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Made in us
Wicked Warp Spider





South Carolina

Here is Forge World Newsletter #240.

Hi There,

Once again, the Ork factories of Kastorel-Novem (or MekSlag-Iks, depending on your army preference) churn forth more machinery of destruction to plague the battlefields of the far future. We also have a reminder about the forthcoming Games Days in Spain and Baltimore, for which we are still able to take reservation orders.
Thanks
Ead Brown

Ork Mekka-Dread and Arms available to pre-order now
The extensively 'kustomized' walker machines are commonly fitted with multiple tool-equipped servo-arms for battlefield 'fixins' and experimental, energy-hungry weapons such as the outlandish Shunta, a compact magneto-gravitic 'traktor' gun, similar to the Lifta-Droppa, which can hurl a bubble of energy that smashes targets aside like a giant hammer. Their Big Mek pilots will delight in the destruction of enemy vehicles, using the huge saw-blade arms often seen on the Meka-Dread to strip the choicest scrap from the armoured carcass. Full background and technical information, as well as rules for fielding a Meka Dread in games of Warhammer 40,000 and Apocalypse can be found in Imperial Armour Volume Eight: Raid on Kastorel-Novem.
The Ork Meka Dread, Shunta Arm and Kil Saw are available to pre-order now for despatch in the week commencing June 28th. The Meka Dread is a fantastic addition to the Forge World Ork range - it boasts dizzingly fine details as you can see in the gallery of images, from the huge, extra loud engine to the smashed and battered set of viewing lenses that are used to aim the Shunta.
The Meka Dread Body is also supplied with a Big Mek pilot, holding the 'complex' Kontrol system of this unique war machine. These resin kits, designed by Phil Stutcinskas and Mark Bedford, allow you to add a complete Meka Dread to your army, and are also fully compatable with the existing Mega Dread Body, Rippa Klaw and Kil-Kannon for greater conversion potential.

Grot Tanks Update
Due to the incredible popularity of the Grot Tank Set that we announced in our last newsletter, our Production team have asked for more time to allow us to cast enough sets of these fantastic vehicles. As such, the shipping date for these tanks has been grudgingly moved to June 28th in order to ensure that we can release this kit without disappointment- we will, of course, endeavour to despatch all existing pre-orders as quickly as we can.
Imperial Armour Volume 8 Questions and Answers
Warwick has put together a question and answers page for Imperial Armour Volume 8: Raid on Kastorel-Novem. You can grab a pdf copy of it here.

Forge World Events News
Forge World will be attending Games Day Spain on July 4th, and Games Day Baltimore on August 21st. We are now taking reservation orders for both of these exciting events. Just send an email to forgeworldreservations@games-workshop.co.uk including your name and a list of everything you'd like to reserve, and title your email `Games Day Spain Reservation` or ` Games Day Baltimore Reservation`. We must receive Games Day Spain reservations by June 21st at the latest, and Games Day Baltimore reservations by July 5th at the latest.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in si
Foxy Wildborne







And here I was hoping that the FAQ would say whether Mega Dreds and Killkoptas were legal for regular Ork armies.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Calculating Commissar






Reading, Berks

At least the Vets and the commissar got fixed...

   
Made in us
[DCM]
.







Where's H.B.M.C. at?

"This is a cut and paste error from the Infantry squad entry."
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

lord_blackfang wrote:And here I was hoping that the FAQ would say whether Mega Dreds and Killkoptas were legal for regular Ork armies.

I do not understand why this is an issue.

Anything that's "legal" for regular Ork armies has it noted underneath the entry.

That means the only thing from the Dread Mob that is "legal" for regular Ork armies to take are the Grot Tanks.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Kanluwen wrote:
lord_blackfang wrote:And here I was hoping that the FAQ would say whether Mega Dreds and Killkoptas were legal for regular Ork armies.

I do not understand why this is an issue.

Anything that's "legal" for regular Ork armies has it noted underneath the entry.

That means the only thing from the Dread Mob that is "legal" for regular Ork armies to take are the Grot Tanks.


didn't you post a few times in that long thread arguing about whether they're legal? whether or not you understand why it's an issue does not make it a non-issue; a significant portion of 40k players who bother responding in those threads think they are opponent-permission-only. the FAQ does somewhat backwards address the issue in their answer regarding special characters from the book being used in normal 40k games; they said they're opponent-permission-only. take a look at any of the ork character's pages and you'll see they're "legal" just like the grot tanks in a normal ork army yet they require special permission per the FAQ.

http://www.forgeworld.co.uk/Downloads/Product/PDF/I/IA8QandA.pdf
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The FAQ is referring to the 3 Elysian Drop Troop Special Characters.

All of which are balanced, but the intent seemed to really only be that they're used in the missions they're involved in. Xhyst for Battle 1, Gerek's A-Company Command Tauros in Battle 2, Captain Thanstadt in Battle 5.

The Ork characters, by the by, say nothing about "being legal". The Grot Tanks actually have a caveat right in the army list entry that says "Grot Tanks may be taken as an Elite choice in a Codex Ork army, as long as the army also contains at least one Big Mek."
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Kanluwen wrote:The FAQ is referring to the 3 Elysian Drop Troop Special Characters.

All of which are balanced, but the intent seemed to really only be that they're used in the missions they're involved in. Xhyst for Battle 1, Gerek's A-Company Command Tauros in Battle 2, Captain Thanstadt in Battle 5.

The Ork characters, by the by, say nothing about "being legal". The Grot Tanks actually have a caveat right in the army list entry that says "Grot Tanks may be taken as an Elite choice in a Codex Ork army, as long as the army also contains at least one Big Mek."


true, i didn't catch that it was under the "Elysian" heading on the FAQ. as for the orks, "Zhadsnark is an HQ choice for an Ork army" and "Buzzgob is an HQ choice for an Ork army or Dread Mob" seem to pretty much have the same wording as the grot tanks regarding their legality.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Then that answers it all, and there's no real dilemma, now is there?

There are 3 Elysian special characters and then another 2-3 Ork characters who only are listed under the campaign section. Those are the ones that the FAQ is referring to.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Kanluwen wrote:Then that answers it all, and there's no real dilemma, now is there?


lol, not really as it only settles the question for the campaign only characters. we're just back to where we were before, with some saying permission only and others not. sigh... around 10 words from GW/Forgeworld would be all it takes to settle all this once and for all.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Special Characters don't require permission to be taken.

People believe that permission should be required to be taken, but that stipulation is really only found in older books.
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

The grot tank push back is interesting. Theoretically my tanks got shipped last week, we shall see if they show up this week or not.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Kanluwen wrote:Special Characters don't require permission to be taken.

People believe that permission should be required to be taken, but that stipulation is really only found in older books.


agreed, but that's not what i was talking about. i was referencing the fact that a significant portion of gamers believe the FW stuff is permission only; that long thread is proof of it. i personally don't mind if people use it (and allowed it in a campaign i was running as long as it wasn't a superheavy and disallowed the flyer rules) but that doesn't change the fact that there IS confusion regarding this matter, probably due to the older FW books specifically saying they were opponent permission only (something the newer ones don't say).
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The older FW books were designed as supplements and not really intended for anything other than BIG games before Apocalypse, etc.
   
Made in si
Foxy Wildborne







Kanluwen wrote:
lord_blackfang wrote:And here I was hoping that the FAQ would say whether Mega Dreds and Killkoptas were legal for regular Ork armies.

I do not understand why this is an issue.

Anything that's "legal" for regular Ork armies has it noted underneath the entry.

That means the only thing from the Dread Mob that is "legal" for regular Ork armies to take are the Grot Tanks.


The Mekka Dread can be taken in a Codex: Orks army that also includes at least one Mega Dread.
Yet Mega Dreads can't be taken in the first place. There's clearly an "issue" here.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Not really.

If you can't take it, you can't take it. Seems pretty clear-cut.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Alpharius wrote:Where's H.B.M.C. at?

"This is a cut and paste error from the Infantry squad entry."


Oh don't worry. I saw that.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut





Bracknell, Berkshire, England

warboss wrote:
Kanluwen wrote:The FAQ is referring to the 3 Elysian Drop Troop Special Characters.

All of which are balanced, but the intent seemed to really only be that they're used in the missions they're involved in. Xhyst for Battle 1, Gerek's A-Company Command Tauros in Battle 2, Captain Thanstadt in Battle 5.

The Ork characters, by the by, say nothing about "being legal". The Grot Tanks actually have a caveat right in the army list entry that says "Grot Tanks may be taken as an Elite choice in a Codex Ork army, as long as the army also contains at least one Big Mek."


true, i didn't catch that it was under the "Elysian" heading on the FAQ. as for the orks, "Zhadsnark is an HQ choice for an Ork army" and "Buzzgob is an HQ choice for an Ork army or Dread Mob" seem to pretty much have the same wording as the grot tanks regarding their legality.


There is a difference between a 'Ork Army' and a 'Codex Ork Army' in regards to a book about playing a battle involving Orks.

This message was edited 1 time. Last update was at 2010/06/22 22:20:40


Cheese Elemental wrote:Maybe we should stop talking about fapping before a mod comes in here.



MADE WITH MYBANNERMAKER.COM

HOSTED BY IMGUR.COM

 
   
Made in si
Foxy Wildborne







Kanluwen wrote:Not really.

If you can't take it, you can't take it. Seems pretty clear-cut.


Ah, you're one of those people. Sorry, I won't bother (with) you again.

This message was edited 1 time. Last update was at 2010/06/22 23:13:41


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

terribletrygon wrote:There is a difference between a 'Ork Army' and a 'Codex Ork Army' in regards to a book about playing a battle involving Orks.


Not really.

And the fact that they've explicitly stated that a few units from the book aren't for general use tends to imply that the rest are.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut






London UK

H.B.M.C. wrote:the fact that they've explicitly stated that a few units from the book aren't for general use tends to imply that the rest are.
Yeah

+1

They didn't need to waste ink in saying you can use these select units 'in a codex ork army', if by RAW IA is permission only anyway.

Panic...

This message was edited 1 time. Last update was at 2010/06/23 01:28:55


   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I dont have the IA , so can i or can i not (without the need to ask for permission ) To take mega dread and grot tanks in a normal 40k game? or say to a tournament?

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Versteckt in den Schatten deines Geistes.

Tournaments depend on the organiser. TO's are free to allow and disallow whatever they want, so the rules within the books themselves are largely irrelevant in these cases (a TO could, for instance, ban Space Marines and Tau, but leave everything else, if they wanted).

As for regular games? No IA things require permission. Some have restrictions (no Super-Heavies in games less than 2000 points (unless playing Spearhead), Apoc Formations are only available in Apoc Games, etc.), but otherwise, the rules are fair game.

Anyone who thinks you 'require permission' for IA items is either still reading from the original Imperial Armour I and II (not IA: Vol I & II, but the first two books FW put out), or is just afraid of losing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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