely to change. Perhaps it's time for them to be put out of their misery, like the Squats were, which would invalidate three squads' worth of lovingly converted models from my army, and discourage me from ever returning to the game.

The supply does not get to make the demands. 
   
Made in fr
Lead-Footed Trukkboy Driver





Guys, if you really don't want Ogryns anymore, we'll welcome them back. A bit of green paint here and there and they're good to go...

Deffskullz desert scavengers
Thousand Sons 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I don't get all the Ogryn hate, I really like the current models and I think the fluff for abhumans fits the Imperial Guard very well. Every planet has to contribute to the guard, no matter how simple or short you are. Planets being cut off for long periods of time is rare, which is why abhumans are an elite choice.

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They're not going to cut Ogryn. That's absurd.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

It is telling how much faith we have in GW that we think it more likely they will cut a unit that's been around since rogue trader than it is they will create good rules for them.

Although, the models are a bit of a problem. GW really hates making big metal models these days, but has also cooled off on making finecast. All of which means that they might just make them in plastic, and give them the wraithguard treatment: new weapons and unit types.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 H.B.M.C. wrote:
They're not going to cut Ogryn. That's absurd.

I kind of wish they would, at least for the initial design process.

I've always disliked the fact that abhumans are their own unique units in the Guard Codex. I would rather have dedicated human units with the option to upgrade them or include the abhumans.

Something like:
Guard Counterassault Squad
Shotguns, Grenades, and something allowing them to effectively negate a charging bonus.
For 20 points per model you can replace the Guardsmen with Ogryn or add them to the squad(maximum of 15 models in the squad).

That could be an interesting little way to do things, IMO.

This message was edited 1 time. Last update was at 2013/11/04 13:28:37


 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







If Ogryns got a plastic kit that was more armoured up and had an interesting selection of weapons I'd be all over them. The actual design of the current models isn't bad, a few of them are a bit too static. I think incorporating them into blobs would be a good way to get them used more.

   
 
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